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Cephus Stearns
2
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Posted - 2012.09.14 21:44:00 -
[1] - Quote
My suggestion is this, anti-vehicle rifles. They had these in ww2 and the modern equivelent is the baretta .50 Cal and the other sniper rifles of its class. of course modern sniper rifles cant pierce tank armor(i think). but in the future? With tech like the railgun? it could be possible.Of course it would only have 1 shot per clip, proto having 2, some could be geared towards shield others armor.Each rifle would have a base reload of like 15 seconds. And having one equipped would make you very slow due to the wieght. They would have excessively long range,Be very accurate,and would be very very loud.One shot exposing you to almost everyone on the map.And to keep them from replacing tanks altogether it would require a high amount of skill and isk requirement per one. one rifle costing around 200k isk making them rarer than the average sniper rifle.
Thoughts? |
I-SHAYZ-I
24
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Posted - 2012.09.14 22:46:00 -
[2] - Quote
The forge gun is exactly that. Long range, pierces armor, slows you down (have to be a heavy to use), long reload time, etc.
But I'm guessing you want it to be in the light class weapons.
The best solution would be something like a sniper with high velocity armor piercing rounds, but even then I doubt it would be very useful against a tank. Probably better used against installations and LAVs or even something that could one shot a heavy.
The bad sides would include a long reload time and a very poor rate of fire while also being really loud. |
Amazigh Stormrage
Royal Uhlans Amarr Empire
36
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Posted - 2012.09.14 23:11:00 -
[3] - Quote
the .50 cal you mentioned is effective against light vechicles, but on tanks the bullets just recochet off the armor plates, due to the angle of the armor plating as its stopping force. as counter against such weapons, but lets get back to the game :p
I'm a tank driver tho, and yes, forge gun is HIGHLY effective to tanks, bit too effective imo, 3 shots take down 5500 of my sagaris shields wich have about 50% damage resistance.
then again, even now aswel as in WW2, there were sniper rifles able to pierce armor of a tank (wich are indd very loud and slow ROF.
But then again, piercing (aka kinetic damage in EVE terms) is very effective against armor, so good vs heavy armor infantry.
But then again, same issue, shields systems are quite resistant against piercing (kinetic) damage. making ur heavy piercing sniper rifle quite useless against shield tanks.
even tho all the anti-tank raging of people, i vote this to be a good idea and give you a +1.
Good hunting and GL with ur suggestion |
Andius Fidelitas
Algintal Core Gallente Federation
51
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Posted - 2012.09.14 23:14:00 -
[4] - Quote
Well, an AV light-class weapon, would not be meant to match the firepower of Forgeguns or Swarm launchers.
However, now that you mentioned WW2 anti-tank weapons, this is the first thing that came to mind:
http://www.youtube.com/watch?v=rODm7HF5lFU
Being largely awares of the general poor performance of the Boy gun, the video does reveal some usefull caveats though. The gun was primarily used to disable a tank, not so much destroy it.
For me a proper light-class module designed against vehicles, would have more of a disabling role. You mentioned long range and single round, I definately like that. Where sniper or assault suits disable the tank, facilitating the killing power of heavies with their forge guns and swarm launchers, much the same way the video I linked displays boys guns disabling tank's treads, whilst the heavy artillery finishes them off. And along that video, since it wouln't be a heavy, for me, it makes sense to force the player to sit still with a setup and pack-up delay of say 3-8 seconds (variable with skill), making them in a way, far more vulnurable than a sit still sniper.
I can think of many ways of disabling them. And the AV rifle could be presented with these variables, depending what you want to disable:
- Anti-Modules (Seeing how it's already possible to destroy modules, this variant simplifies in sabotaging the module gun with greater ease) - Anti-movement (usefull for objective based maps, to prevent a tank from reaching a capture node) - Anti-tracking (in a way, emulating the Amarrian tracking disrupter, this one slows down the turret movement by X% percentage).
All of this, accompanied with small amount of dps, say, 1/3 or 1/4 of a forge or swarm's DPS capability. So that it can also be used against infantry to a certain extent (1 round per magazine, no usefull against infantry, since the 3 round and fast reload of a sniper is much much better).
These are my thoughts, and too me, it would be a cool weapon to wield.
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Amazigh Stormrage
Royal Uhlans Amarr Empire
36
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Posted - 2012.09.14 23:17:00 -
[5] - Quote
small edit in EVE terms.
BASIC shield resistance against kinetic force (whitout any skills to improve it) : 40%
BASIC Armor Resistance against kinetic force (without any skills to improve it) : 10% |
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