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NAV HIV
The Generals
151
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Posted - 2012.12.12 14:08:00 -
[1] - Quote
If anyone says tanks are OP then they must be talking about Missiles before the Nerf. TBH never liked them, the game is better without them. Forge guns are not OP They are simply annoying, specially in the hands of someone who knows what they are doing. Ishukone forge gunner from Synergy gaming (damn that thing is crazy), i survived with just 132 HP. I could hardly come out from the spawn point, even if i did for a bit i had to go back or i was pushed back.
I can may be take a forge gunner or two if i'm lucky. But if they have a swarm buddy running around then i would have some serious problems. I like to run and gun with the tank. But its getting difficult ( I wish blue dots would cap the objective when i try to cover them, but i can only wish)
Now what should i use to be able to run and gun with a slow armor tank and have a good chance against a forge gunner or two?
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Gaechti
BetaMax.
71
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Posted - 2012.12.12 14:16:00 -
[2] - Quote
Ishukone Forge is afaik a higher tier froge right? Did you also use a higher tier tank? |
Sentient Archon
Red Star.
690
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Posted - 2012.12.12 16:56:00 -
[3] - Quote
Welp! You went against one of the best forge gunners. Ironhide, Spero and MAGlives are probably the best forge gunners in the game.
You just cant solo with your tank anymore unles you have good infantry support and/or a remote repper. Have someone tail you in an LAV or tank and rep you constantly. Thats the best way to stay alive right now. |
NAV HIV
The Generals
151
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Posted - 2012.12.12 17:06:00 -
[4] - Quote
Sentient Archon wrote:Welp! You went against one of the best forge gunners. Ironhide, Spero and MAGlives are probably the best forge gunners in the game.
You just cant solo with your tank anymore unles you have good infantry support and/or a remote repper. Have someone tail you in an LAV or tank and rep you constantly. Thats the best way to stay alive right now.
I know! it was interesting his gun was great. Managed to kill him 2-3 times may be, i could be wrong. I never solo with the tank, its kinda pointless. I think i have to start using a uper tier tank and try that out. But i kinda want to push the Madrugar to the max. May be use the top tier hardners n all. I dont want to put too much of armor, the tank is slow as hell as it is. |
NAV HIV
The Generals
151
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Posted - 2012.12.12 17:07:00 -
[5] - Quote
Gaechti wrote:Ishukone Forge is afaik a higher tier froge right? Did you also use a higher tier tank?
I believe its the Proto. I use the Madrugar didnt bring out the Surya yet. LOL |
Dante Dragonsguard
Tritan-Industries Legacy Rising
22
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Posted - 2012.12.12 17:25:00 -
[6] - Quote
Forge guns are good against armor tanks and not so much against shields. Shield tankers have a higher survivability simply because there shields regenerate so quickly where as armor tankers are going to have to depend on damage resistors and armor repair modules to survive. So basically forge gunners in general have a better chance against the slower heavily armoured tanks than the faster more mobile heavily shielded tanks. That's probably why you had such a hard time against him you weren't able to get out of the way fast enough and your regen speed wasn't fast enough to get away before he got you. |
NAV HIV
The Generals
151
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Posted - 2012.12.12 17:32:00 -
[7] - Quote
Dante Dragonsguard wrote:Forge guns are good against armor tanks and not so much against shields. Shield tankers have a higher survivability simply because there shields regenerate so quickly where as armor tankers are going to have to depend on damage resistors and armor repair modules to survive. So basically forge gunners in general have a better chance against the slower heavily armoured tanks than the faster more mobile heavily shielded tanks. That's probably why you had such a hard time against him you weren't able to get out of the way fast enough and your regen speed wasn't fast enough to get away before he got you.
He didnt, I survived. Almost every single time its those dancing swarms that get me. |
Mavado V Noriega
SyNergy Gaming
2282
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Posted - 2012.12.12 17:33:00 -
[8] - Quote
NAV HIV wrote:If anyone says tanks are OP then they must be talking about Missiles before the Nerf. TBH never liked them, the game is better without them. Forge guns are not OP They are simply annoying, specially in the hands of someone who knows what they are doing. Ishukone forge gunner from Synergy gaming (damn that thing is crazy), i survived with just 132 HP. I could hardly come out from the spawn point, even if i did for a bit i had to go back or i was pushed back.
