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41. And the madness returns again. - in General Discussions [original thread]
Tanks are fine the way they are. They're invested in by people who are serious about the game, and not by the casual run-and-gun gamers, who tend to just skill up in Anti-infantry weaponry. Simple solution. If you want to kill a tank, skill up i...
- by Aardwolf Pneumatic - at 2012.08.27 11:37:00
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42. Request AV mine, claymore? - in Feedback/Requests [original thread]
ECM would be a pretty epic idea. Perhaps something to disable the tank's engine? An engineer would only need put his repair tool on the tank to restore the engines function. Perhaps the ECM should affect shield tanks in particular. Although a cou...
- by Aardwolf Pneumatic - at 2012.08.26 17:31:00
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43. Dust 514 headed for imminent failure. - in Feedback/Requests [original thread]
I think the guy speaks a little sense. CCP isnt focusing on the core game mechanics, instead they focus on ramming more and more content down our throats which, in a consumeristic society is all we love to hear. What we fail to see is that unless ...
- by Aardwolf Pneumatic - at 2012.08.26 17:10:00
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44. Request AV mine, claymore? - in Feedback/Requests [original thread]
Are there not enough AV methods? If anything, there should be anti-infantry mines. AV grenades, swarms, dropships, other installations, other tanks, swarm launchers, AND forge guns? Seems a legit list of anti-tank weapons. Keep it at that. Oh. ...
- by Aardwolf Pneumatic - at 2012.08.26 17:04:00
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45. Salvage feature. - in Feedback/Requests [original thread]
Here's an idea. Instead of vehicles vanishing into thin air when destroyed, hows about they remain in that position, destroyed for around, 5 minutes? Enough time to run in and grab and parts or modules not damaged by your weapons used to disable i...
- by Aardwolf Pneumatic - at 2012.08.26 17:02:00
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46. [Request] Tank limit - in Feedback/Requests [original thread]
I think people should stop raging about the power of tanks. Tanks are powerful. Have been since they were invented, if youre committed to hating on them, invest in AV skills and equipment, and dont moan if your lolmilitiaswarm doesnt blow the tank...
- by Aardwolf Pneumatic - at 2012.08.26 16:40:00
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47. capes - in Feedback/Requests [original thread]
I do reckon capes would look kick-ass on the dropsuits. However, they do need larger helmets and armour to look any good.
- by Aardwolf Pneumatic - at 2012.08.25 10:58:00
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48. To you dedicated tank drivers - in General Discussions [original thread]
Most of my deaths in tanks seem to of come from AV grenades. Literally 3 of them. 3 AV grenades Vs Tank fitting. Mad ISK difference.
- by Aardwolf Pneumatic - at 2012.08.25 10:48:00
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49. Instant Battle Leaderboard Lobby Bug - in Technical Support/Bugs [original thread]
It seems that when im in a squad and an instant battle is initiated, if im for instance changing a dropsuit fitting, when we've joined the server, the two activities overlap each other on the screen. So the server leaderboard would be behind the d...
- by Aardwolf Pneumatic - at 2012.08.25 10:43:00
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50. Should there be less SP per battle? - in General Discussions [original thread]
I'm quite happy with the rate of skill point earnings at this current point in time. It will be a grind to get specialised, but thats what the game is about, everyone playing a different role, fitting together as a unit. If SP was as easy to earn ...
- by Aardwolf Pneumatic - at 2012.08.25 10:39:00
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51. possible errore with hand grendaes not exploding - in Technical Support/Bugs [original thread]
I've had this many times, its like throwing a rock instead of a grenade. It occassionaly blows up when it feels like it.
- by Aardwolf Pneumatic - at 2012.08.25 10:28:00
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52. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
Goric Rumis wrote: Like I said, I will give you my assessment when I've tried the best gear I can get. If I'm wrong, then all we need is to fix the spawning-among-enemies problem and tanks shouldn't be a problem anymore. (Try losing three suits...
- by Aardwolf Pneumatic - at 2012.08.24 19:18:00
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53. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
Icy Tiger wrote: As someone who has dabbled in tanks and anti tank, I can say they are balanced right now. They cost an extremely hig amount of money, and can be killed by 2-5 shots from a Forge gun or Prototype Launcher, which you definitely n...
- by Aardwolf Pneumatic - at 2012.08.24 18:59:00
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54. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
Whats your point? Are you saying it should stay as it is?
- by Aardwolf Pneumatic - at 2012.08.24 17:51:00
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55. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
Before the recent patch on the 21st running a Sagaris tank fully kitted (although not full prototype) was fairly cheap (around 400k ISK). The update on tank prices has skyrocketed, and ive personally been forced out of the option to pilot tanks. I...
- by Aardwolf Pneumatic - at 2012.08.24 17:38:00
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