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7801. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Shotty GoBang wrote: Aeon Amadi wrote: Updated Report: Test was conducted with Mr Musturd as the potential scout victim. Hi Aeon, These aren't the results I had expected to see, but I cannot argue with your method. Your test results expla...
- by Aeon Amadi - at 2013.07.24 03:51:00
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7802. "Inside" Maps - in Outposts [original thread]
1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan..
- by Aeon Amadi - at 2013.07.24 03:40:00
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7803. Explosives Dampening Notice - in Intergalactic Summit [original thread]
Interesting notice appeared in the neocom earlier regarding 'Explosives Dampening' measures being taken by Concord, something about 'reducing civilian casualities'.. Now, I dont keep much stock on Fused Locus Grenades - around eight or nine cases ...
- by Aeon Amadi - at 2013.07.23 18:13:00
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7804. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Scottie MaCallan wrote: I was under the impression AoE and direct damage could not be applied to the same target? They dont but when you have 90% of the direct damage being splash then theres a lot of room for error.
- by Aeon Amadi - at 2013.07.23 17:19:00
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7805. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Knight Soiaire wrote: You shouldn't of touched Direct Damage, you should've just reduced Splash so players are more inclined to do the skilful thing and actually hit their target for once. (Risk/Reward) The Contact Nade nerf wasn't what I expe...
- by Aeon Amadi - at 2013.07.23 16:49:00
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7806. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Scottie MaCallan wrote: looks solid, looking forward to maybe seeing the changes to contact nades in 1.4 or later? and glad to see flaylock looks mostly solid still, ADV. flaylock felt much more balanced than the core so changing the core to be...
- by Aeon Amadi - at 2013.07.23 16:24:00
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7807. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
ZDub 303 wrote: Changes to explosives look good... now if only you had followed that same logic before you took the nerf hammer 9000 to the cal logi suit Awhh, cant fit all complex shield extenders with a full rack of proto equipment to go...
- by Aeon Amadi - at 2013.07.23 16:22:00
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7808. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Reaper Skordeman wrote: Wow... I feel the change in Direct Damage is just too much. It fires rockets for gods sake it's meant to be powerful. The blast radius needed to be changed, but that and the Direct Damage, you've near crippled this weap...
- by Aeon Amadi - at 2013.07.23 16:18:00
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7809. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
No mention at all of an ISK variant........ Soooooo when does this stop being a pay-only option????
- by Aeon Amadi - at 2013.07.23 16:14:00
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7810. Mordu's Challenge - in Technical Support/Bugs [original thread]
Yeah, I didnt include vehicles or assists. So, either you did or are bad at math because I got all of mine
- by Aeon Amadi - at 2013.07.23 15:43:00
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7811. Shrink the maps - in Domination Gamemode [original thread]
CCP LogicLoop wrote: We want to up the player counts. This just wont happen right now. We need to get some optimizations in to make room for that. When we had done testing internally it was not optimal. So we dropped the count down for stabilit...
- by Aeon Amadi - at 2013.07.23 02:15:00
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7812. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Updated Report: Test was conducted with Mr Musturd as the potential scout victim. Test consisted of using nanohives spread out five meters apart to form a 25 meter track for scout to run. Subject was then fired upon with a Tactical Assault Rifle...
- by Aeon Amadi - at 2013.07.23 01:20:00
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7813. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Shotty GoBang wrote: KingBabar wrote: - And I just specced into scout suits..... Internal Error. If you stick with it, which you shouldn't. You'll find folks in the same boat here: https://forums.dust514.com/default.aspx?g=posts&t=...
- by Aeon Amadi - at 2013.07.23 00:27:00
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7814. CCP: Very Important you Read this - in Feedback/Requests [original thread]
Not going to lie, if there was every a thread I wanted a dev post on, this would be it.
- by Aeon Amadi - at 2013.07.22 03:39:00
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7815. Shrink the maps - in Domination Gamemode [original thread]
CCP LogicLoop wrote: bacon blaster wrote: some of the older and larger maps like biomass, are simply too big for the number of players we have. Either shrink the map by about a 3rd, or increase the number of players. Otherwise, large portio...
- by Aeon Amadi - at 2013.07.22 00:48:00
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7816. [PETITION] SO CCP START WORKING ON PVE AGAIN - in Feedback/Requests [original thread]
Absolutely, let's just put all the fixes and what not on hold so we can come out with a game mode that applies to a percentage . Just saying, there are certain things in this game that have much higher priority. Go invest 1,500,000 sp into Scramb...
- by Aeon Amadi - at 2013.07.21 23:51:00
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7817. CCP, What's the story on PVE? - in Feedback/Requests [original thread]
Theres a difference between functional and optimal. They release Uprising becauseit was functional, then got average reviews and bad feedback from players ala : "Omfg this game sucks I can hit people beyond 40m" Hence the wait. Id much prefer wor...
- by Aeon Amadi - at 2013.07.21 21:35:00
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7818. CCP: Very Important you Read this - in Feedback/Requests [original thread]
ZDub 303 wrote: Aeon Amadi wrote: ZDub 303 wrote: We could also just multiply CPU/PG numbers by 10. After all they are just numbers right? Who cares if your suit has 800 CPU or 8000 CPU. The only thing saving the world from me using al...
- by Aeon Amadi - at 2013.07.21 21:31:00
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7819. CCP: Very Important you Read this - in Feedback/Requests [original thread]
ZDub 303 wrote: We could also just multiply CPU/PG numbers by 10. After all they are just numbers right? Who cares if your suit has 800 CPU or 8000 CPU. The only thing saving the world from me using all complex damage mods/plates/reps and pr...
- by Aeon Amadi - at 2013.07.21 21:16:00
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7820. CCP: Very Important you Read this - in Feedback/Requests [original thread]
Pje251296 wrote: Very interesting numbers here. Even more interesting in your fittingscreen =)
- by Aeon Amadi - at 2013.07.21 20:20:00
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