I can may be take a forge gunner or two if i'm lucky. But if they have a swarm buddy running around then i would have some serious problems. I like to run and gun with the tank. But its getting difficult ( I wish blue dots would cap the objective when i try to cover them, but i can only wish)
Now what should i use to be able to run and gun with a slow armor tank and have a good chance against a forge gunner or two?
Guess Ironhide finally becoming decent :P someday the rest of us will be decent :( |
NAV HIV
The Generals
151
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Posted - 2012.12.12 17:43:00 -
[9] - Quote
Mavado V Noriega wrote:NAV HIV wrote:If anyone says tanks are OP then they must be talking about Missiles before the Nerf. TBH never liked them, the game is better without them. Forge guns are not OP They are simply annoying, specially in the hands of someone who knows what they are doing. Ishukone forge gunner from Synergy gaming (damn that thing is crazy), i survived with just 132 HP. I could hardly come out from the spawn point, even if i did for a bit i had to go back or i was pushed back.
I can may be take a forge gunner or two if i'm lucky. But if they have a swarm buddy running around then i would have some serious problems. I like to run and gun with the tank. But its getting difficult ( I wish blue dots would cap the objective when i try to cover them, but i can only wish)
Now what should i use to be able to run and gun with a slow armor tank and have a good chance against a forge gunner or two?
Guess Ironhide finally becoming decent :P someday the rest of us will be decent :(
I dont think decent is the word. Its "Deadly". I had to move back and forth between Objective "A" and base spawn point because of him. Learnt a lot. would try different things next time. Its worth loosing a tank if its not a Fluke shot from a noob. |
Mogar Bobac
Algintal Core Gallente Federation
63
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Posted - 2012.12.12 17:51:00 -
[10] - Quote
I have a question. If the swarm launchers are explosive dmg isnt a forge gun an EM or Heat weapon. Therefore shouldnt it do less damage to armor compared to shields types because of the different resistances? I can take SL all day but like zero hits from a forge gun. Isnt that backwards? |
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Dante Dragonsguard
Tritan-Industries Legacy Rising
22
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Posted - 2012.12.12 17:54:00 -
[11] - Quote
Mogar Bobac wrote:I have a question. If the swarm launchers are explosive dmg isnt a forge gun an EM or Heat weapon. Therefore shouldnt it do less damage to armor compared to shields types because of the different resistances? I can take SL all day but like zero hits from a forge gun. Isnt that backwards?
Are you shield or armor?
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Jason Pearson
Seraphim Initiative. CRONOS.
742
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Posted - 2012.12.12 17:55:00 -
[12] - Quote
Dante Dragonsguard wrote:Forge guns are good against armor tanks and not so much against shields. Shield tankers have a higher survivability simply because there shields regenerate so quickly where as armor tankers are going to have to depend on damage resistors and armor repair modules to survive. So basically forge gunners in general have a better chance against the slower heavily armoured tanks than the faster more mobile heavily shielded tanks. That's probably why you had such a hard time against him you weren't able to get out of the way fast enough and your regen speed wasn't fast enough to get away before he got you.
Wrong way round. Forge Guns are effective against Shields a lot more than Armor Swarms are effective against Armor, a lot than shields. |
NAV HIV
The Generals
151
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Posted - 2012.12.12 17:57:00 -
[13] - Quote
Mogar Bobac wrote:I have a question. If the swarm launchers are explosive dmg isnt a forge gun an EM or Heat weapon. Therefore shouldnt it do less damage to armor compared to shields types because of the different resistances? I can take SL all day but like zero hits from a forge gun. Isnt that backwards?
