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Cat Merc
DUST CORE DARKSTAR ARMY
3884
|
Posted - 2013.08.06 03:27:00 -
[1] - Quote
Got the idea from here: https://forums.dust514.com/default.aspx?g=posts&m=1144679#post1144679
Damage alone is boring! Give us MOAR!
Ideas:
Recoil Absorber: Reduces recoil of the weapon when ADS Standard: 10% Advanced: 15% Complex: 25%
Stacking penalties apply
Dispersion reducer: Reduces dispersion of weapon when hip firing Standard: 5% Advanced: 10% Complex: 15%
Stacking penalties apply
ROF enhancer: Increases the rate of fire of a weapon Standard: 4% Advanced: 6% Complex: 12%
Stacking penalties apply
Note: ROF increases ammo usage, kick and dispersion, so I thought it would be a good idea to give it a slight edge DPS wise.
Clip extender: Increases ammo capacity of weapons: Standard: 15% Enhanced: 20% Complex: 30%
Stacking penalties apply
Muscle memory enhancer: Reduces reload time on weapons Standard: 15% Enhanced: 20% Complex: 25%
Stacking penalties apply
Weapon range enhancer: Increases the optimal range on weapons Standard: 2% Enhanced: 4% Complex: 8%
Stacking penalties apply
Note: Absolute range stays the same
Pulse modifier: Reduces the charge time on weapons Standard: 10% Enhanced: 15% Complex: 25%
Stacking penalties apply
Burst Amplifier: Increases the damage and ROF of a weapon, but reducing range Standard: +3% to damage and ROF of weapon / - 7.5% to optimal and absolute range Enhanced: +5% to damage and ROF of weapon / -10% to optimal and absolute range Complex: +10% to damage and ROF of weapon / -15% to optimal and absolute range
Stacking penalties apply Damage mods, ROF mods and range mods also count to the stacking penalties
Field Amplifier: Increases the range of weapons, but reduces damage and ROF Standard: +7.5% to optimal and absolute range / -3% to damage and ROF of a weapon Enhanced: +10% to optimal and absolute range / -5% to damage and ROF of a weapon Complex: +15% to optimal and absolute range / -10% to damage and ROF of a weapon
Stacking penalties apply Damage mods, ROF mods and range mods also count to the stacking penalties
----------------------------------------------------- |
Cat Merc
DUST CORE DARKSTAR ARMY
3886
|
Posted - 2013.08.06 03:32:00 -
[2] - Quote
Mobius Wyvern wrote:Cat Merc wrote:Got the idea from here: https://forums.dust514.com/default.aspx?g=posts&m=1144679#post1144679Damage alone is boring! Give us MOAR! Ideas:
Recoil Absorber: Reduces recoil of the weapon when ADS Standard: 10% Advanced: 15% Complex: 25% Stacking penalties apply
Dispersion reducer: Reduces dispersion of weapon when hip firing Standard: 5% Advanced: 10% Complex: 15% Stacking penalties apply
ROF enhancer: Increases the rate of fire of a weapon Standard: 4% Advanced: 6% Complex: 12% Stacking penalties apply Note: ROF increases ammo usage, kick and dispersion, so I thought it would be a good idea to give it a slight edge DPS wise.
