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Jason Pearson
Seraphim Auxiliaries
2336
|
Posted - 2013.08.02 00:28:00 -
[1] - Quote
EVE/DUST: Bridging two games through PvE
As we all know, DUST and EVE really don't have that much of a connection, CCP can say it til they're blue in the face but nobody cares, it doesn't affect us, but there is a little bit of a connection and CCP are taking it slow and steadily, which makes sense, it's perfectly reasonable.
There's been some posts on PvE and some are brilliant idea, take Yagihige's post for example.
Yagihige wrote: I mentioned an idea i had in local chat and people seemed to like it so i'm wondering if there's more people that would support it.
First of all, i have to say that i never played EVE, so excuse me if i get some things wrong.
Now, most of us will be aware that Drone co-op is coming sometime in the future. CCP discussed it at Fanfest and showed the design for the drones and the drone installations from where they spawn. They also mentioned how it could be that districts in Planetary Conquest would randomly become infected so your Dust corp involved in PC would have a bit of cleaning up to do on the districts they owned which also would give people more things to do with their districts.
My idea was that the Drone co-op would be a perfect opportunity to get the Dust/EVE link a much needed overhaul. If these infestations that were hinted by CCP to happen in PC districts were to also happen in planets controlled by EVE corporations, it would open an intersting way to get EVE pilots invested in contracting Dust soldiers to work for them.
The system would be setup like this: - Districts have to be in place not only in the current planets but on nullsec planets too. - Ground drone infestations would occur randomly on any (temperate for now) planet containing districts. - Drone infestations in districts where Instant Battles take place would be available to all, designed for single players. - Drone infestations in FW districts would be available to squads made prior to entering battle. - Drone infestations in planets owned by EVE corps would temporarily affect negatively the benefits said corps get from owning that planet. They'd have two options: wait it out or contract mercenaries to clean up the infestation.
There would be a lot of specifics to iron out but this could open up some new interactions between both games. There could be EVE corps that would fully work side by side with the mercenaries they contract (i'd hope them to be able to contract specific players) or just open a contract that would appear in Dust for random players to fill and initiate. EVE corps would pay a sum of money to initiate a contract and a major part of that amount would act as a sink with only a fraction ending up getting to Dust players. For example, EVE corp pays 100M ISK, Dust mercs share 1M ISK of loot for the contract.
So, that's my idea. Suggestions are appreciated.
Overall the suggestion is solid, and I'd truly like to build on it, remember click the link above and give the man a +1 for a great idea.
So anyways, onto building the idea, Drones can be the proper tether to EVE side, giving us the ability to use it in building a bridge for DUST and EVE, it needs to start slow and needs to benefit both sides, provides an income for DUST Players and also creates an ISK "Sink" for both sides.
So Drone Infestation would involve High Sec, Low Sec and Null Sec, I don't know too much about the security statuses as I'm not an EVE Player, but High is where we pubstomp and where the Empires are, Low is where FW is and our little empires are and Null Sec is where the big boy EVE Alliances are.
-
High Sec As High Sec is the home of our Pub PVP battles, it makes sense to start PvE there. These battles are constantly generated, being automatically "scanned" by the various groups that inhabit High Sec (NPCs), this means that if you ever want to que up for a Coop PVE fight, it doesn't mean you have to sit around.
Low Sec In Low Sec, the only thing I'm looking at is Molden Heath as I don't know enough about it EVE side. In Molden Heath, District Owners are able to scan their district whenever they want, this will notify them that the district is clear or has hostile Drones on it. An EVE Player can also scan planets and it will notify the CEO/Directors automatically that the district has been scanned and Drones are detected.
Fighting them is simple, you would have to use your clones to kill the Drones but as a result would get higher payments than a public PvE battle as well as better salvage. You'd set a time for the attack and the battle would appear in the Corporation Battle tab similar to if attacking a player district.
Null Sec As Null Sec isn't accessible to DUST Mercs at this moment in time, EVE Players can scan their planets to find a drone hive, if there is one, they have two options, Public or Private battle. If they don't really care, they select public and pay the fee required, this would mirror the Public battles and would give the same payout, but better salvage. You would randomly join the battle like a pub match.
If however, they wish to hire privately, they put in their ISK payment(CCP would need to work out numbers here, as to not destroy economy) into the box, so if they want to pay 1,000,000 ISK, they just put that number in, then they type in the name of the Corporation they want to receive the Contract, this creates a new way of working with DUST Corporations to ensure their planets stay drone free.
The payment is then paid directly into the Corporation's Coffers, players receive their salvage, this means CEOs will pay out to the guys who've fought in the battle. (It can always be split otherwise, just throwing ideas out there)
-
|
Jason Pearson
Seraphim Auxiliaries
2336
|
Posted - 2013.08.02 00:28:00 -
[2] - Quote
Now, theres a question, why bother fighting? Well I believe Drones should slowly destroy a district/planets income, along with this I also believe that Infestation should spread across the planet, and then across to other planets, system by system. Left undestroyed they would ravage systems and players would need to stop them.
What happens when they are on a district?
