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ZDub 303
TeamPlayers EoN.
1416
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Posted - 2013.08.01 15:23:00 -
[1] - Quote
BF3 Noob wrote:I'm guessing that getting rid of the SP cap is not likely since that would cut months of potential booster purchases from new players. CCP would be throwing away money.
It would probably increase booster sales as active boosters would be worth a damn for once.
We would need to adjust SP acquisition to accommodate this but moving from 5 SP/s + 1 SP/WP with cap to 1-2SP/S + 2-3 SP/WP no cap would really really help this game.
You also wouldn't have this 'grind to cap' mentality. It would really help afk farming if you reduced the passive SP gain. And you would also see people playing more consistently. Atm... soon as I hit cap I log off till the next weds... no reason to bother playing. |
ZDub 303
TeamPlayers EoN.
1416
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Posted - 2013.08.01 16:12:00 -
[2] - Quote
Buster Friently wrote:calisk galern wrote:Buster Friently wrote:Truthfully, getting rid of active SP in favor of full passive SP is a much better option for Dust than removing the cap. this I never want to see, if people don't play after capping out now, why would they play at all if it's passive, they'd show up play 1 or 2 games then leave. The game needs to be fun to play. Masking that with an SP grind is part of the problem. Removing the SP cap will just add to the grind feel of Dust, and make it feel like a job. Passive SP only would get rid of afkers and solve other problems as well, including the grind.
The grind feeling comes from grinding to cap. Getting rid of the cap just makes it so you can play whenever you want, for however long you want, and you get a small SP reward for doing so. Having the cap makes you feel like you are losing and wasting SP when you don't reach it for that week. There would need to be an adjustment to how SP is acquired actively, sure, but its definitely doable.
Getting rid of active SP altogether removes part of their revenue stream (active boosters) and also makes it where playing = isk... and players with lots of isk will just stop playing... there will be no reason to.
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ZDub 303
TeamPlayers EoN.
1418
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Posted - 2013.08.01 17:26:00 -
[3] - Quote
Heimdallr69 wrote:If there wasn't a cap I'd start buying boosters again but atm its a ******* waste lmao hit the cap in a few hours well theres a week of booster gone
yup, 3 days active boosters or 7 day with a saturday - saturday stagger is the best way to use active boosters... kind of sad really. |
ZDub 303
TeamPlayers EoN.
1418
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Posted - 2013.08.01 17:29:00 -
[4] - Quote
Exactly...
probably 10 million SP to be competitive against proto bears in this game.
15-20 mil to have maxed out and 'complete' build.
No SP cap would help new players more than old players. |
ZDub 303
TeamPlayers EoN.
1418
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Posted - 2013.08.01 17:34:00 -
[5] - Quote
CrotchGrab 360 wrote:I'm not sure if I'm for or against removing the SP cap because surely it will just mean people with AFK for longer?
They'll set up some bot and like mine over night. That's right, AFKing whilst you're asleep.
Or set an alarm every 20 minutes.
If they got rid of the cap, they could make the SP acquired based more on WP and less on time derping.
Which would eliminate AFKing on its own. |
ZDub 303
TeamPlayers EoN.
1423
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Posted - 2013.08.01 18:22:00 -
[6] - Quote
Takahiro Kashuken wrote:You remove the SP cap i will be able to skill up into every class, suit, weapon, mods, equipment and still have enough left over to skill into what is to come
Essentially i dont care right now, if we have no cap i can get well ahead, if we all go passive then everyone at the same rate and no one gets ahead, if it stays the same we will have varying levels of players
No one gets ahead?
lol wut?
Everyone has different amounts of SP already... so what is this 'ahead'?
You know there is something like 600 million SP in the game already? If you have the stamina to skill up that much as it is, then you deserve to have it all.
Also, removing the cap would have to come at an adjustment to active SP gain rate, but its still quite feasible. |
ZDub 303
TeamPlayers EoN.
1423
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Posted - 2013.08.01 18:23:00 -
[7] - Quote
Also... regardless of SP... after about 15 million or so it becomes teamwork > total aggregate SP. |
ZDub 303
TeamPlayers EoN.
1423
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Posted - 2013.08.01 18:27:00 -
[8] - Quote
Takahiro Kashuken wrote:Im speaking if 2 players start at the same time
Essentially i cant see CCP changing the SP rate since we are released anyways, they may add the rollover cap and stop at that
I don't see how being released will stop them. They could make changes at any time if it helps balance the game.
If they introduced a rollover system then this all might be moot... but they won't release it, sounds like they don't have plans to either. |
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