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381. mechs - in Feedback/Requests [original thread]
battles are going to have a lot bigger than 16v16 and not to mention the size of the map before mtac's are a viable mechanic
- by Alabastor 'TheBlaster' Alcar - at 2013.08.09 19:48:00
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382. [PETITION] SO CCP START WORKING ON PVE AGAIN - in Feedback/Requests [original thread]
WE NEED PVE NOW
- by Alabastor 'TheBlaster' Alcar - at 2013.08.09 03:55:00
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383. Academy wtf? - in Feedback/Requests [original thread]
dude i thought the same thing when i loged in and seen that the academy graduation was set to 400 wp. that is fkn crap who thought that was a good idea, it should be more like 200k wp
- by Alabastor 'TheBlaster' Alcar - at 2013.08.07 23:33:00
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384. Respec'ing - in Feedback/Requests [original thread]
i think that when all of the weapons and suits are released they should respec, is bullcrap that they didnt release all the guns and suits at launch but said no more respecs ever when all of the fukin content isnt even out yet, we are all basicall...
- by Alabastor 'TheBlaster' Alcar - at 2013.08.06 23:49:00
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385. (Request) Buff Shield Regenorators. - in Feedback/Requests [original thread]
yeah i got the best regen modules u can get and it only adds 9 points to my regen rate, my soma has a better recharge rate for its shields than my gunlogi
- by Alabastor 'TheBlaster' Alcar - at 2013.08.06 23:43:00
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386. Add more systems to PC. [Improving PC pt.2] - in Feedback/Requests [original thread]
CCP you be heard him, its time to open up more districts for pc
- by Alabastor 'TheBlaster' Alcar - at 2013.08.06 07:13:00
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387. Arena mode/ Wager matches - in Feedback/Requests [original thread]
So when can we expect to see something like arena/wager matches where players can bet on the winners and organize non pc battles between coprpoations??? i think when ccp begins working on a mode like this that they work it into the ambush gamety...
- by Alabastor 'TheBlaster' Alcar - at 2013.08.04 01:50:00
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388. Request - Need long-range active scanner - in Feedback/Requests [original thread]
yeah i dont really like what we have currently i think it needs more range
- by Alabastor 'TheBlaster' Alcar - at 2013.08.02 23:41:00
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389. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
passive income is the only reason to even try pc in my view, if it were removed i think it would take away the incintive to even try to hold a district especially for small corps, the whole reason you want to own a district is because u make isk o...
- by Alabastor 'TheBlaster' Alcar - at 2013.08.02 23:36:00
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390. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
how often were the old battles 8v8, couldnt u always just bring a full 16 if u had the people?? wth is PIG?
- by Alabastor 'TheBlaster' Alcar - at 2013.08.02 21:47:00
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391. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
u do know that there is only one 3 point map right?? i think it would get really boring really fast, and as for the 8v8 i dont know about that either, what ccp needs to do is bring back corp battles, where corporations looking to be competitive ca...
- by Alabastor 'TheBlaster' Alcar - at 2013.08.02 20:32:00
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392. logi lav shield transporter - in Feedback/Requests [original thread]
dude i dont care the car comes with a shiel transporter, shield is shield weather or not its on a suit or a vehicle should not matter at all, if the one that comes on my car cant do that its a waste of space on my module wheel, im not reducing my ...
- by Alabastor 'TheBlaster' Alcar - at 2013.08.02 19:50:00
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393. logi lav shield transporter - in Feedback/Requests [original thread]
too bad for everyone on foot cause im going to smash anyone in the street till its changed
- by Alabastor 'TheBlaster' Alcar - at 2013.08.02 19:38:00
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394. logi lav shield transporter - in Feedback/Requests [original thread]
thats still crap, maby thats one reason everyone uses them to get road kills instead
- by Alabastor 'TheBlaster' Alcar - at 2013.08.02 19:33:00
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395. [Feedback] Forge gun. - in Feedback/Requests [original thread]
weak rail turrets should do at minimum the same as a proto forge shot for shot
- by Alabastor 'TheBlaster' Alcar - at 2013.08.02 19:32:00
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396. logi lav shield transporter - in Feedback/Requests [original thread]
thats ******** i need it to support vehicles, else i need to be able to remove it completely so its not in my way anymore
- by Alabastor 'TheBlaster' Alcar - at 2013.08.02 19:27:00
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397. [Feedback] Forge gun. - in Feedback/Requests [original thread]
Poplo Furuya wrote: Alabastor 'TheBlaster' Alcar wrote: what i wanna know is why tank railguns dont do near the damage of a higher level forge wtf is the reasoning behind that, i mean comon its a damn tank turret, tank rails should alays do ...
- by Alabastor 'TheBlaster' Alcar - at 2013.08.02 19:25:00
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398. [Feedback] Forge gun. - in Feedback/Requests [original thread]
what i wanna know is why tank railguns dont do near the damage of a higher level forge wtf is the reasoning behind that, i mean comon its a damn tank turret, tank rails should alays do more dps than a forge
- by Alabastor 'TheBlaster' Alcar - at 2013.08.02 19:20:00
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399. logi lav shield transporter - in Feedback/Requests [original thread]
logi lav comes with its respective tool
- by Alabastor 'TheBlaster' Alcar - at 2013.08.02 19:14:00
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400. logi lav shield transporter - in Feedback/Requests [original thread]
i have a shield car, so ur telling me it only works on suits and not vehicles?? thats totally stupid i might aswell just fit it to a soma
- by Alabastor 'TheBlaster' Alcar - at 2013.08.02 19:11:00
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