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341. Help with dropship fitting - in Rookie Training Grounds [original thread]
WyrmHero1945 wrote: So I got 1-shot by a tank railgun. Definitely need those shield extenders... It might not help. What kind of a tank was it? Proto rail tanks can do a huge amount of damage.
- by 0 Try Harder - at 2013.02.26 16:17:00
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342. Hand Signals - in Rookie Training Grounds [original thread]
The Dragon Ascendant wrote: Shoot them to make them stop hacking something oh yah I do that too. Sometimes if that doesn't work I can TK them before they finish the hack, but it's rare.
- by 0 Try Harder - at 2013.02.26 01:09:00
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343. HAVs: Blue-dot gunners, Yes/No? - in Rookie Training Grounds [original thread]
KalOfTheRathi wrote: I suggest either a Chat for finding Gunners. If one exists let us know. Information needed would include mic or not, training or not and knowing whether any skill levels are being Skilled for Small Turrets. Even if they ...
- by 0 Try Harder - at 2013.02.26 01:07:00
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344. Hand Signals - in Rookie Training Grounds [original thread]
Only need one hand signal for blue dots. Unfortunately I can't hold certain fingers down while leaving one up.
- by 0 Try Harder - at 2013.02.26 00:19:00
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345. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Musta Tornius wrote: Besides this doesn't the target information dissapear when you are targeting outside of weapon range? yes, and if it does not it reads "0% effectiveness"
- by 0 Try Harder - at 2013.02.25 21:44:00
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346. Load out wheel?........neocom - in Rookie Training Grounds [original thread]
If you want to change the positioning, you can do it by moving the slots around in your dropsuit. If you're a logi and you have a repair tool in one slot and a nanite injector in another, and would like to switch the positioning of the two when yo...
- by 0 Try Harder - at 2013.02.25 18:58:00
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347. The Role of the Sniper - in Rookie Training Grounds [original thread]
In MMOs you have to "adapt" to the environment that the devs have created. In multi-player FPS games you vie for control of the environment, attempting to be one step ahead of other real people.
- by 0 Try Harder - at 2013.02.25 15:48:00
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348. The Role of the Sniper - in Rookie Training Grounds [original thread]
I really like having a sniper who runs around with his team. He can be a great counter sniper, but the best part is that he can cover his team exactly where they are at. Many sniper positions may have to cover a larger part of the field, may not b...
- by 0 Try Harder - at 2013.02.25 15:46:00
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349. Sniper Tanks on Manus Peak near C6. Tactics against same. - in Rookie Training Grounds [original thread]
yea. The snipers glitch up there a fair amount too, so you have to hit them from the right angle. The best anti-tank is another tank. That spot can be shot from almost everywhere with a HAV's railgun. It's usually not a good strategic location fo...
- by 0 Try Harder - at 2013.02.25 15:26:00
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350. Mass Driver Sights - in Rookie Training Grounds [original thread]
Tiluvo wrote: Perhaps a sight that mimics real-world grenade launcher sights? Maybe if you had to reload after every shot, but the MD has many rounds. You can easily compensate for any error with the number of shots you get with the MD. Adj...
- by 0 Try Harder - at 2013.02.25 15:18:00
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351. So many corps....what to do - in Rookie Training Grounds [original thread]
lowratehitman wrote: The best advice I could give a newbro is, dont rush or jump the gun having to get in a corp.play with several corps. If you are a free agent,most corps will let you tag along,that changes sometimes when you are in a corp. R...
- by 0 Try Harder - at 2013.02.25 15:12:00
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352. Understanding the Mass Driver - in Rookie Training Grounds [original thread]
The Medic Droid wrote: Hahaha, I'll bet you could beat Annie Oakley with a box of grenades. Yes? Grenades are a great way to deal with shotguns. I save them for corp battles, but the contact grenades really hurt. If you don't have them, ju...
- by 0 Try Harder - at 2013.02.25 12:22:00
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353. Mass Driver Sights - in Rookie Training Grounds [original thread]
Tiluvo wrote: Yeah, I've seen people complain about MD's already. I can't say I've used even a small portion of the weapon types, but I see MD's as similar to nova knives in that they use completely different mechanics than the other weapons. ...
- by 0 Try Harder - at 2013.02.25 12:20:00
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354. From One Noob To Another - in Rookie Training Grounds [original thread]
Rei Shepard wrote: Heavy in your face, you just died ....heavy still firing at full RPM's accros your corpse ...."Chick" WAIT WAIT nNOOOOOOO, you have been revived. you died....omfg "Chick" WTF ...../get raped again. Sometimes people are jus...
- by 0 Try Harder - at 2013.02.25 12:20:00
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355. From One Noob To Another - in Rookie Training Grounds [original thread]
DigiOps wrote: other players in pubs are just plain stupid. Its not their fault Yes it is. If they wanted to be better they'd at least look @ forums -.-
- by 0 Try Harder - at 2013.02.25 04:38:00
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356. Mass Driver Sights - in Rookie Training Grounds [original thread]
Yah, with the MD it's easier not to aim down the sights. Just use it like alt fire of flak cannon in UT. eventually you'll get used to it. It doesn't seem to change the accuracy at all.
- by 0 Try Harder - at 2013.02.25 04:21:00
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357. Going HAV a mistake? - in Rookie Training Grounds [original thread]
Stryker Battalion wrote: Well I appreciate all the input guys. At this point I might as well keep going down the path that I have set and hope that at some point things become a little more balanced. I don't mind losing a Tank to AV. Either I m...
- by 0 Try Harder - at 2013.02.25 01:07:00
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358. Orbital Strike: Pilot Required or No? - in Rookie Training Grounds [original thread]
Keith Revelhart wrote: Are corp battles already happening, because I cannot seem to locate the interface for setting any of it up on the Dust side or Eve side... I may just be an idiot, but these are the first Eve related questions I've had in ...
- by 0 Try Harder - at 2013.02.24 23:30:00
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359. field mechanics / shield control skills apply to modules? - in Rookie Training Grounds [original thread]
@.@ that's a lot of text. Yah, what alphabet soup said. It applies only to the base values.
- by 0 Try Harder - at 2013.02.24 23:26:00
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360. Going HAV a mistake? - in Rookie Training Grounds [original thread]
Alex Bradshaw wrote: not sure about tanks at the moment. Invested around 750k SP, but my tanks with around 6k damage are weak. To double that damage to 12k would need another 2.1 million SP. My current tank can be destroyed by non AV troops at ...
- by 0 Try Harder - at 2013.02.24 18:46:00
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