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CrotchGrab 360
187.
167
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Posted - 2013.08.01 17:33:00 -
[31] - Quote
I'm not sure if I'm for or against removing the SP cap because surely it will just mean people with AFK for longer?
They'll set up some bot and like mine over night. That's right, AFKing whilst you're asleep.
Or set an alarm every 20 minutes. |
ZDub 303
TeamPlayers EoN.
1418
|
Posted - 2013.08.01 17:34:00 -
[32] - Quote
CrotchGrab 360 wrote:I'm not sure if I'm for or against removing the SP cap because surely it will just mean people with AFK for longer?
They'll set up some bot and like mine over night. That's right, AFKing whilst you're asleep.
Or set an alarm every 20 minutes.
If they got rid of the cap, they could make the SP acquired based more on WP and less on time derping.
Which would eliminate AFKing on its own. |
Dust Project 514
My Pistol Will Kill You
222
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Posted - 2013.08.01 17:37:00 -
[33] - Quote
I think the cap should stay, but instead of capping at 1000 SP (no matter how much WP you earn), it should be capped at 50% of the standard earnings.
This way it will still slow down progression, but lesson the punishing blow for those who wish to keep earning what they worked for.
To me, if I'm not playing for the fun, then it just feels like a cutting a enormous bread with a dull knife and only getting crumbs.
If I can't have the whole bread the whole time, then least let us have some chunks, instead of crumbs. |
MlDDLE MANGEMENT
lMPurity
268
|
Posted - 2013.08.01 17:45:00 -
[34] - Quote
CrotchGrab 360 wrote:I'm not sure if I'm for or against removing the SP cap because surely it will just mean people with AFK for longer?
They'll set up some bot and like mine over night. That's right, AFKing whilst you're asleep.
Or set an alarm every 20 minutes.
Not if you are reducing passive rewards. And again thats on CCP to come up with an Anti- AFK solution. Having a cap in place and arguing for its continued existence because of AFK is a bad rationale. However it is more likely to reduce AFK then increase it as people AFK because they dont want to miss out on their weekly ration of SP, if they knew they could get on and play when they felt like it and gain SP at an unrestricted pace they are more likely to put in time for 1 day and earn as much SP as they would AFKing for the 1-2 days it would take.
The only people who AFK now are people who dont want to play the game but dont want to miss out on SP, its a psychological rationale not a logical rationale. People will not 'feel" the need to AFK because they wont feel like they are being left behind with no way to ever "catch up"
Also FYI the only people who still AFK are people above 10-15M SP that are OCD obesseive about getting every last bit of SP and the new players. Everyone else either doesnt play or plays when they feel like it.
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Bendtner92
Internal Error. Negative-Feedback
828
|
Posted - 2013.08.01 17:46:00 -
[35] - Quote
Instead of removing the cap entirely they could just triple the SP gains up until the current 190k cap and then remove the 1k cap beyond that, so that you'll get 1SP for 1WP with no 1k maximum cap.
This would mean that you need very few matches to hit your weekly cap, while allowing a larger amount of SP to be obtained after hitting the cap.
We wouldn't see as many AFKers as we do now, since they will hit their cap faster and are still unable to get any SP beyond that cap without actually playing (although Nova Knife is confident that come 1.4 there will be no more AFK possible). |
Heimdallr69
Imperfects Negative-Feedback
411
|
Posted - 2013.08.01 17:47:00 -
[36] - Quote
To me gaining sp is fun I like to see how much I can get in one game same with bf3 and cod you hit a cap and it kills my drive now maybe if this game was complete or had more variety but for now sp is what makes it fun for me |
MlDDLE MANGEMENT
lMPurity
268
|
Posted - 2013.08.01 17:48:00 -
[37] - Quote
Bendtner92 wrote:Instead of removing the cap entirely they could just triple the SP gains up until the current 190k cap and then remove the 1k cap beyond that, so that you'll get 1SP for 1WP with no 1k maximum cap.
This would mean that you need very few matches to hit your weekly cap, while allowing a larger amount of SP to be obtained after hitting the cap.
