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21. Concern about Combat Rifles - in Feedback/Requests [original thread]
Both CR and RR have been cited as needing balance, probably coming in 1.8. New weapons always run the risk of being OP - developers naturally want their hard work to succeed but sometimes make things 'too' good. The CR and RR are not way overpowe...
- by Aerius Corius - at 2014.02.26 19:29:00
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22. NPE - Tutorial and Academy Experience Proposal - in Feedback/Requests [original thread]
Academy can't really be redone until the militia weapons and suits are fully fleshed out - then you have grounds for zero isk and minimal sp rewards. There needs to be a few more 'free' starter fits but most of the militia gear is well priced and ...
- by Aerius Corius - at 2014.02.26 19:27:00
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23. FW - bounty for fighting for a conssistantly losing side - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: Royalgiedro wrote: I think that FW rewards should be as follows: 1.) The victor earns the standard victor amount based on Loyalty level. 2.) The loser earns loyalty points by the equation LP=WP/10 up to a maximum of 70% ...
- by Aerius Corius - at 2014.02.26 19:11:00
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24. [Request] Move racial role/suit bonuses to suits - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I don't think you understand the idea. The skill will act as a multiplier. If you have level 0 of a dropsuit skill, and the dropsuit bonus is +5% armor, then you will receive no bonus (0 x 5% = 0). Aurum or no Au...
- by Aerius Corius - at 2014.02.26 18:57:00
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25. The I WANT .... Dropship Thread - in Feedback/Requests [original thread]
The Mobile CRU Thread with CCP and CPM Response: https://forums.dust514.com/default.aspx?g=posts&t=136467&find=unread The Allow Passengers to shoot their Weapons (not just the turrets) Thread: https://forums.dust514.com/default.aspx?...
- by Aerius Corius - at 2014.02.26 18:37:00
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26. The I WANT .... Dropship Thread - in Feedback/Requests [original thread]
So I've seen lots of threads on dropships and figured we could try and pool some of these threads together into one area. There's been tons of great discussion on improving dropships and CCP and CPM have both confirmed in various threads they'll b...
- by Aerius Corius - at 2014.02.26 18:31:00
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27. [Request] Move racial role/suit bonuses to suits - in Feedback/Requests [original thread]
The ideas have a lot of merit and I can't say whether or not they are good or detrimental...just to be careful. Proto-stomping is a problem right now, but we also don't want players who invest the isk and sp (and thus the time to get there) to f...
- by Aerius Corius - at 2014.02.26 18:18:00
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28. Aerial Map Concept - Assault a Neutral Ship and Gain Control - in Feedback/Requests [original thread]
killertojo42 wrote: Well dust still has basic problems, their basic idea of balancing leaves out the possibility of letting higher level players being overly epic I won't comment too much to that - but bear in mind that when God walks the ba...
- by Aerius Corius - at 2014.02.26 18:03:00
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29. Socket context - in Feedback/Requests [original thread]
Kristoff Atruin wrote: Even just making the north marker larger and always easy to see would be enough. If you add other markers then you have to actually read the marker, rather than knowing at a glance which way is north. If you know north is...
- by Aerius Corius - at 2014.02.26 17:50:00
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30. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
MEDICO RITARDATO wrote: No respec no party WHAT!?
- by Aerius Corius - at 2014.02.26 17:47:00
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31. Aerial Map Concept - Assault a Neutral Ship and Gain Control - in Feedback/Requests [original thread]
killertojo42 wrote: Good idea but i want dust players to become boarding parties, why just destroy a titan when we can steal them You and I both know that *some day* CCP wants that. DUST players capturing ships in EvE would be beyond epic b...
- by Aerius Corius - at 2014.02.26 17:44:00
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32. funny how ccp locked my forum post - in Feedback/Requests [original thread]
So...why are you still playing? Or posting? You're not even encouraging players to go somewhere else...you're just bashing this game. Reminds of politicians whose platform is, "THE OTHER GUY SUCKS!" and doesn't explain why we should vote them. I ...
- by Aerius Corius - at 2014.02.26 17:36:00
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33. Aerial Map Concept - Assault a Neutral Ship and Gain Control - in Feedback/Requests [original thread]
Something mentioned in the link I had at beginning by Adam-of-Eve is very important - you may not want to render land vehicles useless. What you describe - especially the island hopping - does that. Don't get me wrong, I think eventually we should...
- by Aerius Corius - at 2014.02.26 17:29:00
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34. Socket context - in Feedback/Requests [original thread]
Martyr Saboteur wrote: A good first step to make relaying information quicker and simpler would be to add the other 3 cardinal directions to the compass. Maybe if CCP is feeling fancy enough they would add the intercardinal directions as well. ...
- by Aerius Corius - at 2014.02.26 17:11:00
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35. Vehicles need to show up on radar from further ranges. - in Feedback/Requests [original thread]
I'd agree that all vehicles, dropships included, need to have higher detection ranges - i.e. higher signature footprints. None of the vehicles - not even LAVs - are 'quiet'. That said, due to sound constrictions in the game (many players lack surr...
- by Aerius Corius - at 2014.02.26 17:06:00
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36. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Flamethrowers were originally built (in RL) for the purpose of bunker busting. The the sheer heat and range, coupled with the fact any enemy in the general direction of the flame could not see the wielder, made it a tactically powerful weapon. On...
- by Aerius Corius - at 2014.02.26 16:56:00
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37. Equipment Skill changes for future Builds? - in Feedback/Requests [original thread]
Summ Dude wrote: +1. In general I think (at some point) that every skill needs a passive bonus of some sort. Dead levels acquired purely for the sake of unlocking something are incredibly boring. This. SP sinking to just unlock feels wasted...
- by Aerius Corius - at 2014.02.26 03:19:00
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38. Equipment Skill changes for future Builds? - in Feedback/Requests [original thread]
I think CCP is still working on this - vehicle command at basic levels has the same problem. You're basically sinking sp just to use something. I imagine they plan for equipment to get skill boosts - personally, with equipment about to get nerfed...
- by Aerius Corius - at 2014.02.26 03:17:00
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39. Team killing-Item protection - in Feedback/Requests [original thread]
Everyone has pointed out OP redlining so I'll leave that there... No. No reimbursements for team / FF killing. FW is meant to represent the hardcore nature of New Eden and does so through this measure. CCP has already implemented a system to ejec...
- by Aerius Corius - at 2014.02.26 02:02:00
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40. near death wp/kdr - in Feedback/Requests [original thread]
Many have argued head shots should result in clone termination - which then could reward bonus wp given its a skill shot. In your context, a headshot could be used again (ammo saving) on a downed body. However I wouldn't award many points for this...
- by Aerius Corius - at 2014.02.26 01:48:00
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