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761. (Request) Vehicle Mobile Supply Depot Module - in Feedback/Requests [original thread]
I would think this would be a role ability of the SCVs when we get them. I really like the idea, though I personally don't think it is a good idea as a module. I think HAVs are more intended to be the land battleships of Dust (for lack of a better...
- by Alaika Arbosa - at 2013.05.16 04:49:00
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762. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
ladwar wrote: its high RoF of is being abused by modded controller. so change the RoF simple, been saying it for a while. 99% of my deaths since Uprising have been to a Tactical AR of some variety or another. I vote they be made the Sci-Fi v...
- by Alaika Arbosa - at 2013.05.16 00:56:00
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763. Suggestion - Protostomps - in Feedback/Requests [original thread]
I still think that they should "gate" pubs similar to how some missions are gated in Eve. Make MTL, STD, ADV and PRO versions of each game mode. If you choose to enter a PRO lobby and only use MTL/STD, you can; though this would prevent people jus...
- by Alaika Arbosa - at 2013.05.15 18:54:00
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764. [Request] Small Turret AI computer system module (for HAVs) - in Feedback/Requests [original thread]
Eurydice Itzhak wrote: Tankin Tarkus wrote: Draco Dustflier wrote: get a squad. i do play in squads no one wants wants in my tank ^ this. My squad ALWAYS has something better to do than ride around ***** in my tank. Sometimes they'...
- by Alaika Arbosa - at 2013.05.15 12:04:00
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765. [Request] Small Turret AI computer system module (for HAVs) - in Feedback/Requests [original thread]
No. This would allow too much solo power for the tanker. If AV is expected to be required to "bring a crew" to take you down, tanks should be expected to "bring a crew" to achieve their full offensive potential.
- by Alaika Arbosa - at 2013.05.15 05:34:00
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766. TAC RIFLES!!! REGUEST!!! - in Feedback/Requests [original thread]
Just make it the 20k years in the future equivalent of a bolt action and be done with it.
- by Alaika Arbosa - at 2013.05.13 22:58:00
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767. Remote explosives after death. - in Feedback/Requests [original thread]
AFAIK, this is working as intended. Personally, I like the persistence of equipment on the battlefield. TBH, I wish they'd take away the "Max Active" entirely.
- by Alaika Arbosa - at 2013.05.13 22:16:00
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768. [New Weapon] Nova Sword and Hammer - in Feedback/Requests [original thread]
If we get more melee weapons, we should get a Khumaak
- by Alaika Arbosa - at 2013.05.13 19:40:00
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769. [PROPOSAL] Tasked Equipment - in Feedback/Requests [original thread]
With all of the talk about balancing the Logi Suits, I had a thought. Why not task each piece of equipment and only allow certain dropsuits to equip them? Assault: Nanite Injectors. Heavy: None. Logistics: No restrictions, blanket reduction in fi...
- by Alaika Arbosa - at 2013.05.13 19:07:00
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770. Sensor gear - in Feedback/Requests [original thread]
Cosgar wrote: SOMBRA del MUERTE wrote: This direction is a great parallel to target painting and such Electronic warfare in general. I'm looking forward to seeing gunships that require infantry to put beacons on a target, infrared, EMP bur...
- by Alaika Arbosa - at 2013.05.01 23:48:00
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771. [Request] Add nanites level indicator to deployed nanohives - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: Can you add some nanite clusters level indicator to deployed nanohives? There is no way to tell how much nanite clusters are left in a hive. Make it a number floating above it or just decrease "glow sphere" radius...
- by Alaika Arbosa - at 2013.04.30 21:12:00
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772. Heavy Lovin' - in Feedback/Requests [original thread]
So what you're saying is that you don't like hard counters?
- by Alaika Arbosa - at 2013.04.29 03:32:00
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773. Heavy Lovin' - in Feedback/Requests [original thread]
Hard counter, entire opposing team spawns in AV fits and OMGWTFPWNBBQ's the Heavy team.
- by Alaika Arbosa - at 2013.04.29 02:58:00
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774. Heavy Lovin' - in Feedback/Requests [original thread]
Doesn't it state in the description for Heavies that they can "withstand concentrated small arms fire" as well as being "able to go toe-to-toe with vehicles"? Why should anyone be able to 1v1 a Heavy? Simply put, they shouldn't, it should take a s...
- by Alaika Arbosa - at 2013.04.29 01:59:00
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775. Heavy Lovin' - in Feedback/Requests [original thread]
Whinis wrote: 1200-1500 should be max you can get on a dropsuit ever, most vehicles only reach a couple thousand with tanks near 3-4k (don't play them that much). A Heavy with 2k HP would be a nightmare to kill. Which they should be, thoug...
- by Alaika Arbosa - at 2013.04.29 01:26:00
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776. Heavy Lovin' - in Feedback/Requests [original thread]
CCP, can you please make the Heavy Dropsuits the walking tanks they are supposed to be? I don't think it would be too overpowered to give them an increased base hitpoints for Armor. I'm thinking 1000 for STD, 1500 for ADV and 2000 for PRO. As an ...
- by Alaika Arbosa - at 2013.04.29 00:12:00
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777. [REQUEST] Bunny Hopping - in Feedback/Requests [original thread]
I would like to sign this also.... Hell ******* No.
- by Alaika Arbosa - at 2013.04.21 19:38:00
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778. [Request] Claymores. - in Feedback/Requests [original thread]
IDK about Claymores, though with the addition of foliage, can we get some machetes as sidearms? I'm not talking about Nova Knives either, something bigger that just coincidentally does damage while being a "tool"
- by Alaika Arbosa - at 2013.04.19 20:07:00
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779. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
Daedric Lothar wrote: The problem I see if the way the game is made, its big, technical and has snipers. How would you detect an AFKer vs a Sniper sitting just off a remote base on overwatch? Both of them will probably have very long periods ...
- by Alaika Arbosa - at 2013.04.15 18:52:00
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780. [request] in regards to bleed out times upon being incapacitated - in Feedback/Requests [original thread]
I am intrigued by this idea, though it makes me wonder if we would ever get hull reppers. If this were implemented, it would open the door for bypassing NI though local hull reppers as well as hull repair tools. If we had armor and hull reppers fi...
- by Alaika Arbosa - at 2013.04.15 18:40:00
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