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601. Quit requesting ship boarding. - in General Discussions [original thread]
If there were firm limits to how this could work, I don't see how it couldn't be possible in 2 or three years time. The biggest limitation IMO is lag. Time dilation is great for large fleet battles, but I imagine it would be nearly unplayable for ...
- by Abron Garr - at 2012.08.27 18:53:00
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602. New Items revealed on Singularity! - in General Discussions [original thread]
Just took a glance and everything looks sweet. I just hope those proximity explosives can be "seen" by some of the sensor equipment we're getting. Otherwise I'm imagining a glorious time in Biomass and Communications. Probably jumping the gun he...
- by Abron Garr - at 2012.08.27 18:43:00
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603. Shotgun; should i stop using it? - in General Discussions [original thread]
The militia variant does needs looking at. The breach version is the only one that should be reliably OHK because it only holds 2 rounds before having to reload.
- by Abron Garr - at 2012.08.27 11:53:00
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604. scouts and issue balancing with them. and stuff on movement - in General Discussions [original thread]
Norbar Recturus wrote: Maybe you did, maybe you didn't... I just read through the thread again to see where my arguments were quoted and (not to my surprise) I couldn't find a post where my defenses to the scout's narrow hitbox and rapid stra...
- by Abron Garr - at 2012.08.27 05:03:00
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605. Ship Boarding - in General Discussions [original thread]
Sees-Too-Much wrote: STB Vermaak Doe wrote: PAY TO WIN wrote: Finally some discussion. I think bounties would be awesome and kinda what i was going for. You could put a bounty on a ship captain and Dust mercs could board his ship and kil...
- by Abron Garr - at 2012.08.26 22:57:00
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606. Ship Boarding - in General Discussions [original thread]
STB Vermaak Doe wrote: What if mercs could kill people with bounties on them if they are in the stations, making it so bounties could mean insta death or death in a fight with capsulers I've been thinking about this. Need an Eve version of t...
- by Abron Garr - at 2012.08.26 17:22:00
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607. Ship Boarding - in General Discussions [original thread]
tribal wyvern wrote: PAY TO WIN wrote: This may be the best idea yet. Since EVE players can drop orbital strikes on dust players why not allow Dust players to Board EVE ships and kill the captain? Eve players could put out contracts for Du...
- by Abron Garr - at 2012.08.26 17:10:00
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608. Ship Boarding - in General Discussions [original thread]
Lasarte Ioni wrote: 4447 wrote: gangsta nachos wrote: why do people keep asking for this because its a great idea no, it isn't, would you like to be in a fight, then a mesage says: "your ship is being boarded, prepare for a 20 mins...
- by Abron Garr - at 2012.08.26 17:00:00
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609. scouts and issue balancing with them. and stuff on movement - in General Discussions [original thread]
Norbar Recturus wrote: Abron Garr wrote: Pokey Dravon wrote: Abron Garr wrote: No suit should strafe faster than a suit can track. Isn't that kind of the idea behind speed tanking? In Eve sure. When they introduce auto-target wit...
- by Abron Garr - at 2012.08.26 16:19:00
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610. Tweak Forge guns - in General Discussions [original thread]
They're already slower than a fat baby crawling up stairs. It just wouldn't feel right nerfing their only self defense against infantry and making them even more useless against vehicles.
- by Abron Garr - at 2012.08.26 13:04:00
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611. Remember guys... Its an Alpha! - in General Discussions [original thread]
Out of curiosity OP, what other Betas have you participated in?
- by Abron Garr - at 2012.08.26 01:16:00
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612. To those WONDERFUL heavies trying to shoot me with a swarm launcher... - in General Discussions [original thread]
I really don't get these guys. I mean, after the first swarm volley explodes with zero damage, why would you continue to try and land a few more while you're being chipped away?
- by Abron Garr - at 2012.08.26 01:14:00
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613. scouts and issue balancing with them. and stuff on movement - in General Discussions [original thread]
Pokey Dravon wrote: Abron Garr wrote: No suit should strafe faster than a suit can track. Isn't that kind of the idea behind speed tanking? In Eve sure. When they introduce auto-target with TEs and TCs using tracking scripts then I w...
- by Abron Garr - at 2012.08.26 01:11:00
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614. scouts and issue balancing with them. and stuff on movement - in General Discussions [original thread]
Darkz azurr wrote: my scout gets 1 shotted by a scrambler pistol , you guys want to nerf scouts . lol exactly how many of you guys that wanna nerf scouts have actually played as a scout. seriously go try scout and shotgun, yeah there deadly but...
- by Abron Garr - at 2012.08.26 01:05:00
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615. how much DUST can you!! take - in General Discussions [original thread]
In between class. Then I get the invalid bug and decide to do something else.
- by Abron Garr - at 2012.08.25 17:40:00
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616. scouts and issue balancing with them. and stuff on movement - in General Discussions [original thread]
mikegunnz wrote: A bunch of us have mentioned the prob with scouts plenty of times. (both in this thread and many others) The prob is not with the speed of the scout, it's with the hit detection. The ideal solution would be to fix the "now imp...
- by Abron Garr - at 2012.08.25 17:36:00
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617. scouts and issue balancing with them. and stuff on movement - in General Discussions [original thread]
Norbar Recturus wrote: Avenger 245 wrote: >their lightning fast movements and agility nean they move faster than are gun can track or are brains can keep up Am I the only one who noticed this? Emphasis mine. The only reason I br...
- by Abron Garr - at 2012.08.25 17:06:00
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618. scouts and issue balancing with them. and stuff on movement - in General Discussions [original thread]
No suit should strafe faster than a suit can track. I'll add heavies as an exception because that was supposedly a way to balance the Armor + HMG combo from being OP. Just because you can track something doesn't mean you're going to hit it - you s...
- by Abron Garr - at 2012.08.25 14:18:00
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619. Rail Gun Installations - in General Discussions [original thread]
From 0-50 or 100 meters the splash damage should be significant to provide close range anti-infantry capability for the user. From 100-max meters the splash damage should be extremely low for anti-vehicle usage, not lolhereisapanelboom3kills.
- by Abron Garr - at 2012.08.25 14:08:00
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620. to who ever designed the hmg... - in General Discussions [original thread]
Arnold didn't even need a heavy suit. Neither did Jesse Ventura
- by Abron Garr - at 2012.08.25 00:46:00
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