Well, when an Infestation appears, it's a basic level Installation, not hard to destroy, but over time it will grow, I would visually show this through an Infestation percentage, the higher the percentage, the higher the difficulty of the infestation.
Level I - 1%-20% Level II - 21%-40% Level III - 41%-60% Level IV - 61%-80% Level V - 81%-100%
So, if a district is left alone, the infestation will increase, raising its difficulty level. There will be more drones and they will be harder to kill.
Not only this, the higher the percentage, the more they take away resources, let's use clones as a current example with the idea that each percentage of infestation will take away the same percentage of clone production.
Your district has a level 3 Infestation, the scan shows it's infested 65% of your district, you usually produce 80 clones, now you produce 28 clones. Make sense? So obviously the key here is to kill the drones because that's cutting into your income, massively.
Similar thing for EVE Players, their resources will begin to get ravaged by Drones and would need to be fixed.
How does Infestation happen?
Infestation will occur randomly, it won't happen repeatedly on your districts unless a nearby district is a "hive" district, so once you've cleared it out once, it will be a little bit till they come back.
Now I mentioned "Hive" Districts, these are districts that have 100% infestation, this concept comes to me from Slay, I'm sure many of you have played it (If you haven't, check out the DUST 514 space on Playstation Home, you're able to play Slay there), whilst battling your enemies for territory, Terrorists will spring up and begin spreading across your hexes, this then makes it so the hex, whilst still yours, does not give out any income for that turn.
You must move your units on to the hexes to take them back, but this can be a pain especially when trying to maintain defense of your borders. Left alone, these terrorists spread until it reaches a point where it's dominated not only your territory but others as well.
Back to DUST, if you leave your territory to be overrun by the Drones (Or you're really bad at killing drones..) then once they've reached 100% they'll begin to start attacking other districts, starting the process on the districts on your planet. This will begin to spiral out of control because if they do manage to build hives on every single district, they'll begin to spread to the next planet, then the next system and then sure enough you've got an epidemic.
Now, whilst the bad thing is you make no money, and can't regenerate clones from attacks, it's possible that if you defend your hive valliantly, these drones can attack other districts, and begin to stop other districts production, meaning not only have you screwed yourself over, but you've helped screw over everyone else. I love this Universe.
-
This idea adds PvE for public matches, adds it to Districts, allowing more fun and strategy to take place but also helps connect us to EVE just a little bit more. I know this was a long read but thanks if you did read it, and again +1 Yagihige's post, and then +1 more of his posts, Thanks! |
sly Bandit
OSG Planetary Operations Covert Intervention
18
|
Posted - 2013.08.02 00:39:00 -
[3] - Quote
Instead of instant public matches make them so they appear in the mercenary tab. |
Jason Pearson
Seraphim Auxiliaries
2337
|
Posted - 2013.08.02 00:41:00 -
[4] - Quote
sly Bandit wrote:Instead of instant public matches make them so they appear in the mercenary tab.
Which ones, the high sec or the Null Sec ones? Null Sec ones would make sense, but High Sec ones should just be a mode called Drone Infestation or whatever. |
EternalRMG
ZionTCD
508
|
Posted - 2013.08.02 00:43:00 -
[5] - Quote
Make Null Sec infestation Spread faster. Also make so, that as a corporation if you Manage to win a Fight in a Hive (lvl V infestation) you win lets say 100 Drones, that you can send to any other planet to infest (enemy planets for example) thus making people actually have districts full of drones just for this. Other wise, big corps would just attack the district as soon as they spot drones |
sly Bandit
OSG Planetary Operations Covert Intervention
18
|
Posted - 2013.08.02 00:44:00 -
[6] - Quote
Jason Pearson wrote:sly Bandit wrote:Instead of instant public matches make them so they appear in the mercenary tab. Which ones, the high sec or the Null Sec ones? Null Sec ones would make sense, but High Sec ones should just be a mode called Drone Infestation or whatever.
The null sec ones should be in the merc tab. |
EternalRMG
ZionTCD
508
|
Posted - 2013.08.02 00:46:00 -
[7] - Quote
sly Bandit wrote:Jason Pearson wrote:sly Bandit wrote:Instead of instant public matches make them so they appear in the mercenary tab. Which ones, the high sec or the Null Sec ones? Null Sec ones would make sense, but High Sec ones should just be a mode called Drone Infestation or whatever. The null sec ones should be in the merc tab.
low sec ones.
leave Null secc for PC Planets |
EternalRMG
ZionTCD
508
|
Posted - 2013.08.02 00:50:00 -
[8] - Quote
High Sec: Weak Drones, Pub Matches Low Sec: Medium Drone, FW Null Sec: All kinds, Fast Spread, Fast level up, PC |
Jason Pearson
Seraphim Auxiliaries
2337
|
Posted - 2013.08.02 00:56:00 -
[9] - Quote
EternalRMG wrote:Make Null Sec infestation Spread faster. Also make so, that as a corporation if you Manage to win a Fight in a Hive (lvl V infestation) you win lets say 100 Drones, that you can send to any other planet to infest (enemy planets for example) thus making people actually have districts full of drones just for this. Other wise, big corps would just attack the district as soon as they spot drones
Well it's to be expected, but you would have to scan your districts, not paying attention or not assigning someone to do it would be your downfall. Sucking at killing drones again, would be your downfall :P Rogue Drones kill all the things, they're not going to attack other places for you, but like I said, maintaining a Level V infestation on your district, these would automatically attack other districts anyways.
btw, inb4DroneRPerscreateacorp.
sly Bandit wrote:Jason Pearson wrote:sly Bandit wrote:Instead of instant public matches make them so they appear in the mercenary tab. Which ones, the high sec or the Null Sec ones? Null Sec ones would make sense, but High Sec ones should just be a mode called Drone Infestation or whatever. The null sec ones should be in the merc tab.
