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841. Scout Registry / Killboard - in General Discussions [original thread]
Gallente Assault has nosed ahead of the Minmatar Assault: http://i.imgur.com/5aSFHUW.png Highs / Lows: No noticeable change in High Slot or Low Slot rankings. Sidearms: MagSec's ranking has improved noticeably. Light Weapons: RR > All Else. ...
- by Adipem Nothi - at 2015.10.16 00:47:00
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842. Scout Registry / Killboard - in General Discussions [original thread]
Breakin Stuff wrote: XxBlazikenxX wrote: Everyone go to GD and start making T.H.I.R.D R.O.C.K threads Or we can stuff you in a sack and beat you with bars of soap stuffed in socks. :: gathers socks ::
- by Adipem Nothi - at 2015.10.15 20:32:00
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843. Scout Registry / Killboard - in General Discussions [original thread]
Joel II X wrote: Adipem Nothi wrote: ... he might top you on the leaderboard, Ghost. I can only wish I were half as good as Duna. Don't know what you guys are talking about; I was talking about rep tool WP.
- by Adipem Nothi - at 2015.10.15 20:18:00
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844. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Okay, because I'm not going to care otherwise about it afterwards... I'd like to offer an open bet of 10 million ISK to any and all takers (open to multiple people, 10 mil each) that we'll get news of a port by spring. ...
- by Adipem Nothi - at 2015.10.15 16:14:00
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845. Scout Registry / Killboard - in General Discussions [original thread]
XxBlazikenxX wrote: Adipem Nothi wrote: https://www.ccpgames.com/ I'm confused, what am I looking at? Website was recently updated. We're still on it (and we look good :p).
- by Adipem Nothi - at 2015.10.15 15:30:00
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846. Scout Registry / Killboard - in General Discussions [original thread]
https://www.ccpgames.com/
- by Adipem Nothi - at 2015.10.15 15:26:00
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847. New player experience: Lambs to the slaughter. - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: If CCP chooses not to "teach" new players what the game is about with a deep wordy tutorial, then the only other way to get them to become helpful players efficiently (not counting those players who just have a knack for ...
- by Adipem Nothi - at 2015.10.15 14:48:00
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848. Scout Registry / Killboard - in General Discussions [original thread]
... he might top you on the leaderboard, Ghost.
- by Adipem Nothi - at 2015.10.15 14:25:00
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849. Was it AR or gal assault? - in Feedback/Requests [original thread]
I suspect they wanted to bump Rail Weaponry out of the hands of GalAssault rather than make a new, all-around "best" FoTM rifle. Think back several months to the pre-nerf Breach AR. But don't actually look at the threads. I'm told that's bad form....
- by Adipem Nothi - at 2015.10.15 14:20:00
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850. Bruh, undo whatever you did to the servers. - in General Discussions [original thread]
Sicerly Yaw wrote: I can bet that it's more then likely your ips rather then the game you should check your internet speed I wish you guys would quit blaming internet speed. Even a fiber connection can not save you from DUST lag.
- by Adipem Nothi - at 2015.10.15 14:09:00
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851. Bandwith - has it made the game better? - in General Discussions [original thread]
Haven't seen any blue glowing fields in awhile. One less way for players to lag out matches. That part's pretty awesome.
- by Adipem Nothi - at 2015.10.15 14:07:00
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852. Scout Registry / Killboard - in General Discussions [original thread]
Joel II X wrote: Look at all these Mk.0s with shields. Pitiful. I run Kincats and damage mods exclusively on mine. Tried running MN Scout without shields or armor. So far, I've only been able to make it *work with the Plasma Cannon + NKs. ...
- by Adipem Nothi - at 2015.10.15 14:00:00
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853. Scout Registry / Killboard - in General Discussions [original thread]
N0T VAHZZ wrote: XxBlazikenxX wrote: Huh, my go to min scout fit consists of. 1 Basic, 1 Enhanced, and 1 Complex Shield 2 Comp damps, 1 comp kin cat Core locus Ishukone knives in primary ishukone assault smg ishukone cloak field six kin tr...
- by Adipem Nothi - at 2015.10.15 13:53:00
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854. The first news of Dust 514's future we've had since FanFest ... - in General Discussions [original thread]
Mobius Wyvern wrote: Adipem Nothi wrote: Mobius Wyvern wrote: ... and this implies they might even be doing away with the Battle Server system entirely in favor of their new tech that automatically routes traffic through the most direct...
- by Adipem Nothi - at 2015.10.15 03:56:00
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855. The first news of Dust 514's future we've had since FanFest ... - in General Discussions [original thread]
Mobius Wyvern wrote: ... and this implies they might even be doing away with the Battle Server system entirely in favor of their new tech that automatically routes traffic through the most direct route possible to reduce latency. Neat! But ...
- by Adipem Nothi - at 2015.10.15 03:21:00
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856. [Idea] TacNet Tuneup: Remove Red Chevrons - in Feedback/Requests [original thread]
Shaun Iwairo wrote: Yet here I am. Hang tight, Shaun. This game is constantly changing.
- by Adipem Nothi - at 2015.10.15 02:56:00
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857. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: Finally had a chance to play the new patch of Dust. First few thoughts: 1.) I love the new Magsec. 2.) I REALLY love the new Assault SMG. 3.) I'm mad that the Min Scout didn't get any of the sexy melee damage buffs. ...
- by Adipem Nothi - at 2015.10.15 02:49:00
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858. [Idea] TacNet Tuneup: Remove Red Chevrons - in Feedback/Requests [original thread]
Friendlies Player HUD: Positions always displayed as blue chevrons Mini Map / Overhead Map: Map markers always displayed Hostiles Player HUD: Health Bar + Target Intel displayed when targeted/scoped/shot Mini Map / Overhead Map: Map markers d...
- by Adipem Nothi - at 2015.10.15 02:27:00
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859. Scout Registry / Killboard - in General Discussions [original thread]
Joel II X wrote: Limiting scanners to just one is a bad idea ... You calling Jolly's idea a bad idea, breh? Maybe so. I'd still support it though. It's a quick and easy-to-understand fix. And it'd be an improvement over the present, even i...
- by Adipem Nothi - at 2015.10.14 12:53:00
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860. So, people leaving games early... - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I'm not convinced by this. The reason people quit matches is typically because they're against nigh-unstoppable slaughtersquads of proto. Forcing them against these people is not going to make them play and is much more...
- by Adipem Nothi - at 2015.10.14 12:44:00
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