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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2383
|
Posted - 2013.08.06 17:46:00 -
[31] - Quote
Calm down a bit, no reason to be rude. |
Sleepy Zan
Sleepytime Gorilla Mercenaries
2454
|
Posted - 2013.08.06 17:48:00 -
[32] - Quote
I'm happy thats all that is important. |
semperfi1999
Internal Error. Negative-Feedback
725
|
Posted - 2013.08.06 17:55:00 -
[33] - Quote
Aeon Amadi wrote:semperfi1999 wrote:Aeon Amadi wrote:semperfi1999 wrote:Hey Aeon did you also know that for a direct hit in dust they add the direct dmg together with the splash dmg? So the proto flaylock for a direct hit did 480 dmg (not including any bonus or negative dmg). Do you have evidence to back this claim up? I have no reason to believe it being as I have heard of it maybe once before and there was no evidence behind it either. Well the only evidence you can present is the dmg is does to enemies. A single direct hit from the flaylock will insta kill almost every armored heavy (assuming they have no shields). The direct dmg before the latest patch only did enough dmg to maybe do 300 dmg. But heavies start with more armor than 300......a direct hit from the flaylock actually did 600 dmg against armor before the nerf and the only way to get that much dmg in one shot is to add the direct dmg and the splash dmg together. Plus this is how the MD works.......in testing out the MD myself a direct hit will insta kill most of the enemies you face. The only way for that to be true (especially at standard lvl) is to add the direct dmg and splash dmg together. I've actually answered this question before and I still have the paper that I wrote all the math on when I answered it. A Core Flaylock (at the time) with 3 Complex Damage Modifiers and Proficiency 5 will dish out 597 direct damage to Armor. Whereas, adding Direct and Splash damage together = 590 Being as there is no in-game mechanic that could allow the combination of both direct and splash damage (both having different efficiency ratings, for one example) it might appear this way but there's nothing out of the realm of believable that this fit was potentially used.
One of the guys I play with frequently did not use a set up like you mentioned....not at all....and he noted (back before the flaylock had become the FOTM) that the flaylock was doing WWWAAAYYYY more dmg than it should based on the numbers involved. We did testing and he was pretty much removing all shields from shield heavy suits with a single shot when it was a direct hit. Testing could be done more extensively if the corp battle option was still available.....but its not..... so its very difficult to actually sit down and truly test weapons out and obtain numbers. However I dont really understand how people can question this.......How does my standard MD that does 225 direct dmg (I use no dmg mods on it and have only lvl 1 so no proficiency) OHK standard suits with a direct hit when they have full HP? Even assuming that they have absolutely no HP mods on them (which is a rediculous assumption) these suits have standard more HP than the direct dmg gives out. Even the lowest HP suit (minmatar) has plenty of HP to absorb a single direct hit....but it doesnt. Instead it gets OHKed (and I am sure that they are using some sort of HP mod too surely every single person i OHKed did not use only dmg mods that thought is just rediculous). |
semperfi1999
Internal Error. Negative-Feedback
725
|
Posted - 2013.08.06 18:00:00 -
[34] - Quote
Daxxis KANNAH wrote:semperfi1999 wrote:Aeon Amadi wrote:semperfi1999 wrote:Hey Aeon did you also know that for a direct hit in dust they add the direct dmg together with the splash dmg? So the proto flaylock for a direct hit did 480 dmg (not including any bonus or negative dmg). Do you have evidence to back this claim up? I have no reason to believe it being as I have heard of it maybe once before and there was no evidence behind it either. Well the only evidence you can present is the dmg is does to enemies. A single direct hit from the flaylock will insta kill almost every armored heavy (assuming they have no shields). The direct dmg before the latest patch only did enough dmg to maybe do 300 dmg. But heavies start with more armor than 300......a direct hit from the flaylock actually did 600 dmg against armor before the nerf and the only way to get that much dmg in one shot is to add the direct dmg and the splash dmg together. Plus this is how the MD works.......in testing out the MD myself a direct hit will insta kill most of the enemies you face. The only way for that to be true (especially at standard lvl) is to add the direct dmg and splash dmg together. A source other than anecdotal evidence would be the best thing. You have also couched your argument with "has no shields" when all foes have some level of them and explosive weapons only do 70% to shields. If what you said was true then a direct hit would wipe out most (if not all) of the lower shielded foes and it doesnt. We need clarification from CCP or at least from people who have extensively tested the scenario.
