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Cat Merc
BetaMax.
3676
|
Posted - 2013.08.01 00:34:00 -
[1] - Quote
Seriously wtf, how can you **** it up so badly? EVERY SINGLE AMBUSH MATCH has me die at least 3 times on spawn. I often see myself surrounded by enemy fire from everywhere.
Heck for two matches in a row I died 4 times within 5 seconds from spawning.
Uplinks are not an excuse to have a terrible spawn system.
Is it really that hard to tell the game: "If there are red people, don't spawn that person there!" |
aden slayer
Condotta Rouvenor Gallente Federation
547
|
Posted - 2013.08.01 00:40:00 -
[2] - Quote
Cat Merc wrote:
Is it really that hard to tell the game: "If there are red people, don't spawn that person there!"
If it was easy it would be fixed by now. But this is CCP we are talking about so........ |
Acezero 44
Ikomari-Onu Enforcement Caldari State
117
|
Posted - 2013.08.01 00:41:00 -
[3] - Quote
well it is called ambush, its not ment to be fair. |
Cat Merc
BetaMax.
3676
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Posted - 2013.08.01 00:43:00 -
[4] - Quote
Acezero 44 wrote:well it is called ambush, its not ment to be fair. Ambush = TDM |
Doc Noah
Algintal Core Gallente Federation
395
|
Posted - 2013.08.01 00:44:00 -
[5] - Quote
Working as intended. |
Rusty Shallows
Black Jackals
198
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Posted - 2013.08.01 00:47:00 -
[6] - Quote
Cat Merc wrote:Uplinks are not an excuse to have a terrible spawn system. That's a whole other can of worms. Someone seriously screwed up removing the option to "random" drop instead of forcing people unto fixed points. There are times I won't spawn if it looks like there is camping going on. |
Beowulf Folkvar
HavoK Core RISE of LEGION
5
|
Posted - 2013.08.01 00:52:00 -
[7] - Quote
Lol wait till ur stuck on the spawn screen waiting to spawn for 5 minutes after spawn countdown hits 0 |
Crow Splat
DUST University Ivy League
75
|
Posted - 2013.08.01 00:54:00 -
[8] - Quote
The part that gets me is that every ambush map basically screws 2 or 3 members of each team because they always spawn really close to the majority of the other team and sometimes actually right on top of them. Its to the point where I spawn first in a BPO fit just in case I'm one of the "lucky" ones. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2073
|
Posted - 2013.08.01 00:58:00 -
[9] - Quote
who the hell spawns random in ambush?
What's so hard to understand about "random?"
If you don't want to spawn randomly, pick your spawn point from your squad's uplink locations. If your squad doesn't have uplinks down, then you deserve to lose. |
Cat Merc
BetaMax.
3679
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Posted - 2013.08.01 01:04:00 -
[10] - Quote
Baal Roo wrote:who the hell spawns random in ambush?
What's so hard to understand about "random?"
If you don't want to spawn randomly, pick your spawn point from your squad's uplink locations. If your squad doesn't have uplinks down, then you deserve to lose. ^ Stupidity at it's finest. |
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Acezero 44
Ikomari-Onu Enforcement Caldari State
118
|
Posted - 2013.08.01 01:04:00 -
[11] - Quote
Its a death match, any qq about it being unfair or dieing 5 times in a row is silly..
If you random spawn, then its 100% fair for you and the red you spawn in front of. hell we even get a 1 second invis noob shield now. |
KEROSIINI-TERO
Seraphim Auxiliaries
628
|
Posted - 2013.08.01 01:05:00 -
[12] - Quote
Sadly, it is impossible to create the perfect spawn system.
In some cases it's bad to be spawning in the middle of the fight, sometimes it's good to be close to action and get back on. Besides people will complain if you spawn 500m from nearest red dot and have to run a mile to get there. And QQ when after that journey you die. Repeat 5x times and even more QQ.
Some cases it's good to spawn far away from action.
Some people want to spawn next to blues, some players hate it.
No matter what the system is people WILL complain. On thing is certain: The spawn script will not be able to read your mind what will you want at any given spawn occasion. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2073
|
Posted - 2013.08.01 01:06:00 -
[13] - Quote
Cat Merc wrote:Baal Roo wrote:who the hell spawns random in ambush?