Makes sense
EternalRMG wrote:High Sec: Weak Drones, Pub Matches Low Sec: Medium Drone, FW Null Sec: All kinds, Fast Spread, Fast level up, PC
High Sec by default would be level 1/2 Drones Hives, nothing higher than that. Low Sec is where our PC is aswell as FW Null Sec is where hardcore EVE players are.
Low Sec and Null Sec should have the same level of infestation, Null Sec generates more ISK for EVE Players so even at the same rate, they take a bigger hit. |
Jason Pearson
Seraphim Auxiliaries
2337
|
Posted - 2013.08.02 01:04:00 -
[10] - Quote
Edited OP, included some things. |
|
low genius
the sound of freedom Renegade Alliance
241
|
Posted - 2013.08.02 01:28:00 -
[11] - Quote
i am an eve player, and while i think you're right, that pve would increase the depth of the game...
i think that it's eve carebears in the cpm right now holding the game back.
vote pirate in the next (first) cpm election. |
Arx Ardashir
Imperium Aeternum
163
|
Posted - 2013.08.02 02:08:00 -
[12] - Quote
I like this idea, it's basically incursions for DUST.
I would add, however, that the infestation percentage is also the chance for rogue drones to show up in any match in the district, so if you've got a rather high level infestation, there's a good chance that rogue drones will show up and agress both sides. This will open up another cost/benefit aspect on whether or not to quell an infestation or to let it linger. |
Terry Webber
Turalyon 514
290
|
Posted - 2013.08.02 02:22:00 -
[13] - Quote
A very well thought out thread, Jason. +1 |
sly Bandit
OSG Planetary Operations Covert Intervention
18
|
Posted - 2013.08.02 02:59:00 -
[14] - Quote
Arx Ardashir wrote:I like this idea, it's basically incursions for DUST.
I would add, however, that the infestation percentage is also the chance for rogue drones to show up in any match in the district, so if you've got a rather high level infestation, there's a good chance that rogue drones will show up and agress both sides. This will open up another cost/benefit aspect on whether or not to quell an infestation or to let it linger.
Hehe... Running around randomly when suddenly! Drones fall out of the sky and start killing everyone.. |
Starscream 12
Demon's Forge
0
|
Posted - 2013.08.02 03:27:00 -
[15] - Quote
Jason Pearson wrote:EVE/DUST: Bridging two games through PvE As we all know, DUST and EVE really don't have that much of a connection, CCP can say it til they're blue in the face but nobody cares, it doesn't affect us, but there is a little bit of a connection and CCP are taking it slow and steadily, which makes sense, it's perfectly reasonable. There's been some posts on PvE and some are brilliant idea, take Yagihige's post for example. Yagihige wrote: I mentioned an idea i had in local chat and people seemed to like it so i'm wondering if there's more people that would support it.
First of all, i have to say that i never played EVE, so excuse me if i get some things wrong.
Now, most of us will be aware that Drone co-op is coming sometime in the future. CCP discussed it at Fanfest and showed the design for the drones and the drone installations from where they spawn. They also mentioned how it could be that districts in Planetary Conquest would randomly become infected so your Dust corp involved in PC would have a bit of cleaning up to do on the districts they owned which also would give people more things to do with their districts.
My idea was that the Drone co-op would be a perfect opportunity to get the Dust/EVE link a much needed overhaul. If these infestations that were hinted by CCP to happen in PC districts were to also happen in planets controlled by EVE corporations, it would open an intersting way to get EVE pilots invested in contracting Dust soldiers to work for them.
The system would be setup like this: - Districts have to be in place not only in the current planets but on nullsec planets too. - Ground drone infestations would occur randomly on any (temperate for now) planet containing districts. - Drone infestations in districts where Instant Battles take place would be available to all, designed for single players. - Drone infestations in FW districts would be available to squads made prior to entering battle. - Drone infestations in planets owned by EVE corps would temporarily affect negatively the benefits said corps get from owning that planet. They'd have two options: wait it out or contract mercenaries to clean up the infestation.
There would be a lot of specifics to iron out but this could open up some new interactions between both games. There could be EVE corps that would fully work side by side with the mercenaries they contract (i'd hope them to be able to contract specific players) or just open a contract that would appear in Dust for random players to fill and initiate. EVE corps would pay a sum of money to initiate a contract and a major part of that amount would act as a sink with only a fraction ending up getting to Dust players. For example, EVE corp pays 100M ISK, Dust mercs share 1M ISK of loot for the contract.
