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121. Weapon Roles - in Feedback/Requests [original thread]
BL4CKST4R wrote: there is only one game out there that has a viable burst CQC weapon and that is the Chicom? CQB in COD and that's because there is no burst delay. Burst weapons are not good for CQC. You can-¦t use CoD as an argument. Bur...
- by AmlSeb - at 2014.02.12 23:38:00
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122. Weapon Roles - in Feedback/Requests [original thread]
BL4CKST4R wrote: AmlSeb wrote: One reason why the Rail Rifle is so OP is that the weapon roles we have are quite the same as we had in Closed BETA and before. There was only the Assault Rifle and the roles worked pretty good as you had them ...
- by AmlSeb - at 2014.02.12 23:21:00
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123. Weapon Roles - in Feedback/Requests [original thread]
One reason why the Rail Rifle is so OP is that the weapon roles we have are quite the same as we had in Closed BETA and before. There was only the Assault Rifle and the roles worked pretty good as you had them based on short range. Now with the Ra...
- by AmlSeb - at 2014.02.12 22:35:00
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124. Defining the Roles: Assault - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I strongly agree that assaults should be about offense, but I think these bonuses may be a bit too much by comparison to bonuses of other suits, and will make them OP. Seriousy, that heat reduction bonus on he Amarr...
- by AmlSeb - at 2014.02.10 20:34:00
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125. Defining the Roles: Assault - in Feedback/Requests [original thread]
CLONE117 wrote: the assault suit: The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations. Assault dropsuits are inten...
- by AmlSeb - at 2014.02.10 16:03:00
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126. Defining the Roles: Assault - in Feedback/Requests [original thread]
Fizzer94 wrote: Lol. Why do some people want to have overpowered things? Those changes would turn assault suits him to the single most overpowered things ever . You don-¦t play EVE, don-¦t you? This is how everything should be in DUST. The ...
- by AmlSeb - at 2014.02.10 15:34:00
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127. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1821779 You should have a look at this one if you want to see really useful bonuses for the Assault at least ;)
- by AmlSeb - at 2014.02.10 14:58:00
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128. Defining the Roles: Assault - in Feedback/Requests [original thread]
I-¦ll start this thread cause it seems nobody here knows what the "Assault" role actually is (in EVE). The most common idea people here have is that the Assault suit is the allround suit, the jack of all trades, but you-¦re completely wrong with t...
- by AmlSeb - at 2014.02.10 14:44:00
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129. [IDEA] How to fix the broken rail riffle without decreasing its punc... - in Feedback/Requests [original thread]
You do know that this is physically impossible? The only thing the rail rifle needs is a lower RoF
- by AmlSeb - at 2014.02.08 13:39:00
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130. [Request] make the grenade a piece of equipment (please read op) - in Feedback/Requests [original thread]
It's good idea in the core but it will create a lot of problems. Grenades are often your last choice and you have to decide in mid fight what to do. You don't want to fight one and have to go to selection wheel to get a nade. Also is it quite prob...
- by AmlSeb - at 2014.02.01 04:52:00
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131. New Starter Fits - in Feedback/Requests [original thread]
Now with racial parity finally making it into the game ( at least most of it ) can we get new updated Starter Fits? They should not only be medium suits, but also the other frame sizes, that new players get some kind of sense for every suit just ...
- by AmlSeb - at 2014.01.31 21:41:00
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132. Fixing passive and active scanning - in Feedback/Requests [original thread]
Galvan Nized wrote: There is some nice ideas here but you are overly punishing passive scanners; that is both skill and mod heavy to run anything of real value. Also in part of it you are simply talking about LOS spotting, it has nothing to d...
- by AmlSeb - at 2014.01.20 15:35:00
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133. Fixing passive and active scanning - in Feedback/Requests [original thread]
ugg reset wrote: As A scout I take advantage of the false sense of security that scanner provide. Do scanners need tweaked? of corse they do. Over hauled and reworked form the ground up? probably not. 1) There should be a percentage of a succe...
- by AmlSeb - at 2014.01.20 15:28:00
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134. Fixing passive and active scanning - in Feedback/Requests [original thread]
Spartan MK420 wrote: -1 Why -?
- by AmlSeb - at 2014.01.19 21:36:00
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135. Fixing passive and active scanning - in Feedback/Requests [original thread]
It-¦s way too easy to scan people down at the moment. Most scanners have a cool down as long as they show the position and thus people are just dancing around with the scanner and lighting up everything. And the passive scans are broken as well. ...
- by AmlSeb - at 2014.01.19 14:10:00
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136. [REQUEST] One time Race respec? - in Feedback/Requests [original thread]
I know your problem, I'm stuck with this awful Amarr profile but it's the race I hate most! I'm an atheist in real life and my character is of the most religious faction!
- by AmlSeb - at 2014.01.18 15:21:00
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137. announced 1.8 Gallente innate repair bonus => shift this repair bonus to minm... - in Feedback/Requests [original thread]
Reav Hannari wrote: Jack McReady wrote: and all those comments have nothing to do with dust. dust is not eve. active tanking does not exist for dropsuits like it does for ships in EVE. beside that some of those comments about EVE are actu...
- by AmlSeb - at 2014.01.17 15:48:00
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138. announced 1.8 Gallente innate repair bonus => shift this repair bonus to minm... - in Feedback/Requests [original thread]
Minmatar are hit and run with weapon upgrades!! if you look at the EVE Minmatar bonuses you will see that they generally have higher damage boosts. Ragnarok (min titan) 125% damage to projectile turrets every other titan has only 100%. Gallente h...
- by AmlSeb - at 2014.01.17 15:38:00
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139. Why change something that's already perfect? #cloak #eve - in Feedback/Requests [original thread]
The dark cloud wrote: Shoting your weapon will cause the cloak to drop allmost instantly. And you probs never heard about the covert ops cloak and stealthbombers. They can decloak, instantly lock a target and fire their weapons without restrict...
- by AmlSeb - at 2014.01.11 08:25:00
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140. Why change something that's already perfect? #cloak #eve - in Feedback/Requests [original thread]
Aizen Intiki wrote: 1: Getting from point a to b without getting spotted is super ******* easy in a Scout suit, which will be the only suit that fitting a cloak is viable. 2: The range thing wouldn't work as we aren't in a vaccum. We're on sol...
- by AmlSeb - at 2014.01.11 08:14:00
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