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501. [Brainstorm] Pro Tips - in Feedback/Requests [original thread]
TechMechMeds wrote: My advice to anyone - stack 3 damage mods and all plates if you want to wreck with the least amount of effort. If my idea was in-game then the new players would be able to read what you just said. As of now the thread ma...
- by ALPHA DECRIPTER - at 2013.12.09 04:54:00
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502. [Brainstorm] Pro Tips - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I've got a bunch of Academy ideas :) For starters, most players are confused in the beginning, they don't understand how the skill tree works, what the races, how dropsuits work etc... Here's what would help a lot - Im...
- by ALPHA DECRIPTER - at 2013.12.09 04:44:00
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503. [Brainstorm] Pro Tips - in Feedback/Requests [original thread]
While scanning the forums I came across yet another "Help the newbs" thread. The fact that the community as a whole wants to help them is great so I figured I'd do a little brain storm. Currently there are only a few ways to help the...
- by ALPHA DECRIPTER - at 2013.12.07 22:38:00
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504. [Feedback/Request] LP % bonuses should be skill based not AURUM Pay to Win - in Feedback/Requests [original thread]
Would I spend SP to gain LP quicker? Yea! Currently need all the SP I can get in order to prepare for the new FW but afterword I would diffidently spec into these skills.
- by ALPHA DECRIPTER - at 2013.12.07 04:07:00
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505. A little idea that could push scouts into viability - in General Discussions [original thread]
Oswald Rehnquist wrote: I prefer the active module slot idea more so than "scout only equipment", you can actually make lore sense with modules designed to fit into the scout suit. It is harder for me to picture an "scout scanner" with a handle...
- by ALPHA DECRIPTER - at 2013.12.05 05:19:00
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506. A little idea that could push scouts into viability - in General Discussions [original thread]
Jadd Hatchen wrote: No, I'm saying do NOT split equipment types. Meaning no large, medium, small or whatever categories for equipment types. Just plain equipment. What I was saying was to fix the ROLE BONUSES that come with the SCOUT SUIT. Mea...
- by ALPHA DECRIPTER - at 2013.12.05 05:03:00
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507. A little idea that could push scouts into viability - in General Discussions [original thread]
Interesting discussion. My thoughts. New Item Slot: This looks like it will give scouts the ability to hold more gear but the extra gear will be limited. I'm ok with this as I'm sure any true scout wouldn't want to waste the slot on things like r...
- by ALPHA DECRIPTER - at 2013.12.04 08:00:00
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508. [Request]Tweak Squad Order Lock-on - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Still want Only time will tell
- by ALPHA DECRIPTER - at 2013.11.21 11:23:00
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509. [Request] Add a vehicle entry/exit timer and animation - in Feedback/Requests [original thread]
@OP: Makes sense to me. +1
- by ALPHA DECRIPTER - at 2013.11.14 05:31:00
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510. Scr and Lr Glitch[blue tag needed] - in Feedback/Requests [original thread]
Seems like the wrong place for this sort of post but yea, a fix is needed.
- by ALPHA DECRIPTER - at 2013.11.11 10:31:00
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511. [Important] Specific Improvements to Nova Knife Hit Detection in 1.6 - in Feedback/Requests [original thread]
I have yet to log on but if there really isn't a difference then I'm going to be disappointed.
- by ALPHA DECRIPTER - at 2013.11.05 23:51:00
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512. [Request] Reduce Base Reload Time of all Sidearms. - in Feedback/Requests [original thread]
You guys trying to buff my SMG!? HELLZ YEA! I like that the buff is small to prevent QQ. Nice touch
- by ALPHA DECRIPTER - at 2013.11.04 21:47:00
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513. Is Dust even fun for anyone anymore? - in General Discussions [original thread]
Eh, I play for SP not for fun. Luckily my corp and a few contacts can provide amusement with there out-of-nowhere topics and random squad challenges such as "First to get 1st on the leader boards 3 times gets 1million ISK" or "250k ISK for gaining...
- by ALPHA DECRIPTER - at 2013.11.04 21:32:00
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514. Respec Skill - in General Discussions [original thread]
@OP: that scout thing was uncalled for but the idea it self gets a +1. Also you should ignore VII as he doesn't know what da hell he's talking about. This system will not make DUST anything like Call of Duty.
- by ALPHA DECRIPTER - at 2013.11.04 20:55:00
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515. 700+ armor scout - in General Discussions [original thread]
1st Lieutenant Tiberius wrote: KAGEHOSHI Horned Wolf wrote: I like it, does make sense that less armor would mean more speed. I wouldn't want it as a skill bonus, but as a built-in feature. I like the current bonus to stealth for scouts. ...
- by ALPHA DECRIPTER - at 2013.11.04 20:30:00
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516. Myofibril Stimulants - in Feedback/Requests [original thread]
Cool! +1
- by ALPHA DECRIPTER - at 2013.11.04 20:19:00
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517. Grenades - in Feedback/Requests [original thread]
No to the 1 grenade limit but yes to the resupply requirements. If we was limited to just 1 then everyone would be using the impact grenades like before. I suppose dropping to 2 is ok as that is the average for games but that's as far as I'm will...
- by ALPHA DECRIPTER - at 2013.11.01 20:46:00
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518. Gallente FW Channel [NAMING] - in General Discussions [original thread]
Llast 326 wrote: MassiveNine wrote: Llast 326 wrote: Since "The Black Eagles are the Federal Intelligence service and report to the President. Their tactics, referred to as protocols, are named with the type of protocol, a symbol, and a n...
- by ALPHA DECRIPTER - at 2013.11.01 20:36:00
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519. Gallente FW Channel [NAMING] - in General Discussions [original thread]
Rynoceros wrote: Is "4 Eyes, 1 Cup" already taken? ROFL!!!
- by ALPHA DECRIPTER - at 2013.11.01 20:20:00
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520. Slayer warpoint ideas - in General Discussions [original thread]
Django Quik wrote: Blaze Ashra wrote: It's just a couple of ideas I had and decided to throw out there. It's not like any of it would be game breaking. I figure it would help lower the slayer vs everything drama. Not quite game breaking b...
- by ALPHA DECRIPTER - at 2013.11.01 20:18:00
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