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9401. [Suggestion] Sniping balance suggestion - in Feedback/Requests [original thread]
Iam Krogan wrote: I have a suggestion that would add some balance for sniping with sniper rifles vs other weapons. All the other weapons should experience the same accuracy deteriation effects as sniper rifles. Inaccuracy while moving, aim wav...
- by Aeon Amadi - at 2013.02.06 14:57:00
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9402. [Feedback] The Problem With Dropships: A few severe oversights. - in Feedback/Requests [original thread]
Oh god the comparison to a real life helicopter argument again. Seriously guys, speaking as someone who used to do Air Rescue - a helicopter is about the most finicky thing in the world you'll ever be in.. It can survive all sorts of abuse in all...
- by Aeon Amadi - at 2013.02.06 14:55:00
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9403. [Request] Make the damage control a passive module again - in Feedback/Requests [original thread]
"Oh, I'm being fired at! I should turn on my damage control and all of my other modules one at a time so that they can turn off in thirty seconds and have to recharge when I'm going to need them again!" Yeah, seriously, active tanking -anything- ...
- by Aeon Amadi - at 2013.02.06 14:48:00
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9404. Could we please get either the CSM minutes or a couple of dev blogs? - in General Discussions [original thread]
CCP Eterne wrote: He's apparently working on the minutes today, so good news. Can't give you a timeline on how long that'll take, but it should be Soontm. CCP Dust Division's new terminology for never.
- by Aeon Amadi - at 2013.02.06 14:45:00
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9405. [Feedback] Armor vs Shield Tanking HAVs - in Feedback/Requests [original thread]
Having more attainable HP isn't exactly a great plus, especially when you don't have as much resistance to incoming fire. Hardeners might last longer, sure, but you're also having to nyx your repair capabilities. Buffer? Resists? Active Repair? ...
- by Aeon Amadi - at 2013.02.06 14:43:00
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9406. [Suggestion] Sniping balance suggestion - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: I don't think this would make a significant difference, personally. Although something needs to be done with sniping, just on principle I'd prefer to not have anything random, but instead have predictable mechanics tha...
- by Aeon Amadi - at 2013.02.06 08:32:00
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9407. (Request) Deploy Vehicle on MCC and Inertial Dampen them - in Feedback/Requests [original thread]
Arron Rift wrote: Actually, this could be very cool. Although I'd like to suggest, since the MCC generally doesn't move, that they instead have a huge room with terminals and such where your vehicle would be lowered from a door in the ceiling, ...
- by Aeon Amadi - at 2013.02.06 08:29:00
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9408. [Feedback] Armor vs Shield Tanking HAVs - in Feedback/Requests [original thread]
What are the honest to god flaws of Shield Tanking when it comes to vehicles? Armor tanked HAVs catch ablaze and explode, even when being repaired unless the repair cycle can repair faster than the fire can do damage. Armor tanked HAVs are -INSA...
- by Aeon Amadi - at 2013.02.06 08:27:00
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9409. What's something you like about eve that you want in Dust514? - in General Discussions [original thread]
******* recruitment ads in-game and not on the forums.
- by Aeon Amadi - at 2013.02.05 06:38:00
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9410. how are the racial dropsuits skills going to be handled? - in General Discussions [original thread]
Well, you have to do that in Eve Online. Just wait until we start seeing Tech Two gear xD
- by Aeon Amadi - at 2013.02.05 05:14:00
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9411. Damage Escalation Theory and 'Overpowered' Weapons - in General Discussions [original thread]
Disturbingly Bored wrote: Aeon Amadi wrote: Through testing it's figured that a GEK-38 Assault Rifle does 110% damage from 0-40 meters. Very interesting thread, but I'm wondering, how did you test this part? And how did you arrive at th...
- by Aeon Amadi - at 2013.02.05 05:12:00
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9412. (Request) Deploy Vehicle on MCC and Inertial Dampen them - in Feedback/Requests [original thread]
http://upload.wikimedia.org/wikipedia/commons/c/c1/C-130_airdrop.jpg?iact=hc&vpx=108&vpy=131&dur=511&hovh=168&hovw=300&tx=207&ty=85&ei=JShwTLaJJJD2swOFxoSRCw&oei=JShwTLaJJJD2swOFxoSRCw&esq=1&page=1&...
- by Aeon Amadi - at 2013.02.05 05:08:00
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9413. Damage Escalation Theory and 'Overpowered' Weapons - in General Discussions [original thread]
HUGO SHTIGLETZ wrote: ya, i once danced around a heavy with a scout/shotty drop but thats not something id every really use because my team mates and i are very team oriented and you cant squeeze much teamwork out of a scout, logi or assault is...
- by Aeon Amadi - at 2013.02.04 14:07:00
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9414. (Request) Dropsuit Damage Ratios vs Weapon Damage Ratios - in Feedback/Requests [original thread]
Citrutex wrote: Aeon Amadi wrote: All true, but you missed a very -very- important aspect of Eve in the form of Racial Resistances Omni tanks bro, everyone fits them, and short of metagaming in the alliance blobs, it isn't often you can r...
- by Aeon Amadi - at 2013.02.04 13:59:00
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9415. Damage Escalation Theory and 'Overpowered' Weapons - in General Discussions [original thread]
The main drawback to the Heavy is it's speed and sheer mass. Larger hit box and generally being a slow target makes it a much easier target - crossed with a slow turn speed and most Scouts (good ones) can run circles around Heavies. You just have...
- by Aeon Amadi - at 2013.02.04 13:56:00
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9416. (feedback) Potential vehicle calling abuse in future games. - in Feedback/Requests [original thread]
+1 if only because it just makes sense.
- by Aeon Amadi - at 2013.02.04 12:31:00
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9417. Damage Escalation Theory and 'Overpowered' Weapons - in General Discussions [original thread]
low genius wrote: i haven't yet played dust enough to test it, but i've been playing eve for almost two years. your damage type has a lot to do with the damage received by the target. Basically what I am trying to say is that before somet...
- by Aeon Amadi - at 2013.02.04 12:29:00
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9418. (Request) Dropsuit Damage Ratios vs Weapon Damage Ratios - in Feedback/Requests [original thread]
Citrutex wrote: It's not "eve" like at all. a 70% resistance on a frigate is the exact same as 70% on a battleship, there are other factors for tanking too, such as signature radius, Transversal velocity, and a little bit of RNG, assuming not m...
- by Aeon Amadi - at 2013.02.04 12:24:00
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9419. Siege! - in Feedback/Requests [original thread]
Sleepy Zan wrote: Siege nodules have been announced fore marauder class HAVs long ago. So were Crusader suits. And Pilot suits. And racial variants. And a thousand dev blogs. And ISK transfer. An- Yeah. Maybe one day, lol.
- by Aeon Amadi - at 2013.02.04 11:39:00
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9420. [suggestion] Make nanite injectors easier to use. - in Feedback/Requests [original thread]
Gunner Needed wrote: Aeon Amadi wrote: Rizendoekie Bimmet wrote: Ressurecting the dead, we all love it. There's nothing like seeing a beloved corp member, friend or lover come back from the ethernal realm to continue being examplary membe...
- by Aeon Amadi - at 2013.02.04 11:38:00
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