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4961. Triple SP Week from April 16th to April 23th - in General Discussions [original thread]
They need to chill with the constant SP rewards. Sentinel/Commando events, the two million clone challenge, the triple SP cap event we had just recently... They're handing out SP faster than they're introducing content for it to be used on and pla...
- by Aeon Amadi - at 2014.04.09 14:37:00
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4962. Dust 514 Haikus - in General Discussions [original thread]
game designer joins relief from introduction some balance, perhaps (If you'd like to participate, you can use this: http://writeahaiku.com/# )
- by Aeon Amadi - at 2014.04.07 23:49:00
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4963. If BPO's are gonna make such an imbalance in the market... - in Feedback/Requests [original thread]
Draco Cerberus wrote: Beeeees wrote: Problem is, single user BPOs dont work that way in EVE. BPO only ensures that you need less investment than buying a blueprint copy. In DUST they are basically UNLIMITED MONEY. Are you going to run aro...
- by Aeon Amadi - at 2014.04.06 22:47:00
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4964. New CCP Devs inbound? - in General Discussions [original thread]
Ripley Riley wrote: Joseph Ridgeson wrote: CCP BladdityBlah: "PvE Drones will soon be attacking planets that you DUST mercs have been fighting for. /ejaculate my central nervous system from sheer joy Probably a long way off, fair warn...
- by Aeon Amadi - at 2014.04.06 21:39:00
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4965. 13 Screenshots for the New Outpost - in General Discussions [original thread]
Jenza's Pants wrote: Aeon Amadi wrote: Caldari Production Facility. My bad if it's a repost - I've personally never seen the majority of these. The outpost itself Another shot of the main outpost Barracks Entrance Waste Disposal ...
- by Aeon Amadi - at 2014.04.06 21:38:00
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4966. 13 Screenshots for the New Outpost - in General Discussions [original thread]
Lt Royal wrote: Kevall Longstride wrote: Like a lot of things that have been shelved in the game it looked cool but couldn't be done on the PS3 without a significant hit on performance. Again CCP doing stuff without thinking if it could be d...
- by Aeon Amadi - at 2014.04.06 14:26:00
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4967. New CCP Devs inbound? - in General Discussions [original thread]
A month ago there were quite a few job openings with CCP Shanghai. Most notable of those, were an AI Programmer and Game Designer, both of which have been filled, apparently. With only three openings left, I'm curious as to when (and if) we'll get...
- by Aeon Amadi - at 2014.04.06 14:11:00
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4968. 13 Screenshots for the New Outpost - in General Discussions [original thread]
Caldari Production Facility. My bad if it's a repost - I've personally never seen the majority of these. The outpost itself Another shot of the main outpost Barracks Entrance Waste Disposal Ground floor Another of the ground floor ...
- by Aeon Amadi - at 2014.04.06 13:52:00
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4969. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
* Increase Clone Pack Size to 200 Clones at 80 million ISK a piece. Sure, but make it so that clone packs can only be sent from neighboring high-sec areas to put more emphasis on tactical/strategic ownership of districts. If not that, then make i...
- by Aeon Amadi - at 2014.04.06 12:47:00
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4970. Why Redline Sniping Ever Became A Problem - in General Discussions [original thread]
aden slayer wrote: Aeon Amadi wrote: aden slayer wrote: This is a very hard topic to reply to but there is one thing you can relate to when it come to this issue. And that is the people who made this a problem. The Redline snipers, the ...
- by Aeon Amadi - at 2014.04.06 12:33:00
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4971. Why Redline Sniping Ever Became A Problem - in General Discussions [original thread]
aden slayer wrote: This is a very hard topic to reply to but there is one thing you can relate to when it come to this issue. And that is the people who made this a problem. The Redline snipers, the Players killed over and over again by redli...
- by Aeon Amadi - at 2014.04.06 12:11:00
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4972. Why Redline Sniping Ever Became A Problem - in General Discussions [original thread]
xxwhitedevilxx M wrote: So, don't you think there's another problem? Any other game has some kind of limitation on range, or at least falloff, window of opportunity in BF etc. Wouldn't it be one of many problems? Battlefield 3 had a lot of b...
- by Aeon Amadi - at 2014.04.06 12:07:00
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4973. Why Redline Sniping Ever Became A Problem - in General Discussions [original thread]
Alright so, lemme just iron this out right now. Redline sniping wasn't always a problem. In fact, it never actually became a problem until after two separate accounts: The build where we first saw Manus Peak and the second implementation of Ashlan...
- by Aeon Amadi - at 2014.04.06 11:55:00
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4974. Why Redline Sniping Ever Became A Problem - in General Discussions [original thread]
Reserved
- by Aeon Amadi - at 2014.04.06 11:55:00
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4975. The Problem with Closed Beta Sights - in General Discussions [original thread]
Vrain Matari wrote: I for one liked the camera sights and was sad to see them go. They were great for immersion and set DUST apart from the pack a little. Never had any trouble aiming with them. CCP did change them without consulting the commu...
- by Aeon Amadi - at 2014.04.06 00:27:00
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4976. So fanfest is less than a month away - in General Discussions [original thread]
CCP Saberwing wrote: xxwhitedevilxx M wrote: Saberwing's post sounded more like a "defensive" move. Something like "we're not going to hype you all with wonderful things and concepts, but we'll show you the things we're actually working on"....
- by Aeon Amadi - at 2014.04.05 21:18:00
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4977. Idea:A real way to fix the current cloak plague - in Feedback/Requests [original thread]
Fizzer94 wrote: Meee One wrote: Broonfondle Majikthies wrote: Meee One wrote: Broonfondle Majikthies wrote: - People have been asking for a skill to help climb ladders for months - Hacking is what a Min scout does and taking objecti...
- by Aeon Amadi - at 2014.04.04 07:56:00
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4978. The Problem with Closed Beta Sights - in General Discussions [original thread]
Lynn Beck wrote: Just a thought, but what if the magazine for the AR was a solid block of Magnesium or something inside a steel case, an when placed inside the gun, it turns that Magnesium into gas, then charge it in that thing they call a Cycl...
- by Aeon Amadi - at 2014.04.04 07:12:00
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4979. The Problem with Closed Beta Sights - in General Discussions [original thread]
Cat Merc wrote: Aeon Amadi wrote: Kara Anschel wrote: Aeon Amadi wrote: /Shrug Mass Effect 1 explained it as having a "magazine" which was really just a big block of metal that was fed into the gun and had shavings fired out as flet...
- by Aeon Amadi - at 2014.04.04 06:07:00
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4980. The Problem with Closed Beta Sights - in General Discussions [original thread]
Kara Anschel wrote: Aeon Amadi wrote: /Shrug Mass Effect 1 explained it as having a "magazine" which was really just a big block of metal that was fed into the gun and had shavings fired out as fletchettes through a rail-way, thus elimina...
- by Aeon Amadi - at 2014.04.04 06:02:00
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