What's so hard to understand about "random?"
If you don't want to spawn randomly, pick your spawn point from your squad's uplink locations. If your squad doesn't have uplinks down, then you deserve to lose. ^ Stupidity at it's finest.
Care to counter, or are you just going to stick to the ad hominem? |
Cat Merc
BetaMax.
3679
|
Posted - 2013.08.01 01:07:00 -
[14] - Quote
Acezero 44 wrote:Its a death match, any qq about it being unfair or dieing 5 times in a row is silly..
If you random spawn, then its 100% fair for you and the red you spawn in front of. hell we even get a 1 second invis noob shield now. No, it shouldn't. The game should give you a chance. This HTFU mentality is wrong, 100% wrong. If you die 5 seconds within spawning, and it was from 5 enemies seeing you spawn, the game is responsible for that death, not you. |
Cat Merc
BetaMax.
3679
|
Posted - 2013.08.01 01:08:00 -
[15] - Quote
Baal Roo wrote:Cat Merc wrote:Baal Roo wrote:who the hell spawns random in ambush?
What's so hard to understand about "random?"
If you don't want to spawn randomly, pick your spawn point from your squad's uplink locations. If your squad doesn't have uplinks down, then you deserve to lose. ^ Stupidity at it's finest. Care to counter, or are you just going to stick to the ad hominem? Why should you not be given a chance? Spawning infront of 5 enemies should never, ever happen. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2074
|
Posted - 2013.08.01 01:12:00 -
[16] - Quote
Cat Merc wrote:Baal Roo wrote:Cat Merc wrote:Baal Roo wrote:who the hell spawns random in ambush?
What's so hard to understand about "random?"
If you don't want to spawn randomly, pick your spawn point from your squad's uplink locations. If your squad doesn't have uplinks down, then you deserve to lose. ^ Stupidity at it's finest. Care to counter, or are you just going to stick to the ad hominem? Why should you not be given a chance? Spawning infront of 5 enemies should never, ever happen.
Just cuz?
Seriously, it's a RANDOM spawn. The idea is supposed to be to use teamwork and coordinate spawn points with your squad. If you don't want to play as a squad and create staging areas, then throw the dice and spawn in randomly.
I just don't understand the problem.
What is your counterpoint to this besides "It shouldn't be this way." WHY shouldn't it be? What's wrong with choosing your own spawn locations as a squad?
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Acezero 44
Ikomari-Onu Enforcement Caldari State
119
|
Posted - 2013.08.01 01:13:00 -
[17] - Quote
Cat Merc wrote:Baal Roo wrote:Cat Merc wrote:Baal Roo wrote:who the hell spawns random in ambush?
What's so hard to understand about "random?"
If you don't want to spawn randomly, pick your spawn point from your squad's uplink locations. If your squad doesn't have uplinks down, then you deserve to lose. ^ Stupidity at it's finest. Care to counter, or are you just going to stick to the ad hominem? Why should you not be given a chance? Spawning infront of 5 enemies should never, ever happen.
Its a death match Cat, if you die and loose your position of strength then spawning back in is risky. Hell, someone could spawn right on your back and make you sit. thats what death match is, its risky, its dangerous, and at any time you could be
AMBUSHED !
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Cat Merc
BetaMax.
3679
|
Posted - 2013.08.01 01:16:00 -
[18] - Quote
Baal Roo wrote:Cat Merc wrote:Baal Roo wrote:Cat Merc wrote:Baal Roo wrote:who the hell spawns random in ambush?
What's so hard to understand about "random?"
If you don't want to spawn randomly, pick your spawn point from your squad's uplink locations. If your squad doesn't have uplinks down, then you deserve to lose. ^ Stupidity at it's finest. Care to counter, or are you just going to stick to the ad hominem? Why should you not be given a chance? Spawning infront of 5 enemies should never, ever happen. Just cuz? Seriously, it's a RANDOM spawn. The idea is supposed to be to use teamwork and coordinate spawn points with your squad. If you don't want to play as a squad and create staging areas, then throw the dice and spawn in randomly. I just don't understand the problem. What is your counterpoint to this besides "It shouldn't be this way." WHY shouldn't it be? What's wrong with choosing your own spawn locations as a squad? So let me get it straight. It's ok for you to lose a 200k suit because the game decided to **** you over?
