RydogV wrote:Something I would like to see when CCP decides to further expand Planetary Conquest out of Molden Heath (or even within it) is a version of PC that might provide improved access for smaller corporations.
[TL;DR]: 8v8 Matches, Smaller (3-point) Maps, Less ISK Payout, Less Salvage, Smaller Bonues
Greater Participation
I think most Dust 514 players like the idea of Planetary Conquest and want to be involved in some aspect of the Meta Game. PC as it stands right now is restrictive and exclusive. The necessity of fielding 16 players consistently on consecutive nights is just not possible. To that some might say "tough kitten". But in a title that seems to be hemorrhaging players as the development team scrambles to fix core mechanics, wouldn't it seem fitting to provide even access to premiere game modes to all corporation...just in the interest of retention?
Joining alliances is the only way small corporations can participate and even then we are penalized through high taxes and low participation for all but exemplary players. With no mode that supports player development properly and a Faction Warfare system that does everything within its power to turn away serious competition, Planetary Conquest is the only way for good players to become better and better players to become great players because (ideally) you are fighting players that are most skilled and organized.
Smaller Matches
Most small to medium size corporations could support sustained 8v8 gameplay. Fought on smaller (3-point) maps, teams can still used proper tactics and strategies through organized play, while fighting meaningful battles. Vehicle limits could also be halved.
Smaller Reward
Obviously things should be scaled back some. Smaller districts should provide less incentive, especially to larger corporations/alliances that have the capability to fight full 16v16 matches. ISK payouts can be smaller, say somewhere between half to two-thirds current levels. Salvage recovery could also be reduced.
The bonuses and capabilities, inherent within the districts themselves, could also be less than standard sized territories. Stunted clone production and reduced storage capabilities would be required.
In the end you have a version of PC that is accessible but does not undermine the current model supported by larger organizations. More importantly you provide incentive to smaller groups without forcing them into marginalized game modes or living under the thumb of mega corps and alliances.
Lets call it a Small Business movement within New Eden.
EDIT: I failed to mention the impact such a change could have on recruitment for smaller corporations. Lets face it, there is not a deep well of players out there right now. Those that are serious about the game are obviously going to favor recruitment options that might provide them some opportunity to participate in PC. Right now smaller corps struggle because we generally do not have that to offer a prospective recruit.
In the case of my Corporation, we are actually part of a larger gaming community with over 500 members supporting multiple titles. Even internal recruitment is tough when you cannot offer something unique like PC.
Ultimately these opportunities could grow a corp to the point that they can begin to dip into the larger stakes and offer more competition at all levels. It certainly can't hurt the game in any substantial way.
While you do make a good point, I'd argue that in a gaming world where BIGGER is better, it would be better for DUST 514 to allow MORE players onto the battlefield with larger maps. And as I've stated. Open World.
Smaller teams will allow a smaller team of 'crack troops' to control even more territory. While you cater to small corps, the large corps that already dominate would be able to spread their influence even further... with the ability to DOUBLE their PC teams. Giving smaller corps an even harder time getting in, as they suddenly face a world where EVERY district is held by top-ranking corps.
Numerical Superiority is a valid tactic, and one that SHOULD be employed in this game. You have 400, they have 900... You MAY still be able to win... but geez would it be a good fight.
So, I vote no to smaller scale, and want to see the game upscaled.
Larger numbers, larger maps, more tactics and strategy, and the removal of the 'built in' match timers we have at the moment. Battle should last until the invading force has lost it ability to fight.