Edit: So a while has passed since I posted this. I decided to rewrite it a bit for some proper balance.
I don't promise 140% balanced stuff, but better than was.Edit 2: Added three new modules, ROF regulator, Damage regulator and Power Siphon.
Got the idea from here:
https://forums.dust514.com/default.aspx?g=posts&m=1144679#post1144679Damage alone is boring!
Give us MOAR!
For reference:
Damage mods do:
Standard: +3% to damage output
Enhanced: +5% to damage output
Complex: +10% to damage output
Ideas:
Recoil Absorber:
Reduces recoil of the weapon when ADS
Standard: 10%
Advanced: 15%
Complex: 25%
Stacking penalties apply
Dispersion reducer:
Reduces dispersion of weapon when hip firing
Standard: 5%
Advanced: 10%
Complex: 15%
Stacking penalties apply
ROF enhancer:
Increases the rate of fire of a weapon
Standard: 4%
Advanced: 6%
Complex: 12%
Stacking penalties apply
Note: ROF increases ammo usage, kick and dispersion, so I thought it would be a good idea to give it a slight edge DPS wise.
Clip extender:
Increases ammo capacity of weapons:
Standard: 15%
Enhanced: 20%
Complex: 30%
Stacking penalties apply
Muscle memory enhancer:
Reduces reload time on weapons
Standard: 15%
Enhanced: 20%
Complex: 25%
Stacking penalties apply
Weapon range enhancer:
Increases the optimal range on weapons
Standard: 3%
Enhanced: 5%
Complex: 10%
Stacking penalties apply
Note: Absolute and effective range stays the same, if optimal matches effective, the mod stops giving any benefits.
Pulse modifier:
Reduces the charge time on weapons
Standard: 7.5%
Enhanced: 12.5%
Complex: 17.5%
Stacking penalties apply
Burst Amplifier:
Increases the damage and ROF of a weapon, but reducing clip capacity and range.
Standard: +2% to damage and ROF of weapon / - 7.5% to optimal and effective range, -10% clip size
Enhanced: +4% to damage and ROF of weapon / -10% to optimal and effective range -20% clip size
Complex: +8% to damage and ROF of weapon / -15% to optimal and effective range -30% clip size
Stacking penalties apply
Damage mods, ROF mods and range mods also count to the stacking penalties
Field Amplifier:
Increases the range and clip size of weapons, but reduces damage and ROF
Standard: +7.5% to optimal and effective range, +10% clip size / -3% to damage and ROF of a weapon
Enhanced: +10% to optimal and effective range, +15% clip size / -5% to damage and ROF of a weapon
Complex: +15% to optimal and effective range, +25% clip size / -10% to damage and ROF of a weapon
Stacking penalties apply
Damage mods, ROF mods and range mods also count to the stacking penalties
Damage Regulator:
Increases the damage massively, at the cost of ROF:
Standard: +11% to damage / -10% to ROF
Advanced: +12% to damage /-10% to ROF
Prototype: +15% to damage /-10% to ROF
Note: Used to augment a weapon to a different beast. For example a normal AR --> Breach.
The cost being that you would have one less high slot than if you just used that weapon in the first place.
ROF Regulator:
Increases the ROF massively, at the cost of damage:
Standard: +11% to ROF /-10% to damage
Advanced: +12% to ROF /-10% to damage
Prototype: +15% to ROF /-10% to damage
Note: Used to augment a weapon to a different beast. For example a normal Breach --> AR.
The cost being that you would have one less high slot than if you just used that weapon in the first place.
Power Siphon:
Increases your suit's CPU/PG at the cost of damage from your weapons:
Standard: +5% to CPU/PG / -2% to damage
Advanced: +8% to CPU/PG / -3% to damage
Prototype:+15% to CPU/PG / -5% to damage