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681. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Master Jaraiya wrote: Alaika Arbosa wrote: So, you're saying that you don't like having your objectives stay held? That is what I am hearing when you say "nearly useless". Also, your assessment of the "point defense" playstyle as being "c...
- by Alaika Arbosa - at 2013.05.27 19:04:00
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682. CCP if you make heavy's stronger again increase the price of them - in Feedback/Requests [original thread]
Master Jaraiya wrote: Alaika Arbosa wrote: EXASTRA INVICTAS wrote: Just a little bit tougher and just a little bit more expensive is all that's required. All these "buuuuffff meeeeeeeee" threads like to completely forget about balance and...
- by Alaika Arbosa - at 2013.05.27 19:04:00
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683. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
I ran Heavy/Logi in Chromosome, your declaration of my "obvious cluelessness" is purely opinion. Heavies are supposed to be Heavies (a dropsuit class all their own), not the crutch-specialized Assault suit. Also, your statement that calling me r...
- by Alaika Arbosa - at 2013.05.27 18:30:00
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684. CCP if you make heavy's stronger again increase the price of them - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Just a little bit tougher and just a little bit more expensive is all that's required. All these "buuuuffff meeeeeeeee" threads like to completely forget about balance and focus only on their specific KDR, as opposed to ...
- by Alaika Arbosa - at 2013.05.27 18:27:00
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685. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Apparently not crippling enough otherwise I wouldn't still see entire squads of Heavies running around like they were Assaults.
- by Alaika Arbosa - at 2013.05.27 18:23:00
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686. CCP if you make heavy's stronger again increase the price of them - in Feedback/Requests [original thread]
+1, I agree, though if they are made more expensive, they need to be made a good deal stronger.
- by Alaika Arbosa - at 2013.05.27 18:17:00
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687. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
@Arcturis HEAVIES NEED TO BE SLOWER AND SHOULD BE RESTRICTED TO HEAVY WEAPONS AND SIDEARMS. Also, I'd watch what you say, CCP might warn you for personal attacks.
- by Alaika Arbosa - at 2013.05.27 18:15:00
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688. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Master Jaraiya wrote: Alaika Arbosa wrote: @Jaraiya If point defense is the intended effective deployment of Heavies, they don't need the speed. You wouldn't need to kill them in order to defend your point, making them run away is also poin...
- by Alaika Arbosa - at 2013.05.27 17:52:00
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689. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Master Jaraiya wrote: Alaika Arbosa wrote: @Jaraiya If point defense is the intended effective deployment of Heavies, they don't need the speed. You wouldn't need to kill them in order to defend your point, making them run away is also poin...
- by Alaika Arbosa - at 2013.05.27 17:42:00
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690. MAG Domination Game mode - in Feedback/Requests [original thread]
I don't believe any of us ever said (so far) in this thread that "CCP YOU MUST GIEV THIS TO US NAO!!!!!!!!!" When we get it, make sure it is done right , just make sure we get it too.
- by Alaika Arbosa - at 2013.05.27 17:20:00
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691. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
@Jaraiya If point defense is the intended effective deployment of Heavies, they don't need the speed. You wouldn't need to kill them in order to defend your point, making them run away is also point defense. Besides HMG getting a buff to damage w...
- by Alaika Arbosa - at 2013.05.27 17:11:00
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692. MAG Domination Game mode - in Feedback/Requests [original thread]
Bear Walken 1982 wrote: When I think MAG style DOM I'm thinking 128v128 matches. That's what I want when I say I want MAG style DOMINATION. Oh, make sure that **** is done right. 128v128 not 32v32 from 4 different sides of the map. ^^th...
- by Alaika Arbosa - at 2013.05.27 17:07:00
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693. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
@Jaraiya How would something like this sound? Nerf Movement speed by enough to make sprinting as fast as walking currently is Buff Raw HP Buff Resist vs Small Arms Buff Turning speed by double or so Buff HMG Damage by 10% or so (keep optimal a...
- by Alaika Arbosa - at 2013.05.27 17:02:00
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694. [Request] Minmatar Combat Rifle dmg type - in Feedback/Requests [original thread]
edited my previous post so that I am not "chopping up your words"
- by Alaika Arbosa - at 2013.05.27 16:41:00
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695. [RequestGäó] Change the name of the "Assault Rifle" to "Blaster" - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Big miku wrote: Please consider changing the name of the Assault Rifle to "Blaster" as it fits with the lore better. +1, but I think there are more important things to spend time on right now. ^^I agree, though if t...
- by Alaika Arbosa - at 2013.05.27 16:38:00
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696. [Request] Minmatar Combat Rifle dmg type - in Feedback/Requests [original thread]
Kaathe wrote: who would use this weapon. An opportunistic ninja who knew to hold their fire until the reddot was in armor...... then raping their face with it. Not everyone is intended for direct confrontation, using cover and picking...
- by Alaika Arbosa - at 2013.05.27 16:26:00
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697. [Request] Minmatar Combat Rifle dmg type - in Feedback/Requests [original thread]
Kaathe wrote: Minmatars are not necessarily cheap...but they are diverse. 80/80 is hybrid damage output. Kinetic damage output would be 50/150. Such as the Minmatar Submachine Gun. This reminded me of the pic of the Modular SMG--AR Varia...
- by Alaika Arbosa - at 2013.05.27 16:13:00
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698. ("ONLY WANT TO HEAR FROM DEVS") on the TAC ARs - in Feedback/Requests [original thread]
Jathniel wrote: Raze galder wrote: Jathniel wrote: The number of these threads will only increase if nothing is done I'm afraid. Especially if respec day comes, and people spec into TacAR/Assault. The tactical is currently very fun to u...
- by Alaika Arbosa - at 2013.05.27 16:06:00
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699. ("ONLY WANT TO HEAR FROM DEVS") on the TAC ARs - in Feedback/Requests [original thread]
Raze galder wrote: Jathniel wrote: The number of these threads will only increase if nothing is done I'm afraid. Especially if respec day comes, and people spec into TacAR/Assault. The tactical is currently very fun to use, but I have to a...
- by Alaika Arbosa - at 2013.05.27 16:05:00
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700. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Yes, as a matter of fact, I have played as a heavy with an HMG (didn't do too badly either, I's smart, I stayed in CQC areas). Heavies aren't meant to be effective at running around spearheading assaults (otherwise they'd be called Assault suits)...
- by Alaika Arbosa - at 2013.05.27 15:57:00
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