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6001. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
Definitely agree that changes to armor modules should have come with a change to dropsuit base attributes. It is not just the Amarr either in case anyone thinks I'm bias, I'd like to point towards that "If 1 shield HP = 2 armor HP" thread stating ...
- by Aero Yassavi - at 2013.08.27 20:28:00
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6002. Request- Deployable equipment for drop ships - in Feedback/Requests [original thread]
Perhaps they could drop a Warhawk bubble shield ? Basically like the upcoming deployable shields for infantry except larger. And while we're at it, what if dropships could also give out pulse of energy that either repairs armor or recharges shiel...
- by Aero Yassavi - at 2013.08.27 20:25:00
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6003. Request CCP to put small turret fix into 1.4 - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: They prevent you from recalling your tank. Ah, good point. I am not entirely found of the idea of how instantaneous recalls are in the first place, but that is a valid complaint. Rather than simply removing the turrets...
- by Aero Yassavi - at 2013.08.27 20:21:00
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6004. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Something else I've noticed, not all supply depots are in a position accessible to vehicles. For instance, the one in the Orbital Artillery outpost and Biomass Outpost. And perhaps there should be an infantry equipment to resupply vehicle ammo (...
- by Aero Yassavi - at 2013.08.27 20:19:00
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6005. Request CCP to put small turret fix into 1.4 - in Feedback/Requests [original thread]
You kidding, 1.4 is in a week. Everything is locked, there's no changing it now. 1.5 is the as soon as possible. Also why would having a blue dot in your tank prevent you from participating? I can understand wanting to remove small turrets for mo...
- by Aero Yassavi - at 2013.08.27 20:14:00
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6006. If we asked nicely for the new maps... - in General Discussions [original thread]
Or you can wait 7 days.
- by Aero Yassavi - at 2013.08.27 20:09:00
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6007. 1.4 and 1.5 are complete jokes. - in General Discussions [original thread]
Everything in 1.4 sounds good (though I would of personally preferred to keep my laser iron sights) and most of what was said about 1.5 also sounds good, though a few things are suspect without numbers. Lastly, we do not know what the entirety of ...
- by Aero Yassavi - at 2013.08.27 19:31:00
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6008. 1.5, Dropships, and Your Opinions - in General Discussions [original thread]
A) There are also passive modules which most dropship pilots use anyways, they'll still be there. Active modules will still be good though, I used them a lot in Chromosome. Basically you stay on the outskirts of the map then do a 15 second fly by ...
- by Aero Yassavi - at 2013.08.27 19:27:00
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6009. Scrambler Pistol Hacker Scout? - in General Discussions [original thread]
Definitely do dual scramblers if that's the weapon you want, they run out of ammo very quickly. Using a breach scrambler would help counter this since you aren't firing as fast, but I personally like the assault scramblers better. Also skip the ra...
- by Aero Yassavi - at 2013.08.27 19:24:00
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6010. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
This communication is amazing. Telling us stuff early (like details on Uprising 1.5 when Uprising 1.4 hasn't even released). Very happy to see CCP is finally giving in to discussion with us! As for the actual details of the post, everything sound...
- by Aero Yassavi - at 2013.08.27 19:00:00
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6011. Development of Urban Skirmish Maps - in Skirmish Gamemode [original thread]
CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: Silent Defiance wrote: tI would be nice to scale the exterior of all structures at least. More ladders please. Dropships, drop uplinks. We won't use ladders a lot. However,...
- by Aero Yassavi - at 2013.08.27 18:32:00
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6012. Socket Stuff - in Outposts [original thread]
CCP LogicLoop wrote: Ultimately it is most likely possible given they are far enough apart. The issue is, they have a very LARGE radius on where the high LOD loads up. If those two radii touch, then it will be too much. They just can not touch....
- by Aero Yassavi - at 2013.08.27 01:13:00
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6013. Besieging Out posts, Fortified Outposts - in Outposts [original thread]
Because of that issue where aiming at an enemy at a null cannon is tricky because the reticule turns red when looking at the null cannon and you get hit markers when hitting the null cannons, the thought of them being destructible, or even assets ...
- by Aero Yassavi - at 2013.08.26 20:11:00
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6014. Development of Urban Skirmish Maps - in Skirmish Gamemode [original thread]
Harpyja wrote: I'd love a map where there's a "sky tower." Multiple elevator shafts in the core, with some stairwells. Every floor will have something unique, be it a CRU, supply depot, turret installations, etc. Some floors will have landing ...
- by Aero Yassavi - at 2013.08.26 20:02:00
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6015. Racial AV, the heavy laser - in General Discussions [original thread]
One of the devs confirmed awhile ago that the first Amarr heavy weapon we will see is a "scrambler something" and will "not be primarily AV."
- by Aero Yassavi - at 2013.08.25 15:21:00
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6016. Heavies. The new FOTM? Or perfectly balanced. - in General Discussions [original thread]
Reav Hannari wrote: CCP Rattati wrote: I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods. These changes coupled with the upcoming armor buffs should make any hea...
- by Aero Yassavi - at 2013.08.24 23:20:00
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6017. CCP at Gamescom - in General Discussions [original thread]
Captain-Awesome wrote: Am I the only one thinking that EVE VR will tie in between EVE and DUST 514 as a middle layer? the ships that can go between both? there could be a logistics ship that supplies / heals war barges, while the offensive shi...
- by Aero Yassavi - at 2013.08.23 18:34:00
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6018. CCP at Gamescom - in General Discussions [original thread]
GM Grave wrote: DUST News SOONGäó at Gamescom Are we still getting something new at Gamescom? Or were you simply referring to Uprising 1.4?
- by Aero Yassavi - at 2013.08.23 15:40:00
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6019. A new suit? - in General Discussions [original thread]
Iskandar Zul Karnain wrote: Would you rather play a game with all sorts of wonky and broken mechanics and lots of stuff in it, or play a game with less stuff in it but solid mechanics I believe Dust 514 in it's current state has solid mechanic...
- by Aero Yassavi - at 2013.08.23 15:36:00
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6020. 1.4 Will more than DOUBLE Map combos - in General Discussions [original thread]
Manus Peak is not static, it contains a medium and small socket. Besides that, I'm fairly confident it will more than double map combos. 1 new large socket (aka Outposts) 2 new medium sockets 4 new small sockets Manus Peak (1 medium, 1 small) = ...
- by Aero Yassavi - at 2013.08.23 15:33:00
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