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Nguruthos IX
Hellstorm Inc League of Infamy
970
|
Posted - 2013.08.02 11:10:00 -
[1] - Quote
but I think ISK should be balanced against ISK
a 50,000 forge gun should not 3 shot a 1,500,000 ISK dropship.
If it can, then either the price of AV needs to go up, or the price of derpships needs to go down.
This is just silly.
And don't even get me started about turret installations (free) or RDV's (ccp) killing us. losing ISK at a frightening pace |
N1ck Comeau
Ahrendee Mercenaries EoN.
893
|
Posted - 2013.08.02 11:13:00 -
[2] - Quote
I agree completely, Dropships do need a lower price, so do tanks for that matter |
Himiko Kuronaga
SyNergy Gaming EoN.
1068
|
Posted - 2013.08.02 11:18:00 -
[3] - Quote
Guess I'll be that guy, then.
I don't think either dropships or tanks should be lower in price. If anything, make them more expensive, but more resilient. I wish heavies were treated in the same manner as well.
I'm a fan of big toys being able to do big things, at a big cost. And when you kill them, you feel good because you know somebody is crying their heart out. |
Takahiro Kashuken
Red Star. EoN.
779
|
Posted - 2013.08.02 11:20:00 -
[4] - Quote
2 things will happen
Either they reduce the prices so we can field more for less or they increase the prices but make the vehicle be able to take more damage
I prefer paying more for a better vehicle tbh |
Nguruthos IX
Hellstorm Inc League of Infamy
970
|
Posted - 2013.08.02 11:23:00 -
[5] - Quote
Himiko Kuronaga wrote:Guess I'll be that guy, then.
I don't think either dropships or tanks should be lower in price. If anything, make them more expensive, but more resilient. I wish heavies were treated in the same manner as well.
I'm a fan of big toys being able to do big things, at a big cost. And when you kill them, you feel good because you know somebody is crying their heart out.
That might be preferable but in the current state of things, this feels ridiculous.
I would have to clone an entire team by repeatedly killing the same FG user to cost him a fraction of what he'll just glance up and brush aside in a moment.
In general I think infantry gear is too cheap. Basically running ground makes it impossible to lose isk unless you're going like full proto for no reason. infantry = constantly isk positive. vehicles = constantly isk negative.
if militia gear is going to be dirt cheap, it should be dirt terrible too. militia forge gun poops over proto gear and one shots them. sup isk
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Nguruthos IX
Hellstorm Inc League of Infamy
970
|
Posted - 2013.08.02 11:25:00 -
[6] - Quote
Takahiro Kashuken wrote:2 things will happen
Either they reduce the prices so we can field more for less or they increase the prices but make the vehicle be able to take more damage
I prefer paying more for a better vehicle tbh
agreed. but "better" than the current dropship right now would still be pretty bad and in no way justify an increased price.
In other words DS suck and require either a buff or price drop at their current levels. Scale that up or down in proportion. |
Cosgar
ParagonX
3819
|
Posted - 2013.08.02 11:26:00 -
[7] - Quote
Keep the price the same, but make it worth the price. The price of AV should go up as well based on versitility > effectiveness, since AV grenades are both, they should cost as much as a forge gun, if not more. |
Kaptein Blod
Norwegian Dust514 Corporation Top Men.
0
|
Posted - 2013.08.02 11:31:00 -
[8] - Quote
So u want cheap tanks eyh? Spam the battlefield with tanks and dropships. That will be fun. |
Nguruthos IX
Hellstorm Inc League of Infamy
970
|
Posted - 2013.08.02 11:34:00 -
[9] - Quote
Kaptein Blod wrote:So u want cheap tanks eyh? Spam the battlefield with tanks and dropships. That will be fun. Nope.
Saying DS price needs to go down, or it needs to not suck.
And Actually I agree with everyone here. Vehicles should be expensive BUT ACTUALLY USEFUL. Unlike now.
Then just as an after thought I realized how stupidly cheap most infantry fits are. It seems off |
Vyzion Eyri
The Southern Legion
1113
|
Posted - 2013.08.02 11:40:00 -
[10] - Quote
Just the cost of prototype and maybe advanced infantry gear should go up. Leave everything else as it is. That's all that needs to be balanced ISK-wise.
I'd actually prefer prototype gear to become salvage from PvE missions when we get them, but that might be too extreme for some.
Then balance things through gameplay mechanics and content.
Add 'dispersion' to forge gun shots, for instance. Make AV grenades take time to acquire a target to home in on. (ie. they fall near a vehicle and only 'magnetise' to it after a few seconds) Have more swarm rockets, make them deal less damage each, increase knockback power slightly so that it jolts as much as flaylocks do now. Reduce flaylock 'push' on dropships
etc.
Basically all we need to do is find the right price for prototype (and even advanced) gear that only in 1 out of 10 matches will you find someone using it. Right now, it's probably 9/10 public matches where prototype gear is found.
