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1. Should I invest in Nanocircuitry? - in Rookie Training Grounds [original thread]
If you don't have circuitry at level 5, that should be a priority. The next biggest is light/heavy weapon upgrade. The skill that gives shield extenders is also good if you use extenders.
- by Alderstaz - at 2013.03.03 23:31:00
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2. Should I invest in Nanocircuitry? - in Rookie Training Grounds [original thread]
If you're basic assault multiply the thousands of clones that could have had the following for almost nothing in SP: Grenade 1 to carry 3 grenades Nanohive 2 to carry 3 hives
- by Alderstaz - at 2013.03.03 23:15:00
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3. Tank Busting - in Rookie Training Grounds [original thread]
Why not deploy your own tank instead of those 4-5 squishy infantry with huge negatives? Isn't the best anti-tank another tank, with maybe a forge or swarmer gunner to pop out for the extra edge? Is this a hypothetical? I'm not in a corp, but I w...
- by Alderstaz - at 2013.02.28 04:37:00
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4. Starting Skill Guide for new (Infantry) Players. - in Rookie Training Grounds [original thread]
I wish someone had told me to get grenade 1 and nanohive 2 so I would be carrying 3 of each. They make a big difference, more than tweaking the core skills will. At beginning. Biggest bang for KDR, after not doing stupid things. I saw how AR was m...
- by Alderstaz - at 2013.02.27 01:23:00
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5. Gek38 vs standard assault rifle - in Rookie Training Grounds [original thread]
It was part of Sony's Tuesday update. If you go into PlayStation store, find Dust514, click on addons, it will be there along with Aurum and Merc pack. Make sure to choose free(default) as the $9.99 option is still there. When you log into game, i...
- by Alderstaz - at 2013.02.21 18:53:00
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6. for the new heavy's - in Rookie Training Grounds [original thread]
Flor Valentine wrote: I am new made a lot of poor choices in buying things I shouldnt, like nano hive injectors for the Heavy I use. I noticed that the prerequesit doesnt state what dropsuits it can be equiped on. Since I havent switched to any...
- by Alderstaz - at 2013.02.21 18:49:00
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7. Swarm Launcher vs. Forge Gun - in Rookie Training Grounds [original thread]
Are you sure about those numbers? I don't have it handy, but from how other items i've used I'm pretty sure its: 300 x 1.25 x 1.1 for 412.5 per missile 1650 for 4 2062.5 for 5 2475 for 6 I guess I'll check later. Totally forgot about damage mods...
- by Alderstaz - at 2013.02.21 16:10:00
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8. Gek38 vs standard assault rifle - in Rookie Training Grounds [original thread]
Side note, if you have a PlayStation plus account, you get one Starter pack for free, which includes the Exile...
- by Alderstaz - at 2013.02.21 15:51:00
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9. Leaving a battle - in Rookie Training Grounds [original thread]
Up button is player list. Down is map. Right is leader menu. Select or start brings up Neocom. Its an option in first menu, above suicide I believe.
- by Alderstaz - at 2013.02.17 18:11:00
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10. How to handle Heavy w/ HMGs - in Rookie Training Grounds [original thread]
Level 2 suits of each type are different and serve a different purpose(except for Assault where only at level 5 does it matter). The level two Logi suit is as fast as an Assault suit, both types basically(.1 difference). Level 5 Logi suit, 2nd var...
- by Alderstaz - at 2013.02.17 18:07:00
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11. Bojo's School of the Trades: The Attack Methana (LAV) - in Rookie Training Grounds [original thread]
How do you deal with a basic three Proximity Mine trap? I haven't seen any LAVs withstand them unless I place them wrong and they all don't trigger. Your setup has made my level one Swarmer not worth the clone. What's required to survive basic min...
- by Alderstaz - at 2013.02.17 17:49:00
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12. Anti-Armor Specialization (plus my beginner's guide) - in Rookie Training Grounds [original thread]
At this point though, the people really concentrating on tanks/ships are really hard to deal with. You cant be sure which you get. Flux grenades need luck on your side to be able to use them properly. And the fact that they are rare, its not worth...
- by Alderstaz - at 2013.02.16 13:11:00
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13. Anti-Armor Specialization (plus my beginner's guide) - in Rookie Training Grounds [original thread]
At this point in time you need at least two players to take out good/properly equipped people. Your glass cannon will most likely waste your suit/time. From perspective of solo player... Swarmer is useless unless against people throwing thems...
- by Alderstaz - at 2013.02.16 11:47:00
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14. How to handle Heavy w/ HMGs - in Rookie Training Grounds [original thread]
Several hints: A properly equipped heavy would usually require either two players or time which you should not gamble on. Safest to stay away. If you have to, make sure you can walk them over a grenade and shoot them in the back. Type B Logi suit...
- by Alderstaz - at 2013.02.16 10:59:00
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