It's bad, simple as that. |
Cat Merc
BetaMax.
3679
|
Posted - 2013.08.01 01:17:00 -
[19] - Quote
Acezero 44 wrote:Cat Merc wrote:Baal Roo wrote:Cat Merc wrote:Baal Roo wrote:who the hell spawns random in ambush?
What's so hard to understand about "random?"
If you don't want to spawn randomly, pick your spawn point from your squad's uplink locations. If your squad doesn't have uplinks down, then you deserve to lose. ^ Stupidity at it's finest. Care to counter, or are you just going to stick to the ad hominem? Why should you not be given a chance? Spawning infront of 5 enemies should never, ever happen. Its a death match Cat, if you die and loose your position of strength then spawning back in is risky. Hell, someone could spawn right on your back and make you sit. thats what death match is, its risky, its dangerous, and at any time you could be AMBUSHED ! Funny, because I play plenty of deathmatch in tons of games, and rarely do I encounter a spawn system as bad as dust where you can die 2 seconds after you spawn. There are exceptions, always, but Dust's system fucks up constantly. I would say 80% of spawns are terrible. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2076
|
Posted - 2013.08.01 01:18:00 -
[20] - Quote
Cat Merc wrote: So let me get it straight. It's ok for you to lose a 200k suit because the game decided to **** you over?
It's bad, simple as that.
If you spawn in randomly in a 200k suit, that's YOUR fault. You should have used a proper uplink that was covered by your squad.
Why would you blame your poor planning on the game?
I still don't understand what you're getting at.
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Baal Roo
Subdreddit Test Alliance Please Ignore
2075
|
Posted - 2013.08.01 01:20:00 -
[21] - Quote
Cat Merc wrote: Funny, because I play plenty of deathmatch in tons of games, and rarely do I encounter a spawn system as bad as dust where you can die 2 seconds after you spawn. There are exceptions, always, but Dust's system fucks up constantly. I would say 80% of spawns are terrible.
Nearly 100% of spawns in a decent squad are great.
If 80% of your spawns are "terrible," you're probably a bad player... or at the least, you're making terrible decisions. |
Cat Merc
BetaMax.
3679
|
Posted - 2013.08.01 01:20:00 -
[22] - Quote
Baal Roo wrote:Cat Merc wrote: So let me get it straight. It's ok for you to lose a 200k suit because the game decided to **** you over?
It's bad, simple as that.
If you spawn in randomly in a 200k suit, that's YOUR fault. You should have used a proper uplink that was covered by your squad. Why would you blame your poor planning on the game? I still don't understand what you're getting at. Hmm... So question. If you never had a chance to drop an uplink, because all of your spawns were terrible, what are you supposed to do? Keep getting farmed? |
Cat Merc
BetaMax.
3679
|
Posted - 2013.08.01 01:21:00 -
[23] - Quote
Baal Roo wrote:Cat Merc wrote: Funny, because I play plenty of deathmatch in tons of games, and rarely do I encounter a spawn system as bad as dust where you can die 2 seconds after you spawn. There are exceptions, always, but Dust's system fucks up constantly. I would say 80% of spawns are terrible.
Nearly 100% of spawns in a decent squad are great. If 80% of your spawns are "terrible," you're probably a bad player. Yes, because spawning infront of 5 enemies is considered a great spawn, and is totally my fault, right? |
Baal Roo
Subdreddit Test Alliance Please Ignore
2075
|
Posted - 2013.08.01 01:23:00 -
[24] - Quote
Cat Merc wrote:Baal Roo wrote:Cat Merc wrote: So let me get it straight. It's ok for you to lose a 200k suit because the game decided to **** you over?
It's bad, simple as that.
If you spawn in randomly in a 200k suit, that's YOUR fault. You should have used a proper uplink that was covered by your squad. Why would you blame your poor planning on the game? I still don't understand what you're getting at. Hmm... So question. If you never had a chance to drop an uplink, because all of your spawns were terrible, what are you supposed to do? Keep getting farmed?