If it's expensive enough, no one will use it. You may argue those with fat wallets will. Well, fine. Let them burn some ISK on the glory of battle. Right now, they suffer minimal losses if they want to protostomp all day. There is no consequence. Everyone knows that. Previously I suggested raising prices of prototype gear to the equivalent of a HAV. People told me: "but that won't matter when EVE floods DUST with ISK". Well, no ****! So if that's the case, how bad will the problem be now, if we don't jack up those prices? |
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Nguruthos IX
Hellstorm Inc League of Infamy
970
|
Posted - 2013.08.02 11:47:00 -
[11] - Quote
Vyzion Eyri wrote:Just the cost of prototype and maybe advanced infantry gear should go up. Leave everything else as it is. That's all that needs to be balanced ISK-wise.
I'd actually prefer prototype gear to become salvage from PvE missions when we get them, but that might be too extreme for some.
Then balance things through gameplay mechanics and content.
Add 'dispersion' to forge gun shots, for instance. Make AV grenades take time to acquire a target to home in on. (ie. they fall near a vehicle and only 'magnetise' to it after a few seconds) Have more swarm rockets, make them deal less damage each, increase knockback power slightly so that it jolts as much as flaylocks do now. Reduce flaylock 'push' on dropships
etc.
Basically all we need to do is find the right price for prototype (and even advanced) gear that only in 1 out of 10 matches will you find someone using it. Right now, it's probably 9/10 public matches where prototype gear is found.
If it's expensive enough, no one will use it. You may argue those with fat wallets will. Well, fine. Let them burn some ISK on the glory of battle. Right now, they suffer minimal losses if they want to protostomp all day. There is no consequence. Everyone knows that. Previously I suggested raising prices of prototype gear to the equivalent of a HAV. People told me: "but that won't matter when EVE floods DUST with ISK". Well, no ****! So if that's the case, how bad will the problem be now, if we don't jack up those prices?
sounds good.
Eve won't ever flood Dust with ISK. Their fanfest econ talks said upon allowing isk transfers they will be heavily taxed. Like, up to hypothetically 90+%.
isk/time will be balanced between games in this way. If it takes average player 1 hour to make X isk in EVE, it will be taxed to equal that in dust. Pretty much.
|
Himiko Kuronaga
SyNergy Gaming EoN.
1070
|
Posted - 2013.08.02 11:59:00 -
[12] - Quote
Nguruthos IX wrote:Himiko Kuronaga wrote:Guess I'll be that guy, then.
I don't think either dropships or tanks should be lower in price. If anything, make them more expensive, but more resilient. I wish heavies were treated in the same manner as well.
I'm a fan of big toys being able to do big things, at a big cost. And when you kill them, you feel good because you know somebody is crying their heart out. That might be preferable but in the current state of things, this feels ridiculous. I would have to clone an entire team by repeatedly killing the same FG user to cost him a fraction of what he'll just glance up and brush aside in a moment.In general I think infantry gear is too cheap. Basically running ground makes it impossible to lose isk unless you're going like full proto for no reason. infantry = constantly isk positive. vehicles = constantly isk negative. if militia gear is going to be dirt cheap, it should be dirt terrible too. militia forge gun poops over proto gear and one shots them. sup isk
I did say I wanted heavies to be more expensive as well.
It's my personal belief that militia forge guns shouldn't even exist. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
786
|
Posted - 2013.08.02 12:11:00 -
[13] - Quote
If we had a market and economy dictated by the players, you would see this eventually balance itself out. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
786
|
Posted - 2013.08.02 12:13:00 -
[14] - Quote
Himiko Kuronaga wrote:Nguruthos IX wrote:Himiko Kuronaga wrote:Guess I'll be that guy, then.
I don't think either dropships or tanks should be lower in price. If anything, make them more expensive, but more resilient. I wish heavies were treated in the same manner as well.
I'm a fan of big toys being able to do big things, at a big cost. And when you kill them, you feel good because you know somebody is crying their heart out. That might be preferable but in the current state of things, this feels ridiculous. I would have to clone an entire team by repeatedly killing the same FG user to cost him a fraction of what he'll just glance up and brush aside in a moment.In general I think infantry gear is too cheap. Basically running ground makes it impossible to lose isk unless you're going like full proto for no reason. infantry = constantly isk positive. vehicles = constantly isk negative. if militia gear is going to be dirt cheap, it should be dirt terrible too. militia forge gun poops over proto gear and one shots them. sup isk I did say I wanted heavies to be more expensive as well. It's my personal belief that militia forge guns shouldn't even exist.
I have often wondered how such a powerful skill intensive weapon has a militia still. But since there is, I love to use it on a dren sent suit
|
Nguruthos IX
Hellstorm Inc League of Infamy
971
|
Posted - 2013.08.02 12:22:00 -
[15] - Quote
Knightshade Belladonna wrote:If we had a market and economy dictated by the players, you would see this eventually balance itself out. True. True.