So, that's my idea. Suggestions are appreciated.
Overall the suggestion is solid, and I'd truly like to build on it, remember click the link above and give the man a +1 for a great idea. So anyways, onto building the idea, Drones can be the proper tether to EVE side, giving us the ability to use it in building a bridge for DUST and EVE, it needs to start slow and needs to benefit both sides, provides an income for DUST Players and also creates an ISK "Sink" for both sides. So Drone Infestation would involve High Sec, Low Sec and Null Sec, I don't know too much about the security statuses as I'm not an EVE Player, but High is where we pubstomp and where the Empires are, Low is where FW is and our little empires are and Null Sec is where the big boy EVE Alliances are. - High Sec As High Sec is the home of our Pub PVP battles, it makes sense to start PvE there. These battles are constantly generated, being automatically "scanned" by the various groups that inhabit High Sec (NPCs), this means that if you ever want to que up for a Coop PVE fight, it doesn't mean you have to sit around. Low Sec In Low Sec, the only thing I'm looking at is Molden Heath as I don't know enough about it EVE side. In Molden Heath, District Owners are able to scan their district whenever they want, this will notify them that the district is clear or has hostile Drones on it. An EVE Player can also scan planets and it will notify the CEO/Directors automatically that the district has been scanned and Drones are detected. Fighting them is simple, you would have to use your clones to kill the Drones but as a result would get higher payments than a public PvE battle as well as better salvage. You'd set a time for the attack and the battle would appear in the Corporation Battle tab similar to if attacking a player district. 10/10 would not bang |
rrune
Fenrir's Wolves RUST415
3
|
Posted - 2013.08.02 03:35:00 -
[16] - Quote
I absolutely love this ! Development on this idea should be at full attention. It could change DUST 514 forever and promote so many future plans. |
Soldner VonKuechle
SAM-MIK
50
|
Posted - 2013.08.02 04:40:00 -
[17] - Quote
We've got some pretty solid PvE/PVP interaction ideas growing between these couple of post, lets keep it rolling into a Threadnought so we get some BLUE POST attention shall we?
+1, injects much needed depth and life into the bridging of the games. |
Wolverine Canus
Seraphim Auxiliaries
58
|
Posted - 2013.08.02 05:01:00 -
[18] - Quote
+1 CCP DO THIS dang it |
Alena Ventrallis
Osmon Surveillance Caldari State
34
|
Posted - 2013.08.02 05:41:00 -
[19] - Quote
There is nothing in this that I have issue with. +1
|
Arkena Wyrnspire
Turalyon Plus
2228
|
Posted - 2013.08.02 06:49:00 -
[20] - Quote
High quality thread. +1.
PvE is one of the things that's keeping me interested in this game. If it was an enjoyable gamemode and it was implemented like this, I'd be playing a lot lot more. |
|
Demon Buddah
The Phoenix Federation
47
|
Posted - 2013.08.02 07:02:00 -
[21] - Quote
PVE is a growing topic, I'd say it's the main topic right now. CCP needs to put this in now. Balance is good in the game and it's needed. What's the point if the game is boring though?. Don't get me wrong love the game, just get's boring after doing the same things over and over again. We have some glitches and bugs. We want that fixed, but with PVE implemented that might not be such a BIG issue as it is now. Maybe. Would definitely make the game a hell of a lot more interesting and fun. Been waiting for this game for years and years, since it was first announced. And I want this game to succeed. |
sly Bandit
OSG Planetary Operations Covert Intervention
18
|
Posted - 2013.08.02 11:42:00 -
[22] - Quote
Bump |
Robert JD Niewiadomski
NULLIMPEX INC
414
|
Posted - 2013.08.02 12:59:00 -
[23] - Quote
+1
Following could be a temporary placeholder for fully fledged and delivered OP idea. Until we get the real deal:
If CCP lacks actual working models for PvE drones, they can be made "quickly" by using existing game assets. Thought some work needs to be done. Anyway, "drones" can be made by fitting RDV with turret installations. Both turrets and RDVs can sense and follow players. They could be made with different sizes, HP and DPS. Maybe their AI needs some more aggressive tweak? If not it could be made up for with increased number of RDV drones per level. Or HP or DPS.
Instead of delivering a vehicle RDV would deliver a new RDV drone. If somebody called a vehicle, there could be some risk of RDV delivering it, being captured by drones and turned into the drone. With a message: Delivery canceled. RDV captured by drones. This would elongate wait time for another vehicle.
It could be then used to generate (at random, controlled by CCP, intervals) 16v16 (16 clones v 16(max) drones ) corp Ambush battles (no MCC, 15 minutes long or no clones/drones left) by "infestating" owned districts with RDV drones. Clones for battle would be taken from district and would deplete with every merc's respawn. The Ambush corp battle could be entered instantly. And would stay there as long as there are drones left. Any drone left would replicate at some fixed rate. Meaning new drones to fight next battle. If the rate is less than 15 minutes, drones could replicate during battle too. Next battle could start immediately or at later time. Have no idea what max number of drones could a district hold. 100? 200? Or just 16 badass killer machines...
