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41. platoons - in Feedback/Requests [original thread]
My guess is this is planned eventually. That said, this would make proto-stomping far, far worst than it currently is. Chances are CCP wants to prevent platoons in standard maps forever. Remember: lots of players are solo or small squads and would...
- by Aerius Corius - at 2014.02.26 01:34:00
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42. Socket context - in Feedback/Requests [original thread]
Draco Cerberus wrote: Grid Co-ordinates on our overview and on the map for OB deployment would be very useful. Not just for dropping OBs but also for rallying at an agreed upon location while defending the Logi with the defend order on him. See...
- by Aerius Corius - at 2014.02.26 01:29:00
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43. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
CCP Saberwing wrote: hoo! (pt 2 of 2) EDIT: Now, with something useful: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assau...
- by Aerius Corius - at 2014.02.26 01:24:00
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44. FW - bounty for fighting for a conssistantly losing side - in Feedback/Requests [original thread]
Something to keep in mind is gear balance and what's coming in 1.8 and beyond - as suits become more racially oriented with weapons (amarr suits will incetivise laser weapons, which means laser weapons NEED TO NOT SUCK). Part of FW's problem is th...
- by Aerius Corius - at 2014.02.26 01:19:00
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45. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Western Ways wrote: I think people need to stop worrying about what other people are rolling and just enjoy the ufckin game, and if you notice that somethings OP just call it out like you already do and let CCP do their thing. I've never been...
- by Aerius Corius - at 2014.02.26 00:54:00
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46. Aerial Map Concept - Assault a Neutral Ship and Gain Control - in Feedback/Requests [original thread]
This is a concept for an "aerial map" and I'd love input on what you guys think. The idea was based a lot on a similar, though fundamentally different idea by Adam-of-Eve , seen here: https://forums.dust514.com/default.aspx?g=posts&t=1421...
- by Aerius Corius - at 2014.02.26 00:48:00
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47. new map idea - MCC Assault - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: i think we have 2 different ideas . yours is completely different to my suggestion. i suggest you make a new post with all your details Hahaha...fair enough, sorry for derailing. +1 I totally support your idea of a map t...
- by Aerius Corius - at 2014.02.26 00:34:00
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48. new map idea - MCC Assault - in Feedback/Requests [original thread]
I guess what I'm really getting at is, for skirmish purposes, having points that are accessible in a unique way or environmentally challenging is what makes skirmish maps fun. My personal opinion is that skirmish maps should always have at least ...
- by Aerius Corius - at 2014.02.26 00:31:00
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49. new map idea - MCC Assault - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: the problem with this idea is MCC's are tiny compared to say an ambush map. there would be no room to fight. simply blowing up the scale is not an option imo so the only option is to take it outside. having it as a docked sh...
- by Aerius Corius - at 2014.02.26 00:20:00
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50. triage warning when a rep tool is on you - in Feedback/Requests [original thread]
Thinking on situations where I need logistics help of any kind, I really wish there was a command like I mentioned above for SEEKING help. Ever found yourself wondering where the nearest hive or depot is? It happens a lot early and late in battle...
- by Aerius Corius - at 2014.02.26 00:14:00
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51. triage warning when a rep tool is on you - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: mystus no1 wrote: ADAM-OF-EVE wrote: what i would like to see is"triage available" as a small message in the corner of the screen or an actual triage icon on the logi rather than another green/blue arrow. this way you k...
- by Aerius Corius - at 2014.02.26 00:10:00
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52. triage warning when a rep tool is on you - in Feedback/Requests [original thread]
I''d recommend having the HUD's hit point meters glow a different color (orange would work or w/e) and have the text "Repair in Progress" or some such displayed over the meter as an indicator. You don't want more clutter in the HUD so center mess...
- by Aerius Corius - at 2014.02.26 00:04:00
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53. new map idea - MCC Assault - in Feedback/Requests [original thread]
Concept wise here is what I'd love to see - similar to what you've described as an MCC assault. While I picture an MCC below for the map, a simple "skybarge" that is a flat platform for transportation may be easier for the art team to render and b...
- by Aerius Corius - at 2014.02.25 23:51:00
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54. Feature : Improve striking fear with an incoming dropship - in Feedback/Requests [original thread]
As noted earlier - the guns on a dropship are plenty power as is. Also, 99% of the time most infantry lack weaponry that can hit at the range a dropship flies above the ground. Snipers would be impossible to aim and, as mentioned, forge guns would...
- by Aerius Corius - at 2014.02.25 23:31:00
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55. This is Dust514 for a new player.... - in General Discussions [original thread]
Scheneighnay McBob wrote: In that case, most new players are dumbasses. When I first joined, I kept my distance and snuck around, assisting when I felt it was safe. As I got more comfortable, I took more risks. And here I am today, as one of ...
- by Aerius Corius - at 2014.02.25 21:44:00
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56. This is Dust514 for a new player.... - in General Discussions [original thread]
Leonid Tybalt wrote: My mentality is perfectly healthy. I had no ******* idea about ccp's development style when I first started playing. I had to find out the hard way like everybody else, and feel all that "unfairness". But im still here ri...
- by Aerius Corius - at 2014.02.25 21:39:00
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57. Request: Remove the ability for anyone equipped with a sniper rifle.... - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Aerius Corius wrote: ... ... I'd ask you to consider what a "sniper" is in the real world and use your comparisons in that context...because the only way to make a sniper 'better' than other classes at a specific...
- by Aerius Corius - at 2014.02.25 21:21:00
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58. This is Dust514 for a new player.... - in General Discussions [original thread]
Leonid Tybalt wrote: Okay mr doomsday preacher, tell me: if this game is so bad at "new player retention", where did all these vets in the game (that you yourself spoke of) come from? They didn't get a "tutorial" either. They were left to fin...
- by Aerius Corius - at 2014.02.25 20:48:00
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59. This is Dust514 for a new player.... - in General Discussions [original thread]
Academy can't really be redone until the militia weapons and suits are fully fleshed out - then you have grounds for zero isk and minimal sp rewards. There needs to be a few more 'free' starter fits but most of the militia gear is well priced and ...
- by Aerius Corius - at 2014.02.25 20:41:00
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60. You did read the fine print didn't you? - in General Discussions [original thread]
Chuckles Brown wrote: I'm still seeing more Heavies with Light Weapons than Heavy Weapons during this event. These people know the kills they get don't count right, and every time they get their noob a** killed they're giving SP to the other g...
- by Aerius Corius - at 2014.02.25 20:10:00
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