We wouldn't see as many AFKers as we do now, since they will hit their cap faster and are still unable to get any SP beyond that cap without actually playing (although Nova Knife is confident that come 1.4 there will be no more AFK possible).
If AFK is killed in 1.4 while a cap still remains consider that the end of players logging on for Dust. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
844
|
Posted - 2013.08.01 17:49:00 -
[38] - Quote
MlDDLE MANGEMENT wrote:Bendtner92 wrote:Instead of removing the cap entirely they could just triple the SP gains up until the current 190k cap and then remove the 1k cap beyond that, so that you'll get 1SP for 1WP with no 1k maximum cap.
This would mean that you need very few matches to hit your weekly cap, while allowing a larger amount of SP to be obtained after hitting the cap.
We wouldn't see as many AFKers as we do now, since they will hit their cap faster and are still unable to get any SP beyond that cap without actually playing (although Nova Knife is confident that come 1.4 there will be no more AFK possible). If AFK is killed in 1.4 while a cap still remains consider that the end of players logging on for Dust. Yes, because you speak for the entire playerbase.
I know I'll still be here. |
Torr Wrath
Subdreddit Test Alliance Please Ignore
554
|
Posted - 2013.08.01 17:50:00 -
[39] - Quote
No. |
Bendtner92
Internal Error. Negative-Feedback
828
|
Posted - 2013.08.01 17:51:00 -
[40] - Quote
MlDDLE MANGEMENT wrote:If AFK is killed in 1.4 while a cap still remains consider that the end of players logging on for Dust. Nova Knife is confident AFK is mostly impossible in 1.4, but if they did as I said and removed that 1k cap people would be able to get way more SP for Skirmish matches and slightly more than 1k for Ambush matches (but Ambush matches would also end faster than Skirmish matches). |
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MlDDLE MANGEMENT
lMPurity
270
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Posted - 2013.08.01 17:56:00 -
[41] - Quote
Bendtner92 wrote:MlDDLE MANGEMENT wrote:If AFK is killed in 1.4 while a cap still remains consider that the end of players logging on for Dust. Nova Knife is confident AFK is mostly impossible in 1.4, but if they did as I said and removed that 1k cap people would be able to get way more SP for Skirmish matches and slightly more than 1k for Ambush matches (but Ambush matches would also end faster than Skirmish matches).
Yea that was an option, number 5 i beleive in the original SP vote poll. To have no cap on the soft cap and all the whiny neckbeards who so desparately wanted to not be left behind and stomped by protobears cried it would be unfair. Now they all have protosuits and are desperately holding on to their crutch. Keeping new players artificially restrained in an FPS is simply dumb and poor game design.
Also the assinine schmucks who think MMO=Long tedious grinds are about as braindead as the clueless haps that think FPS=Twitch, low health, arenas(aka every moron who started playing FPS in the last decade and have no clue about the shooter genre beyond it). |
Rei Shepard
Spectre II
427
|
Posted - 2013.08.01 18:00:00 -
[42] - Quote
MlDDLE MANGEMENT wrote:So been hammering this for months but it tends to fall out of sight because of all the balance issues. We've waited months for the Rollover system that was the intended iteration of the SP system. The current system is the temporary system in place until that rollover system could be implmented. https://forums.dust514.com/default.aspx?g=posts&m=483247#post483247https://forums.dust514.com/default.aspx?g=posts&t=52633 What sad is this was posted in february and rollover was targeted for release on Uprising which wold have been the next major release. Now i get that there is a lot of other issues that are taking away from iterating a rollover system, or perhaps its been abandoned altogether. But lets face it the dev resources needed for rollover could be completely eliminated by removing the SP Cap outright. The intention of trying to limit the gap between casual and hardcore players is instead creating a larger vacuum between new and veteran players. The delay in time to get into fighting shape often leads to discouragement and most wont even take the time. Moreover given the low pool of players to begin with it creates stagnation at the top as the veterans have to wait for new competition to arise. IT has created almost a system of educational classes where each new crop of players is like a freshman class that is forever behind the seniors and when the seniors graduate(leave the game) the freshman move up but in the end all you have is a non-cycling conveyor of players with no retention at both the bottom and the top. So instead of growth in the playerbase all you are getting is a steady state and over time will result in decline. Getting rid of the SP CAP has far more benefits at the bottom then it has deleterious effects at the top. It really is time to just get rid of it already.
