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41. fw getting banned - in Feedback/Requests [original thread]
no it was a heavy, i respawned every time
- by Alabastor 'TheBlaster' Alcar - at 2014.09.01 03:11:00
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42. How do we fix melee mods? - in Feedback/Requests [original thread]
so why dont melee mods effect the only melee weapon in the game? i tested this claim and it seems true aswell as illogical.
- by Alabastor 'TheBlaster' Alcar - at 2014.09.01 02:52:00
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43. fw getting banned - in Feedback/Requests [original thread]
MINA Longstrike wrote: bamboo x wrote: i always thought it was bullshit that punishing them doesn't ever accomplish anything does it? im not familiar with the technical **** 4 punished kills or 5000 damage to player entities will get you...
- by Alabastor 'TheBlaster' Alcar - at 2014.09.01 02:46:00
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44. How do we fix melee mods? - in Feedback/Requests [original thread]
Spademan wrote: Alabastor 'TheBlaster' Alcar wrote: melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built ...
- by Alabastor 'TheBlaster' Alcar - at 2014.08.31 22:31:00
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45. How do we fix melee mods? - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Alabastor 'TheBlaster' Alcar wrote: melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the min...
- by Alabastor 'TheBlaster' Alcar - at 2014.08.31 22:28:00
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46. A large ambush game mode? - in Feedback/Requests [original thread]
only if we can have expanded maps like a fight between two large si complexes
- by Alabastor 'TheBlaster' Alcar - at 2014.08.31 18:42:00
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47. How do we fix melee mods? - in Feedback/Requests [original thread]
well yeah im not saying they are good but they definitely work, sure they coud be better but since i dont use proto im nlt really sure its necessary.
- by Alabastor 'TheBlaster' Alcar - at 2014.08.31 18:04:00
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48. Question for CCP: Cost of basic frames? - in Feedback/Requests [original thread]
basic frames actually cost more than the specialised versions. basics should have a reason to maybe want to skill it past level 3.
- by Alabastor 'TheBlaster' Alcar - at 2014.08.31 17:48:00
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49. How do we fix melee mods? - in Feedback/Requests [original thread]
melee mods are fine, my cal kn scout has no trouble one hitting most medium frames and 2 hitting most heavies and i dont even have the complex mods or proto knives let alone the mins built in modification.
- by Alabastor 'TheBlaster' Alcar - at 2014.08.31 17:38:00
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50. Assault LAV - in Feedback/Requests [original thread]
this seems cool and easy to do, i like the idea of being able to shoot my lav turret while driving this would make blasters super awesome
- by Alabastor 'TheBlaster' Alcar - at 2014.08.31 16:40:00
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51. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
everything here looks good, good ideas. im going to comment only on the changes reguarding th swarmlauchers. if you decide to change them do not make all of these changes only pick one or maby two and lets go from those changes to see wha can be...
- by Alabastor 'TheBlaster' Alcar - at 2014.08.31 16:32:00
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52. fw getting banned - in Feedback/Requests [original thread]
let him kill you till he gets kicked, like i said the consequences for teamkilling are not strict enough someone shouldnt be able to teamkill 8-9 times, thats a broken system. currently getting banned is souly based on the amount of damage a perso...
- by Alabastor 'TheBlaster' Alcar - at 2014.08.31 16:07:00
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53. fw getting banned - in Feedback/Requests [original thread]
while i agree that the victim of a teamkilling should have to option to retaliate against his teamkiller i do not think you should be able to repeatedly teamkill them without consequence. iv been seeing many teamkillers in fw lately andit seems th...
- by Alabastor 'TheBlaster' Alcar - at 2014.08.31 15:31:00
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54. fw playerbase - in Feedback/Requests [original thread]
yeah i want my galmando and minando hurry up already it probly takes all of 2 fkn days
- by Alabastor 'TheBlaster' Alcar - at 2014.08.30 02:21:00
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55. LP store?? - in Feedback/Requests [original thread]
how long do we have to wait for the missing suits and other things to be put in there? how long could it possibly take?
- by Alabastor 'TheBlaster' Alcar - at 2014.08.29 06:31:00
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56. Sticky:[Feedback] Ambush vs Ambush OMS - in Feedback/Requests [original thread]
id rather them be split again, and our map expanded for oms
- by Alabastor 'TheBlaster' Alcar - at 2014.08.29 05:43:00
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57. Let's have REs behave like equipment shall we? - in Feedback/Requests [original thread]
nope, modern day c-4 dont explode so easily so why should ultra modern explosives do what you suggest, its not 1845 and remotes arnt tnt
- by Alabastor 'TheBlaster' Alcar - at 2014.08.29 03:10:00
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58. FW Overhaul - in Feedback/Requests [original thread]
true is right, there are so many things that could and should be done with fw, we need the ability to choose the systems and districts we want to defend and attack above all other things, however i do like your idea of no lp for any participant th...
- by Alabastor 'TheBlaster' Alcar - at 2014.08.28 21:45:00
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59. [Feedback]- Rattati, this is why the Gallante Assault Rifles are UP - in Feedback/Requests [original thread]
Pokey Dravon wrote: While you're in there you should change all of the instances of "Assault Rifle" to "Plasma Rifle" Far less confusing to new players who think all of the rifles are "Assault Rifles", I still get new players asking me to cl...
- by Alabastor 'TheBlaster' Alcar - at 2014.08.27 18:37:00
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60. Scout Dropship - in Feedback/Requests [original thread]
i suggested this a while back, but evo it would deffinetly require a client update to add a new dropship hull/hulls to the assets. i like the idea of a small 3 seater dropship with 2 turrets and a lot of speed/scanning ability. it would be extre...
- by Alabastor 'TheBlaster' Alcar - at 2014.08.27 04:19:00
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