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Nguruthos IX
Hellstorm Inc League of Infamy
970
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Posted - 2013.08.02 11:10:00 -
[1] - Quote
but I think ISK should be balanced against ISK
a 50,000 forge gun should not 3 shot a 1,500,000 ISK dropship.
If it can, then either the price of AV needs to go up, or the price of derpships needs to go down.
This is just silly.
And don't even get me started about turret installations (free) or RDV's (ccp) killing us. losing ISK at a frightening pace |
Nguruthos IX
Hellstorm Inc League of Infamy
970
|
Posted - 2013.08.02 11:23:00 -
[2] - Quote
Himiko Kuronaga wrote:Guess I'll be that guy, then.
I don't think either dropships or tanks should be lower in price. If anything, make them more expensive, but more resilient. I wish heavies were treated in the same manner as well.
I'm a fan of big toys being able to do big things, at a big cost. And when you kill them, you feel good because you know somebody is crying their heart out.
That might be preferable but in the current state of things, this feels ridiculous.
I would have to clone an entire team by repeatedly killing the same FG user to cost him a fraction of what he'll just glance up and brush aside in a moment.
In general I think infantry gear is too cheap. Basically running ground makes it impossible to lose isk unless you're going like full proto for no reason. infantry = constantly isk positive. vehicles = constantly isk negative.
if militia gear is going to be dirt cheap, it should be dirt terrible too. militia forge gun poops over proto gear and one shots them. sup isk
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Nguruthos IX
Hellstorm Inc League of Infamy
970
|
Posted - 2013.08.02 11:25:00 -
[3] - Quote
Takahiro Kashuken wrote:2 things will happen
Either they reduce the prices so we can field more for less or they increase the prices but make the vehicle be able to take more damage
I prefer paying more for a better vehicle tbh
agreed. but "better" than the current dropship right now would still be pretty bad and in no way justify an increased price.
In other words DS suck and require either a buff or price drop at their current levels. Scale that up or down in proportion. |
Nguruthos IX
Hellstorm Inc League of Infamy
970
|
Posted - 2013.08.02 11:34:00 -
[4] - Quote
Kaptein Blod wrote:So u want cheap tanks eyh? Spam the battlefield with tanks and dropships. That will be fun. Nope.
Saying DS price needs to go down, or it needs to not suck.
And Actually I agree with everyone here. Vehicles should be expensive BUT ACTUALLY USEFUL. Unlike now.
Then just as an after thought I realized how stupidly cheap most infantry fits are. It seems off |
Nguruthos IX
Hellstorm Inc League of Infamy
970
|
Posted - 2013.08.02 11:47:00 -
[5] - Quote
Vyzion Eyri wrote:Just the cost of prototype and maybe advanced infantry gear should go up. Leave everything else as it is. That's all that needs to be balanced ISK-wise.
I'd actually prefer prototype gear to become salvage from PvE missions when we get them, but that might be too extreme for some.
Then balance things through gameplay mechanics and content.
Add 'dispersion' to forge gun shots, for instance. Make AV grenades take time to acquire a target to home in on. (ie. they fall near a vehicle and only 'magnetise' to it after a few seconds) Have more swarm rockets, make them deal less damage each, increase knockback power slightly so that it jolts as much as flaylocks do now. Reduce flaylock 'push' on dropships
etc.
Basically all we need to do is find the right price for prototype (and even advanced) gear that only in 1 out of 10 matches will you find someone using it. Right now, it's probably 9/10 public matches where prototype gear is found.
If it's expensive enough, no one will use it. You may argue those with fat wallets will. Well, fine. Let them burn some ISK on the glory of battle. Right now, they suffer minimal losses if they want to protostomp all day. There is no consequence. Everyone knows that. Previously I suggested raising prices of prototype gear to the equivalent of a HAV. People told me: "but that won't matter when EVE floods DUST with ISK". Well, no ****! So if that's the case, how bad will the problem be now, if we don't jack up those prices?
sounds good.
Eve won't ever flood Dust with ISK. Their fanfest econ talks said upon allowing isk transfers they will be heavily taxed. Like, up to hypothetically 90+%.
isk/time will be balanced between games in this way. If it takes average player 1 hour to make X isk in EVE, it will be taxed to equal that in dust. Pretty much.
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Nguruthos IX
Hellstorm Inc League of Infamy
971
|
Posted - 2013.08.02 12:22:00 -
[6] - Quote
Knightshade Belladonna wrote:If we had a market and economy dictated by the players, you would see this eventually balance itself out. True. True.
But we are Years out from that. In the mean time, if anyone is to keep playing this game. Some things need to be adjusted. |
Nguruthos IX
Hellstorm Inc League of Infamy
972
|
Posted - 2013.08.02 18:48:00 -
[7] - Quote
Csikszent Mihalyi wrote:I think you are missing a few things:
- While AV causes a lot of damage if it downs a tank, it doesn't do much anything else. It doesn't nearly have the battlefield presence that a tank has, nor does it provide nearly the amount of rewards.
- A tank will leave a path of destruction that can easily rival whatever the AV takes out over the duration of a game. You don't have to cause all that loss to the AV guy to "get even".
- Everyone is infantry. Vehicles are not an alternative to infantry, they are an add on. You pay for the additional power, and it ensures that vehicles are not fielded thoughtlessly in every battle.
I'm not saying that vehicles are fine, they are clearly not, I just don't agree with your reasonings for balancing around ISK. I believe that vehicles should always be a luxury, to keep their usage on public servers in check (and at least when it comes to tanks, nobody can say that we don't see enough of them being used already...).
Its not balancing around isk, as I said. It's balancing isk around isk.
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Nguruthos IX
Hellstorm Inc League of Infamy
972
|
Posted - 2013.08.02 18:49:00 -
[8] - Quote
ZDub 303 wrote:No... I don't think they should ever balance the core stats of a suit or vehicle around its isk price.
They should create and balance without even considering isk price and then come back and determine an isk price that is appropriate for each item's power.
As somebody else mentioned, the open market Will balance vehicles stats around isk.
What it's worth, battle field value will be close to ISK value, which currently it is not. And CCP should adjust one or the other to be more appropriate than now. |
Nguruthos IX
Hellstorm Inc League of Infamy
972
|
Posted - 2013.08.02 18:50:00 -
[9] - Quote
steadyhand amarr wrote:As a fyi this is getting addressed in verc blance pass of 1.4
1.5, 2+ months from now. And we'll see what happens there. Hopefully before its all code locked. |
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