If drones are undefeated for too long (say, for 1-2 days - 1st Phase) counting from the first day of infestation, the district would become locked and not producing clones - 2nd Phase. As if attacked. If a district looses all clones during drone battles or drones are not defeated in 3 days, it becomes owned by RDV drones and corp looses the district, clones and biomass ISK. New owner would need to fight drones first with new, 36 mill ISK, 120 clones pack. During the 1st Phase of infestation district could be attacked by other corps. Drones would shoot at both teams.
If a district gets attacked by other corp during 1st Phase of infestation there would be two battle queues in corp battles for a given district. One instant Ambush battle - for battling drones, and another scheduled PC battle for battling drones and other corp. Ambush queue could be entered independently of PC, even at the same time (in parallel universe ) and helping to lower drone count in district and in PC battle in real time. With 1-2 drones limit per PC battle. But if there are more than 1-2 drones in a district, another arrive to replace destroyed drones.
Some indicator in corp tab of star map would be necessary to monitor progress of district infestation.
Maybe new corps would be more eager to enter PC just to get the chance to fight RDV drones
It almost seems to me (but i might be wrong ) like using existing Lego bricks to make new combination... If it would take 1-2 man-weeks of work for CCP, would it be worth of interrupting core improvements efforts just to deliver this for our pleasure? And most importantly would we be pleased? Would we accept such a stopgap? I would |
EternalRMG
ZionTCD
514
|
Posted - 2013.08.02 14:13:00 -
[24] - Quote
Bump |
EternalRMG
ZionTCD
520
|
Posted - 2013.08.03 17:28:00 -
[25] - Quote
Bump
|
EternalRMG
ZionTCD
531
|
Posted - 2013.08.04 00:33:00 -
[26] - Quote
Bump |
EternalRMG
ZionTCD
531
|
Posted - 2013.08.04 04:16:00 -
[27] - Quote
Devs TAKE A LOOK AT THIS or..... i will take Wolfman-¦s lamb away |
sammus420
Goonfeet Top Men.
245
|
Posted - 2013.08.04 04:35:00 -
[28] - Quote
I feel like PVE should incorporate mining into it. Your districts would be always open for your corp to walk around in, and with proper modules on your vehicles or with hand scanners, you could uncover resources. Once resources are discovered, players with certain "mining weapons" could go out and acquire these minerals. While players are busy mining, drones would come in and try to take the minerals away, killing all that oppose them. To keep the miners safe, other members of the corp would have to fight them off, or the miners could take the risky route and drive them off in between mining.
While all this is going on, small groups of other players should be able to drop into the planet and attempt to kill the miners and take the minerals for themself. All of this would take place outside of the lobby shooter mechanics, there would be no match queuing, the miners would mine at their leisure, drones would always be a thing trying to steal resources, and players could raid whenever they wanted. |
EternalRMG
ZionTCD
534
|
Posted - 2013.08.04 16:43:00 -
[29] - Quote
Bump |
EternalRMG
ZionTCD
541
|
Posted - 2013.08.06 22:40:00 -
[30] - Quote
BUmp |
|
Jason Pearson
Seraphim Auxiliaries
2413
|
Posted - 2013.08.07 12:08:00 -
[31] - Quote
Nobody likes mah threads :(
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Jason Pearson
Seraphim Auxiliaries
2426
|
Posted - 2013.08.10 21:56:00 -
[32] - Quote
BUMP! |
Boomer Dues Mortis
D3ath D3alers
196
|
Posted - 2013.08.10 23:05:00 -
[33] - Quote
Jason Pearson wrote:Nobody likes mah threads :(
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!
I like your thread, this would add a lot of fun to the game. Also Bump |
gargantuise aaron
Sanguine Knights
20
|
Posted - 2013.08.10 23:38:00 -
[34] - Quote
I'm up for it, but let there be incoplete victories, theirs 200 drones in the distic we kill 50 but lose they have 150 left and whoever else can help clear the hive and you can launch attacks whenever a ceo can set his corp to attack at 3:00 3:30 and 4:00 And if its cleared after battle 2 battle 3 just doesn't happen no gain or loss |
Jason Pearson
Seraphim Auxiliaries
2444
|
Posted - 2013.08.12 12:56:00 -
[35] - Quote
gargantuise aaron wrote:I'm up for it, but let there be incoplete victories, theirs 200 drones in the distic we kill 50 but lose they have 150 left and whoever else can help clear the hive and you can launch attacks whenever a ceo can set his corp to attack at 3:00 3:30 and 4:00 And if its cleared after battle 2 battle 3 just doesn't happen no gain or loss
Timers would have to be balanced, and unsuccessful attacks should be punished through Drones gaining more influence across a district, so just killing 50 of them might result in them having even more drones come the next fight.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
57
|
Posted - 2013.08.12 15:27:00 -
[36] - Quote
This is really an intriguing idea. I admit I didn't really keep up to date with how or what CCP were going to implement in their version of PvE but I feel it is misplaced on the roadmap (even though fixing core mechanics is of course important). Your version of implementing it seems balanced enough. If anyone can get involved in PvE, from lone wolves without a corp (like me) to hardcore corps in large alliances, I thinks it's worthwhile. I do appreciate you took the time to suggest how the EVE-side mechanics would work too, really great stuff. |
Mamertine Son
R.E.B.E.L.S
88
|
Posted - 2013.08.12 15:29:00 -
[37] - Quote
this is bumperific +1 |
Cross Atu
Conspiratus Immortalis Covert Intervention
1446
|
Posted - 2013.08.12 15:32:00 -
[38] - Quote
Arx Ardashir wrote:I like this idea, it's basically incursions for DUST.