But we are Years out from that. In the mean time, if anyone is to keep playing this game. Some things need to be adjusted. |
Chances Ghost
Inf4m0us
366
|
Posted - 2013.08.02 12:27:00 -
[16] - Quote
i think paying ISK for power should have deminishing returns
a 150k weapon shouldnt do 3x the damage of a 50k weapon
the more isk you spend you should increase effectivness but it SHOULDNT be a direct corelation.
this game is pay (ISK) to win.
it should be a tough desision to spend more isk on more powerful weapons for increasingly less effect BUT the prices of vehicles are currently to high |
Csikszent Mihalyi
DUST University Ivy League
9
|
Posted - 2013.08.02 12:35:00 -
[17] - Quote
I think you are missing a few things:
- While AV causes a lot of damage if it downs a tank, it doesn't do much anything else. It doesn't nearly have the battlefield presence that a tank has, nor does it provide nearly the amount of rewards.
- A tank will leave a path of destruction that can easily rival whatever the AV takes out over the duration of a game. You don't have to cause all that loss to the AV guy to "get even".
- Everyone is infantry. Vehicles are not an alternative to infantry, they are an add on. You pay for the additional power, and it ensures that vehicles are not fielded thoughtlessly in every battle.
I'm not saying that vehicles are fine, they are clearly not, I just don't agree with your reasonings for balancing around ISK. I believe that vehicles should always be a luxury, to keep their usage on public servers in check (and at least when it comes to tanks, nobody can say that we don't see enough of them being used already...). |
Rusty Sandstorm
Raven Accord Black Core Alliance
13
|
Posted - 2013.08.02 12:36:00 -
[18] - Quote
The problem, to me, seems to be in the weapons. No one complains about swarm launchers blowing their vehicles up, because a dropship can just outrun the missiles, and ground vehicles can just drive behind cover. A forge gun will just shred anything, including infantry AND it doesn't require a lock on. My packed AV grenades to alright dmg to vehicles, if I can get close enough to throw all three which usually doesn't happen.
Somewhat related issue... how has the whole small turrets firing in wild directions while the vehicle is moving thing not been fixed yet? |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
610
|
Posted - 2013.08.02 12:41:00 -
[19] - Quote
Csikszent Mihalyi wrote:I think you are missing a few things:
- While AV causes a lot of damage if it downs a tank, it doesn't do much anything else. It doesn't nearly have the battlefield presence that a tank has, nor does it provide nearly the amount of rewards.
- A tank will leave a path of destruction that can easily rival whatever the AV takes out over the duration of a game. You don't have to cause all that loss to the AV guy to "get even".
- Everyone is infantry. Vehicles are not an alternative to infantry, they are an add on. You pay for the additional power, and it ensures that vehicles are not fielded thoughtlessly in every battle.
I'm not saying that vehicles are fine, they are clearly not, I just don't agree with your reasonings for balancing around ISK. I believe that vehicles should always be a luxury, to keep their usage on public servers in check (and at least when it comes to tanks, nobody can say that we don't see enough of them being used already...).
Sorry but you are wrong vehicle's are not an upgrade or side gradw but we are a specilisation just as much as a logi is a specilisation where did you get the idea tgat we are a luxury we are a specilisation of our own . If you are neither av specilised adv and above or a vehicle specilist then you have no oppinion. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5581
|
Posted - 2013.08.02 12:44:00 -
[20] - Quote
I make almost 10 million ISK an hour just mining in EVE while I grind out matches in DUST.....if they opened up the markets, I would never ever need money in DUST again, not at current prices >_< |
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Halador Osiris
Dead Six Initiative Lokun Listamenn
538
|
Posted - 2013.08.02 12:47:00 -
[21] - Quote
Himiko Kuronaga wrote:Guess I'll be that guy, then.
I don't think either dropships or tanks should be lower in price. If anything, make them more expensive, but more resilient. I wish heavies were treated in the same manner as well.
I'm a fan of big toys being able to do big things, at a big cost. And when you kill them, you feel good because you know somebody is crying their heart out. I'd like to compare the size of an M-1 Abrams, a Rifter, and a 747. Take a look: http://i.imm.io/1emX1.jpeg
Now, the M1 Abrams costs $6M, and obviously that's fully fitted with all sorts of gear. The 747 costs anywhere from $24M (first gen) to $350M.
Next, let's look on the EVE side of things. That Rifter goes for about 420K ISK on the market right now. Throw some T1 modules on it and you might push 1M if you try hard. The tank hull is like 200K ISK, and that's ignoring all fittings. Does anybody else find it weird that a fully fitted tank costs more than a fully fitted space ship the size of a 747?
I'll be honest, we are comparing the weakest of ships in EVE to the strongest tanks in DUST, but the point still stands. How hard is it to build a tank compared to a ship that can whip up to 279 million miles per second and has a targeting system that can automatically dispatch enemies at 20KM away?
Now, I'm a dropship pilot, so I raise this point in order to show how high vehicle prices as a whole are, because I'd like to see this contribute to a drop in price on Pythons and their modules.
EDIT:
Another thing, which I brought up in another thread, if you can kill a vehicle in any given fight, you can kill a vehicle in EVERY fight. So, we either need to balance vehicles so they are nigh immortal, we need to reduce the cost so they can be earned in a single match, we need to increase the rewards gained by vehicle operators substantially, or we need to understand that vehicle operators will never be able to wholely dedicate themselves to the vehicle role, because they'll always have to run around in militia gear on the field with a cup, begging for donations. |
Csikszent Mihalyi
DUST University Ivy League
10
|
Posted - 2013.08.02 13:12:00 -
[22] - Quote
pegasis prime wrote:Csikszent Mihalyi wrote:I think you are missing a few things:
- While AV causes a lot of damage if it downs a tank, it doesn't do much anything else. It doesn't nearly have the battlefield presence that a tank has, nor does it provide nearly the amount of rewards.