Whats the benefit ?
Instead of playing against guys with 20m sp, you are now being rolled by guys with 100m sp that have every build out there to counter your single build, they are swiss army knifes while your a blunt one.
Have fun carving out those 100 millions of SP against the 24/7 folk, and by the time you got 100m sp, youll be either bored out of your mind, feel the need to grind to keep up to their now 150m sp or quit altogether after a combined team of 1b SP wipes the floor with you, oh and there 2 of those teams in your match.
Yeah, i see the benefits clearly.... |
Takahiro Kashuken
Red Star. EoN.
772
|
Posted - 2013.08.01 18:16:00 -
[43] - Quote
You remove the SP cap i will be able to skill up into every class, suit, weapon, mods, equipment and still have enough left over to skill into what is to come
Essentially i dont care right now, if we have no cap i can get well ahead, if we all go passive then everyone at the same rate and no one gets ahead, if it stays the same we will have varying levels of players |
MlDDLE MANGEMENT
lMPurity
275
|
Posted - 2013.08.01 18:16:00 -
[44] - Quote
Rei Shepard wrote:MlDDLE MANGEMENT wrote:So been hammering this for months but it tends to fall out of sight because of all the balance issues. We've waited months for the Rollover system that was the intended iteration of the SP system. The current system is the temporary system in place until that rollover system could be implmented. https://forums.dust514.com/default.aspx?g=posts&m=483247#post483247https://forums.dust514.com/default.aspx?g=posts&t=52633 What sad is this was posted in february and rollover was targeted for release on Uprising which wold have been the next major release. Now i get that there is a lot of other issues that are taking away from iterating a rollover system, or perhaps its been abandoned altogether. But lets face it the dev resources needed for rollover could be completely eliminated by removing the SP Cap outright. The intention of trying to limit the gap between casual and hardcore players is instead creating a larger vacuum between new and veteran players. The delay in time to get into fighting shape often leads to discouragement and most wont even take the time. Moreover given the low pool of players to begin with it creates stagnation at the top as the veterans have to wait for new competition to arise. IT has created almost a system of educational classes where each new crop of players is like a freshman class that is forever behind the seniors and when the seniors graduate(leave the game) the freshman move up but in the end all you have is a non-cycling conveyor of players with no retention at both the bottom and the top. So instead of growth in the playerbase all you are getting is a steady state and over time will result in decline. Getting rid of the SP CAP has far more benefits at the bottom then it has deleterious effects at the top. It really is time to just get rid of it already. Whats the benefit ? Instead of playing against guys with 20m sp, you are now being rolled by guys with 100m sp that have every build out there to counter your single build, they are swiss army knifes while your a blunt one. Have fun carving out those 100 millions of SP against the 24/7 folk, and by the time you got 100m sp, youll be either bored out of your mind, feel the need to grind to keep up to their now 150m sp or quit altogether after a combined team of 1b SP wipes the floor with you, oh and there 2 of those teams in your match. Yeah, i see the benefits clearly....
What game do you play? The only place where this remotely holds true is in Pubs. And yet again this is why this game will ocntinue to fail. If the impotence is to balance around pubs then the game will already do poorly. Moreover a team of 100M SP vs a Team of 20M SP has only a slight advantage over the 20M SP in that they could take any random 16 where as the team of 20M SP would still have to take a specific 16 to make sure they could balance roles and have counters for what they would face on the battlefield.
The omnisoldier 100M team could very likely take any 16 that are good and simply adapt on the fly to whatever they see. But the newer team would have to be more forward concious of what roles they have and wheter they are balanced as a team. In the end however a team that brings a balanced team of roles can tackle said omni team if they are of good skill AND most importantly there wont be a POWER GAP because both sides would have proto gear and full core skills on their primary roles.
20M in fact is enough to have 1 proto suits, full core skills and 2-4 Proto weapons with 1-2 at prof 5 AND a LLAV. Really what more do you need as an infantry player?
