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921. Charge weapons worth it? - in Rookie Training Grounds [original thread]
Caldon Thann wrote: I'm just starting out and I was trying the charge sniper rifle. Is it just me or is the charge time not worth the damage increase? It's 100% worth it. You'll get better damage mods as you get more skill points. I went 10...
- by 0 Try Harder - at 2013.01.26 22:08:00
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922. Enter Turrent advice for the newly immortal. - in Rookie Training Grounds [original thread]
I like to call in an LAV and place it so it protects my back or one side. On some maps there's a spot where people come from and can throw a grenade on you, but a well placed LAV can correct that.
- by 0 Try Harder - at 2013.01.26 22:02:00
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923. [Technical Support] PS3 USB Polling Speed - in Technical Support/Bugs [original thread]
Hi! So I finally plugged in my WMO, but I'd like to know if the PS3 USB ports support 500 hz. I've seen people saying it's only 100 hz, and others who say 1,000. Any way I can test it, or can someone confirm what the polling speed is?
- by 0 Try Harder - at 2013.01.26 21:59:00
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924. Creating squads doesn't work like you think it does. - in Rookie Training Grounds [original thread]
Altina McAlterson wrote: Just a quick tip to the new players: Don't create a squad if you don' t have people to invite. The game will not put anyone in your squad automatically. I know you want to be squad leader and call down that orbital but ...
- by 0 Try Harder - at 2013.01.25 02:21:00
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925. Whats better for a medic Assault? - in Rookie Training Grounds [original thread]
Scheneighnay McBob wrote: I would say armor repair. If you're running medic,there will probably be meatshields to hide behind and take damage for you, so you might as well be able to repair what damage you do take. I personally go with both, b...
- by 0 Try Harder - at 2013.01.25 02:19:00
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926. Shotgun Scout Militia fit guide - in Rookie Training Grounds [original thread]
Arramakaian Eka wrote: Shotgun Scout is a very agile and fast role. It's for those who are good at twitch FPS gameplay, want to play stealthy or sneaky roles, want a challenge, and are versatile. Actually, shotgun scout is for noobs who can'...
- by 0 Try Harder - at 2013.01.25 02:11:00
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927. How to not die in a FPS - in Rookie Training Grounds [original thread]
Oh, and I think this thread should be renamed: How to be Successful and Kill in a FPS Game It's a FPS game. You're going to die.
- by 0 Try Harder - at 2013.01.25 01:59:00
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928. How to not die in a FPS - in Rookie Training Grounds [original thread]
Treemugger wrote: The run-into-a-tank strategy is a Battlefield thing involving C4. Other times, they're probably trying to get into the tank's deadzone. I've done this several times myself and have come to the conclusion that they don't have ...
- by 0 Try Harder - at 2013.01.25 01:57:00
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929. Assault Build help - in Rookie Training Grounds [original thread]
@ the rest of the other comments (kind of lazy and don't want to quote): - Don't go with any sidearm skills to start UNLESS you are making sidearms your primary anti infantry weapon, or are just getting smg or pistol skill to level 1 because ba...
- by 0 Try Harder - at 2013.01.25 01:51:00
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930. Assault Build help - in Rookie Training Grounds [original thread]
Pje96 2512 wrote: Keep with the miltia gear you have so far until you can buy some multiple stock of what you want (Unless blueprints or Mercenary pack gear) Good tip. Pje96 2512 wrote: Assault players are the "Jack of all trades" but "...
- by 0 Try Harder - at 2013.01.25 01:40:00
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931. Assault Build help - in Rookie Training Grounds [original thread]
Pje96 2512 wrote: NOTE: If you're going for prototype dropsuits then pick modules that you would find useful. Yes. Pje96 2512 wrote: Sidearm is a good option. ._. No. Pje96 2512 wrote: Equipment For type II dropsuit you can equi...
- by 0 Try Harder - at 2013.01.25 01:40:00
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932. Imperfects just lost a corp battle! - in The War Room [original thread]
Here's a link to Tiel's thread about weapon flattening. https://forums.dust514.com/default.aspx?g=posts&t=52575&find=unread
- by 0 Try Harder - at 2013.01.24 21:41:00
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933. Whats better for a medic Assault? - in Rookie Training Grounds [original thread]
Scoot Medic wrote: The armour repair module or the module that increases your armour or neither? If neither of them are great what would be best for an Assault medic wielding an AR? Medic needs nanite injector and rep tool. Nanohive is high...
- by 0 Try Harder - at 2013.01.24 21:36:00
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934. How to not die in a FPS - in Rookie Training Grounds [original thread]
Add: LEARN TO STRAFE
- by 0 Try Harder - at 2013.01.24 21:31:00
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935. Imperfects just lost a corp battle! - in The War Room [original thread]
Happy Violentime wrote: Selrache wrote: something is off... none of the imp use gek38... they all use exil and other bpo... even heavy didn't use his Broadside... the only one using gek in imp is protoman!!! hmm.. makes you wonder doesn'...
- by 0 Try Harder - at 2013.01.24 21:27:00
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936. Reset Skills w/ AUR - in Feedback/Requests [original thread]
Dezus 1000 wrote: You should introduce an option where you can reset your skill point allocation using AUR. A few people in my corporation have suggested it and I think it would be a win for both CCP in monetization, and mercs allowing a little...
- by 0 Try Harder - at 2013.01.24 03:12:00
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937. HAV turrets - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Sir Meode wrote: Instead of asking CCP to change what already exists why not ask for a variation? If you want a HAV that needs a seperate gunner to driver why not request that aswell as having a solo HAV? If you w...
- by 0 Try Harder - at 2013.01.24 03:05:00
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938. Vehicle Collisions: How damage works - in Rookie Training Grounds [original thread]
Beren Hurin wrote: Do taps from friendly tanks cause that much damage? Yes. Beren Hurin wrote: Should they? No. If you want to experiment, crash vehicles head-on or from the back. Hitting a vehicle on its side will almost never kill ...
- by 0 Try Harder - at 2013.01.24 02:46:00
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939. I finally got my mic working. - in Rookie Training Grounds [original thread]
KalOfTheRathi wrote: Today, I found two players with mics... Not even enough to make a squad. I never heard their voices. I usually stay in corp or squad chat. The game removes you from team every time you join, so you have to rejoin it and ...
- by 0 Try Harder - at 2013.01.24 02:41:00
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940. Me current stats and loadouts(noob) plus questions to the masters - in Rookie Training Grounds [original thread]
tbh all my guys went arbiter. It's better for most jobs, and all the skills are eventually needed for any build, minus a small amount in sniper. You should try all the starting fits yourself. Skill and level them towards one job. Once you figure ...
- by 0 Try Harder - at 2013.01.24 02:36:00
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