- A tank will leave a path of destruction that can easily rival whatever the AV takes out over the duration of a game. You don't have to cause all that loss to the AV guy to "get even".
- Everyone is infantry. Vehicles are not an alternative to infantry, they are an add on. You pay for the additional power, and it ensures that vehicles are not fielded thoughtlessly in every battle.
I'm not saying that vehicles are fine, they are clearly not, I just don't agree with your reasonings for balancing around ISK. I believe that vehicles should always be a luxury, to keep their usage on public servers in check (and at least when it comes to tanks, nobody can say that we don't see enough of them being used already...). Sorry but you are wrong vehicle's are not an upgrade or side gradw but we are a specilisation just as much as a logi is a specilisation where did you get the idea tgat we are a luxury we are a specilisation of our own . If you are neither av specilised adv and above or a vehicle specilist then you have no oppinion.
Because you are still in a suit. You lose your vehicle, you don't lose your clone. You can't use a vehicle without a suit. Pilot suits will be a specialisation, but vehicles are an add on, that's just how it is. We can call in vehicles at any time to give us an edge on the battlefield, it takes nothing away from us aside from ISK. What you specialise your SP on is your choice.
On my previous main char I'm a dropship pilot, so I know all about not making a profit on the battlefield... A adapted. Dropships need fixing, but they don't need to become consistently profitable to have a place in the game. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
610
|
Posted - 2013.08.02 13:17:00 -
[23] - Quote
Csikszent Mihalyi wrote:pegasis prime wrote:Csikszent Mihalyi wrote:I think you are missing a few things:
- While AV causes a lot of damage if it downs a tank, it doesn't do much anything else. It doesn't nearly have the battlefield presence that a tank has, nor does it provide nearly the amount of rewards.
- A tank will leave a path of destruction that can easily rival whatever the AV takes out over the duration of a game. You don't have to cause all that loss to the AV guy to "get even".
- Everyone is infantry. Vehicles are not an alternative to infantry, they are an add on. You pay for the additional power, and it ensures that vehicles are not fielded thoughtlessly in every battle.
I'm not saying that vehicles are fine, they are clearly not, I just don't agree with your reasonings for balancing around ISK. I believe that vehicles should always be a luxury, to keep their usage on public servers in check (and at least when it comes to tanks, nobody can say that we don't see enough of them being used already...). Sorry but you are wrong vehicle's are not an upgrade or side gradw but we are a specilisation just as much as a logi is a specilisation where did you get the idea tgat we are a luxury we are a specilisation of our own . If you are neither av specilised adv and above or a vehicle specilist then you have no oppinion. Because you are still in a suit. You lose your vehicle, you don't lose your clone. You can't use a vehicle without a suit. Pilot suits will be a specialisation, but vehicles are an add on, that's just how it is. We can call in vehicles at any time to give us an edge on the battlefield, it takes nothing away from us aside from ISK. What you specialise your SP on is your choice. On my previous main char I'm a dropship pilot, so I know all about not making a profit on the battlefield... A adapted. Dropships need fixing, but they don't need to become consistently profitable to have a place in the game.
You sir have compleatly missed the point about vehicleur warfair we are not a luxuray or a bloody side grade will you still class us as a luxury when we have oir pilot suits ? Oh you probably just want to play cod 514 with no vehicles . Ds are anotger matter but we are not a sidegrsde our chosen SPECIALLITY is much more sp intensive than any dropsuit and costs a hell of allot more than any dropsuit . WE ARE NOT A LUXURY OR SIDEGRADE BUT A SPECILISATION OF OUR OWN AND DO DESERVE TO MAKE A PROFIT FROM OUR EFFORTS . if you cant fathom that then you have no place in this game or being a part time ds pilot lo fing l .
|
Orion Vahid
DUST University Ivy League
96
|
Posted - 2013.08.02 13:25:00 -
[24] - Quote
Himiko Kuronaga wrote:Nguruthos IX wrote:Himiko Kuronaga wrote:Guess I'll be that guy, then.
I don't think either dropships or tanks should be lower in price. If anything, make them more expensive, but more resilient. I wish heavies were treated in the same manner as well.
I'm a fan of big toys being able to do big things, at a big cost. And when you kill them, you feel good because you know somebody is crying their heart out. That might be preferable but in the current state of things, this feels ridiculous. I would have to clone an entire team by repeatedly killing the same FG user to cost him a fraction of what he'll just glance up and brush aside in a moment.In general I think infantry gear is too cheap. Basically running ground makes it impossible to lose isk unless you're going like full proto for no reason. infantry = constantly isk positive. vehicles = constantly isk negative. if militia gear is going to be dirt cheap, it should be dirt terrible too. militia forge gun poops over proto gear and one shots them. sup isk I did say I wanted heavies to be more expensive as well. It's my personal belief that militia forge guns shouldn't even exist. Make Heavies more expensive? How about no. |
Takahiro Kashuken
Red Star. EoN.