Clip extender: Increases ammo capacity of weapons: Standard: 15% Enhanced: 20% Complex: 30% Stacking penalties apply
Muscle memory enhancer: Reduces reload time on weapons Standard: 15% Enhanced: 20% Complex: 25% Stacking penalties apply
Weapon range enhancer: Increases the optimal range on weapons Standard: 2% Enhanced: 4% Complex: 8% Stacking penalties apply Note: Absolute range stays the same
Pulse modifier: Reduces the charge time on weapons Standard: 10% Enhanced: 15% Complex: 25% Stacking penalties apply
Burst Amplifier: Increases the damage and ROF of a weapon, but reducing range Standard: +3% to damage and ROF of weapon / - 7.5% to optimal and absolute range Enhanced: +5% to damage and ROF of weapon / -10% to optimal and absolute range Complex: +10% to damage and ROF of weapon / -15% to optimal and absolute range Stacking penalties apply Damage mods, ROF mods and range mods also count to the stacking penalties
Field Amplifier: Increases the range of weapons, but reduces damage and ROF Standard: +7.5% to optimal and absolute range / -3% to damage and ROF of a weapon Enhanced: +10% to optimal and absolute range / -5% to damage and ROF of a weapon Complex: +15% to optimal and absolute range / -10% to damage and ROF of a weapon Stacking penalties apply Damage mods, ROF mods and range mods also count to the stacking penalties ----------------------------------------------------- You, my friend, are scary. MEOW |
Cat Merc
DUST CORE DARKSTAR ARMY
3887
|
Posted - 2013.08.06 03:49:00 -
[3] - Quote
meow |
Cat Merc
DUST CORE DARKSTAR ARMY
3887
|
Posted - 2013.08.06 03:56:00 -
[4] - Quote
ZDub 303 wrote:Hopefully they eventually they add weapon module slots for customizing weapons in this manner. Why not both? :D |
Cat Merc
DUST CORE DARKSTAR ARMY
3890
|
Posted - 2013.08.06 04:10:00 -
[5] - Quote
ZDub 303 wrote:Hopefully they eventually they add weapon module slots for customizing weapons in this manner. It will take much longer to do this system. My idea would be probably much easier to do, which means we could have it faster. |
Cat Merc
DUST CORE DARKSTAR ARMY
3890
|
Posted - 2013.08.06 04:22:00 -
[6] - Quote
ZDub 303 wrote:Cat Merc wrote:ZDub 303 wrote:Hopefully they eventually they add weapon module slots for customizing weapons in this manner. It will take much longer to do this system. My idea would be probably much easier to do, which means we could have it faster. Honestly... I think they need to remove damage mods instead of adding more stuff in the H/L slots. Simply because we can never achieve armor vs shield balance so long as damage mods exist to bias one side vs the other. For tanks, I think we need mid slots ASAP for all turret/dps related modules. Shield tankers get kin cats. Armor tankers get damage mods. What's the problem? |
Cat Merc
DUST CORE DARKSTAR ARMY
3895
|
Posted - 2013.08.06 05:48:00 -
[7] - Quote
ZDub 303 wrote:Cat Merc wrote:ZDub 303 wrote:Cat Merc wrote:ZDub 303 wrote:Hopefully they eventually they add weapon module slots for customizing weapons in this manner. It will take much longer to do this system. My idea would be probably much easier to do, which means we could have it faster. Honestly... I think they need to remove damage mods instead of adding more stuff in the H/L slots. Simply because we can never achieve armor vs shield balance so long as damage mods exist to bias one side vs the other. For tanks, I think we need mid slots ASAP for all turret/dps related modules. Shield tankers get kin cats. Armor tankers get damage mods. What's the problem? If kin cats affected move speed, maybe I would see them as equivalent. However... kin cats are 15 PG each... they essentially compete directly with extenders for anything but a very specific shotgun logi build. And you think damage mods aren't expensive CPU/PG wise? Remember that you can fit CPU/PG upgrades, we can't.
Mobility is EXTREMELY important. Ask any heavy how it is to try and get from place to place on foot. By the time you get there, your team already cleaned up the place.
