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441. Should dust have it own server yes or no - in General Discussions [original thread]
The game doesn't actually run on TQ and it never will so I'm not sure what the discussion is actually about. Are we talking about separating the two games or what? And I don't think there's a plan to put DUST back on the test server at any point i...
- by Altina McAlterson - at 2013.07.01 20:44:00
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442. Current State of Weapons - in General Discussions [original thread]
I forgot to add that swarm launcher damage needs to be completely redone because the way it is now there is a 25% difference between basic and advanced and a 20% difference between advanced and proto. That is way out of line with almost all other ...
- by Altina McAlterson - at 2013.07.01 16:55:00
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443. Current State of Weapons - in General Discussions [original thread]
Pretty much on point with everything. Although to be honest I think reducing the splash radius on the flaylock could also be acceptable. By reducing the rate of fire you pretty much lay down and die for anything that survives your first shot. Re...
- by Altina McAlterson - at 2013.07.01 16:48:00
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444. Should dust have it own server yes or no - in General Discussions [original thread]
Without understanding what exactly it is you are asking I'm still going to say no on basic principle.
- by Altina McAlterson - at 2013.07.01 16:45:00
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445. Where ISK transfer could lead... - in General Discussions [original thread]
@Shalac I meant just a general disruption of EVE. Implementing the market is so much more than just a database and if they screw up EVE online is out of commission until it's fixed. That was my point. We do buy a lot of gear. Or at least we woul...
- by Altina McAlterson - at 2013.07.01 12:51:00
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446. What joke fits do you tend to run for the lolz? - in General Discussions [original thread]
Dual flaylocks with 4 rounds in the clip and flux grenades.
- by Altina McAlterson - at 2013.07.01 00:54:00
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447. Stack Penalty on Damage Modifier - in General Discussions [original thread]
100% 87% 57% 28% 10.5% 3%
- by Altina McAlterson - at 2013.06.30 19:57:00
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448. Stack Penalty on Damage Modifier - in General Discussions [original thread]
100% 87% 57% 28% 10.5% 3%
- by Altina McAlterson - at 2013.06.30 19:57:00
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449. Where ISK transfer could lead... - in General Discussions [original thread]
P14GU3 wrote: You forgot the part where mercs buyout all npc items and resell at a higher value. Npc do not set the price once players enter the market. So your "mercs will sell at a loss" theory is invalid. Where do you think the blueprints ...
- by Altina McAlterson - at 2013.06.30 19:15:00
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450. Where ISK transfer could lead... - in General Discussions [original thread]
You made some good points there. Just a couple things: Schalac 17 wrote: As for the technical aspect of it linking together, all it is is a database. It's never just a database. It's an extremely large, but more importantly vital, database. ...
- by Altina McAlterson - at 2013.06.30 19:05:00
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451. When shield recharge delay is fixed, armour will reign supreme - in General Discussions [original thread]
They need to leave it alone because if it's taken this long to become an issue it's obviously not that big of an issue. So what if they're shields come back sooner a little sooner? If they're behind cover it will just mean a longer wait and if the...
- by Altina McAlterson - at 2013.06.30 16:56:00
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452. Go Away Flaylocks - in General Discussions [original thread]
I decided to test a theory and ran with the advanced flaylock for a few days, it's a world of difference. Reduce the radius to 1.5 for the proto and adjust advanced accordingly and you'll find a lot let bullshit with the gun. The advanced flaylock...
- by Altina McAlterson - at 2013.06.30 16:34:00
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453. Where ISK transfer could lead... - in General Discussions [original thread]
Schalac 17 wrote: Crow Splat wrote: I missed the part where I apologized... As I said, there are a ton of pieces missing from the puzzle that you want. Take an econ class and learn the nenecessary parts of a functional and independent econo...
- by Altina McAlterson - at 2013.06.30 16:26:00
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454. CCP Continues To Push Pay-To-Win - in General Discussions [original thread]
Baal Roo wrote: As far as booster, the argument is that you can never catch up to someone who buys the boosters every week. They will always be ahead, and the longer the game goes along, the further ahead they will get. They are literally pay...
- by Altina McAlterson - at 2013.06.28 05:37:00
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455. How vehicle shields really work? - in General Discussions [original thread]
Burn rate wrote: I do have another question though. What do you mean the stacking penalty affects resistance mods more than others. Is it just the order the penalty is applied as you say or are the %'s different? I haven't heard anything abou...
- by Altina McAlterson - at 2013.06.27 23:42:00
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456. CCP Continues To Push Pay-To-Win - in General Discussions [original thread]
Baal Roo wrote: Altina McAlterson wrote: Promethius Franklin wrote: Aside from the one pointed out, which others are there? Calling the game P2W would suggest this is a repeated or pervasive practice, yet we only have one example which f...
- by Altina McAlterson - at 2013.06.27 21:17:00
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457. How vehicle shields really work? - in General Discussions [original thread]
Xocoyol Zaraoul wrote: Effective_HP = (Base) / (1-Total_Resistance_In_Decimal_Form) Stacking penalties are as follows: @ 100% @ 87% @ 57% @ 28% @ 10.5% @ 3% Only modules that explicitly say they suffer stacking pen...
- by Altina McAlterson - at 2013.06.27 19:34:00
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458. How vehicle shields really work? - in General Discussions [original thread]
Burn rate wrote: Altina McAlterson wrote: Vyzion Eyri wrote: A 15% resistance modifier means what usually deals 100 damage now deals 85 damage. If you have Vehicle Shield Upgrades at a certain level, then resistance modifiers reduce da...
- by Altina McAlterson - at 2013.06.27 18:45:00
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459. How vehicle shields really work? - in General Discussions [original thread]
Vyzion Eyri wrote: A 15% resistance modifier means what usually deals 100 damage now deals 85 damage. If you have Vehicle Shield Upgrades at a certain level, then resistance modifiers reduce damage by a percentage of the reduced damage due t...
- by Altina McAlterson - at 2013.06.27 06:00:00
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460. I want to try and verify something - in General Discussions [original thread]
Delta 749 wrote: A B Ablabab wrote: I think this has happened to me. It could be that I got killed before I rounded the corner and the server side hit detection took that extra fraction of a second to tell me(?) Also some surfaces in the g...
- by Altina McAlterson - at 2013.06.27 03:44:00
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