781
|
Posted - 2013.08.02 13:33:00 -
[25] - Quote
pegasis prime wrote:Csikszent Mihalyi wrote:pegasis prime wrote:Csikszent Mihalyi wrote:I think you are missing a few things:
- While AV causes a lot of damage if it downs a tank, it doesn't do much anything else. It doesn't nearly have the battlefield presence that a tank has, nor does it provide nearly the amount of rewards.
- A tank will leave a path of destruction that can easily rival whatever the AV takes out over the duration of a game. You don't have to cause all that loss to the AV guy to "get even".
- Everyone is infantry. Vehicles are not an alternative to infantry, they are an add on. You pay for the additional power, and it ensures that vehicles are not fielded thoughtlessly in every battle.
I'm not saying that vehicles are fine, they are clearly not, I just don't agree with your reasonings for balancing around ISK. I believe that vehicles should always be a luxury, to keep their usage on public servers in check (and at least when it comes to tanks, nobody can say that we don't see enough of them being used already...). Sorry but you are wrong vehicle's are not an upgrade or side gradw but we are a specilisation just as much as a logi is a specilisation where did you get the idea tgat we are a luxury we are a specilisation of our own . If you are neither av specilised adv and above or a vehicle specilist then you have no oppinion. Because you are still in a suit. You lose your vehicle, you don't lose your clone. You can't use a vehicle without a suit. Pilot suits will be a specialisation, but vehicles are an add on, that's just how it is. We can call in vehicles at any time to give us an edge on the battlefield, it takes nothing away from us aside from ISK. What you specialise your SP on is your choice. On my previous main char I'm a dropship pilot, so I know all about not making a profit on the battlefield... A adapted. Dropships need fixing, but they don't need to become consistently profitable to have a place in the game. You sir have compleatly missed the point about vehicleur warfair we are not a luxuray or a bloody side grade will you still class us as a luxury when we have oir pilot suits ? Oh you probably just want to play cod 514 with no vehicles . Ds are anotger matter but we are not a sidegrsde our chosen SPECIALLITY is much more sp intensive than any dropsuit and costs a hell of allot more than any dropsuit . WE ARE NOT A LUXURY OR SIDEGRADE BUT A SPECILISATION OF OUR OWN AND DO DESERVE TO MAKE A PROFIT FROM OUR EFFORTS . if you cant fathom that then you have no place in this game or being a part time ds pilot lo fing l .
Vehicles are a specailization, we have our own vehicle skill tree
You are an idiot if you dont think so
I would also like proper vehicles to require the use of a pilot suit too, maybe not the LAVs unless they get roofs and a windscreen |
Maken Tosch
DUST University Ivy League
3495
|
Posted - 2013.08.02 13:34:00 -
[26] - Quote
This will never happen in New Eden once we get our own industry running and have full control of the market where prices can be dictated by the players. Sure, the price of a forge gun will go up, but so will the tank depending on what it requires to produce them and how rare they are.
Take a look at Eve Online and tell me what the price of a Guardian Vexor (a cruiser) compared to a leviathan (a titan). Then look at the regular Vexor. Of course the Guardian Vexor is a tournament award item compared to a leviathan and a regular Vexor. But the Revenant (Sansha Nation ship) is not an award item but is extremely difficult to build to the point that there are only two available in the market and it's USD-to-ISK value is now well above $9,000 which means that it's more expensive than a leviathan. But then again, a Vexor and a revenant aren't capable of taking on a leviathan on their own.
But what about an Iteron V (industrial hauler worth only 2 million ISK) compared to the Megathron (battleship worth tens of millions for the hull alone)? If you time it right and pounce with an Iteron on a mission runner flying a Megathron, you can actually destroy the battleship. One player in Eve did that and succeeded. Look it up on YouTube.
There is also a fleet of a thousands rookie ships (free) that can gank a hulk (180 million ISK) in high sec.
There are so many instances in Eve where ISK is highly unbalanced mainly because of how players use the ships, how difficult the items are to make, and the prices controlled by the players who manipulate the market. You will inevitably see this is DUST. |
Skihids
Bullet Cluster
1806
|
Posted - 2013.08.02 13:37:00 -
[27] - Quote
Halador Osiris wrote:
EDIT:
Another thing, which I brought up in another thread, if you can kill a vehicle in any given fight, you can kill a vehicle in EVERY fight. So, we either need to balance vehicles so they are nigh immortal, we need to reduce the cost so they can be earned in a single match, we need to increase the rewards gained by vehicle operators substantially, or we need to understand that vehicle operators will never be able to wholely dedicate themselves to the vehicle role, because they'll always have to run around in militia gear on the field with a cup, begging for donations.
This is the real challenge. If vehicles are designed to die even as infrequently as once per match they aren't going to be economically viable for a single player unless they see a significant price reduction. That may be fine for light vehicles, but it doesn't feel right for every vehicle.