It is still working that way. But the upper tier Forge guns are just scary. Specialy with the low speed of the armor tank. If they manage to sneak up behind you and you get stuck anywhere or slowdown even for a bit, then its bye bye tank. Its good, learning how to drive better now. Its difficult to drive using the controller rather than KBM. |
Ribbons Reborns
Doomheim
68
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Posted - 2012.12.12 18:02:00 -
[14] - Quote
GG yesterday NAV. Was fun chasing you around and dealing with that other pesky Sargaris your team had lol. |
NAV HIV
The Generals
151
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Posted - 2012.12.12 18:05:00 -
[15] - Quote
Ribbons Reborns wrote:GG yesterday NAV. Was fun chasing you around and dealing with that other pesky Sargaris your team had lol.
I know, i saw him go down. He wasnt on team chat, tried warning him a few times LOL It was a GG i wish blue dots could give me some infantry support. and actually hold the objective |
Dante Dragonsguard
Tritan-Industries Legacy Rising
22
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Posted - 2012.12.12 18:15:00 -
[16] - Quote
I know forge guns are more effective versus shields but shield tankers are much faster than armoured tankers. So forge gunners have an easier time against armor because of that and because armor regents so much slower.
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NAV HIV
The Generals
151
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Posted - 2012.12.12 18:23:00 -
[17] - Quote
Dante Dragonsguard wrote:I know forge guns are more effective versus shields but shield tankers are much faster than armoured tankers. So forge gunners have an easier time against armor because of that and because armor regents so much slower.
I have to keep using the armor Rep most of the time, even though it heals 400+ hp the pulse delay is something to deal with. |
Dante Dragonsguard
Tritan-Industries Legacy Rising
22
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Posted - 2012.12.12 18:42:00 -
[18] - Quote
Oh and actually forge guns are EM and Kinetic. There man portable rail guns and they charge up and fire a metal round by creating a magnetic field at 1000+ miles an hour. They should make a plasma cannon next build wich should be thermal and EM. That's what I heard. So shield tanks might want to think about the future. |
Mogar Bobac
Algintal Core Gallente Federation
63
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Posted - 2012.12.12 19:40:00 -
[19] - Quote
Armor tanks are very slow indeed i find that 2 jovians with 1 plate make it just about as fast as it was in the 1st build without. Since speed plays a definite factor in battles i just dont feel comfortable not having atleast 1 otherwise trying to run is pretty useless. |
Aardwolf Pneumatic
SyNergy Gaming
18
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Posted - 2012.12.12 20:47:00 -
[20] - Quote
Just get an armour tank Surya, 10K armour LOL. Forge gunners can take a few pops at you even the proto ones and youll be fine, you just have to have a safe gameplay mind. If you get hit by something nasty, back up asap. Doesnt matter if you can see it or not. |
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xMarauder
Doomheim
139
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Posted - 2012.12.12 21:05:00 -
[21] - Quote
Dante Dragonsguard wrote:I know forge guns are more effective versus shields but shield tankers are much faster than armoured tankers. So forge gunners have an easier time against armor because of that and because armor regents so much slower.
Armor tanks rep faster than shields actually. |
NAV HIV
The Generals
151
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Posted - 2012.12.13 13:20:00 -
[22] - Quote
Aardwolf Pneumatic wrote:Just get an armour tank Surya, 10K armour LOL. Forge gunners can take a few pops at you even the proto ones and youll be fine, you just have to have a safe gameplay mind. If you get hit by something nasty, back up asap. Doesnt matter if you can see it or not.
Built a few last night, need good forge gunners and swarms to start hitting me. It would be a very expensive experiment but its necessary. LOL |
Aardwolf Pneumatic
SyNergy Gaming
18
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Posted - 2012.12.13 13:33:00 -
[23] - Quote
Yeah its an expensive fit, but you can run the best rep module and two armour plates on surya's and madrugars, railgun only may I add. Blasters draw too much. But you need that initial armour there to soak up the nasty proto AV gear, which appears to be everywhere and anywhere. Especially when forge gunners head glitch... |
NAV HIV
The Generals
151
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Posted - 2012.12.13 13:43:00 -
[24] - Quote
Aardwolf Pneumatic wrote:Yeah its an expensive fit, but you can run the best rep module and two armour plates on surya's and madrugars, railgun only may I add. Blasters draw too much. But you need that initial armour there to soak up the nasty proto AV gear, which appears to be everywhere and anywhere. Especially when forge gunners head glitch...