The problem with this is that CCP has "clarified" many things before...just for testing to prove them incorrect...then CCP does more testing on their end...and the next thing we know CCP comes back and mentions that things are not working properly. So yea CCP "clarification" means about as much as cow poop. They can tell us how they are wanting it to work...but how they are wanting it to work and how it actually works can and many times is two extremely different things. |
THEAMAZING POTHEAD
Pure Innocence. EoN.
176
|
Posted - 2013.08.06 18:11:00 -
[35] - Quote
When a core flaylock would do 600 SHIELD damage in 3 super quick shots, then have an uber quick reload, not to mention the 3 shots were easy as hell to hit with. Then yes we have an OP weapon. Even callogis the old best shield tankers in the game, still couldnt survive 4 shots. Which to a good flaylock user is easy as hell to dish out while bunny hopping. A damage modded,profiency flaylock meant insta kill to every proto suit in the game. Yes it was OP as fu**. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2383
|
Posted - 2013.08.06 18:13:00 -
[36] - Quote
semperfi1999 wrote:Aeon Amadi wrote:semperfi1999 wrote:Aeon Amadi wrote:semperfi1999 wrote:Hey Aeon did you also know that for a direct hit in dust they add the direct dmg together with the splash dmg? So the proto flaylock for a direct hit did 480 dmg (not including any bonus or negative dmg). Do you have evidence to back this claim up? I have no reason to believe it being as I have heard of it maybe once before and there was no evidence behind it either. Well the only evidence you can present is the dmg is does to enemies. A single direct hit from the flaylock will insta kill almost every armored heavy (assuming they have no shields). The direct dmg before the latest patch only did enough dmg to maybe do 300 dmg. But heavies start with more armor than 300......a direct hit from the flaylock actually did 600 dmg against armor before the nerf and the only way to get that much dmg in one shot is to add the direct dmg and the splash dmg together. Plus this is how the MD works.......in testing out the MD myself a direct hit will insta kill most of the enemies you face. The only way for that to be true (especially at standard lvl) is to add the direct dmg and splash dmg together. I've actually answered this question before and I still have the paper that I wrote all the math on when I answered it. A Core Flaylock (at the time) with 3 Complex Damage Modifiers and Proficiency 5 will dish out 597 direct damage to Armor. Whereas, adding Direct and Splash damage together = 590 Being as there is no in-game mechanic that could allow the combination of both direct and splash damage (both having different efficiency ratings, for one example) it might appear this way but there's nothing out of the realm of believable that this fit was potentially used. One of the guys I play with frequently did not use a set up like you mentioned....not at all....and he noted (back before the flaylock had become the FOTM) that the flaylock was doing WWWAAAYYYY more dmg than it should based on the numbers involved. We did testing and he was pretty much removing all shields from shield heavy suits with a single shot when it was a direct hit. Testing could be done more extensively if the corp battle option was still available.....but its not..... so its very difficult to actually sit down and truly test weapons out and obtain numbers. However I dont really understand how people can question this.......How does my standard MD that does 225 direct dmg (I use no dmg mods on it and have only lvl 1 so no proficiency) OHK standard suits with a direct hit when they have full HP? Even assuming that they have absolutely no HP mods on them (which is a rediculous assumption) these suits have standard more HP than the direct dmg gives out. Even the lowest HP suit (minmatar) has plenty of HP to absorb a single direct hit....but it doesnt. Instead it gets OHKed (and I am sure that they are using some sort of HP mod too surely every single person i OHKed did not use only dmg mods that thought is just rediculous).