If vehicles had missions that could not be filled by infantry and did not conflict with them, then being nearly immortal might not generate so much hate from the forums.
Alternatively corps would be willing to fund expensive vehicles for battles where they would ensure victory if that victory was actually important.
Then there is the notion of shared cost. Three or more corp members might fund a given vehicle if each were to benefit from it. That would mean fixing small turrets and possibly making secondary crew positions buff the vehicle in other ways. The problem with making a powerful vehicle worth the expense is that it becomes the equivalent of a Titan suit if it can be effectively operated by one person. We have enough trouble with proto suits without adding super proto suits. With multi crews the extra power of the vehicle is balanced by a reduction in infantry. Basically it focuses several players tightly rather than simply multiply the power of individual players. Some my argue that this focus is itself a multiplier (teamwork is OP), but that's only a problem when the other side is disorganized, and it happens anyway with tight squads in pubs today.
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Himiko Kuronaga
SyNergy Gaming EoN.
1074
|
Posted - 2013.08.02 13:47:00 -
[28] - Quote
Orion Vahid wrote:Himiko Kuronaga wrote:Nguruthos IX wrote:Himiko Kuronaga wrote:Guess I'll be that guy, then.
I don't think either dropships or tanks should be lower in price. If anything, make them more expensive, but more resilient. I wish heavies were treated in the same manner as well.
I'm a fan of big toys being able to do big things, at a big cost. And when you kill them, you feel good because you know somebody is crying their heart out. That might be preferable but in the current state of things, this feels ridiculous. I would have to clone an entire team by repeatedly killing the same FG user to cost him a fraction of what he'll just glance up and brush aside in a moment.In general I think infantry gear is too cheap. Basically running ground makes it impossible to lose isk unless you're going like full proto for no reason. infantry = constantly isk positive. vehicles = constantly isk negative. if militia gear is going to be dirt cheap, it should be dirt terrible too. militia forge gun poops over proto gear and one shots them. sup isk I did say I wanted heavies to be more expensive as well. It's my personal belief that militia forge guns shouldn't even exist. Make Heavies more expensive? How about no.
So you want to be less powerful too? Ok.
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Csikszent Mihalyi
DUST University Ivy League
11
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Posted - 2013.08.02 13:58:00 -
[29] - Quote
pegasis prime wrote: You sir have compleatly missed the point about vehicleur warfair we are not a luxuray or a bloody side grade will you still class us as a luxury when we have oir pilot suits ? Oh you probably just want to play cod 514 with no vehicles . Ds are anotger matter but we are not a sidegrsde our chosen SPECIALLITY is much more sp intensive than any dropsuit and costs a hell of allot more than any dropsuit . WE ARE NOT A LUXURY OR SIDEGRADE BUT A SPECILISATION OF OUR OWN AND DO DESERVE TO MAKE A PROFIT FROM OUR EFFORTS . if you cant fathom that then you have no place in this game or being a part time ds pilot lo fing l .
Wow, I'm kind of concerned about that foam around your mouth. But I'll make one last try to clarify:
- Of course vehicles are a specialisation, but they are not an alternative to dropsuits. You are still in a suit. You don't spawn in as a vehicle, and your clone is not tied to the vehicle. You can call in and recall a vehicle at any time. Vehicles are an add on by design, if you don't understand this then I don't know what else to say.
- I'm not the one crying to CCP that the game doesn't match what I thought it would be. Contrary to popular opinion, games are not designed by throwing dice and putting random numbers together, so the current pricing structure of vehicles was a very conscious decision.
- My intention is not to tell anybody that they can't drive vehicles 24/7. If you can make it work, then more power to you. Just don't go around complaining that you can't easily make a living on public servers. Maybe ask your squad mates to contribute, if your efforts help them out so much. Be creative. You don't need CCP to hand you everything on a silver platter. |
DS 10
G I A N T EoN.
646
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Posted - 2013.08.02 14:53:00 -
[30] - Quote
I'm a Forger and I somewhat agree with the AV v Vehicle point, but you have to remember this. Vehicles can only be killed by AV players or installations. AV can be killed by everything on the field. That's where the ISK balance is good for AV. I do think vehicles should be cheaper though. They're taken out too easily for the price. |
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pegasis prime
BIG BAD W0LVES Eternal Syndicate
611
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Posted - 2013.08.02 14:59:00 -
[31] - Quote
Csikszent Mihalyi wrote:pegasis prime wrote: You sir have compleatly missed the point about vehicleur warfair we are not a luxuray or a bloody side grade will you still class us as a luxury when we have oir pilot suits ? Oh you probably just want to play cod 514 with no vehicles . Ds are anotger matter but we are not a sidegrsde our chosen SPECIALLITY is much more sp intensive than any dropsuit and costs a hell of allot more than any dropsuit . WE ARE NOT A LUXURY OR SIDEGRADE BUT A SPECILISATION OF OUR OWN AND DO DESERVE TO MAKE A PROFIT FROM OUR EFFORTS . if you cant fathom that then you have no place in this game or being a part time ds pilot lo fing l .