I have both setups Blaster and Railguns. Problem is i get bored with the Railgun. I prefer poking around the objectives or Drive by's LOL.
I tried the Type A plates But having some issues calculating the amount of damage i'm taking. Its cheaper to experiment with the Madrugar and it seems stronger than the Surya (Or may be i'm too much of a chicken to mess around with the Surya) |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.12.13 13:54:00 -
[25] - Quote
I will be in a surya by tonight i hope
So far as i can tell forges deal around the same damage to armor as they do to shields, same as the railguns aswell
Armor give more HP in general when compared to the shield simply because armor does not regen and armor reppers dish more out because armor cannot regen but armor is really build for spider tanking i believe
Either way armor gives you more HP but you have no resistance to anything tbh because passive sucks, you dont have active mods so your just relying on your armor amount to tank the damage
Prob is tho swarms, deal more damage to armor in general and are OP since you can lock on through cover then jump and fire while mid air and swarms bend around your cover so swarms **** you over#
Either way with armor and shields i will prob play the same way since in general tanks are weak for different reason between the 2 |
Sandromin Hes
Sand Mercenary Corps Inc.
204
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Posted - 2012.12.13 14:17:00 -
[26] - Quote
Dante Dragonsguard wrote:Forge guns are good against armor tanks and not so much against shields. Shield tankers have a higher survivability simply because there shields regenerate so quickly where as armor tankers are going to have to depend on damage resistors and armor repair modules to survive. So basically forge gunners in general have a better chance against the slower heavily armoured tanks than the faster more mobile heavily shielded tanks. That's probably why you had such a hard time against him you weren't able to get out of the way fast enough and your regen speed wasn't fast enough to get away before he got you.
Actually, quit contrary. Forge guns are a hybrid weapon, and work equally on both health types. Furthermore, swarm launchers are actually more effective against armor tanks due to missile bonus damage. Even more, armor tanks can actually move faster than shield tanks due to the capability of more torque and speed modules. The only time a forge gun is a major annoyance is when you can't kill him, you can't run away, and he's got a buddy/prototype gear.
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NAV HIV
The Generals
151
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Posted - 2012.12.14 14:52:00 -
[27] - Quote
Sandromin Hes wrote:Dante Dragonsguard wrote:Forge guns are good against armor tanks and not so much against shields. Shield tankers have a higher survivability simply because there shields regenerate so quickly where as armor tankers are going to have to depend on damage resistors and armor repair modules to survive. So basically forge gunners in general have a better chance against the slower heavily armoured tanks than the faster more mobile heavily shielded tanks. That's probably why you had such a hard time against him you weren't able to get out of the way fast enough and your regen speed wasn't fast enough to get away before he got you. Actually, quit contrary. Forge guns are a hybrid weapon, and work equally on both health types. Furthermore, swarm launchers are actually more effective against armor tanks due to missile bonus damage. Even more, armor tanks can actually move faster than shield tanks due to the capability of more torque and speed modules. The only time a forge gun is a major annoyance is when you can't kill him, you can't run away, and he's got a buddy/prototype gear.
I think the speed modules reduces your armor by 10-15 % right? |
Mogar Bobac
Algintal Core Gallente Federation
63
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Posted - 2012.12.14 15:43:00 -
[28] - Quote
A speed module. There are boosters. Torque. And chassis modules. Only the chassis modules reduce your armor for a speed increase. And i would highly advise against using one if your an armor tank. There are better ways to increase your speed |
NAV HIV
The Generals
151
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Posted - 2012.12.14 18:49:00 -
[29] - Quote
Mogar Bobac wrote:A speed module. There are boosters. Torque. And chassis modules. Only the chassis modules reduce your armor for a speed increase. And i would highly advise against using one if your an armor tank. There are better ways to increase your speed
Thank you i'll try it out today. |
Altina McAlterson
TRUE TEA BAGGERS
362
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Posted - 2012.12.14 19:42:00 -
[30] - Quote
Armor tanks annoy me to no end, but I find flux grenades to be very effective vs shield tanks no matter how fast they are. |
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