For vehicles players they would a lot more to have multiple vehicle specialization but they could certainly at 20M have a solid vehicle and a semi-solid infantry build to function as a support infantry player. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5581
|
Posted - 2013.08.01 18:16:00 -
[45] - Quote
- |
MlDDLE MANGEMENT
lMPurity
276
|
Posted - 2013.08.01 18:18:00 -
[46] - Quote
Takahiro Kashuken wrote:You remove the SP cap i will be able to skill up into every class, suit, weapon, mods, equipment and still have enough left over to skill into what is to come
Essentially i dont care right now, if we have no cap i can get well ahead, if we all go passive then everyone at the same rate and no one gets ahead, if it stays the same we will have varying levels of players
And you can skill into the entire SP tree for all I care, it wont make an ounce of difference against a skilled team of balanced players who select their players to create an effective team composition.
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ZDub 303
TeamPlayers EoN.
1423
|
Posted - 2013.08.01 18:22:00 -
[47] - Quote
Takahiro Kashuken wrote:You remove the SP cap i will be able to skill up into every class, suit, weapon, mods, equipment and still have enough left over to skill into what is to come
Essentially i dont care right now, if we have no cap i can get well ahead, if we all go passive then everyone at the same rate and no one gets ahead, if it stays the same we will have varying levels of players
No one gets ahead?
lol wut?
Everyone has different amounts of SP already... so what is this 'ahead'?
You know there is something like 600 million SP in the game already? If you have the stamina to skill up that much as it is, then you deserve to have it all.
Also, removing the cap would have to come at an adjustment to active SP gain rate, but its still quite feasible. |
Takahiro Kashuken
Red Star. EoN.
772
|
Posted - 2013.08.01 18:22:00 -
[48] - Quote
MlDDLE MANGEMENT wrote:Takahiro Kashuken wrote:You remove the SP cap i will be able to skill up into every class, suit, weapon, mods, equipment and still have enough left over to skill into what is to come
Essentially i dont care right now, if we have no cap i can get well ahead, if we all go passive then everyone at the same rate and no one gets ahead, if it stays the same we will have varying levels of players And you can skill into the entire SP tree for all I care, it wont make an ounce of difference against a skilled team of balanced players who select their players to create an effective team composition.
But that 100mil player may skill into all the tree because he has more SP than he knows what to do with but may never touch half of the weapons and builds
He could stay assault for example but because of the 100mil SP he can quickly change to whatever is needed where as the 20mil team need certain ppl to do that job
100mil team can just be as organized as the 20mil team problem is they have alot more options and change tactics on the fly to counter the enemy
Overall it gives the 100mil players more freedom where as the lower SP players need to be careful with SP and make full use of what they have |
ZDub 303
TeamPlayers EoN.
1423
|
Posted - 2013.08.01 18:23:00 -
[49] - Quote
Also... regardless of SP... after about 15 million or so it becomes teamwork > total aggregate SP. |
Takahiro Kashuken
Red Star. EoN.
772
|
Posted - 2013.08.01 18:24:00 -
[50] - Quote
ZDub 303 wrote:Takahiro Kashuken wrote:You remove the SP cap i will be able to skill up into every class, suit, weapon, mods, equipment and still have enough left over to skill into what is to come
Essentially i dont care right now, if we have no cap i can get well ahead, if we all go passive then everyone at the same rate and no one gets ahead, if it stays the same we will have varying levels of players No one gets ahead? lol wut? Everyone has different amounts of SP already... so what is this 'ahead'? You know there is something like 600 million SP in the game already? If you have the stamina to skill up that much as it is, then you deserve to have it all. Also, removing the cap would have to come at an adjustment to active SP gain rate, but its still quite feasible.
Im speaking if 2 players start at the same time
Essentially i cant see CCP changing the SP rate since we are released anyways, they may add the rollover cap and stop at that |
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ZDub 303
TeamPlayers EoN.
1423
|
Posted - 2013.08.01 18:27:00 -
[51] - Quote
Takahiro Kashuken wrote:Im speaking if 2 players start at the same time
Essentially i cant see CCP changing the SP rate since we are released anyways, they may add the rollover cap and stop at that
I don't see how being released will stop them. They could make changes at any time if it helps balance the game.