Wow, I'm kind of concerned about that foam around your mouth. But I'll make one last try to clarify: - Of course vehicles are a specialisation, but they are not an alternative to dropsuits. You are still in a suit. You don't spawn in as a vehicle, and your clone is not tied to the vehicle. You can call in and recall a vehicle at any time. Vehicles are an add on by design, if you don't understand this then I don't know what else to say. - I'm not the one crying to CCP that the game doesn't match what I thought it would be. Contrary to popular opinion, games are not designed by throwing dice and putting random numbers together, so the current pricing structure of vehicles was a very conscious decision. - My intention is not to tell anybody that they can't drive vehicles 24/7. If you can make it work, then more power to you. Just don't go around complaining that you can't easily make a living on public servers. Maybe ask your squad mates to contribute, if your efforts help them out so much. Be creative. You don't need CCP to hand you everything on a silver platter.
You can try and clarify all you want but you will still look like ab idiot. Plain and simple. We dont want a silver platter just proto havs so we can stand a chance against proto av. As my old man says you can argue with idiocy or fanatisism and you sir ar an idiot. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
611
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Posted - 2013.08.02 15:02:00 -
[32] - Quote
Also we are not an add on vehicles are an intrinsic part of this game it isnt cod514 but by your tone you wish it was. I have been playing this game for a year now and think I can see what is fair balance wise you are bothing but a nooby scrub who thinks they know better than the vets mr csikszent. |
Cy Clone1
Ancient Exiles Negative-Feedback
180
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Posted - 2013.08.02 15:05:00 -
[33] - Quote
its dumb on on my alt I can use a basic medium frame and have a k/d of 4 and still make lots of money. But on my vehicle main have it at 16.62 and lose lots of money. Vehicles are widely overpriced for the effectiveness/ survivability ratio they have. |
Kam Elto
KILL-EM-QUICK RISE of LEGION
24
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Posted - 2013.08.02 15:24:00 -
[34] - Quote
I'm all for cheaper vehicles. More forge gun munchies!!!! |
steadyhand amarr
Foxhound Corporation General Tso's Alliance
1024
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Posted - 2013.08.02 15:38:00 -
[35] - Quote
As a fyi this is getting addressed in verc blance pass of 1.4 |
Himiko Kuronaga
SyNergy Gaming EoN.
1075
|
Posted - 2013.08.02 16:19:00 -
[36] - Quote
Halador Osiris wrote:Himiko Kuronaga wrote:Guess I'll be that guy, then.
I don't think either dropships or tanks should be lower in price. If anything, make them more expensive, but more resilient. I wish heavies were treated in the same manner as well.
I'm a fan of big toys being able to do big things, at a big cost. And when you kill them, you feel good because you know somebody is crying their heart out. I'd like to compare the size of an M-1 Abrams, a Rifter, and a 747. Take a look: http://i.imm.io/1emX1.jpegNow, the M1 Abrams costs $6M, and obviously that's fully fitted with all sorts of gear. The 747 costs anywhere from $24M (first gen) to $350M. Next, let's look on the EVE side of things. That Rifter goes for about 420K ISK on the market right now. Throw some T1 modules on it and you might push 1M if you try hard. The tank hull is like 200K ISK, and that's ignoring all fittings. Does anybody else find it weird that a fully fitted tank costs more than a fully fitted space ship the size of a 747? I'll be honest, we are comparing the weakest of ships in EVE to the strongest tanks in DUST, but the point still stands. How hard is it to build a tank compared to a ship that can whip up to 279 million miles per second and has a targeting system that can automatically dispatch enemies at 20KM away? Now, I'm a dropship pilot, so I raise this point in order to show how high vehicle prices as a whole are, because I'd like to see this contribute to a drop in price on Pythons and their modules. EDIT: Another thing, which I brought up in another thread, if you can kill a vehicle in any given fight, you can kill a vehicle in EVERY fight. So, we either need to balance vehicles so they are nigh immortal, we need to reduce the cost so they can be earned in a single match, we need to increase the rewards gained by vehicle operators substantially, or we need to understand that vehicle operators will never be able to wholely dedicate themselves to the vehicle role, because they'll always have to run around in militia gear on the field with a cup, begging for donations.
My approach is that tanks should be killing tanks, and AV should only be killing overly presumptuous drivers who bite off way more than they can chew. AV like swarms should be a deterrent, more than anything, and as much as people hate it I actually think the Forge has a solid role in anti-infantry that should be iterated upon rather than removed.
If a single infantry dropsuit at around a 40k value is messing around with a pimped out 1.4 million isk tank, I don't think he should have enough DPS to kill it, period. The isk value alone should determine that its capabilities exceed the soldier. I don't even think two soldiers should be capable of that.
The number of pubs it takes to acquire that much isk in the first place should mean it has incredible survivability. If it dies, thats more than enough of a incentive not to pubstomp with it. These things are not cheap.
I would prefer that it took the effort of a coordinated squad or another skilled driver to destroy a high ticket item like that. |
ZDub 303
TeamPlayers EoN.
1452
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Posted - 2013.08.02 16:26:00 -
[37] - Quote
No... I don't think they should ever balance the core stats of a suit or vehicle around its isk price.
