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61. Sniper Shot Warning - in Feedback/Requests [original thread]
A foolish suggestion. It would defeat the entire premise of the sniper in being a skirmisher. Being awares of a sniper is not an impossible task, it be a matter of paying attention to your surroundings, and pray that your searching are not bested ...
- by Andius Fidelitas - at 2012.09.26 17:46:00
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62. Make Active Skilling a little more....Active - in Feedback/Requests [original thread]
Brilliant topic
- by Andius Fidelitas - at 2012.09.25 00:41:00
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63. [suggestion] AV rifles - in Feedback/Requests [original thread]
Well, an AV light-class weapon, would not be meant to match the firepower of Forgeguns or Swarm launchers. However, now that you mentioned WW2 anti-tank weapons, this is the first thing that came to mind: http://www.youtube.com/watch?v=rODm7HF...
- by Andius Fidelitas - at 2012.09.14 23:14:00
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64. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Maybe the reason they are so effective as one manned, is maybe they actually have a pod like in EVE..... THAT would explain everything..... capsuleers mingling amongst immortals.... hehehehe
- by Andius Fidelitas - at 2012.09.14 00:29:00
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65. One HAV deploment PER SIDE PER MATCH - in Feedback/Requests [original thread]
This is worthy of a big cup of NO.
- by Andius Fidelitas - at 2012.09.12 23:16:00
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66. (Feedback) Shotgun love - in Feedback/Requests [original thread]
General Rian wrote: Avenger 245 wrote: milita shotguns are OP but the rest are great and fun to use and i agree heavys need more HP. Why are they OP? Because there's so many people in Dust that are stupid enough to get close to a person w...
- by Andius Fidelitas - at 2012.09.11 23:53:00
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67. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
I approve of the OP for the separation of pilot and gunner roles.
- by Andius Fidelitas - at 2012.09.11 22:48:00
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68. (Feedback) Shotgun love - in Feedback/Requests [original thread]
Avenger 245 wrote: milita shotguns are OP but the rest are great and fun to use and i agree heavys need more HP. Eh, only at close ranges. Anything beyond 5 meters, and the shotgun becomes useless. I've had skilled assault players kite me ef...
- by Andius Fidelitas - at 2012.09.11 22:40:00
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69. Destructible environments/ buildings - in Feedback/Requests [original thread]
+1 I do hope for this. Especially with players wielding insane firepower (forgeguns, tanks, explosives, etc.), it would warrant caution for those corps/Alliances that want the structures intact. Yes, damagable structures would be great, especiall...
- by Andius Fidelitas - at 2012.09.11 21:19:00
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70. (Feedback) Shotgun love - in Feedback/Requests [original thread]
I am starting to consider the shotgun my 2nd favorite weapon next to the assault rifle, for the sole purpose that having a shotgun is my insured way of rubbing out 10-20 people a match, insuring me a good 20k-30k of sp. And all this from solely...
- by Andius Fidelitas - at 2012.09.11 21:08:00
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71. Eve has Titans. Dust has........ - in Feedback/Requests [original thread]
Dust has..... wait for it.... Yours Truly In all seriousness. The current pinnacle consists of tanks, for now that is.
- by Andius Fidelitas - at 2012.09.11 20:48:00
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72. Killcams - in Feedback/Requests [original thread]
You people want kill cams? Go back to Team Fortress 2 then.
- by Andius Fidelitas - at 2012.09.03 22:36:00
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73. NERF AVs - in Feedback/Requests [original thread]
Average Joe81 wrote: sure they may have reduced the damage but now i keep getting sniped by swarm launchers. i cant hit snipers so my best bet is to cower behind an objective. and also infantry can't get snipers either. although i like what the...
- by Andius Fidelitas - at 2012.09.03 17:30:00
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74. Dropsuit Fitting Screen: Subtle additions - in Feedback/Requests [original thread]
MMhh, I like these kind of subtle changes. I approve of this suggestion. -d
- by Andius Fidelitas - at 2012.09.03 17:21:00
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75. [feature] Effective range stat for weapons - in Feedback/Requests [original thread]
I second this motion, a must.
- by Andius Fidelitas - at 2012.08.29 04:46:00
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76. (Request) 1 man speeder bike - in Feedback/Requests [original thread]
Given the vastness of some maps, a good number of us rely on the LAV or the air ship to get us across at times. However, how would you all feel about adding a bike of sorts for the primary purpose of moving across the map? At first, I thought ab...
- by Andius Fidelitas - at 2012.08.29 03:44:00
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77. [Request] Tank limit - in Feedback/Requests [original thread]
Aardwolf Pneumatic wrote: I think people should stop raging about the power of tanks. Tanks are powerful. Have been since they were invented, if youre committed to hating on them, invest in AV skills and equipment, and dont moan if your lolmili...
- by Andius Fidelitas - at 2012.08.26 17:06:00
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78. [Request] Tank limit - in Feedback/Requests [original thread]
Shiro Mokuzan wrote: If you get into a fair fight, it means you did something wrong. Well put
- by Andius Fidelitas - at 2012.08.26 06:46:00
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79. [Request] Tank limit - in Feedback/Requests [original thread]
a dirty Shisno wrote: On top of all that, let me just quote the manual: "Be warned: team balance is not required! Load up on guns, bring your friends. Your opposition most certainly will." Well put.
- by Andius Fidelitas - at 2012.08.26 06:16:00
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80. (Request) Good old fashioned RPG weapon - in Feedback/Requests [original thread]
Given the swarm launcher as the token anti-vehicle weapon, I for one believe a good old fashioned single rocket propelled weapon is order don't you think? A simple rocket launcher, unlike the swarm launcher, it fires a precise rocket (think the ...
- by Andius Fidelitas - at 2012.08.26 06:09:00
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