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81. I've really, really tried my best, but I just can't play this game anymo... - in Feedback/Requests [original thread]
Funny guy
- by Andius Fidelitas - at 2012.08.26 05:56:00
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82. (Request) Smoke Grenades? - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Really though, I've said it before and I'll say it again that I am all in favor of smoke grenades. I would like to point out though that in most games smoke grenades are pretty darn useless. If we are going to get them in...
- by Andius Fidelitas - at 2012.08.26 05:39:00
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83. [Request] Tank limit - in Feedback/Requests [original thread]
Your request may be valid if Dust 514 were an FPS striving for a relatively equal field on each side. However, you forgot to notice a very important detail; *Leonidas voice* THIS... IS... EVE... There is no such thing as a fair fight in this ga...
- by Andius Fidelitas - at 2012.08.26 05:27:00
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84. ok, thats it !.. - in Feedback/Requests [original thread]
I agree. It works quite effictevely in Team Fortress 2, and as far as I am concerned, spawn camping is non-existent in that franchise. If they could pull it off, I see no reason why Dust can't either. And when the time comes to fight under corps ...
- by Andius Fidelitas - at 2012.08.24 16:38:00
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85. Healing mechanisms pretty well done - in Feedback/Requests [original thread]
Double checked, and you were all right, I can spin in circles, and the healing chain won't break. Oh goody! But yeah, the main cause was the simple, player was out of range. Not so goody (But fair enough). As it is, I agree with Gilbatron, ...
- by Andius Fidelitas - at 2012.08.22 22:59:00
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86. My Only Problem With Dust: Why Don't Dropsuits "See In Color"? - in Feedback/Requests [original thread]
Now that you mentioned the color themes, I once got one where the predominant color was red. But it didn't look terribly good, because it looked more like the entire screen (save for the view of the weapon and your hands) was drained of blue and g...
- by Andius Fidelitas - at 2012.08.22 06:51:00
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87. [Request] VR Training Room - in Feedback/Requests [original thread]
I agree with this, very well done, and it can definately have high uses, a usefull tool to teach standard drills and situations, and make the use of squads truly meaningfull.
- by Andius Fidelitas - at 2012.08.22 02:40:00
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88. Healing mechanisms pretty well done - in Feedback/Requests [original thread]
I just recently discovered the remote armor repair module, and I must say that I am actually super delighted (given my background in Team Fortress 2, where I primarily play a medic). The joy of effectively restoring the armor of 3 teammates after ...
- by Andius Fidelitas - at 2012.08.22 02:23:00
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89. CCP Please Consider LAV Advance Controls. ;) - in Feedback/Requests [original thread]
I also support this, the OP is spot on in his suggestions for better vehicle control.
- by Andius Fidelitas - at 2012.08.21 05:19:00
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90. [REQUEST] Trading within Corporation/Squads - in Feedback/Requests [original thread]
I think it would be folly of CCP not to include the ability to trade our assets with our players. It's included in EVE Online via contracts, so I see no reason for CCP to not include the wonderfull feature of contracts that allows players to trade...
- by Andius Fidelitas - at 2012.08.20 23:32:00
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91. dropsuit/vehicle tethers - in Feedback/Requests [original thread]
noob sauce fodder wrote: So common known fact people have tank/drop ship surfed somewhat effectively in the game already so why not nurture this with some new mods. Essentially an anchoring device that will hold you in place on the vehicle allo...
- by Andius Fidelitas - at 2012.08.17 19:02:00
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92. Options for 3rd person camera for vehicles. - in Feedback/Requests [original thread]
The time I have spent testing out the vehicles, it's been good fun and all, but one thing that had me irk a bit is the way the camera moves. Me, personally, I am not a big fan of the the camera lagging 2-3 seconds from a turning vehicle, since it...
- by Andius Fidelitas - at 2012.08.17 17:30:00
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93. [Feedback] Hit detection....... - in Feedback/Requests [original thread]
I also concur with the OP. The hit detection is still fairly subpar. Hopefully they will have this sorted out by the time of the commercial release.
- by Andius Fidelitas - at 2012.08.17 16:58:00
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94. Knife Prio - in Feedback/Requests [original thread]
I agree and support this suggestion. I also get the instinct of switching to my small arm or my knife during a reload the moment I spot an enemy at close range. I would also add that if in the middle of a fight, if not switching to a knife, then ...
- by Andius Fidelitas - at 2012.08.11 17:44:00
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