I would add, however, that the infestation percentage is also the chance for rogue drones to show up in any match in the district, so if you've got a rather high level infestation, there's a good chance that rogue drones will show up and agress both sides. This will open up another cost/benefit aspect on whether or not to quell an infestation or to let it linger. ^This (and +1 to the thread).
The second part of the quote, "drones from the sky", is a great idea but may have to be implemented later as CCP has stated that adding a drone to combat requires the same resources as adding another player (at least at this point) so to implement this idea total stable match size would have to exceed the combined total rosters fielded by both teams.
In any case these ideas seem well worth exploring.
0.02 ISK Cross |
Soldiersaint
Deepspace Digital
324
|
Posted - 2013.08.13 21:39:00 -
[39] - Quote
PEEEEEEVEEEEEE. Ok thats a fail . But man does this game need pve in the worst way possible. |
Jason Pearson
Seraphim Auxiliaries
2541
|
Posted - 2013.08.16 11:07:00 -
[40] - Quote
Bump.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
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Jason Pearson
Seraphim Auxiliaries
2635
|
Posted - 2013.08.22 11:10:00 -
[41] - Quote
3rd Page!
Woo...
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Oso Peresoso
RisingSuns
626
|
Posted - 2013.08.22 14:00:00 -
[42] - Quote
came to thread expecting another stupid hybrid mission idea, instead found a way by which Eve players pay Dust mercs to do Dust stuff. In general, I'm in favor of this, as it generates battles for Dust mercs, and ties the use of Dust mercs to the price of important commodities in the Eve economy. It has a few issues though:
Dust mercs fight on barren/temperate planets, and there are like 5 other planet types. The most critical resources are often extracted from these other types of planet (storm, plasma, lava, ice particularly). However, advanced manufacturing of planetary materials only occurs on temperate/barren, so a logical solution would be to have drones only attack these manufacturing centers. This prevents putting an undue burden on Eve players that only do Planetary Interaction (PI) casually, that is, only do some passive resource collection, not large scale planetary networks.
Lots of planets aren't actively used. We don't want a situation where someone in Eve finds a planet to use but then has to pay like 50m up front to clear out the level 99 drone infestation that has developed there.
Availability of missions to Dust mercs should be limited. Unless somoene in Eve has 30 infestations and hire you specifically, doing drone missions back-to-back for hours should not be possible. The playerbase is fragile and splitting off a significant number to do things that don't involve killing other mercs could very quickly sink the game.
Requires linking game economies.
Requires more art assets, gametypes, testing, AI development, and balancing. |
Argos Du'Gannon
Dead Man's Game
8
|
Posted - 2013.08.22 14:08:00 -
[43] - Quote
Sound like a good foundation for PVE, and a bridge between the two games to me 1+ to this thread. |
Sky Dovahkiin
WAR LIONS
14
|
Posted - 2013.08.23 02:53:00 -
[44] - Quote
Me and my friends have had the same idea, but we think it would be cool if we could also fight xenomorphs(alien creatures) and fight in doors (bases), and maybe even be part of ship battles, like boarding ships , so eve players could hire us to capture ships , instead of blowing them up. Great post.
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martinofski
Rebelles A Quebec Orion Empire
310
|
Posted - 2013.08.23 03:24:00 -
[45] - Quote
Loved the idea. +1
I would mabe add that the level of infestation should appear randomly to. So let say an infestation start on a district, it might have chance to be lvl1 and also lvl5 with a different % chance of severity. Like this let say :
lvl1 injestation : 50% chance of happening Lvl2 : 20% lvl3:15% lvl4 : 10% lvl5 : 5%
Why? Because we don't want them all to start at level one, because you wont see any level 5 infestation around unless players decide to wait until they exist...which will never happen because everyone will be too exited doing PvE. Players will kill all the clones as soon as they appear without increase in difficulty.
Just a thought, maybe I just missed it somewhere.
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
43
|
Posted - 2013.08.23 07:17:00 -
[46] - Quote
i would love a survival mode against drones, x amount of clones against endless drones, as the timer continues more drone spawns / installations drop, have it where each que is a seperate match or regular match making idc either way |
Jason Pearson
Seraphim Auxiliaries
2653
|
Posted - 2013.08.23 10:26:00 -
[47] - Quote
martinofski wrote:Loved the idea. +1
I would mabe add that the level of infestation should appear randomly to. So let say an infestation start on a district, it might have chance to be lvl1 and also lvl5 with a different % chance of severity. Like this let say :
lvl1 injestation : 50% chance of happening Lvl2 : 20% lvl3:15% lvl4 : 10% lvl5 : 5%
Why? Because we don't want them all to start at level one, because you wont see any level 5 infestation around unless players decide to wait until they exist...which will never happen because everyone will be too exited doing PvE. Players will kill all the clones as soon as they appear without increase in difficulty.
