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561. How about a weapon that ignores shields? - in Feedback/Requests [original thread]
This idea just makes me think "Amarr Knives" but hey, if you guys wanna stick with automatic weapons for this idea then go for it. I'll keep watching this thread as I'm curious to know if anyone will find a good balance for this. Here's hope as th...
- by ALPHA DECRIPTER - at 2013.08.13 17:45:00
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562. [REQUEST] RDV delivery E.T.A. re-introduced - in Feedback/Requests [original thread]
Doyle Reese wrote: As a scout 90% of the time, I find that quick RDVs makes my role as a speedy guy that runs into the objective first useless (among many MANY other things) since the LAV that comes from instant RDVs will almost always get ther...
- by ALPHA DECRIPTER - at 2013.08.13 17:38:00
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563. Totally brilliant idea - in Feedback/Requests [original thread]
Arc-08 wrote: here is how i belive this idea could work, and for each race Gallente: this looks and sounds like a basic jetpack, but fueled by plasma, it would be the, stealthiest jetpack in the game with a short amount of in air time. Caldari...
- by ALPHA DECRIPTER - at 2013.08.13 06:13:00
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564. Logistics Suit Equipment Bonuses - in Feedback/Requests [original thread]
Good idea. +1 `Sigh. Just another fun game of DUST .
- by ALPHA DECRIPTER - at 2013.08.13 02:19:00
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565. Ready Up! - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Oh HELL no. This is not falling back behind stupid **** like MD and AR nerf threads. Thanks for the random rage bump lol `Sigh. Just another fun game of DUST .
- by ALPHA DECRIPTER - at 2013.08.13 02:05:00
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566. Charged Melee Weapons - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: I admit that I've never had my clone knifed when it was down, but I have had my clone shot and it never affected my clone failure timer. The game is bugged and will, at times, not registure the bullets as hitting you...
- by ALPHA DECRIPTER - at 2013.08.13 02:04:00
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567. there are only 3 weapons???? - in Feedback/Requests [original thread]
I would hate to see MD running around in academy but if it means that players could try out the Scr Rifle, HMG, KNIVES, Plasma Cannon, etc. Then I'm all for it. To say it isn't much to spend SP on something you probably won't like is to say you w...
- by ALPHA DECRIPTER - at 2013.08.13 01:57:00
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568. Small change to sniper rifle? - in Feedback/Requests [original thread]
Revelations 514 wrote: I would definitely be down. Would be a badass combo and hard to surprise. I was thinking 2 shots in unison, drop em for sure lol. Can you say "Army of two"? lol I pulled off a sync shot with a friendly FG once. It was ...
- by ALPHA DECRIPTER - at 2013.08.12 16:30:00
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569. [REQUEST] New room features/interactions (pipedreams maybe, CCP pls) - in Feedback/Requests [original thread]
OMG YES!!!!! `Sigh. Just another fun game of DUST .
- by ALPHA DECRIPTER - at 2013.08.12 16:24:00
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570. Ready Up! - in Feedback/Requests [original thread]
Quite a good idea! `Sigh. Just another fun game of DUST .
- by ALPHA DECRIPTER - at 2013.08.12 16:18:00
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571. there are only 3 weapons???? - in Feedback/Requests [original thread]
MLT for every weapon????? YES! +1 (you left out sniper rifle)
- by ALPHA DECRIPTER - at 2013.08.12 16:17:00
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572. My personal feedback to Swarm Launcher - in Feedback/Requests [original thread]
"Thanks for the feedback!" (is what I would expect CCP to say if they read this) +1 for the post though. `Sigh. Just another fun game of DUST .
- by ALPHA DECRIPTER - at 2013.08.12 16:11:00
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573. Small change to sniper rifle? - in Feedback/Requests [original thread]
Prangstar RND wrote: Screen clutter is also a problem, I'm talking name tags mostly, several people next to each other makes it almost impossible to hit people and you pretty much need to guess where your shots are going. Planned to be fix...
- by ALPHA DECRIPTER - at 2013.08.12 16:05:00
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574. Small change to sniper rifle? - in Feedback/Requests [original thread]
Revelations 514 wrote: Definitely. Hard to respect red line snipers. However good snipers are to be feared. It's actually pretty tough to land shots, that's why I think the dmg is fine as you earn it. Behind the redline where you have no real...
- by ALPHA DECRIPTER - at 2013.08.12 16:02:00
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575. Allow no weapon fitting - in Feedback/Requests [original thread]
I suppose you could just equip std knives... then again that would mean spending extra SP so.... hmmm `Sigh. Just another fun game of DUST .
- by ALPHA DECRIPTER - at 2013.08.12 15:57:00
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576. Light Suits - in Feedback/Requests [original thread]
Reduce for light suits as there EHP can't deal with damage of any kind. Add skills that effect Aerodynamics such as jump height, energy consumption from jumping, and fall damage. Have these skills branch off from engineering to give that skill a l...
- by ALPHA DECRIPTER - at 2013.08.12 15:48:00
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577. Squad equipment - in Feedback/Requests [original thread]
Oooow! Yea, yea, yea, do it! +1
- by ALPHA DECRIPTER - at 2013.08.12 15:40:00
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578. Small change to sniper rifle? - in Feedback/Requests [original thread]
BL4CKST4R wrote: If redline is removed snipers should be one hit kills since the sniper is now vulnerable to being flanked, this is how it works in other FPS games. Either that or make a sniper rifle work like an active scanner thereby highligh...
- by ALPHA DECRIPTER - at 2013.08.12 15:35:00
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579. Small change to sniper rifle? - in Feedback/Requests [original thread]
Revelations 514 wrote: I toyed with the idea of tracers as well but worried that would be more of a give-away. Definitely could go either way and a damn good suggestion. Ty! Snipers already do this but if you don't pay attention, it is almos...
- by ALPHA DECRIPTER - at 2013.08.12 15:22:00
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580. Small change to sniper rifle? - in Feedback/Requests [original thread]
He never said they should be limited to scouts. Making charged rifles glow would make sense but would also make them far more difficult to use as you would have to wait to see the target b4 you could actually start charging and this would me you w...
- by ALPHA DECRIPTER - at 2013.08.12 15:16:00
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