If they introduced a rollover system then this all might be moot... but they won't release it, sounds like they don't have plans to either. |
Thor Odinson42
Molon Labe. League of Infamy
777
|
Posted - 2013.08.01 18:32:00 -
[52] - Quote
Dr Stabwounds wrote:Honestly, they might as well do it now. There are already people who have a particular role fully maxed out. It's not going to make them any better, only allow them more diverse roles. Removing it would allow people who don't have one maxed out to catch up. Having 2,3,4 roles maxed doesn't matter: once you get one you're on a level playing field. Problem is a lot of people don't have 1 and the cap prevents them from getting there sooner. It would also help the player count I presume. #'s on Tuesday are generally much lower than other days.
This is the obvious answer.
It doesn't appear they are going to do anything for new players as far as raising what they start out with so they might as well give them a way to catch up.
Most vets aren't playing as much as they used to if they are playing at all.
Just another obvious way to generate interest that is lost on so many. |
MlDDLE MANGEMENT
lMPurity
278
|
Posted - 2013.08.01 18:37:00 -
[53] - Quote
Takahiro Kashuken wrote:MlDDLE MANGEMENT wrote:Takahiro Kashuken wrote:You remove the SP cap i will be able to skill up into every class, suit, weapon, mods, equipment and still have enough left over to skill into what is to come
Essentially i dont care right now, if we have no cap i can get well ahead, if we all go passive then everyone at the same rate and no one gets ahead, if it stays the same we will have varying levels of players And you can skill into the entire SP tree for all I care, it wont make an ounce of difference against a skilled team of balanced players who select their players to create an effective team composition. But that 100mil player may skill into all the tree because he has more SP than he knows what to do with but may never touch half of the weapons and builds He could stay assault for example but because of the 100mil SP he can quickly change to whatever is needed where as the 20mil team need certain ppl to do that job 100mil team can just be as organized as the 20mil team problem is they have alot more options and change tactics on the fly to counter the enemy Overall it gives the 100mil players more freedom where as the lower SP players need to be careful with SP and make full use of what they have
So a new players has to be more thoughtful in how the engage and attack an higher level enemy in MMOs instaed of just mindlessly going at them button mashing and tab targeting their way to a win, shudder the thought
Yes thats is kind of the point. But in the end the field is far more level then a proto user vs an advanced gear user. Moreover there are only so many counters to playstyles and many things can overlap. So yes if a team brings in a properly composed team of 20M SP players they can neutralize every threat a 100M SP team could throw at it.
An AR kills a Gallente Assualt as effectively as a Caldari Assault as effectively as Minmatar scout etc etc etc. The difference is neglible there.
A Proto SL can handle both Armor and Shield tanks when combined with another SL or FG or a few AV nades. That same AV team can tackle Dropships and LAVs of all racial varaints
Mass Drivers will make short work of all heavies, period.
A good sniper can keep all at bay for quite some time
Shotguns are effective against EVERYTHNG IN CQC
REmotes and Proxies add a bit more flair.
