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61. remove K/D ratio and W/L ratio - in Feedback/Requests [original thread]
I-¦d go even further and remove WP but still track Kills like EVE does. There should be more of a ISK and Clone efficiency rating. DustMerc destroyed X ISK and lost X ISK per clone on average for example
- by AmlSeb - at 2014.04.18 11:08:00
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62. Why using the ACR is just better than the AR - in Feedback/Requests [original thread]
I agree and link to a solution: https://forums.dust514.com/default.aspx?g=posts&m=2059685
- by AmlSeb - at 2014.04.18 10:58:00
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63. Balancing the 4 ARs following EVE lore - in Feedback/Requests [original thread]
Jillic wrote: AmlSeb wrote: Jillic wrote: Actually, I've been wondering about this as well, I came to the same conclusions, just never posted on the forums. Though, I have to nitpick your choice of Amarr as assault and Caldari being Tacti...
- by AmlSeb - at 2014.04.18 06:42:00
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64. Balancing the 4 ARs following EVE lore - in Feedback/Requests [original thread]
Jillic wrote: Actually, I've been wondering about this as well, I came to the same conclusions, just never posted on the forums. Though, I have to nitpick your choice of Amarr as assault and Caldari being Tactical, but that's mainly due to the ...
- by AmlSeb - at 2014.04.17 19:54:00
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65. Balancing the 4 ARs following EVE lore - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Aeon Amadi wrote: Mordecai Sanguine wrote: Aeon Amadi wrote: Mordecai Sanguine wrote: What i've understand : - Amarr have been screwed up. We have reload, we have ammo, we are NOT good in longer battles. We...
- by AmlSeb - at 2014.04.16 21:11:00
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66. Balancing the 4 ARs following EVE lore - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: What i've understand : - Amarr have been screwed up. We have reload, we have ammo, we are NOT good in longer battles. We have bigger PG/CPU cost on our weapons. And our EXTRAORDINARY ability to have resistance and long...
- by AmlSeb - at 2014.04.16 13:05:00
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67. Balancing the 4 ARs following EVE lore - in Feedback/Requests [original thread]
I think I don-¦t have to explain the problem anymore: Rail Rifles dominate more or less everything. There are some situations where other ARs are better but they are few. It is the weapon with the highest range (keep in mind that there is not eve...
- by AmlSeb - at 2014.04.16 10:24:00
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68. Balancing the 4 ARs following EVE lore - in Feedback/Requests [original thread]
Conclusion: Amarr: sustained battles = Assault Best mag size and ammo capacity, best damage per shot, low-medium rof, good ADS accuracy, bad hipfire accuracy, moderate tracking speed Caldari: long range, high tech = Tactical Best ADS accuracy, w...
- by AmlSeb - at 2014.04.16 10:24:00
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69. Madrugar and 3 armor repairers - in Feedback/Requests [original thread]
d) armor reps need to be active mods I don-¦t know why CCP even had the idea of making reps passive, that-¦s completely crap
- by AmlSeb - at 2014.04.16 08:31:00
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70. [Request] Caldari boltgun (a bigger bolt pistol) - in Feedback/Requests [original thread]
I-¦d rather like to see all the current rifles work properly and according to EVE: Either good range and bad DPS or good DPS and bad range
- by AmlSeb - at 2014.04.15 12:53:00
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71. Give the cloak a 2nd variant and a skill bonus - in Feedback/Requests [original thread]
At the moment the cloak really excels only at waiting at key positions for enemies and then strike from behind. Not that i have a problem with it but to do so you need time, something you don-¦t really have on the STD cloak. The other thing cloa...
- by AmlSeb - at 2014.04.03 20:18:00
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72. Real ranges - in Feedback/Requests [original thread]
The ranges we have right now are pretty much useless as the tell nothing about the range the weapon can be used. They only tell the range the weapon does damage which is pretty much useless on most weapons. The HMG for example has an optimal range...
- by AmlSeb - at 2014.03.19 18:21:00
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73. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
CCP, please don't give Amarr Suits inherit armor regen. They are brick tanker, give them bonuses to plates or resistance but no regen
- by AmlSeb - at 2014.03.13 20:52:00
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74. [Required] Lock ISK-transfer ability until Merc graduates - in Feedback/Requests [original thread]
Ban yes but everything else is unnecessary. You get 250k at the beginning which is about as much in 10 hours as you get from a good game in 15 minutes. It won-¦t help anyway because those who do this know how to play and simply rush through the ac...
- by AmlSeb - at 2014.03.12 17:09:00
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75. Expanding into null sec using Planetary Interaction idea - in Feedback/Requests [original thread]
The idea of contracting players to attack, pub match if no contract etc. has been brought up dozens of times and it is still great, i want it like that as well. Yes, yes and f*cking yes. The only thing i'm not fine with is the orbital destroyer. ...
- by AmlSeb - at 2014.03.08 22:32:00
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76. Role based bonuses for suits - in Feedback/Requests [original thread]
Sam Tektzby wrote: No no no, you are wrong here. I talking here about SP bonus for proper roleplay, what push players more in their role on field. I know about streak for orbital and about bonuses for suit itself and i understand suit bonuses f...
- by AmlSeb - at 2014.03.08 21:52:00
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77. Giving the Assault Suit a More Defined Role Post-1.8 - in Feedback/Requests [original thread]
Summ Dude wrote: AmlSeb wrote: That for sure but that's not how it should be. I mean flexibility on the field, quickly switch targets or retreat easily but like you're presenting it you mean flexibility in fitting which is the role of basic ...
- by AmlSeb - at 2014.03.08 21:44:00
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78. Giving the Assault Suit a More Defined Role Post-1.8 - in Feedback/Requests [original thread]
Summ Dude wrote: AmlSeb wrote: The Assault is going to be the slayer suit: High damage output and high mobility but a glass cannon. That description of it being the versatile suit is a last remain of the early Closed BETA where there were on...
- by AmlSeb - at 2014.03.08 09:59:00
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79. Giving the Assault Suit a More Defined Role Post-1.8 - in Feedback/Requests [original thread]
The Assault is going to be the slayer suit: High damage output and high mobility but a glass cannon. That description of it being the versatile suit is a last remain of the early Closed BETA where there were only a scout, a logi, a heavy and an as...
- by AmlSeb - at 2014.03.08 09:14:00
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80. Role based bonuses for suits - in Feedback/Requests [original thread]
What you're talking about is pretty much Point Streaks and for that we already have Orbitals. Real role bonuses will come. EVE has them and it's only a matter of time until DUST has them as well. The role bonuses would not be per class but per s...
- by AmlSeb - at 2014.03.08 09:07:00
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