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6541. 1.3......... - in General Discussions [original thread]
Aesiron Kor-Azor wrote: Aero Yassavi wrote: 1.4 which is releasing around the first week of September will have a new outpost, the Gallente Research Outpost. It will come with also come with a few accompanying medium and small socket SI's. ...
- by Aero Yassavi - at 2013.07.24 09:25:00
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6542. "Inside" Maps - in Outposts [original thread]
crazy space 1 wrote: Aero Yassavi wrote: CCP LogicLoop wrote: Amarr stuff is being concepted currently. Nothing is being built at this very moment from Team Knee 101 or Team Daddies. it's outragous for a game out of beta... I und...
- by Aero Yassavi - at 2013.07.24 09:17:00
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6543. What damage does a 3 dmg mod Thale does? - in General Discussions [original thread]
ladwar wrote: Funkmaster Whale wrote: Assuming Sniper Rifle Proficiency V (15% damage increase) with 3x 10% damage mods, with stacking penalties: Damage mods: 1.1 * (1 + (.87 * .1)) * (1+ (.57 * .1)) = 1.264 or 26.4% more damage.
Tot...
- by Aero Yassavi - at 2013.07.24 09:12:00
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6544. 1.3......... - in General Discussions [original thread]
1.4 which is releasing around the first week of September will have a new outpost, the Gallente Research Outpost. It will come with also come with a few accompanying medium and small socket SI's.
- by Aero Yassavi - at 2013.07.24 09:07:00
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6545. Heavy Minmatar Dropsuit - in General Discussions [original thread]
I'mg getting heavy killzone vibes from this one. I like it, and look forward to killing them.
- by Aero Yassavi - at 2013.07.24 09:04:00
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6546. What's this I see here. - in General Discussions [original thread]
Iron Wolf Saber wrote: Aero Yassavi wrote: Enkidu Camuel wrote: and about the new map... are those Amarrian buildings? They can't be, CCP LogicLoop confirmed that the Ammarian SI's are still in the concept phase and aren't being built y...
- by Aero Yassavi - at 2013.07.24 08:57:00
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6547. What's this I see here. - in General Discussions [original thread]
Enkidu Camuel wrote: and about the new map... are those Amarrian buildings? They can't be, CCP LogicLoop confirmed that the Ammarian SI's are still in the concept phase and aren't being built yet.
- by Aero Yassavi - at 2013.07.24 08:10:00
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6548. "Inside" Maps - in Outposts [original thread]
How come we're getting more Gallente and Caldari outposts before we get our first Minmatar or Amarr outpost? Is it just that the designers are already used to Gallente/Caldari and rather not do big shifts in style in order to get stuff out faster?...
- by Aero Yassavi - at 2013.07.24 06:00:00
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6549. Shout out to CCP Logic Loop - in General Discussions [original thread]
I've only recently started looking in the Map Feedback section and was amazed that LogicLoop has replied to nearly every topic and with a clear answer. Especially these recent ones CCP LogicLoop wrote: Zeylon Rho wrote: CCP LogicLoop wrot...
- by Aero Yassavi - at 2013.07.24 03:06:00
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6550. "Inside" Maps - in Outposts [original thread]
CCP LogicLoop wrote: Amarr stuff is being concepted currently. Nothing is being built at this very moment from Team Knee 101 or Team Daddies.
- by Aero Yassavi - at 2013.07.24 02:42:00
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6551. 1.3 patch notes are up - in General Discussions [original thread]
Unless I missed something, Uprising 1.4 has never been confirmed to include any vehicle balance. All I read is that they are trying to get the vehicle stuff included in 1.4, but I never heard them say anything definite about it.
- by Aero Yassavi - at 2013.07.24 01:54:00
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6552. Indirect nerf to snipers - in General Discussions [original thread]
Poonmunch wrote: Aero Yassavi wrote: MlDDLE MANGEMENT wrote: Aero Yassavi wrote: Were people really using the cal logi suit for sniping too? Yea so, thats the phucking point. The game allowed the use of suits and weapon combos th...
- by Aero Yassavi - at 2013.07.24 01:48:00
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6553. So whats up with 1.4 - in General Discussions [original thread]
Rynoceros wrote: 2.0 = PS4 1.4 = Just biding the time til then. Not quite. Keep in mind this isn't "Dust 514 v. 1.4" but rather "Dust 514: Uprising v.1.4" As soon as the next major expansion is released (likely sometime this Winter) we'll sta...
- by Aero Yassavi - at 2013.07.24 01:42:00
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6554. This is what a roadmap looks like - in General Discussions [original thread]
Iron Wolf Saber wrote: Maximus Stryker wrote: See it here Structure Month: Content/Fixes Examples July: Updating Logistics Suit July: Updating Explosive Weapons August: Adjusting Weapon Damage September: Changing Faction Warefare ...
- by Aero Yassavi - at 2013.07.23 20:53:00
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6555. New logistics equpiment idea. - in General Discussions [original thread]
Iron Wolf Saber wrote: Stupid Blueberry wrote: I kept seeing the "what role does a logi player fill" thread and I started thinking about the definition of logistics, which at it's core really means to maximize profit. So, in this line of thi...
- by Aero Yassavi - at 2013.07.23 20:50:00
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6556. This is what a roadmap looks like - in General Discussions [original thread]
According to CCP if it's not coming out next week we do not need to know.
- by Aero Yassavi - at 2013.07.23 20:28:00
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6557. More Music! - in General Discussions [original thread]
Aisha Ctarl wrote: Jason Pearson wrote: Aisha Ctarl wrote: No. The music that constantly played in the background prior to 1.2 got on MY LAST NERVE. I prefer ambient battle sounds not BUMTIKKATIKKATIKKABOOMBOOMBUM of Congo drums or wha...
- by Aero Yassavi - at 2013.07.23 20:25:00
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6558. More Music! - in General Discussions [original thread]
Dust 514 used to have music and other cool sounds http://www.youtube.com/watch?v=A9DX1M24dOU They decided it made the game too interesting so it was promptly removed.
- by Aero Yassavi - at 2013.07.23 20:16:00
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6559. I want to play This game: - in General Discussions [original thread]
hooc order wrote: Leovarian L Lavitz wrote: http://www.blogcdn.com/massively.joystiq.com/media/2012/03/dust514vehicle.jpg What happened? maybe that is the minmatar LAV Well considering the fitting says "Methana" and right below that is...
- by Aero Yassavi - at 2013.07.23 20:08:00
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6560. Commando Numbers Help... - in General Discussions [original thread]
Beren Hurin wrote: if it is b, then that's only: +.7 ish HP/s for a complex recharger, +.6 ish for a complex armor repairer. 13 HP for a complex plate 8 HP for a complex shield -.275 seconds for a complex regulator Plus we get 0 to 3 slots ...
- by Aero Yassavi - at 2013.07.23 19:30:00
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