Did you ever consider the plausibility of a headshot..? |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
297
|
Posted - 2013.08.06 18:17:00 -
[37] - Quote
semperfi1999 wrote: The problem with this is that CCP has "clarified" many things before...just for testing to prove them incorrect...then CCP does more testing on their end...and the next thing we know CCP comes back and mentions that things are not working properly. So yea CCP "clarification" means about as much as cow poop. They can tell us how they are wanting it to work...but how they are wanting it to work and how it actually works can and many times is two extremely different things.
Well you still havent given me any proof but this post I do agree with. Though I rather them have to go on record and then have to clarify if proven wrong - much better than tin-foiling it
I do hope Aeon does some testing as he has done some with the MD re splash. |
P14GU3
The Southern Legion
287
|
Posted - 2013.08.06 18:27:00 -
[38] - Quote
Its direct hit OR splash, NOT BOTH. CCP confirmed. Ill find the post later. You AR nerds kill me. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2383
|
Posted - 2013.08.06 18:32:00 -
[39] - Quote
Daxxis KANNAH wrote:semperfi1999 wrote: The problem with this is that CCP has "clarified" many things before...just for testing to prove them incorrect...then CCP does more testing on their end...and the next thing we know CCP comes back and mentions that things are not working properly. So yea CCP "clarification" means about as much as cow poop. They can tell us how they are wanting it to work...but how they are wanting it to work and how it actually works can and many times is two extremely different things.
Well you still havent given me any proof but this post I do agree with. Though I rather them have to go on record and then have to clarify if proven wrong - much better than tin-foiling it I do hope Aeon does some testing as he has done some with the MD re splash.
Testing what, exactly? |
semperfi1999
Internal Error. Negative-Feedback
729
|
Posted - 2013.08.06 18:45:00 -
[40] - Quote
Aeon Amadi wrote:Daxxis KANNAH wrote:semperfi1999 wrote: The problem with this is that CCP has "clarified" many things before...just for testing to prove them incorrect...then CCP does more testing on their end...and the next thing we know CCP comes back and mentions that things are not working properly. So yea CCP "clarification" means about as much as cow poop. They can tell us how they are wanting it to work...but how they are wanting it to work and how it actually works can and many times is two extremely different things.
Well you still havent given me any proof but this post I do agree with. Though I rather them have to go on record and then have to clarify if proven wrong - much better than tin-foiling it I do hope Aeon does some testing as he has done some with the MD re splash. Testing what, exactly?
He is asking you to test if direct dmg and splash dmg are added together. |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2383
|
Posted - 2013.08.06 18:59:00 -
[41] - Quote
semperfi1999 wrote:Aeon Amadi wrote:Daxxis KANNAH wrote:semperfi1999 wrote: The problem with this is that CCP has "clarified" many things before...just for testing to prove them incorrect...then CCP does more testing on their end...and the next thing we know CCP comes back and mentions that things are not working properly. So yea CCP "clarification" means about as much as cow poop. They can tell us how they are wanting it to work...but how they are wanting it to work and how it actually works can and many times is two extremely different things.
Well you still havent given me any proof but this post I do agree with. Though I rather them have to go on record and then have to clarify if proven wrong - much better than tin-foiling it I do hope Aeon does some testing as he has done some with the MD re splash. Testing what, exactly? He is asking you to test if direct dmg and splash dmg are added together.
It's not, there's no way that it can and the testing that I've already done (see videos) proves this. |
Thumb Green
Novashift
255
|
Posted - 2013.08.06 19:06:00 -
[42] - Quote
P14GU3 wrote:Its direct hit OR splash, NOT BOTH. CCP confirmed. Ill find the post later. You AR nerds kill me.
CCP also confirmed that they did nothing to movement speed. Yet walking backwards used to be snail speed compared to any other direction; now it's the same speed as any other direction. CCP screws up a lot of things so I'll believe that when there is video proof that it's just one or the other and not both. |
Thumb Green
Novashift
255
|
Posted - 2013.08.06 19:07:00 -
[43] - Quote
Aeon Amadi wrote:
It's not, there's no way that it can and the testing that I've already done (see videos) proves this.
What videos? Where can I find them? |
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