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7621. Anti-Testers - in General Discussions [original thread]
RKKR wrote: I wonder why you made this thread then? I guess we are done here. Lolololololololo You have short term memory loss if you already forgot the issue I brought on team-killing and trolling messages in response to stating what we w...
- by Aeon Amadi - at 2013.08.07 09:54:00
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7622. [Request] More End of Game Information - in Feedback/Requests [original thread]
Mobius Kaethis wrote: We all love the stat-p0rn so why not give us some more (note that these are just some things that I'd love to see and not all of them are particularly useful): A bar graph showing isk gained from the match vs isk lost ...
- by Aeon Amadi - at 2013.08.07 09:50:00
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7623. Anti-Testers - in General Discussions [original thread]
RKKR wrote: Aeon Amadi wrote: RKKR wrote: Thanks for answering a PART of my post. If only 6 persons are allowed on one side (and the opposite team seperated due to map-design), it isn't that hard to find 6 people to test with you without...
- by Aeon Amadi - at 2013.08.07 09:48:00
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7624. Anti-Testers - in General Discussions [original thread]
RKKR wrote: Thanks for answering a PART of my post. If only 6 persons are allowed on one side (and the opposite team seperated due to map-design), it isn't that hard to find 6 people to test with you without interruption of players aware or no...
- by Aeon Amadi - at 2013.08.07 09:38:00
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7625. Perfecting the Roles - Splash Damage (CCP: You really should comment on this) - in Feedback/Requests [original thread]
Absolute Idiom II wrote: This is a good thread Aeon. I hope these issues get raised as defects - especially the reduced splash damage range for friendly fire to oneself. At the very least I'd expect this thread to be highlighted in the 'bugs di...
- by Aeon Amadi - at 2013.08.07 09:35:00
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7626. Anti-Testers - in General Discussions [original thread]
Jal R wrote: Sorry Aeon, but I have to point out some thing here. This was the first reply you got that wasn't 'mindless trolling', yet you had to reply to it as if it was, and mind you, in a trolling fashion too: Than you read it entire...
- by Aeon Amadi - at 2013.08.07 09:34:00
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7627. Perfecting the Roles - Splash Damage (CCP: You really should comment on this) - in Feedback/Requests [original thread]
Piercing Serenity wrote: If it's any help to you, here's a few pages of community feedback on the AR . Maybe you'll find some use in it. And good work Aeon. +1 I'm only going to test the AR if I feel that there's something wrong with it a...
- by Aeon Amadi - at 2013.08.07 09:04:00
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7628. [MUCH NEEDED REQUEST] New Armor Skill - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: It seems like a large drain on SP for not that much effect. It also makes it a requirement to spec into that skill to be decent with armour if armour is balanced with that. 1% increased sprint speed still gives you 0....
- by Aeon Amadi - at 2013.08.07 08:47:00
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7629. Perfecting the Roles - Splash Damage (CCP: You really should comment on this) - in Feedback/Requests [original thread]
Updating this thread with some more information and a video to show my results. Corp-mate asked me to test the effects of splash damage in regards to friendly fire - basically how much damage is done to the player firing the round. Test consist...
- by Aeon Amadi - at 2013.08.06 22:54:00
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7630. Anti-Testers - in General Discussions [original thread]
mollerz wrote: The thing here, RK, may I call you RK? RK, the thing here is that by interfering with them, you are actually hurting yourself. Aeon is providing a service, much like the Egyptian Plover. An example I might also use that might s...
- by Aeon Amadi - at 2013.08.06 21:45:00
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7631. Was the Flaylock Pistol nerf necessary? - in General Discussions [original thread]
semperfi1999 wrote: Aeon Amadi wrote: Daxxis KANNAH wrote: semperfi1999 wrote: The problem with this is that CCP has "clarified" many things before...just for testing to prove them incorrect...then CCP does more testing on their end.....
- by Aeon Amadi - at 2013.08.06 18:59:00
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7632. Perfecting the Roles - Splash Damage (CCP: You really should comment on this) - in Feedback/Requests [original thread]
Terry Webber wrote: Aeon Amadi wrote: Terry Webber wrote: Good work, Aeon. Hope CCP sees this. To my knowledge it's been passed on via the CPM Yeah, I saw that. I just hope CCP will consider your suggestions. If they consider any I...
- by Aeon Amadi - at 2013.08.06 18:34:00
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7633. Was the Flaylock Pistol nerf necessary? - in General Discussions [original thread]
Daxxis KANNAH wrote: semperfi1999 wrote: The problem with this is that CCP has "clarified" many things before...just for testing to prove them incorrect...then CCP does more testing on their end...and the next thing we know CCP comes back a...
- by Aeon Amadi - at 2013.08.06 18:32:00
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7634. Perfecting the Roles - Splash Damage (CCP: You really should comment on this) - in Feedback/Requests [original thread]
Terry Webber wrote: Good work, Aeon. Hope CCP sees this. To my knowledge it's been passed on via the CPM
- by Aeon Amadi - at 2013.08.06 18:15:00
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7635. Was the Flaylock Pistol nerf necessary? - in General Discussions [original thread]
semperfi1999 wrote: Aeon Amadi wrote: semperfi1999 wrote: Aeon Amadi wrote: semperfi1999 wrote: Hey Aeon did you also know that for a direct hit in dust they add the direct dmg together with the splash dmg? So the proto flaylock for...
- by Aeon Amadi - at 2013.08.06 18:13:00
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7636. Old RDV Devblog - in General Discussions [original thread]
Beren Hurin wrote: Like REALLY old... Quote: One key feature that was completely unchanged, however, is the GÇ£MagnetarGÇ¥ lift system. This retractable electromagnetic crane is powered by the Sky LiftGÇÖs main reactor but also has an int...
- by Aeon Amadi - at 2013.08.06 18:12:00
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7637. Was the Flaylock Pistol nerf necessary? - in General Discussions [original thread]
semperfi1999 wrote: words Calm down a bit, no reason to be rude.
- by Aeon Amadi - at 2013.08.06 17:46:00
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7638. Sticky:What's going on with the Battle Academy? - in General Discussions [original thread]
CCP Greyscale wrote: Reav Hannari wrote: You are changing multiple variables at once but basing your decision to reduce graduation requirements on the older setup. I would have changed the academy mode and then checked the WP average for tha...
- by Aeon Amadi - at 2013.08.06 17:25:00
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7639. Was the Flaylock Pistol nerf necessary? - in General Discussions [original thread]
semperfi1999 wrote: Aeon Amadi wrote: semperfi1999 wrote: Hey Aeon did you also know that for a direct hit in dust they add the direct dmg together with the splash dmg? So the proto flaylock for a direct hit did 480 dmg (not including any...
- by Aeon Amadi - at 2013.08.06 17:09:00
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7640. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
THE TRAINSPOTTER wrote: CCP this is what you missing , dedicate and pasionate people Awwwwhhh, not gonna lie this made me smile I've actually been working -VERY- hard on going to college for Game Design so I can get my bachelor's degree t...
- by Aeon Amadi - at 2013.08.06 16:55:00
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