16 Players means thats a lot of variety on the field and a lot of cross variety coverage since counters in this game dont operate on a strict 1:1 relationship. |
Rei Shepard
Spectre II
427
|
Posted - 2013.08.01 18:54:00 -
[54] - Quote
MlDDLE MANGEMENT wrote:Takahiro Kashuken wrote:MlDDLE MANGEMENT wrote:Takahiro Kashuken wrote:You remove the SP cap i will be able to skill up into every class, suit, weapon, mods, equipment and still have enough left over to skill into what is to come
Essentially i dont care right now, if we have no cap i can get well ahead, if we all go passive then everyone at the same rate and no one gets ahead, if it stays the same we will have varying levels of players And you can skill into the entire SP tree for all I care, it wont make an ounce of difference against a skilled team of balanced players who select their players to create an effective team composition. But that 100mil player may skill into all the tree because he has more SP than he knows what to do with but may never touch half of the weapons and builds He could stay assault for example but because of the 100mil SP he can quickly change to whatever is needed where as the 20mil team need certain ppl to do that job 100mil team can just be as organized as the 20mil team problem is they have alot more options and change tactics on the fly to counter the enemy Overall it gives the 100mil players more freedom where as the lower SP players need to be careful with SP and make full use of what they have So a new players has to be more thoughtful in how the engage and attack an higher level enemy in MMOs instaed of just mindlessly going at them button mashing and tab targeting their way to a win, shudder the thought Yes thats is kind of the point. But in the end the field is far more level then a proto user vs an advanced gear user. Moreover there are only so many counters to playstyles and many things can overlap. So yes if a team brings in a properly composed team of 20M SP players they can neutralize every threat a 100M SP team could throw at it. An AR kills a Gallente Assualt as effectively as a Caldari Assault as effectively as Minmatar scout etc etc etc. The difference is neglible there. A Proto SL can handle both Armor and Shield tanks when combined with another SL or FG or a few AV nades. That same AV team can tackle Dropships and LAVs of all racial varaints Mass Drivers will make short work of all heavies, period. A good sniper can keep all at bay for quite some time Shotguns are effective against EVERYTHNG IN CQC REmotes and Proxies add a bit more flair. 16 Players means thats a lot of variety on the field and a lot of cross variety coverage since counters in this game dont operate on a strict 1:1 relationship.
Still i only see Advantages being thrown around disguised as benefits, i still havent read a thing why its beneficial that you can now grind your experience like its a wow clone, lets say i am a new player and i can now grind 20m SP to catch" up to the brass of most people....
Will i even feel like doing all that grinding or will i go play a game thats feels less then work, more like you know a game ? to keep up with the gross of the playerbase?
I play Eve and my Pilot has around 20m sp, do i feel like i need to grind out 130m sp to catch up with the guys that fly titans ?
I dont because all we grind in Eve is ISK, ISK and more ISK, down here they "added" bonus sp just to cater a bit to the FPS crowd, they should have just done it like eve, passive and nothing else except ISK.
The illusion of you catching up to the vets, is rather you burning out faster and if you can actually keep it up, at some point in time your camel is going to break its back eventually, for me it was the Aiming crap in 1.2, but i am still waiting for the game to pick up again, if this was a no-lifer 24/7 grind fest i would now be looking at catching up to at least 60.000 kills....yeah loads of benefits there ....
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cedz636
Brutor Vanguard Minmatar Republic
53
|
Posted - 2013.08.01 18:57:00 -
[55] - Quote
If there was no SP cap, i believe a large number of players who left Dust would return. Aside from maintaining a more steady player count throughout the week, I feel that removing the SP cap would make the game seem like not as much of a grind. I can't tell you how many times I sat and added up in my head "ok, roughly 200k SP (without boosters) per week, so it's going to take me a month and a half to reach *insert skill here*, and another 3 months to reach these *insert skills here*. It's discouraging.
I'd still buy boosters, active and passive, with no cap.
A 100% passive SP accrual mechanic is not a good idea at all. Player counts would plummet. With the exception of the vets who have their roles maxed, the guys grinding for proto would, as mentioned earlier, log on once or twice, play a few games, and be done because playing a match doesn't reward any SP. Players would say ok, how ever many SP per day times this many days equals the next time i can log on and have my desired amount of SP for the particular skill i have been saving for. I'm sure the vets wouldn't do this, but i assure you the noobs will.
My proxy? Remove the cap. Everybody's happy. |
Rogue Saint
Science For Death The Shadow Eclipse
86
|
Posted - 2013.08.01 19:27:00 -
[56] - Quote
There would still be grind, but its at your own pace.