Just a thought, maybe I just missed it somewhere.
Interesting suggestion, It does make sense gameplay-wise to do it :D
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Jason Pearson
Seraphim Auxiliaries
2851
|
Posted - 2013.08.28 05:02:00 -
[48] - Quote
BAM!
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Ayures II
Subdreddit Test Alliance Please Ignore
259
|
Posted - 2013.08.28 09:06:00 -
[49] - Quote
Posting in support of DUST incursions. You're on the right track, but I think it should just tie in directly with incursions.
When an incursion goes up, make DUST battles populate in systems where people are running incursions in EVE (similar to the current FW complex system). Add some incentives to both sides and make it affect the incursion somehow. |
excillon
united we stand x
42
|
Posted - 2013.08.28 09:24:00 -
[50] - Quote
+1 million. |
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Robert JD Niewiadomski
NULLIMPEX INC
447
|
Posted - 2013.08.28 09:36:00 -
[51] - Quote
Look at this Titan thread on EVE Forum: Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond) 2 years old, (only 1 enthusiastic Dev response )... There are some possibilities for mercenary assistance there... Definitely... |
Jason Punk
DUST University Ivy League
237
|
Posted - 2013.09.01 18:19:00 -
[52] - Quote
Great Stuff. Another thread for your reading enjoyment |
Thorn Badblood
Dust2Dust. Top Men.
17
|
Posted - 2013.09.01 18:48:00 -
[53] - Quote
Drones are ok and interesting for PVE but I've never understood why they don't try and bridge the gap using Incursions. |
gbrngfol
Last Of The Brotherhood
0
|
Posted - 2013.09.17 05:22:00 -
[54] - Quote
This is a very good idea, one thing I'd like to ask though: what kind of salvage would drones drop? As far as I know drones will use turrets when they make it into the game. I was thinking that maybe they would drop special weapons, derived from the said turrets. These weapons would pretty much just be rewired versions of what the drones use with triggers added. |
TcuBe3
Molon Labe. RISE of LEGION
67
|
Posted - 2013.09.17 05:25:00 -
[55] - Quote
+1 |
Creedair Talor
The Phoenix Federation
22
|
Posted - 2013.09.17 10:09:00 -
[56] - Quote
Why are we not funding this! |
Robert JD Niewiadomski
NULLIMPEX INC
528
|
Posted - 2013.09.17 10:27:00 -
[57] - Quote
Creedair Talor wrote:Why are we not funding this! Because we have no control of where CCP focuses resources on in DUST... Though everybody can buy AUR
If there were AUR "certificates" on sale from the market labeled after development areas of DUST we could have an impression of that control. Certain amount of certificates would give you right for naming some part of DUST after your name As a benefactor...
But there is no such thing... Yet... |
Cross Atu
Conspiratus Immortalis Covert Intervention
1701
|
Posted - 2013.09.17 16:57:00 -
[58] - Quote
Ayures II wrote:Posting in support of DUST incursions. You're on the right track, but I think it should just tie in directly with incursions.
When an incursion goes up, make DUST battles populate in systems where people are running incursions in EVE (similar to the current FW complex system). Add some incentives to both sides and make it affect the incursion somehow. This is an interesting idea. |
Clockwork Jester
Namtar Elite Gallente Federation
0
|
Posted - 2013.09.19 01:00:00 -
[59] - Quote
Sorry for the long post, quick synopsis at the bottom.
One of the major issues with PvE at the moment is the technical limitations currently in place. At the moment we canGÇÖt go beyond 16v16 or 32 total players per match. They have said that increasing that number is in the works but at the moment 32 is the limit. In order to work within the current limitations what about the possibility of moving drone battles from a standard 16v16 format to a single squad unit vs. drones. So then the game could be 4v28 or 6v24. This would change up some of the gameplay, changing some of the dynamics moving from the multiple squad battles that we currently have to a smaller single unit encouraging teamwork and communication. It could be looked at as a single elite unit being used to clear out the infestation. Using this set up it would most likely be better to use a 6-man squad compared to the standard 4. The smaller Ambush maps could also be used making the combat closer together. The mode could also be changed to move from a death match to a more objective based game mode. While the players lose if they have no more clones the match could be won if certain objectives are held for x amount of time or all the drones are destroyed.
As for the EVE, Dust link what about the possibility of the drones dropping salvage that is useable in EVE, Items that could be used in manufacturing and research. They could drop materials such as salvaged materials and rogue drone components. After and infestation has been dealt with and the rogue drone factory has been taken over it can be broken down giving the Dust mercs even more salvage used EVE side. In this way there will be a little bit more interaction in the economy with those playing Dust having the possibility of actually having some influence in the economy. The only major issue is the numbers; obviously EVE pod people are capable of producing and mining these resources at a far higher rate that the Dust mercs can. It would require much tweaking, and the possibility of certain salvage only being found in the drone centered battles. With the drones getting more difficult as the security level drops, as well as increasing the quality/quantity of the salvage that is available.
