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6801. Can we have another triple Sp event again? - in General Discussions [original thread]
Atikali Havendoorr wrote: I strongly disagree with everyone saying there should be a triple SP event in conjunction with new stuff being released. What's the point of having standard gear available when all regularly active players can get the ...
- by Aero Yassavi - at 2013.07.17 10:38:00
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6802. I'm just being punished now.... - in General Discussions [original thread]
True Adamance wrote: I chose to be an Amarr RP Armour tanker..... big mistake. Nonsense, we stand by it together! Armor tanking may not be as good as shield tanking, but we manage and will pull out our repair tools. Scrambler Rifles may not ...
- by Aero Yassavi - at 2013.07.17 10:15:00
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6803. [Request] Equipment modifier - in Feedback/Requests [original thread]
This sounds like an excellent suggestion, though I'd be interested to see in which logis would sacrifice their uber HP potential for these mods.
- by Aero Yassavi - at 2013.07.17 09:54:00
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6804. Shotgun racial variants? - in General Discussions [original thread]
Jackof All-Trades wrote: Sorry, man... That looks more like that Caldari Gauss Rifle: http://www.youtube.com/watch?v=NpJQjwKs6Kg Second row second from the left looks more like the Caldari Gauss Rifle to me. Reason I say its the Amarr shot...
- by Aero Yassavi - at 2013.07.17 09:35:00
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6805. Idea for a change to Assault Scrambler Rifle. - in Feedback/Requests [original thread]
This is off the top of my head so it may not be that great, but figured I'd get it out there so we can bounce around suggestions. The basis of this is trying to come up with some mechanic to make the assault scrambler rifle possible to overheat an...
- by Aero Yassavi - at 2013.07.17 09:27:00
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6806. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
I rarely use the assault version, but this is still BS. And switching it to a cooldown bonus wouldn't really change much since no one is overheating with the assault version. I almost feel the mechanics of the assault scrambler rifle need to be ch...
- by Aero Yassavi - at 2013.07.17 09:14:00
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6807. Are the Amarr basic medium and assault dropsuit skins bugged? It appears so. - in Technical Support/Bugs [original thread]
One thing that always bothered me with the Amarr basic and assault frame suits is how the basic frame appears to have the white highlights indicating "assault" and the assault dropsuit goes overload on the white to the point where it just looks hi...
- by Aero Yassavi - at 2013.07.17 09:04:00
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6808. Amarr Scout Suit concept - in Feedback/Requests [original thread]
This is actually pretty spot on. Slightly slower than the other scout suits (actually nearly identical to Minmatar Assault), balanced armor/shield but less armor than the armor-centric race (Gallente scout 130 armor) and less shield than the shiel...
- by Aero Yassavi - at 2013.07.17 08:56:00
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6809. Scrambler Rifle = Toon Toy-gun. Fix needed. - in General Discussions [original thread]
Uhm, don't even know where to begin. So how about Pandora Mars wrote: What's the purpose of a laser dot scope on a CQC weapon? The SA Scrambler Rifle is not a CQC weapon. Pandora Mars wrote: How I think it should work: -You can get a ver...
- by Aero Yassavi - at 2013.07.17 08:33:00
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6810. Shotgun racial variants? - in General Discussions [original thread]
I found what appears to be the Amarr shotgun earlier http://i.imgur.com/flTzL2v.png Second from the left on the bottom row. Someone said the barrel doesn't look like a shotgun, but keep in mind weapons aren't exactly designed like they are in ou...
- by Aero Yassavi - at 2013.07.17 08:22:00
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6811. Amarr Assault suits missing a slot? - in General Discussions [original thread]
Logi Bro wrote: It's actually because you have the highest EHP. But that's balanced by having the slowest movement speed. Reducing the number of modules is overkill, especially when you can use the one extra module other racial suits get to n...
- by Aero Yassavi - at 2013.07.17 08:11:00
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6812. Amarr Assault suits missing a slot? - in General Discussions [original thread]
It's fine because it's balanced by the fact that Amarr suits are also the slowest across the board. Oh wait, that's just more drawbacks. Honestly I think it has to be because we look too good, it's the only reasonable explanation.
- by Aero Yassavi - at 2013.07.17 06:58:00
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6813. I summon the almighty Dev's to answer a simple question - in General Discussions [original thread]
Halcyon Grey wrote: One of the CPM or Dev...can't remember who exactly right now said it would possibly be coming out this week some time. Take that for what its worth but it's better than nothing. Yup, last week it was one of the CPM guys sa...
- by Aero Yassavi - at 2013.07.17 04:55:00
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6814. easy money exploit? - in Technical Support/Bugs [original thread]
Alts start with 250,000 ISK exactly, and as stated take 10 hours to delete. Since you can make two alts at a time, that is 500,000 ISK per 10 hours. You can make more than that in 2 skirmish matches which would only take you 30-40 minutes. Not wor...
- by Aero Yassavi - at 2013.07.16 20:16:00
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6815. Another racial bonus post. - in Feedback/Requests [original thread]
I like this idea as well, but sort of think if the role bonuses are all PG/CPU related how it would effect other roles. For example the pilot which will need some bonus directly related to the performance of vehicles, or rumored crusader which is ...
- by Aero Yassavi - at 2013.07.16 20:11:00
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6816. posible balancing idea - in Feedback/Requests [original thread]
N1ck Comeau wrote: No, Ammo would be supplied for free just like it is today. Soldiers don't buy ammo during a war. Besides it would have to be so cheap it just wouldn't be worth it to even bother. We'll we're not really soldiers, we're merc...
- by Aero Yassavi - at 2013.07.16 20:02:00
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6817. Cal Logi isn't OP... - in General Discussions [original thread]
General John Ripper wrote: funny how no one says anymore "cal logi needs to be side arm only" anymore. now that flaylocks are popular everyone has different opinions on how many high/low slots to take away. Not really, I've been hearing peop...
- by Aero Yassavi - at 2013.07.16 19:16:00
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6818. Role-Playing Minmatar with Amarr Suits - in General Discussions [original thread]
True Adamance wrote: Yeah we are a dedicated bunch of players. I remember when the Minnies out numbered us 10 to 1 I remember when that one Minnie dared to join our squad. "Wha . . . what is this? Shoot him!" First Prophet wrote: It's pr...
- by Aero Yassavi - at 2013.07.16 16:29:00
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6819. Logistics mk.0 and ak.0 missing prototype 'Neo' cammo Dropsuit? - in General Discussions [original thread]
I-Shayz-I wrote: I just want to look nice like everyone else. Then you should stop duct taping trash to your suit and calling it armor Jokes aside, and not fully knowing why these suits are missing the camo version, it does say a lot about...
- by Aero Yassavi - at 2013.07.16 16:17:00
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6820. Weapon Melding Glitch. - in Technical Support/Bugs [original thread]
CCP GeeDiiiiky wrote: Yo guys, thank you so much for all the feedback. We are aware that this bug does not make your weapon super powerful but makes your weapon look super powerful. Our people are now focusing on bugs that have much higher prio...
- by Aero Yassavi - at 2013.07.16 16:07:00
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