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1. [ REQUEST ] Respec - in Feedback/Requests [original thread]
Quote: EVE and Dust are different from those games though. Permanence is a feature of the game. If you want multiple role specializations early on, I suggest starting a second/third PSN account so you can have multiple mercs gaining passive SP...
- by rrune - at 2013.08.09 18:50:00
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2. [ REQUEST ] Respec - in Feedback/Requests [original thread]
Ren Ratner wrote: Any good moderator would lock/delete this thread. There are probably dozens of respec QQ threads. Post in one of those. Be ignored. Skill permanence is one of the core features of this game. Spending SP should involve foresig...
- by rrune - at 2013.08.09 18:44:00
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3. [ REQUEST ] Respec - in Feedback/Requests [original thread]
[quote=Oso Peresoso]respec for isk is absurd and will never happen respec for aurum, even on a cooldown, is a bit problematic and shouldn't happen individual respecs as deemed appropriate by CCP is how its been and how it will continue to be. W...
- by rrune - at 2013.08.09 18:28:00
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4. [ REQUEST ] Respec - in Feedback/Requests [original thread]
DUST 514 is a game that is constantly going through changes and developments as we all know and is one of many reasons I push the idea of purchasing " Respecs " with a certain amount of isk. Potentially a high amount because your basically payin...
- by rrune - at 2013.08.09 18:10:00
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5. Flaylocks still OP, Nothing happened to Mass drivers. - in Feedback/Requests [original thread]
Stop complaining those weapons are fine. Stop dying so much , I guarantee you'll do a lot better
- by rrune - at 2013.08.04 04:17:00
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6. [REQUEST AND FEEDBACK] - Academy - in Feedback/Requests [original thread]
I was curious in seeing how new players were being introduced to the game, so I decided to create a new account. Academy gave these new players a fighting chance with each other because they were segregated from the veteran DUST 514 players. It's ...
- by rrune - at 2013.08.04 04:12:00
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7. why can't we sit on our couches - in Feedback/Requests [original thread]
Even though it would server no purpose It would amuse players to just sit around there locker/room and being able to customize and interact with there locker/rooms
- by rrune - at 2013.08.02 03:41:00
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8. Drones, co-op and EVE - in General Discussions [original thread]
GREAT IDEA
- by rrune - at 2013.08.02 03:38:00
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9. EVE/DUST: Bridging two games through PvE - in Feedback/Requests [original thread]
I absolutely love this ! Development on this idea should be at full attention. It could change DUST 514 forever and promote so many future plans.
- by rrune - at 2013.08.02 03:35:00
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10. [ REQUEST ] [PVE] CO-OP/SALVAGE - in Feedback/Requests [original thread]
I think we all have a favorite salvage we wish to obtain every so often and I know by watching DUST 514 trailers people want the ability to attend/complete CO-OP missions like defeating drones. Adding a feature where DUST players can complete thes...
- by rrune - at 2013.08.02 03:27:00
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11. [ ORBITALS NEED TO REWARD THE SQUAD ] - in Feedback/Requests [original thread]
Khal V'Rani wrote: I think this may have been brought up before, too lazy to check but... I agree, generally my corps primary logi is earning a lot more wp's than me therefore contributing more to the OB than I did. While we've started rotatin...
- by rrune - at 2013.08.02 02:59:00
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12. [ ORBITALS NEED TO REWARD THE SQUAD ] - in Feedback/Requests [original thread]
Aizen Intiki wrote: The leader always gets the credit if you win or lose. Stop whining. A single squad leader does not carry an entire squad or a team. By himself he doesn't perform a very effective role on the battle field. It's a team eff...
- by rrune - at 2013.08.02 02:57:00
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13. [ ORBITALS NEED TO REWARD THE SQUAD ] - in Feedback/Requests [original thread]
So many players tend to fight over who wants to be squad leader. Now the squad usually chooses the person who plays the role a lot better but an orbital is mostly a team effort and require a squad to obtain most of the time. So why is it that the ...
- by rrune - at 2013.08.02 02:35:00
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14. [ CHAT TIME ] & [ ONLINE FEATURE ] - in Technical Support/Bugs [original thread]
Too many players are creating chat rooms to find out if there fellow mercenaries are online. Players should know from their contact list who's online and what they're doing. Another problem people are having is not being able to tell weather a mes...
- by rrune - at 2013.08.02 02:26:00
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