In the hypothetical situation in which your entire team is randomly spawning directly in front of reds, yeah, I guess you'd be screwed. I can't say I've ever experienced anything even close to this scenario though.
There is that crapshoot at the very beginning of the match on your first spawn where every once in a while you'll spawn next to a pile of reds, but I wouldn't say it happens anywhere close to often enough to be a real problem. After that initial spawn, the rest of the match is up to your squad.
I'll agree with you on that point: The initial spawn should spawn both teams at opposite ends of the map. PROBLEM 100% SOLVED.
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Baal Roo
Subdreddit Test Alliance Please Ignore
2075
|
Posted - 2013.08.01 01:24:00 -
[25] - Quote
Cat Merc wrote:Baal Roo wrote:Cat Merc wrote: Funny, because I play plenty of deathmatch in tons of games, and rarely do I encounter a spawn system as bad as dust where you can die 2 seconds after you spawn. There are exceptions, always, but Dust's system fucks up constantly. I would say 80% of spawns are terrible.
Nearly 100% of spawns in a decent squad are great. If 80% of your spawns are "terrible," you're probably a bad player. Yes, because spawning infront of 5 enemies is considered a great spawn, and is totally my fault, right?
Why would you spawn in front of 5 enemies?
Don't you verify with your squad that the uplink is clear before spawning? If not, you may want to examine your own play, because it sounds like you're not communicating well. |
Cat Merc
BetaMax.
3679
|
Posted - 2013.08.01 01:28:00 -
[26] - Quote
Baal Roo wrote:Cat Merc wrote:Baal Roo wrote:Cat Merc wrote: Funny, because I play plenty of deathmatch in tons of games, and rarely do I encounter a spawn system as bad as dust where you can die 2 seconds after you spawn. There are exceptions, always, but Dust's system fucks up constantly. I would say 80% of spawns are terrible.
Nearly 100% of spawns in a decent squad are great. If 80% of your spawns are "terrible," you're probably a bad player. Yes, because spawning infront of 5 enemies is considered a great spawn, and is totally my fault, right? Why would you spawn in front of 5 enemies? Don't you verify with your squad that the uplink is clear before spawning? If not, you may want to examine your own play, because it sounds like you're not communicating well. Who talked about uplinks? |
Cat Merc
BetaMax.
3680
|
Posted - 2013.08.01 01:29:00 -
[27] - Quote
Let me ask you a question. If a new player steps into the game, and gets spawned infront of 5 players because lolrandomhtfu. What do you think he will do? Try to work around that? Or say **** this game and play the dozens of games where the spawn system isn't ****** up? |
Baal Roo
Subdreddit Test Alliance Please Ignore
2076
|
Posted - 2013.08.01 01:39:00 -
[28] - Quote
Cat Merc wrote:Baal Roo wrote:Cat Merc wrote: Yes, because spawning infront of 5 enemies is considered a great spawn, and is totally my fault, right?
Why would you spawn in front of 5 enemies? Don't you verify with your squad that the uplink is clear before spawning? If not, you may want to examine your own play, because it sounds like you're not communicating well. Who talked about uplinks?
Again, it's a RANDOM spawn. If you don't want to spawn random, it's up to the player to set up a spawn point. That's why there are militia uplinks available in the marketplace.
You can't look at a single mechanic in a vacuum. The spawn system exists alongside CRUs, mCRUs, and uplinks, and thus all of these things have to be taken into consideration.
Cat Merc wrote:Let me ask you a question. If a new player steps into the game, and gets spawned infront of 5 players because lolrandomhtfu. What do you think he will do? Try to work around that? Or say **** this game and play the dozens of games where the spawn system isn't ****** up?
I don't think there's anything "****** up" about the spawn system. I LOVE the spawn system, because it rewards people who think ahead and work as a team.
I think the problem with new players has more to do with CCP lacking any sort of training. If CCP had a proper new player experience that explained the basics of the game, then it wouldn't be a problem. A simple training scenario that explains how to use each piece of equipment, and shows how you NEED to set up a spawn point and make sure it's safe as a squad would resolve the issue you're bringing up.
The mechanic is fine, the problem is new players (and players such as yourself) are never told how the mechanic is to be used. |
Cat Merc
BetaMax.