Like MartinofskiGÇÖs Idea regarding how the infestation level is spawned. I would like to suggest adjusting the numbers so that there is a greater chance of higher-level infestations spawning in lower security space. Similar to the way Rats currently spawn in EVE. So in high-sec space you canGÇÖt run into an incursion/infestation above say level three. This makes venturing out into low-sec and Null space worth it. Higher probability of running into a higher level infestation, but also the possibility of greater gains. High-sec space could be there for the more casual players or those who are risk averse.
In low and null space level 4 and 5 infestations have a probability of manifesting, the chance of higher level encounters increases as the security level decreases.
Another issue is the lack of art assets for drones. While this could be worked around just using the current player models and using them as drones it would probably be better to have actual Drone art assets, like the ones seen in the gathering forces video. You could also use the current vehicle assets as drones, creating drone tanks and dropships, requiring the players to make use of AV gear. Synopsis:
-PvE as a single squad event 4v28 or 6v26 working within current tech limitations. -Objective based missions to change from normal deathmatch -Drones give salvage that is useable in EVE, quality/quantity determined by infestation level and security rating of system. Allows Dust players to have an actually impact on economy. -Higher level infestation only available in low and null space -Possible use of current assets like character models as drones, using tanks and dropships as drones.
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Nick nugg3t
United Universe Corp
166
|
Posted - 2013.09.19 01:34:00 -
[60] - Quote
yessssssss +1 |
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
986
|
Posted - 2013.10.03 04:30:00 -
[61] - Quote
Weekly bump because this is important. ____________________
My list of most important threads: https://forums.dust514.com/default.aspx?g=posts&t=102975&find=unread
If you know of any topics you'd like to add please post them here! |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
105
|
Posted - 2013.10.03 10:37:00 -
[62] - Quote
I definitely like this idea. +1 and bump. |
Jason Pearson
Animus Securities
3036
|
Posted - 2013.10.18 18:27:00 -
[63] - Quote
I can go and make a terribad suggestion and eventually I'll get a blue post on it, I spend time making a decent suggestion, explaining the idea and I get no acknowledgement, seems to be the case with every suggestion I have ever posted on this forum, a single line or a bad post and I get a response, a good one and nothing happens.
King of the Forums // Vehicle Specialist for Hire Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Jason Pearson
Animus Securities
3044
|
Posted - 2013.10.23 23:15:00 -
[64] - Quote
Fight me.
King of the Forums // Vehicle Specialist for Hire Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Necandi Brasil
DUST BRASIL S.A Covert Intervention
484
|
Posted - 2013.11.25 08:32:00 -
[65] - Quote
Ok, Where is everyone?
Could we also have some leaderboards on PvE ?
A DUST BRASIL S.A precisa de você ! Junte-se a nós !
Hey CCP, give me PvE!
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Draco Cerberus
Hell's Gate Inc
532
|
Posted - 2013.11.25 08:34:00 -
[66] - Quote
I want this, PVE should be happening.
One Universe...with friendly fire and Open World Game Play for all!
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Faunher
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.12.05 05:54:00 -
[67] - Quote
Bump, because you, sir, deserve some CCP feedback on this thread.
Also, for the actual PvE battles, it would be a lot more content-y if it were one squad that spawns in at a starting location (or two, each at separate locations) that had to fight their way through drones to the heart of the hive, where they subsequently destroy the hive in a glorious explosion. Spawn points could be limited (or restricted solely to drop uplinks) and the only form of reps and ammo can stem from the squad's logistics components. This form of PvE would call for a much greater cooperation between squad members and would require greater squad diversity. After all, we don't want a dumbed-down version of PvP, where a bunch of mercs will run around and kill random drones until they run out of clones, or until the drones' MCC goes pop. We want content, we want cooperation, we want strategy, we want to have fun!
The only problem I see with this dungeon-like style of PvE would be the effectiveness of vehicles (namely dropships). This can be solved be including possibly airborne, vehicular like drones. These drones can engage ground mercs, or possibly rep their drones on the ground. This would create an AV and air-to-air combat aspect to PvE. To prevent dropships flying straight to the center of the hive and ending a PvE battle prematurely, there can be drone anti-air emplacements that will gun down dropships. These AA drones can be optionally destroyed by the mercenaries, and will be comparable to the stationary turrets of PvP.
I understand that this is a very ambitious idea, and the chances of it being fulfilled anytime in the foreseeable future are low, but it's always good to throw some ideas out there because you never know what may come of it. |
Draco Cerberus
Brutor Vanguard Minmatar Republic
564
|
Posted - 2013.12.05 06:18:00 -
[68] - Quote
I can't wait, I'm going to go kill some rogue drones right now because if I can't do it in Dust I'll have to do it somewhere else!
Logi God in the Flesh
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