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2681. Scout Registry / Killboard - in General Discussions [original thread]
Dreis ShadowWeaver wrote: Adipem Nothi wrote: Dreis ShadowWeaver wrote: Adipem Nothi wrote: Llast 326 wrote: What if a Raid Window existed but was automatically x time from Attack timer. Raid window would have a wider timeframe, bu...
- by Adipem Nothi - at 2015.06.25 02:16:00
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2682. Scout Registry / Killboard - in General Discussions [original thread]
Dreis ShadowWeaver wrote: Adipem Nothi wrote: Llast 326 wrote: What if a Raid Window existed but was automatically x time from Attack timer. Raid window would have a wider timeframe, but not take the district? Exactly. Say a District'...
- by Adipem Nothi - at 2015.06.25 01:29:00
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2683. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: What if a Raid Window existed but was automatically x time from Attack timer. Raid window would have a wider timeframe, but not take the district? Exactly. Say a District's Attack Timer is 21:00. It's Raid Window could be +...
- by Adipem Nothi - at 2015.06.25 00:19:00
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2684. Scout Registry / Killboard - in General Discussions [original thread]
Ares 514 wrote: Adipem Nothi wrote: Varoth Drac wrote: So, raiding. Not the ideal of being able to ignore 24 hour waits, but something. So basically, use CP to attack a district. Equip BPOs. Ignore objectives, unless for baiting purpos...
- by Adipem Nothi - at 2015.06.25 00:12:00
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2685. Scout Registry / Killboard - in General Discussions [original thread]
Ares 514 wrote: Arkena Wyrnspire wrote: Varoth Drac wrote: So, raiding. Not the ideal of being able to ignore 24 hour waits, but something. What were you hoping for, the ability to instantly drop a team on some unsuspecting corp and g...
- by Adipem Nothi - at 2015.06.24 23:32:00
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2686. Scout Registry / Killboard - in General Discussions [original thread]
Varoth Drac wrote: So, raiding. Not the ideal of being able to ignore 24 hour waits, but something. So basically, use CP to attack a district. Equip BPOs. Ignore objectives, unless for baiting purposes. Try to bait and kill enemy assets. ...
- by Adipem Nothi - at 2015.06.24 23:28:00
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2687. Scout Registry / Killboard - in General Discussions [original thread]
Dreis ShadowWeaver wrote: 1. Hey Adi, are you a director in NN? 2. How do you recruit people? 3. Who's the Personal Manager? 4. Would things be awkward for NN in PC because your CEO isn't around? 1. Yes. 2. We don't; not to say that we wo...
- by Adipem Nothi - at 2015.06.24 23:23:00
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2688. Scout Registry / Killboard - in General Discussions [original thread]
Dev Blog wrote: ... team deploy is finally here. In the Squad Finder you can now create 3 types of squads, a Fireteam, a Squad and a Platoon. Not only is this good for veterans in Factional Warfare and Planetary Conquest, but also will reduce ...
- by Adipem Nothi - at 2015.06.24 23:14:00
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2689. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Warlords 1.2 Progression System. UI looks sharp. Do basic meds already have 2 EQ or is this an upcoming change? (I like the idea).
- by Adipem Nothi - at 2015.06.24 22:59:00
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2690. Potential solution to match-leaving - in General Discussions [original thread]
Talos Vagheitan wrote: ... match-leaving is a symptom of the real problem, not the problem itself. 100% agree.
- by Adipem Nothi - at 2015.06.24 22:54:00
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2691. [Update] Warlords 1.1.3 - in General Discussions [original thread]
CCP Rattati wrote: 2) buff ehp on light scouts to make them a bit easier to get into Spitballing: Could position Basic Lights above Scouts on the speed/hp curve (less HP, more speed) and give them a native reduction to scan profile (thinkin...
- by Adipem Nothi - at 2015.06.24 15:00:00
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2692. [Update] Warlords 1.1.3 - in General Discussions [original thread]
Aeon Amadi wrote: Sweet. Glad the Gallente/Caldari Assault situation is finally being addressed. Been waiting -soooo- long for both of those suits to be viable ^_^ Are these suits presently not viable?
- by Adipem Nothi - at 2015.06.24 14:34:00
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2693. [Update] Warlords 1.1.3 - in General Discussions [original thread]
IAmDuncanIdaho II wrote: hehe I'm a scout that doesn't use a cloak but I don't want to use a light frame because other bonuses. And you're certainly not alone. Many vets don't like it, and newbros can't fit it. But we'd be in conflict with th...
- by Adipem Nothi - at 2015.06.24 14:12:00
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2694. [Update] Warlords 1.1.3 - in General Discussions [original thread]
CCP Rattati wrote: Yeah, there are three areas I would want to focus on, which are min and am scouts, light dropsuits and ga/ca assault. To me they are the weakest from a design perspective. 1) we can increase fitting on min scout and buff amp...
- by Adipem Nothi - at 2015.06.24 13:55:00
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2695. Potential solution to match-leaving - in General Discussions [original thread]
Aeon Amadi wrote: Then it will probably be 'Team-work' and 'High SP players'. You'll never stop a player from leaving a match they feel will be difficult, the reasons will always change. "Difficult" is not the same as "Worthwhile". * Kil...
- by Adipem Nothi - at 2015.06.24 13:23:00
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2696. [Update] Warlords 1.1.3 - in General Discussions [original thread]
Joseph Ridgeson wrote: Jack Boost wrote: Joseph Ridgeson wrote: My guess is "walk va. Run" / normal movement and fast movement that drains stamina Walk was mentioned before. Didn't see that. My next guess! Walk is barely pushing t...
- by Adipem Nothi - at 2015.06.24 13:11:00
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2697. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
Breakin Stuff wrote: ... this leaving battle crap needs to end. and it needs to end hard. Completely agree. But dumbing down the game won't address the underlying issues. I'm of the opinion that there is more at play here than cowardice. We ...
- by Adipem Nothi - at 2015.06.24 13:00:00
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2698. Scout Registry / Killboard - in General Discussions [original thread]
IAmDuncanIdaho II wrote: You run Galmando with 2 kincats too? PLC and Shotty? Man that's some fun right there, though I think it's also the mu talking. Yep! PLC + SG (or) PLC + AR. The former is somewhat situational, but it is alot of fun :-)
- by Adipem Nothi - at 2015.06.24 12:56:00
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2699. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
Breakin Stuff wrote: Adipem Nothi wrote: Breakin Stuff wrote: This whole thread, save for the OP and rattati's response pretty much disgusts me. Universe forbid someone see things differently than Breakin. Else Breakin will be prett...
- by Adipem Nothi - at 2015.06.24 12:54:00
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2700. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
Moochie Cricket wrote: Real strategy is adapting to the battlefield conditions, not a player list. Know your enemy?
- by Adipem Nothi - at 2015.06.24 12:46:00
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