These are incompareables, you can't say one is better than the other, it's preference. Which is how game design should be done, giving you a bunch of options, which you can't really say one is better than the other. http://www.youtube.com/watch?v=ibi8iHMqjFs |
Cat Merc
DUST CORE DARKSTAR ARMY
3898
|
Posted - 2013.08.06 06:51:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:I would loooove the hipfire one for my assault scrambler Ya. Though the assault variant is the same as the assault rifle. I was actually thinking about the normal scrambler rifle when adding this module, the scrambler rifle + accurate hip fire = extreme pwnage. |
Cat Merc
DUST CORE DARKSTAR ARMY
3904
|
Posted - 2013.08.06 09:05:00 -
[9] - Quote
ChromeBreaker wrote:I think balancing for some of these would be a nightmare, but i agree with the idea of more variation... I know the numbers are arbitary atm but the RoF/pulse mod is a lot more powerful then i think you realise... Especially with the way stacking works Huh? Which one? |
Cat Merc
DUST CORE DARKSTAR ARMY
3905
|
Posted - 2013.08.06 09:23:00 -
[10] - Quote
ChromeBreaker wrote:Cat Merc wrote:ChromeBreaker wrote:I think balancing for some of these would be a nightmare, but i agree with the idea of more variation... I know the numbers are arbitary atm but the RoF/pulse mod is a lot more powerful then i think you realise... Especially with the way stacking works Huh? Which one? Ok for example.... A mass driver with 2-3 more shells. (clip increase) A HMG with 25-30% more dmg (RoF + Dmg) Forge gun with a 2sec Charge (pulse) Manic Shotgun (Rof,Clip increase) Im not saying these are bad ideas... but could very easily become a mess Heh Would make the battlefield more interesting, that's for sure :P |
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Cat Merc
DUST CORE DARKSTAR ARMY
3911
|
Posted - 2013.08.06 11:57:00 -
[11] - Quote
Midas Fool wrote:+1 Don't see why these aren't in the game already. Becuase balance is hard. |
Cat Merc
DUST CORE DARKSTAR ARMY
3939
|
Posted - 2013.08.07 04:33:00 -
[12] - Quote
Spectre-M wrote:You mean I could slap on a range and dispersion mod on my GEK? The S.S. NerfAR won't like that. I think CCP will stay with the modified gun variations, as it would allow me to tweak any weapon to compensate for its intended weakness. There would have to be a downside to each mod. Gives you ROF, than it heightens the dispersion ect... The nerf AR brigade can cry all they want, they have access to these mods too. |
Cat Merc
DUST CORE DARKSTAR ARMY
3939
|
Posted - 2013.08.07 04:52:00 -
[13] - Quote
Viktor Zokas wrote:Looks good except I can't agree on %'s more than 10% at complex. The mods should give you an edge, not a massive advantage. Keep that in mind. For stuff like reload speed, 10% is nothing, you might as well use a damage mod. Same for mag size. So some had to be higher. Also for the ROF I explained why it's higher. |
Cat Merc
Ahrendee Mercenaries EoN.
4393
|
Posted - 2013.11.14 19:52:00 -
[14] - Quote
KAGEHOSHI Horned Wolf wrote:I want meow :)
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Cat Merc
Ahrendee Mercenaries EoN.
4393
|
Posted - 2013.11.14 20:01:00 -
[15] - Quote
Meeko Fent wrote:Awaken the cat...
Gimme all these ideas.
I'll take the dispersion for my HMG. Actually, someone made a video. Apparently, the HMG has an extremely tight laser like dispersion. He tested it and showed how it matches the laser in accuracy.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Cat Merc
Ahrendee Mercenaries EoN.
4395
|
Posted - 2013.11.14 20:54:00 -
[16] - Quote
TechMechMeds wrote:Cat Merc wrote:Edit: So a while has passed since I posted this. I decided to rewrite it a bit for some proper balance. I don't promise 140% balanced stuff, but better than it is currently.Got the idea from here: https://forums.dust514.com/default.aspx?g=posts&m=1144679#post1144679Damage alone is boring! Give us MOAR! For reference:
Damage mods do: Standard: +3% to damage output Enhanced: +5% to damage output Complex: +10% to damage output Ideas:
Recoil Absorber: Reduces recoil of the weapon when ADS Standard: 10% Advanced: 15% Complex: 25% Stacking penalties apply
Dispersion reducer: Reduces dispersion of weapon when hip firing Standard: 5% Advanced: 10% Complex: 15% Stacking penalties apply
ROF enhancer: Increases the rate of fire of a weapon Standard: 4% Advanced: 6% Complex: 12% Stacking penalties apply Note: ROF increases ammo usage, kick and dispersion, so I thought it would be a good idea to give it a slight edge DPS wise.
Clip extender: Increases ammo capacity of weapons: Standard: 15% Enhanced: 20% Complex: 30% Stacking penalties apply
Muscle memory enhancer: Reduces reload time on weapons Standard: 15% Enhanced: 20% Complex: 25% Stacking penalties apply
Weapon range enhancer: Increases the optimal range on weapons Standard: 3% Enhanced: 5% Complex: 10% Stacking penalties apply Note: Absolute and effective range stays the same, if optimal matches effective, the mod stops giving any benefits.
