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141. Objective Tank Solutions - in General Discussions [original thread]
Awry Barux wrote: Objectivity isn't real. Your ideas aren't bad- I'm increasingly coming to agree that it may be genuinely impossible to balance tanks for ambush and skirmish simultaneously. The lore is easy- Ambush = no MCC = no RDV control AI...
- by Altina McAlterson - at 2014.02.15 20:41:00
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142. Objective Tank Solutions - in General Discussions [original thread]
Remove vehicles from ambush. It's hard enough trying to balance the game as it stands now because pub matches are where most players (obviously especially new players) will spend their time. Unfortunately what's good for pubs might be bad at h...
- by Altina McAlterson - at 2014.02.15 20:28:00
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143. Hardeners are OP - in General Discussions [original thread]
JARREL THOMAS wrote: All you need are some enhanced hardeners fuel injector and your op All you need are militia hardeners. Alena Ventrallis wrote: Limit one hardener per vehicle. Boom. That's not as big of a deal as the efficacy of mil...
- by Altina McAlterson - at 2014.02.15 17:09:00
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144. Simple Tank Fixes - in General Discussions [original thread]
Or just bring back hardeners with tiered efficacy. Which I think would be a very prudent initial step. Which of course means CCP will probably do the opposite and then immediately take a holiday to celebrate a job well done.
- by Altina McAlterson - at 2014.02.15 17:08:00
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145. For the 100th time - in General Discussions [original thread]
In all honesty I think that most of it is there isn't any difference in the efficacy between the different tiers of hardeners, damage mods and shield boosters nor are there any skills to increase damage, armor, shields or passive resistances. You ...
- by Altina McAlterson - at 2014.02.15 16:48:00
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146. Unbalance mit tank - in General Discussions [original thread]
Debacle Nano wrote: What'd grammar do to you, huh? It's almost as if English isn't his first language... But to answer his question it's because for most modules militia mods have the same efficacy as complex mods with the only difference be...
- by Altina McAlterson - at 2014.02.15 08:00:00
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147. Question - How is isk payout calculated? - in General Discussions [original thread]
darkiller240 wrote: CommanderBolt wrote: Ahh ok guys thanks for the reply. So I figured it would be something to do with total isk destroyed. I also thought that personal K/D or at least how much isk I kill vs how much isk I lose may have s...
- by Altina McAlterson - at 2014.02.15 07:51:00
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148. Question - How is isk payout calculated? - in General Discussions [original thread]
Awry Barux wrote: Patrick57 wrote: Total of ISK destroyed on enemy team, divided up by players on friendly team and passed out according to WP. At least I think this is how it is. This, plus a bonus percentage or something for victory. So...
- by Altina McAlterson - at 2014.02.15 07:25:00
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149. RR Heavies - in General Discussions [original thread]
Alaika Arbosa wrote: Heavy sniper is a scrub though. Forge Gun >>>>>>>>>>>>>>>>>>>>> Charge Sniper Rifle, it is the Heavy Sniper Rifle. Would that make my Heavy Thales fit dou...
- by Altina McAlterson - at 2014.02.15 05:18:00
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150. Tanks are for pussies - in General Discussions [original thread]
Henchmen21 wrote: Lorhak Gannarsein wrote: Raise the price on MLT tanks, yes. Nerf AV grenades because they're still stupid weapons and I hate them. They still have higher DPS than my IAFG. Whats the range on your IAFG? oh that right ri...
- by Altina McAlterson - at 2014.02.15 02:54:00
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151. Isk Payout Reduction? - in General Discussions [original thread]
Oxskull Duncarino wrote: Something that I think is reducing the overall pool of ISK to be split at end of game alot, is that all the FW gear that people are using that is lost, is only being factored for how much ISK it cost to buy, regardles...
- by Altina McAlterson - at 2014.02.15 02:04:00
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152. Isk Payout Reduction? - in General Discussions [original thread]
Something no one has mentioned is what the bottom of your team's leaderboard looks like. They made AFK'ing a match much more difficult and the game really isn't drawing new players anymore. You might be seeing new names but they are probably ALT's...
- by Altina McAlterson - at 2014.02.15 00:51:00
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153. Isk Payout Reduction? - in General Discussions [original thread]
Rynoceros wrote: MarasdF Loron wrote: Rynoceros wrote: ISK destroyed should go solely to who destroyed it. Not divided among the team and including Mr. 0/13 and the guy AFKing while he went to take a **** or watching Parker Lewis Can't Lo...
- by Altina McAlterson - at 2014.02.15 00:23:00
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154. Best bug CCP took away from us.... - in General Discussions [original thread]
LUGMOS wrote: Maken Tosch wrote: CCP didn't have to remove the sprint charge bug. It complimented the knives perfectly and not made them OP at all. They could've just made it a feature... but no.... I remember them saying something about w...
- by Altina McAlterson - at 2014.02.14 23:20:00
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155. Petition: CCP we want kills per weapon monthly stats - in General Discussions [original thread]
I remember one of the DEVs looking at this info in the IRC one day long ago and answering questions about it. IIRC they said the least kills of any weapon was the officer scrambler pistol and the least kills by anything was the proto Flux Grenade....
- by Altina McAlterson - at 2014.02.14 23:15:00
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156. What's the most amount of ISK you got in a pub match? - in General Discussions [original thread]
7.5 million back in closed BETA. It was technically a pub match since it wasn't a corp battle.
- by Altina McAlterson - at 2014.02.14 17:32:00
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157. Pubs paying out the big bucks - in General Discussions [original thread]
Darken-Soul wrote: Rynoceros wrote: Being the one to take out all of the Turret Installations (with a Railgun Installation) usually takes me from the usual 200k to >400k. sadly installations do not factor in anymore. If they don't ha...
- by Altina McAlterson - at 2014.02.14 16:58:00
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158. Isk Payout Reduction? - in General Discussions [original thread]
Sam Booty wrote: Didn't know this. Please make vehicles cost more then. Yup. The exact formula isn't known to the players but all evidence confirms that each match carries a small base pay rate. You get a percentage of that based on how mu...
- by Altina McAlterson - at 2014.02.14 15:12:00
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159. Stop Tank 514 i want dust back - in General Discussions [original thread]
Or just spawn a Sica of your own? 75k for an all militia gear fit.
- by Altina McAlterson - at 2014.02.13 21:35:00
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160. So CCP, You know there is a problem with tanks. What are you doing ... - in General Discussions [original thread]
Atiim wrote: Altina McAlterson wrote: Tanks are not OP at all. Like the poster above said people just suck at countering tanks. Run some spambush with 3 proto forges in a squad and then come back and tell me tanks are OP. Although swarms a...
- by Altina McAlterson - at 2014.02.13 21:34:00
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