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261. Flaylock Pistol balance discussion - in General Discussions [original thread]
P14GU3 wrote: Actually R'adeh, its direct damage or spalsh damage, not both. That's twice you've been wrong... Maybe its you who should check your info He is right, you only get one or the other, not both.
- by Absoliav - at 2013.07.09 19:47:00
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262. Flaylock Pistol balance discussion - in General Discussions [original thread]
Cosgar wrote: And just so we're all clear. If you got what you wanted by limiting Logis to sidearms, guess what the majority of us would be using. Forge guns? Just kidding.
- by Absoliav - at 2013.07.09 19:46:00
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263. Flaylock Pistol balance discussion - in General Discussions [original thread]
Xero The Mishima wrote: R'adeh Hunt wrote: Xero The Mishima wrote: You shouldn't be specing all out into Sidearms. Says who? If you're willing to deal with the trade offs, why shouldn't you be allowed to only spec into sidearms? You ...
- by Absoliav - at 2013.07.09 19:44:00
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264. Flaylock Pistol balance discussion - in General Discussions [original thread]
(Hmm....let me guess..you use a flaylock and are going around taking issue with nerfing it to hell because you rely on it.) (Please don't be a **** and challenge my assertions solely because you're worried CCP will nerf your crutch.) (Again, sw...
- by Absoliav - at 2013.07.09 19:33:00
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265. Flaylock Pistol balance discussion - in General Discussions [original thread]
TEXA5 HiTM4N wrote: people, if we cannot agree to what a decent nerf should be we need something that hasn't been brought up before. I suggest the flaylocks have a 2 second delay before they blow up. this way they have to be used in certain si...
- by Absoliav - at 2013.07.09 19:26:00
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266. Flaylock Pistol balance discussion - in General Discussions [original thread]
xLTShinySidesx wrote: I'm tired if seeing the same threads 10 times a day :/ Shield up!!! Std flux grenade, there's my argument.
- by Absoliav - at 2013.07.09 19:20:00
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267. Flaylock Pistol balance discussion - in General Discussions [original thread]
Xero The Mishima wrote: Absoliav wrote: As I'm sure many of you have noticed that quite a few people aren't too happy with the Flaylock, but I don't think there are really sure as to why. Here is what we know, the Flaylock is a burst damage ...
- by Absoliav - at 2013.07.09 18:33:00
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268. Flaylock Pistol balance discussion - in General Discussions [original thread]
Superluminal Replicant wrote: Yeah lets nerf another weapon into oblivion so this game truly can be assaultrifle514 which it pretty much already is. I don't want to get started on the balance issues with the assault rifle, I don't want the ...
- by Absoliav - at 2013.07.09 17:56:00
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269. Flaylock Pistol balance discussion - in General Discussions [original thread]
WUT ANG wrote: The flaylock should have the same reload style as the plasma cannon and reduce the clip size to one as well its a missle shooting pistol I think that might give it more balance. That does sound like it would work, but it also ...
- by Absoliav - at 2013.07.09 17:30:00
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270. Flaylock Pistol balance discussion - in General Discussions [original thread]
Oso Peresoso wrote: Absoliav wrote: As I'm sure many of you have noticed that quite a few people aren't too happy with the Flaylock, but I don't think there are really sure as to why. Here is what we know, the Flaylock is a burst damage weap...
- by Absoliav - at 2013.07.09 17:28:00
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271. Flaylock Pistol balance discussion - in General Discussions [original thread]
ZDub 303 wrote: Every gun has proficiency, its not the issue at all. Its the fact that core flaylock has 2.5x the blast radius as the std version. Name me another gun that is 2.5x as effective between std to proto? None... Normalize splash ra...
- by Absoliav - at 2013.07.09 17:25:00
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272. Flaylock Pistol balance discussion - in General Discussions [original thread]
Needless Sacermendor wrote: Absoliav wrote: Doyle Reese wrote: there is no reason why splash damage is almost full impact damage, that's just bad, should be around 50%, 60% tops. Also, RoF could be lowered a bit, I hate being killed by 2 ...
- by Absoliav - at 2013.07.09 17:12:00
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273. Flaylock Pistol balance discussion - in General Discussions [original thread]
Doyle Reese wrote: there is no reason why splash damage is almost full impact damage, that's just bad, should be around 50%, 60% tops. Also, RoF could be lowered a bit, I hate being killed by 2 Flaylock rounds because I couldn't react to the se...
- by Absoliav - at 2013.07.09 15:36:00
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274. Flaylock Pistol balance discussion - in General Discussions [original thread]
Cosgar wrote: Just cut the ammo capacity in half and adjust the fitting costs. It could cut down on the core spam, which is what everyone is crying about. The fitting cost does seem rather low for it doesn't it, not too sure about the ammo p...
- by Absoliav - at 2013.07.09 15:32:00
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275. Flaylock Pistol balance discussion - in General Discussions [original thread]
Doc Noah wrote: Maybe it needs 1 thread where everyone has already talked about it over and over again. Oh, thanks for contributing, the exit door is right behind you, I'm sure you can see your self out. :)
- by Absoliav - at 2013.07.09 15:30:00
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276. Flaylock Pistol balance discussion - in General Discussions [original thread]
As I'm sure many of you have noticed that quite a few people aren't too happy with the Flaylock, but I don't think there are really sure as to why. Here is what we know, the Flaylock is a burst damage weapon with AoE abilities, low clip size, reas...
- by Absoliav - at 2013.07.09 06:26:00
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277. Problem solved - in General Discussions [original thread]
Sounds like a great idea, if they do add it, it should have weapon specific conditions, like distance head shots, damage done, shots fired, shots hit, and maybe it could keep track of all the suit types you've killed with said weapon, but....... i...
- by Absoliav - at 2013.07.08 01:01:00
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278. SO... Who's ready for even FEWER Supply Depots? - in General Discussions [original thread]
Another Heavy SOB wrote: Zero Harpuia wrote: With the Mordu's Challenge event coming up next week, I noticed one of the challenges was 'destroy 100 installations', or what we commonly call 'turrets and supply depots.' Turrets never stood a s...
- by Absoliav - at 2013.07.08 00:51:00
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279. Anyone else thinks prototype weapons are pointless? - in General Discussions [original thread]
Cat Merc wrote: I think Prototype gear is priced right. (Not talking about price/performance, just the end game idea) The problem is that after the respec so many vets had ludicrous amounts of money that they could run proto gear for months and...
- by Absoliav - at 2013.07.06 16:12:00
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280. Anyone else thinks prototype weapons are pointless? - in General Discussions [original thread]
Severance Pay wrote: Absoliav wrote: I think what Cat is trying to say is, it's not the weapons performance that is in question, it's the price versus the performance, and he has a good point, the price ain't right, the amount of Isk we make...
- by Absoliav - at 2013.07.06 13:46:00
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