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7821. CCP: Very Important you Read this - in Feedback/Requests [original thread]
Then again theyre going to have the change the codebase for modifiers ANYWAY because of useless skills like Plasma Cannon Ammo Capacity, which at level 5 gives you 2.25 extra rounds.
- by Aeon Amadi - at 2013.07.21 19:31:00
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7822. CCP: Very Important you Read this - in Feedback/Requests [original thread]
Basically guys, without an expansion worthy update tothe codebase, the memory required for this changed would be double what it is now. Not quite feasible and we're probably not going to see this changed.
- by Aeon Amadi - at 2013.07.21 19:07:00
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7823. CCP: Very Important you Read this - in Feedback/Requests [original thread]
Here's what my friend on Eve Online, Verik dra'Har, has to say: "The problem here isn't that they're rounding, but that they are rounding everytime something new is applied to save memory space on the server. An integer takes up four bytes of sp...
- by Aeon Amadi - at 2013.07.21 19:03:00
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7824. CCP: Very Important you Read this - in Feedback/Requests [original thread]
Bendtner92 wrote: Zeylon Rho wrote: I think this is just a compounding of the lack of transparency on calculations elsewhere. The "just one more PG" phenomenon will happen regardless, as we're always going to be trying to cram as much as pos...
- by Aeon Amadi - at 2013.07.21 17:54:00
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7825. CCP: Very Important you Read this - in Feedback/Requests [original thread]
Zeylon Rho wrote: Aeon Amadi wrote: Bendtner92 wrote: I can see that it would be useful for anything CPU/PG related to not be rounded of, but instead used the decimals. I don't know how complicated it would be for new players etc, but I c...
- by Aeon Amadi - at 2013.07.21 17:46:00
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7826. CCP: Very Important you Read this - in Feedback/Requests [original thread]
Bendtner92 wrote: I can see that it would be useful for anything CPU/PG related to not be rounded of, but instead used the decimals. I don't know how complicated it would be for new players etc, but I can certainly see it's use. I don't know h...
- by Aeon Amadi - at 2013.07.21 17:30:00
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7827. CCP: Very Important you Read this - in Feedback/Requests [original thread]
NOTICE: This is going to bevery long, very complicated and readers who dont care to read all of it may want to stay away. This thread isregarding Skills and how they apply to items and their overall impact on your resources for your dropsuit. Ill...
- by Aeon Amadi - at 2013.07.21 16:56:00
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7828. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Maken Tosch wrote: I have a quick question. After re-reading the OP, how were you able to determine that the hit box doesn't increase with the collision box? We didn't, I carefully suggested that it's still under the maybe category as the ...
- by Aeon Amadi - at 2013.07.21 02:37:00
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7829. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Quick update with some more findings. Query: How much room does a Scout need to sprint through a gap? Test Method: Used a compact nanohive (2.0m radius) to judge distance between two LAVs and steadily increased the gap width until the Scout could...
- by Aeon Amadi - at 2013.07.21 02:18:00
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7830. 1.4 Doesnt Come Fast Enough - in General Discussions [original thread]
Iron Wolf Saber wrote: LAVs cant climb ladders, true story. Yep, them objectives are just going to hack themselves while one player uses his 'I win button' against all forms of infantry. Glad our current CPM can think constructively and look...
- by Aeon Amadi - at 2013.07.21 01:45:00
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7831. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Shrapned wrote: hope you CLUELESS idots realize that ALL Hit-Boxes were made to be ALL the SAME NO Matter what Suit your using now. CCP did this with the patch-release of the Commando suit. ALL hit-boxes are NOW the Same and the Standard is ...
- by Aeon Amadi - at 2013.07.21 01:35:00
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7832. 1.4 Doesnt Come Fast Enough - in General Discussions [original thread]
Konohamaru Sarutobi wrote: "Hello. My name is Lai Dai, and I was born to make your day happier. I won't be mad if you use me, because I like to be used. Just drop me in the air, I will make all the job for you babe" Id be more easily convinc...
- by Aeon Amadi - at 2013.07.20 22:47:00
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7833. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Iron Wolf Saber wrote: Collision Model =/= Hit box. Right, we've brought this up in the original post. Either way, its proven that its more difficult to sprint through an area with collidable objects.
- by Aeon Amadi - at 2013.07.20 22:44:00
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7834. 1.4 Doesnt Come Fast Enough - in General Discussions [original thread]
Cyrius Li-Moody wrote: Pje251296 wrote: LAV's haven't much of a problem for me if I just stick to higher ground and let the AV grenades do the work while watching poor innocent clones die, but then the Jesuslock comes in.... The probl...
- by Aeon Amadi - at 2013.07.20 18:05:00
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7835. 1.4 Doesnt Come Fast Enough - in General Discussions [original thread]
Id almost take an LAV fix over the Flaylock/Contact Nades... Just lost (and went negative KDR for first time in weeks) to the A-Team LAV squad of the year. 2x Blood Raider Sagas 1x Saga-II 1x Baloch Scoreboard for the enemy team? 24/6 23/2 20/...
- by Aeon Amadi - at 2013.07.20 17:45:00
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7836. Here is the story of the Imperfects. - in General Discussions [original thread]
Bendtner92 wrote: Aeon Amadi wrote: Youll never really quit. Dust is going to be like Eve Online. Youll read about another free expansion a year or two from now and come back, eager and excited, like we all do. No-one truly leaves New Eden....
- by Aeon Amadi - at 2013.07.20 17:11:00
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7837. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Django Quik wrote: I think I recall a dev at some point noting that hitbox is not the same as the collision detection... so, you could well be correct in that the environmental collision detection on the models increases but not necessarily the...
- by Aeon Amadi - at 2013.07.20 12:36:00
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7838. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Nack Jicholson wrote: Why are the links to mobile youtube? I dont have a PC, had to upload with my phone.
- by Aeon Amadi - at 2013.07.20 11:56:00
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7839. The quick and dirty fix - in General Discussions [original thread]
I encourage you all to view a test we performed regarding this phenomenon and help us conduct better tests so that we can prove this once and for all https://forums.dust514.com/default.aspx?g=posts&m=1079462#post1079462
- by Aeon Amadi - at 2013.07.20 11:12:00
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7840. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
CommanderBolt wrote: You went to the trouble of setting up all this? Fair play my friend. I can speak from experience when I thought I have missed somebody when shooting, only for them to try and sprint away and die. It seems magic bullets cur...
- by Aeon Amadi - at 2013.07.20 11:09:00
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