Pulse modifier: Reduces the charge time on weapons Standard: 7.5% Enhanced: 12.5% Complex: 17.5% Stacking penalties apply
Burst Amplifier: Increases the damage and ROF of a weapon, but reducing clip capacity and range. Standard: +2% to damage and ROF of weapon / - 7.5% to optimal and effective range, -10% clip size Enhanced: +4% to damage and ROF of weapon / -10% to optimal and effective range -20% clip size Complex: +8% to damage and ROF of weapon / -15% to optimal and effective range -30% clip size Stacking penalties apply Damage mods, ROF mods and range mods also count to the stacking penalties
Field Amplifier: Increases the range and clip size of weapons, but reduces damage and ROF Standard: +7.5% to optimal and effective range, +10% clip size / -3% to damage and ROF of a weapon Enhanced: +10% to optimal and effective range, +15% clip size / -5% to damage and ROF of a weapon Complex: +15% to optimal and effective range, +25% clip size / -10% to damage and ROF of a weapon Stacking penalties apply Damage mods, ROF mods and range mods also count to the stacking penalties ----------------------------------------------------- This is all pure win, bump. :D
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Cat Merc
Ahrendee Mercenaries EoN.
4395
|
Posted - 2013.11.14 21:04:00 -
[17] - Quote
Added three new modules :3
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Cat Merc
Ahrendee Mercenaries EoN.
4399
|
Posted - 2013.11.14 21:31:00 -
[18] - Quote
Meeko Fent wrote:Cat Merc wrote:Meeko Fent wrote:Awaken the cat...
Gimme all these ideas.
I'll take the dispersion for my HMG. Actually, someone made a video. Apparently, the HMG has an extremely tight laser like dispersion. He tested it and showed how it matches the laser in accuracy. Huh, then tighten the HMG reticule. Yup.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Cat Merc
Ahrendee Mercenaries EoN.
4421
|
Posted - 2013.11.15 08:02:00 -
[19] - Quote
Talos Vagheitan wrote:Well thought out! Excellent ideas
+1 \0/
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Cat Merc
Ahrendee Mercenaries EoN.
4422
|
Posted - 2013.11.15 08:29:00 -
[20] - Quote
Cosgar wrote:Can I has a bipod too? That would be for weapon customization :P
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
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Cat Merc
Ahrendee Mercenaries EoN.
5064
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Posted - 2013.12.26 05:14:00 -
[21] - Quote
murrow
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5604
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Posted - 2014.01.17 05:00:00 -
[22] - Quote
murrow
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5802
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Posted - 2014.01.21 05:00:00 -
[23] - Quote
Fire of Prometheus wrote:Fire of Prometheus wrote:What would the ROF enhancers do to my kaalakiota sniper? Seeing as they increase dispersion and such, what would happen? Would my sniper become inaccurate? Or would my scope fly upwards after each shot (due to kick) Kitty I want an answer :( Dispersion is hip fire accuracy.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8258
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Posted - 2014.04.11 22:04:00 -
[24] - Quote
Akdhar Saif wrote:+1 surprised this doesnt doesn't have blue tags yet.
Blue tags are few and far between in this section of the forums.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8259
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Posted - 2014.04.11 22:14:00 -
[25] - Quote
Spademan wrote:I really want to slap 4 ROF regs on a suit with an SMG. Just to see what happens. "I just pulled the trigg... and I'm already out of ammo"
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8259
|
Posted - 2014.04.11 22:22:00 -
[26] - Quote
Spademan wrote:Cat Merc wrote:Spademan wrote:I really want to slap 4 ROF regs on a suit with an SMG. Just to see what happens. "I just pulled the trigg... and I'm already out of ammo" Actually, come to think of it, if you put the damage thingies that reduce rof on a suit with the laser rifle, how would that affect the heat build up and damage increase? Would they both go slower, same speed, or would the gun simply implode? Dammit son, don't break the game!
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Cat Merc
Ahrendee Mercenaries
10096
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Posted - 2014.06.02 08:57:00 -
[27] - Quote
Bumped by request
Feline overlord of all humans - CAT MERC
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