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101. Wiser Marketing Choices - in The Council's Chamber [original thread]
Bojo The Mighty wrote: I agree, I have been voicing that Vanity gear is really what Aurum should be about. They quickly realized to go the BPO route though because people would buy just one 'Carbon' or 'Kindred' and favorite it and forever walk...
- by Aeon Amadi - at 2013.09.30 23:15:00
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102. Wiser Marketing Choices - in The Council's Chamber [original thread]
Mostly an offshoot from this thread which details my thoughts toward a better use for the notorious Omega Boosters: https://forums.dust514.com/default.aspx?g=posts&m=1348598#post1348598 Though, this doesn't just apply to Omega Boosters - I ...
- by Aeon Amadi - at 2013.09.30 10:47:00
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103. Where does the CPM stand on 1.2 Strafe Speeds? - in The Council's Chamber [original thread]
Iskandar Zul Karnain wrote: Considering aiming feels a little wonky after the hell we went through in 1.1 I'm not entirely sure the problem is the strafe speed - it may just be that we haven't adjusted yet. That said, it does feel a *little* fa...
- by Aeon Amadi - at 2013.07.05 18:09:00
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104. Where does the CPM stand on 1.2 Strafe Speeds? - in The Council's Chamber [original thread]
Ranger SnakeBlood wrote: Possible solution for this would the the addition of movement acceleration, as it stands now i dont think many people have a issue tracking a targets its when they start jumping and switching directions that the issue o...
- by Aeon Amadi - at 2013.07.04 20:10:00
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105. Where does the CPM stand on 1.2 Strafe Speeds? - in The Council's Chamber [original thread]
Laurent Cazaderon wrote: My personal opinion is very clear on the matter. It's better this way. And saying it takes out some tactical aspect of the game is imo untrue. The fact that the game and movement feels more responsive, more dynamic sinc...
- by Aeon Amadi - at 2013.07.04 18:39:00
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106. Where does the CPM stand on 1.2 Strafe Speeds? - in The Council's Chamber [original thread]
Iron Wolf Saber wrote: Well I am not a major fan of it overall (as I am wanting more tactical less dancing) but you must admit that joyous chorus from the community means its closer to the sweet spot and overall its no where near as annoying as...
- by Aeon Amadi - at 2013.07.03 21:10:00
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107. Where does the CPM stand on 1.2 Strafe Speeds? - in The Council's Chamber [original thread]
My personal opinion aside, where does the CPM stand on the removal of strafe speed restrictions?
- by Aeon Amadi - at 2013.07.03 20:59:00
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108. A better way forward : Moving past the notion of an elected council - in The Council's Chamber [original thread]
Nova Knife wrote: Django Quik wrote: We need an overall council to represent the entire playerbase across issues that pertain to the entire game - not single issue heroes that care about nothing but their own expertise. Yet, how can anyon...
- by Aeon Amadi - at 2013.06.25 14:23:00
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109. CPM: Press for better sticker performance - in The Council's Chamber [original thread]
Im probably the only onethat calls them Stickers (Nanite Injectors) but this is because Iwork in a field that has a high likeliness of needle stick accidents. Anyway, I hate using them. So heres a few issues to remind us all of why they suck. ...
- by Aeon Amadi - at 2013.06.20 17:35:00
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110. New Player Experience - in The Council's Chamber [original thread]
Iron Wolf Saber wrote: Aeon I would like to mention the thread I have started is being 'heavily' watched by the developers. If you really have good ideas share them there. CCP already knows how critical NPE is and that is why I started the topi...
- by Aeon Amadi - at 2013.06.20 15:37:00
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111. New Player Experience - in The Council's Chamber [original thread]
Laurent Cazaderon wrote: Oh it's been mentionned already ^^ Iron wolf even started a thread about how the community would see the New Player Experience and it's filled with valuable feedback. Mostly, everyone is on the same page which is rare ...
- by Aeon Amadi - at 2013.06.19 19:14:00
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112. New Player Experience - in The Council's Chamber [original thread]
Ry'nar Blackfeather wrote: NPC career agents offering rewards for achievement in battle. Assault Line: Score (X) kills with (Y) weapon in a match Logistics: Heal or buff (X) amount in a match Scout: Place (X) beacons in a match Heavy: Destroy ...
- by Aeon Amadi - at 2013.06.18 15:01:00
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113. Adding that frigging RP forum - in The Council's Chamber [original thread]
As far as low hanging fruit, this is probably near ground level. Anyone can use a free site maker to operate a forum and its subsections and a great deal of us can even run some HTML/basic coding in notepad to get it running. Reason for the delay...
- by Aeon Amadi - at 2013.06.18 12:15:00
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114. New Player Experience - in The Council's Chamber [original thread]
Note: Written on a tablet. Bear with me on grammar and format. I'll begin by stating that I was actually holding onto this for when I myself run for the CPM candidacy but I feel that this is something that needs to be started on sooner rather tha...
- by Aeon Amadi - at 2013.06.18 06:22:00
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115. Stat Proofing -Everything- - in The Council's Chamber [original thread]
Heinrich Jagerblitzen wrote: Aeon Amadi wrote: What I mean by this is that there is a great deal of information not being provided to the players in regards to general stats. Shield/Armor efficiency ratings on weapons.
Weapon ranges.
...
- by Aeon Amadi - at 2013.06.15 04:36:00
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116. Stat Proofing -Everything- - in The Council's Chamber [original thread]
What I mean by this is that there is a great deal of information not being provided to the players in regards to general stats. Shield/Armor efficiency ratings on weapons.
Weapon ranges.
Headshot efficiency ratings.
Damage ratios on Gr...
- by Aeon Amadi - at 2013.06.14 14:56:00
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117. Questions regarding Templar event - in The Council's Chamber [original thread]
Arron Rift wrote: My goodness, seriously no replies from anyone? Not even random people? Basically... What I did for the 100 matches is I divided the amount of matches by how many days were available for the event. Then I went with seven ma...
- by Aeon Amadi - at 2013.06.01 06:42:00
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118. Election process mecanics thoughts. Discussion welcome. - in The Council's Chamber [original thread]
Abu Stij wrote: Oh god no, whoever suggested the Real Life ID & Aurum ideas needs to be told to stop coming up with bad ideas. If you have a voting system that has a benchmark requirement to vote that is say, spitballing here so take it wi...
- by Aeon Amadi - at 2013.05.31 04:13:00
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119. The CPM: Who are you, and what are you doing? - in The Council's Chamber [original thread]
I would, but the CPM has made it painfully obvious they're only concerned about what they want changed, not the player base. To top ot off, at least one member: Iron Wolf Saber specifically, has shown that they're not responsible with the power gi...
- by Aeon Amadi - at 2013.05.30 23:44:00
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120. Election process mecanics thoughts. Discussion welcome. - in The Council's Chamber [original thread]
Real ID verification. Not like its going to matter. Bigger alliances are just going to stack the election with multiplerepresentatives, same as the CSM
- by Aeon Amadi - at 2013.05.30 09:52:00
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