They should create and balance without even considering isk price and then come back and determine an isk price that is appropriate for each item's power. |
Nguruthos IX
Hellstorm Inc League of Infamy
972
|
Posted - 2013.08.02 18:48:00 -
[38] - Quote
Csikszent Mihalyi wrote:I think you are missing a few things:
- While AV causes a lot of damage if it downs a tank, it doesn't do much anything else. It doesn't nearly have the battlefield presence that a tank has, nor does it provide nearly the amount of rewards.
- A tank will leave a path of destruction that can easily rival whatever the AV takes out over the duration of a game. You don't have to cause all that loss to the AV guy to "get even".
- Everyone is infantry. Vehicles are not an alternative to infantry, they are an add on. You pay for the additional power, and it ensures that vehicles are not fielded thoughtlessly in every battle.
I'm not saying that vehicles are fine, they are clearly not, I just don't agree with your reasonings for balancing around ISK. I believe that vehicles should always be a luxury, to keep their usage on public servers in check (and at least when it comes to tanks, nobody can say that we don't see enough of them being used already...).
Its not balancing around isk, as I said. It's balancing isk around isk.
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Nguruthos IX
Hellstorm Inc League of Infamy
972
|
Posted - 2013.08.02 18:49:00 -
[39] - Quote
ZDub 303 wrote:No... I don't think they should ever balance the core stats of a suit or vehicle around its isk price.
They should create and balance without even considering isk price and then come back and determine an isk price that is appropriate for each item's power.
As somebody else mentioned, the open market Will balance vehicles stats around isk.
What it's worth, battle field value will be close to ISK value, which currently it is not. And CCP should adjust one or the other to be more appropriate than now. |
Nguruthos IX
Hellstorm Inc League of Infamy
972
|
Posted - 2013.08.02 18:50:00 -
[40] - Quote
steadyhand amarr wrote:As a fyi this is getting addressed in verc blance pass of 1.4
1.5, 2+ months from now. And we'll see what happens there. Hopefully before its all code locked. |
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Oso Peresoso
RisingSuns
510
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Posted - 2013.08.02 19:37:00 -
[41] - Quote
Nguruthos IX wrote:but I think ISK should be balanced against ISK
a 50,000 forge gun should not 3 shot a 1,500,000 ISK dropship.
Yes, and 1,000 isk (insert any weapon here) should not be able to destroy a 100,000 Isk drop suit... Oh wait it can Or a 2,000 isk nade... oh wait it can
And a $0.02 nail made from iron shoudn't be able to destroy a $90 tire, oh wait it can.. and a $15,000 fishing boat with a fertilizer bomb should not be able to sink a $300 million warship.. oh wait it can.. and has. A $200 cold war era RPG-7 should not be able to destroy a $20 million helicopter.. oh wait it can.. and has. |
ahumar nexrad
Anthrax Solutions Mildly Intoxicated
4
|
Posted - 2013.08.02 19:46:00 -
[42] - Quote
Oso Peresoso wrote:Nguruthos IX wrote:but I think ISK should be balanced against ISK
a 50,000 forge gun should not 3 shot a 1,500,000 ISK dropship.
Yes, and 1,000 isk (insert any weapon here) should not be able to destroy a 100,000 Isk drop suit... Oh wait it can Or a 2,000 isk nade... oh wait it can And a $0.02 nail made from iron shoudn't be able to destroy a $90 tire, oh wait it can.. and a $15,000 fishing boat with a fertilizer bomb should not be able to sink a $300 million warship.. oh wait it can.. and has. A $200 cold war era RPG-7 should not be able to destroy a $20 million helicopter.. oh wait it can.. and has.
this was going to be my point exactly. If ISK balanced against ISK, there would be no point in SP and upgrades. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
630
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Posted - 2013.08.02 19:52:00 -
[43] - Quote
Nguruthos IX wrote:but I think ISK should be balanced against ISK
a 50,000 forge gun should not 3 shot a 1,500,000 ISK dropship.
If it can, then either the price of AV needs to go up, or the price of derpships needs to go down.
This is just silly.
And don't even get me started about turret installations (free) or RDV's (ccp) killing us. losing ISK at a frightening pace
You will hear me say that as I think the most absolutely powerful gear, tools and combinations are where everyone is gravitating towards. People WILL use best possible things when they have A) 'enough' isk (read: filthy rich) or B) just really want to win.
If that highest level of gameplay is not balanced or broken, then any smaller scale (cheaper) versions of if will be broken as well. |
HYENAKILLER X
Condotta Rouvenor Gallente Federation
106
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Posted - 2013.08.02 19:52:00 -
[44] - Quote
A full proto suit costs no more than 200k isk. Fight like a man and save some isk |
Iron Wolf Saber
Den of Swords
6878
|
Posted - 2013.08.02 19:56:00 -
[45] - Quote
Isk prices will eventually not matter, the price will be whatever the players set it at dropships for example can be easily much higher in price to due to low demand. Where as the forge gun would enjoy lowering prices of extremely high demand and supply competition.
Also its not isk in power out, never will be.
You'll have far more consistent stats from fit in power out with skill point factoring. |
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