Takahiro Kashuken wrote:MlDDLE MANGEMENT wrote:Takahiro Kashuken wrote:You remove the SP cap i will be able to skill up into every class, suit, weapon, mods, equipment and still have enough left over to skill into what is to come
Essentially i dont care right now, if we have no cap i can get well ahead, if we all go passive then everyone at the same rate and no one gets ahead, if it stays the same we will have varying levels of players
And you can skill into the entire SP tree for all I care, it wont make an ounce of difference against a skilled team of balanced players who select their players to create an effective team composition.
But that 100mil player may skill into all the tree because he has more SP than he knows what to do with but may never touch half of the weapons and builds
He could stay assault for example but because of the 100mil SP he can quickly change to whatever is needed where as the 20mil team need certain ppl to do that job
100mil team can just be as organized as the 20mil team problem is they have alot more options and change tactics on the fly to counter the enemy
Overall it gives the 100mil players more freedom where as the lower SP players need to be careful with SP and make full use of what they have
So a new players has to be more thoughtful in how the engage and attack an higher level enemy in MMOs instaed of just mindlessly going at them button mashing and tab targeting their way to a win, shudder the thought
Yes thats is kind of the point. But in the end the field is far more level then a proto user vs an advanced gear user. Moreover there are only so many counters to playstyles and many things can overlap. So yes if a team brings in a properly composed team of 20M SP players they can neutralize every threat a 100M SP team could throw at it.
An AR kills a Gallente Assualt as effectively as a Caldari Assault as effectively as Minmatar scout etc etc etc. The difference is neglible there.
A Proto SL can handle both Armor and Shield tanks when combined with another SL or FG or a few AV nades. That same AV team can tackle Dropships and LAVs of all racial varaints
Mass Drivers will make short work of all heavies, period.
A good sniper can keep all at bay for quite some time
Shotguns are effective against EVERYTHNG IN CQC
REmotes and Proxies add a bit more flair.
16 Players means thats a lot of variety on the field and a lot of cross variety coverage since counters in this game dont operate on a strict 1:1 relationship.