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5741. [Game mechanic being abused] This breaks Planetary Conquest - in Technical Support/Bugs [original thread]
It's nothing new, been an issue for a long time. It's also intended design, believe it or not - so there's not going to be much done here in the technical support forums. Best bet is to propose feedback in the Feedback/Requests sub-forum and get a...
- by Aeon Amadi - at 2013.12.31 04:15:00
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5742. 12 Days of Dust Issue - in Technical Support/Bugs [original thread]
Aoena Rays wrote: I guess reading is hard: https://forums.dust514.com/default.aspx?g=posts&t=127895&find=unread Quote: "Items will be rewarded during downtime on the 7th of January." Don't be a ****. Information is some...
- by Aeon Amadi - at 2013.12.31 04:12:00
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5743. I can't heal you! - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: Hi, thank you for contacting us. We have reproduced it and programmers will look into it. And the tip staying with no corpse issue is a known one. Thank you. Thanks for the update!
- by Aeon Amadi - at 2013.12.31 04:10:00
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5744. Dear Team True Grit: 1.8 FW Changes needed - in General Discussions [original thread]
RKKR wrote: Guys, don't believe the "LONG TERM PLAN" nonsense until they share it with us. It's the same as the SOON(TM), ROADMAP,... stuff. Maybe they should put on their communication-hat for once. Jesus, RKKR, sometimes you sound like a...
- by Aeon Amadi - at 2013.12.30 13:09:00
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5745. (Bug) 1.7 patch caused random slow sprint - in Technical Support/Bugs [original thread]
CommanderBolt wrote: I made a thread not too long ago because I thought it was being shot caused a scout suit to slow to a crawl. Either way there is obviously something happening here. So far we have - the sprint bug , possible being shot slo...
- by Aeon Amadi - at 2013.12.30 13:06:00
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5746. Dear Team True Grit: 1.8 FW Changes needed - in General Discussions [original thread]
CCP Nullarbor wrote: Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves. 1. Team Deploy, we've always wanted it, we havn't done it yet because it's ...
- by Aeon Amadi - at 2013.12.30 00:30:00
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5747. Should Remote Explosives Kill a Tank? - in General Discussions [original thread]
Monty Mole Clone wrote: Aeon Amadi wrote: Monty Mole Clone wrote: preety sure 3 std remotes on the back of any hav will kill it if the hardeners arnt on, the only problem with that is hav pilots are blessed with 3rd person view which need...
- by Aeon Amadi - at 2013.12.30 00:20:00
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5748. Should Remote Explosives Kill a Tank? - in General Discussions [original thread]
Takahiro Kashuken wrote: RE are fine as they are now No hardeners on 3 kills it fine Stop trying to blow up shiny tanks ffs No they don't. Go back to trolling the IRC.
- by Aeon Amadi - at 2013.12.29 14:16:00
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5749. Should Remote Explosives Kill a Tank? - in General Discussions [original thread]
Iron Wolf Saber wrote: takes about four on my end to kill most military grade tanks. (3 advanced 1 basic) Military Grade?
- by Aeon Amadi - at 2013.12.29 14:15:00
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5750. Should Remote Explosives Kill a Tank? - in General Discussions [original thread]
Monty Mole Clone wrote: preety sure 3 std remotes on the back of any hav will kill it if the hardeners arnt on, the only problem with that is hav pilots are blessed with 3rd person view which needs to go Tell that to the gentleman who's tan...
- by Aeon Amadi - at 2013.12.29 14:14:00
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5751. Should Remote Explosives Kill a Tank? - in General Discussions [original thread]
Bethhy wrote: Tanks like Mercenaries need solid hitboxes built. I Can shoot a mercenary in the foot or center mass... the efficacy doesn't really change on the damage I do until a headshot(Yes very silly). Tanks are kinda the same with the ba...
- by Aeon Amadi - at 2013.12.29 09:55:00
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5752. Should Remote Explosives Kill a Tank? - in General Discussions [original thread]
Kasote Denzara wrote: R/Es can already kill HAVs. Sure, you can stick them on the back of the HAV, but that's actually prone to fail. The ground with PMs is a much better alternative. Battlefield tactics are pretty solid. Pics or it didn't h...
- by Aeon Amadi - at 2013.12.29 09:21:00
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5753. Should Remote Explosives Kill a Tank? - in General Discussions [original thread]
Spent the majority of the match in a Scout suit getting behind this Rail Tanker who was spawn camping the outpost in an Ambush match. Threw three remote explosives on his back end and detonated. It didn't kill him and he actually had his armor rep...
- by Aeon Amadi - at 2013.12.29 09:08:00
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5754. How ams I gets Compact Plasma Rifle? - in General Discussions [original thread]
Protocake JR wrote: Aeon Amadi wrote: Ryder Azorria wrote: That's a normal AR with a spiffy paint job - it's also todays '12 days of Dust' reward, so win a match today and you'll get a few on January 7th. Good sir, I swear by the Plasm...
- by Aeon Amadi - at 2013.12.28 07:13:00
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5755. [bug] locus grenades not performing as they should. - in Technical Support/Bugs [original thread]
fawkuima juggalo wrote: The damage that the locus grenades put out see to get weaker as the tier goes up. I actually get more kills with STD Then ADV or PRO. I KNOW there is something wrong. I have grenades blowing up right next to reds and no ...
- by Aeon Amadi - at 2013.12.28 06:24:00
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5756. [Bug] Black screen on respawn - in Technical Support/Bugs [original thread]
Nebuzar Draconis wrote: I was run over and killed before I even spawned in at a droplink (screen was black as it was spawning me in at time of death) and when i re-spawned from that all i had a was black screen, if i brought up the map it would...
- by Aeon Amadi - at 2013.12.27 21:23:00
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5757. [Bug] Rail RIfle - in Technical Support/Bugs [original thread]
Spartan MK420 wrote: Not sure which part you're not reading.....my ammo count depletes, I get hit markers, do no damage,but they own my face simultaneously Dunno what to tell you then.
- by Aeon Amadi - at 2013.12.27 21:22:00
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5758. [Bug] Assault mk.0 - in Technical Support/Bugs [original thread]
T8R Raid wrote: Scrambler Pistol Operation: 5 (+1 per level) predetermined bonus Scrambler Pistol Capacity: 2 (+10% available ammo) percentage bonus Scrambler Pistol Reload: 2 (no ammo bonus) Scrambler Pistol Proficiency: 4 (no ammo bonus) Assa...
- by Aeon Amadi - at 2013.12.27 21:21:00
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5759. I can't heal you! - in Technical Support/Bugs [original thread]
Ghermard-ol Dizeriois wrote: While I think it should be enough for CCP to look out for this bug, I'd suggest you to consider recording an "unpossible revive" were the soldier is actually downed but he's still there. It's up to you, but thanks ...
- by Aeon Amadi - at 2013.12.27 21:19:00
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5760. How ams I gets Compact Plasma Rifle? - in General Discussions [original thread]
Ryder Azorria wrote: That's a normal AR with a spiffy paint job - it's also todays '12 days of Dust' reward, so win a match today and you'll get a few on January 7th. Good sir, I swear by the Plasma Rifle and I can assure you that this one d...
- by Aeon Amadi - at 2013.12.27 21:18:00
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