I've seen so many threads over the months about this and it would be nice for a dev to update us on their plans, even if its to say that the current system will be with us for years! |
MlDDLE MANGEMENT
lMPurity
279
|
Posted - 2013.08.01 19:27:00 -
[57] - Quote
Rei Shepard wrote:MlDDLE MANGEMENT wrote:Takahiro Kashuken wrote:MlDDLE MANGEMENT wrote:Takahiro Kashuken wrote:You remove the SP cap i will be able to skill up into every class, suit, weapon, mods, equipment and still have enough left over to skill into what is to come
Essentially i dont care right now, if we have no cap i can get well ahead, if we all go passive then everyone at the same rate and no one gets ahead, if it stays the same we will have varying levels of players And you can skill into the entire SP tree for all I care, it wont make an ounce of difference against a skilled team of balanced players who select their players to create an effective team composition. But that 100mil player may skill into all the tree because he has more SP than he knows what to do with but may never touch half of the weapons and builds He could stay assault for example but because of the 100mil SP he can quickly change to whatever is needed where as the 20mil team need certain ppl to do that job 100mil team can just be as organized as the 20mil team problem is they have alot more options and change tactics on the fly to counter the enemy Overall it gives the 100mil players more freedom where as the lower SP players need to be careful with SP and make full use of what they have So a new players has to be more thoughtful in how the engage and attack an higher level enemy in MMOs instaed of just mindlessly going at them button mashing and tab targeting their way to a win, shudder the thought Yes thats is kind of the point. But in the end the field is far more level then a proto user vs an advanced gear user. Moreover there are only so many counters to playstyles and many things can overlap. So yes if a team brings in a properly composed team of 20M SP players they can neutralize every threat a 100M SP team could throw at it. An AR kills a Gallente Assualt as effectively as a Caldari Assault as effectively as Minmatar scout etc etc etc. The difference is neglible there. A Proto SL can handle both Armor and Shield tanks when combined with another SL or FG or a few AV nades. That same AV team can tackle Dropships and LAVs of all racial varaints Mass Drivers will make short work of all heavies, period. A good sniper can keep all at bay for quite some time Shotguns are effective against EVERYTHNG IN CQC REmotes and Proxies add a bit more flair. 16 Players means thats a lot of variety on the field and a lot of cross variety coverage since counters in this game dont operate on a strict 1:1 relationship. Still i only see Advantages being thrown around disguised as benefits, i still havent read a thing why its beneficial that you can now grind your experience like its a wow clone, lets say i am a new player and i can now grind 20m SP to catch" up to the brass of most people.... Will i even feel like doing all that grinding or will i go play a game thats feels less then work, more like you know a game ? to keep up with the gross of the playerbase? I play Eve and my Pilot has around 20m sp, do i feel like i need to grind out 130m sp to catch up with the guys that fly titans ? I dont because all we grind in Eve is ISK, ISK and more ISK, down here they "added" bonus sp just to cater a bit to the FPS crowd, they should have just done it like eve, passive and nothing else except ISK. The illusion of you catching up to the vets, is rather you burning out faster and if you can actually keep it up, at some point in time your camel is going to break its back eventually, for me it was the Aiming crap in 1.2, but i am still waiting for the game to pick up again, if this was a no-lifer 24/7 grind fest i would now be looking at catching up to at least 60.000 kills....yeah loads of benefits there ....
Are you daft, The benefit is you can get into proto gear sooner without any artficial time constraint. Currently it takes 4-6 Months to fully max a single specialty to proto plus core. That is the advantage to having no SP cap. The disadvantage everyone touts that it will create larger gaps among new and veteran player as no-lifers will coninue to grind and others will grind in ordre to keep up.
There is no need to keep up as soon as you max a single specialty. Anyone who "feels" otherwise is thinking and playing irrationally. Once you have the needed SP to max a character any additional SP gives minimal gains to your character in terms of POWER, versatility is increased but as Ive explained before versatility can be overcome with proper planning and having the proper composition of teammates.
Your EVE analogy doesnt hold water because a 20M SP charcater can be immediately effective in combat against 130M SP character when apart of a large enough fleet comp.They may not be the prize ship of the group but they can contribute. This possibility doesnt exist in Dust. Down here we grind nothing, FPSers dont care about lol Monopoly money. FPSers want to come in and fight without artificial constraints that end up protecting the weak. |
MlDDLE MANGEMENT
lMPurity
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Posted - 2013.08.01 19:49:00 -
[58] - Quote
Rogue Saint wrote:There would still be grind, but its at your own pace.
I've seen so many threads over the months about this and it would be nice for a dev to update us on their plans, even if its to say that the current system will be with us for years!
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