3680
|
Posted - 2013.08.01 01:41:00 -
[29] - Quote
Baal Roo wrote:Cat Merc wrote:Baal Roo wrote:Cat Merc wrote: Yes, because spawning infront of 5 enemies is considered a great spawn, and is totally my fault, right?
Why would you spawn in front of 5 enemies? Don't you verify with your squad that the uplink is clear before spawning? If not, you may want to examine your own play, because it sounds like you're not communicating well. Who talked about uplinks? Again, it's a RANDOM spawn. If you don't want to spawn random, it's up to the player to set up a spawn point. That's why there are militia uplinks available in the marketplace. You can't look at a single mechanic in a vacuum. The spawn system exists alongside CRUs, mCRUs, and uplinks, and thus all of these things have to be taken into consideration. Cat Merc wrote:Let me ask you a question. If a new player steps into the game, and gets spawned infront of 5 players because lolrandomhtfu. What do you think he will do? Try to work around that? Or say **** this game and play the dozens of games where the spawn system isn't ****** up? I don't think there's anything "****** up" about the spawn system. I LOVE the spawn system, because it rewards people who think ahead and work as a team. I think the problem with new players has more to do with CCP lacking any sort of training. If CCP had a proper new player experience that explained the basics of the game, then it wouldn't be a problem. A simple training scenario that explains how to use each piece of equipment, and shows how you NEED to set up a spawn point and make sure it's safe as a squad would resolve the issue you're bringing up. The mechanic is fine, the problem is new players (and players such as yourself) are never told how the mechanic is to be used. OR OR CCP failed hard. Because I'm talking with the devs on IRC, this is 100% unintended. CCP can't teach us about something they didn't intend to be there :P |
Deluxe Edition
TeamPlayers EoN.
669
|
Posted - 2013.08.01 01:48:00 -
[30] - Quote
I find either you spawn in the middle of the enemy team... or on the complete other side of the map which on foot takes 3-5 mins just to get back in the action. |
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omega 015
Deepspace Digital
81
|
Posted - 2013.08.01 01:49:00 -
[31] - Quote
Cat Merc wrote:Seriously wtf, how can you **** it up so badly? EVERY SINGLE AMBUSH MATCH has me die at least 3 times on spawn. I often see myself surrounded by enemy fire from everywhere.
Heck for two matches in a row I died 4 times within 5 seconds from spawning.
Uplinks are not an excuse to have a terrible spawn system.
Is it really that hard to tell the game: "If there are red people, don't spawn that person there!"
I told the game not to spawn me next to red people but it did it anyways, maybe if a dev speaks to it it might do something. |
Cat Merc
BetaMax.
3681
|
Posted - 2013.08.01 01:51:00 -
[32] - Quote
omega 015 wrote:Cat Merc wrote:Seriously wtf, how can you **** it up so badly? EVERY SINGLE AMBUSH MATCH has me die at least 3 times on spawn. I often see myself surrounded by enemy fire from everywhere.
Heck for two matches in a row I died 4 times within 5 seconds from spawning.
Uplinks are not an excuse to have a terrible spawn system.
Is it really that hard to tell the game: "If there are red people, don't spawn that person there!" I told the game not to spawn me next to red people but it did it anyways, maybe if a dev speaks to it it might do something. Because that's how game development works... Right? |
omega 015
Deepspace Digital
81
|
Posted - 2013.08.01 01:57:00 -
[33] - Quote
Cat Merc wrote:omega 015 wrote:Cat Merc wrote:Seriously wtf, how can you **** it up so badly? EVERY SINGLE AMBUSH MATCH has me die at least 3 times on spawn. I often see myself surrounded by enemy fire from everywhere.
Heck for two matches in a row I died 4 times within 5 seconds from spawning.
Uplinks are not an excuse to have a terrible spawn system.
Is it really that hard to tell the game: "If there are red people, don't spawn that person there!" I told the game not to spawn me next to red people but it did it anyways, maybe if a dev speaks to it it might do something. Because that's how game development works... Right?
This is how Siri works and look how accurate she is! |
Cat Merc
BetaMax.
3682
|
Posted - 2013.08.01 02:03:00 -
[34] - Quote
omega 015 wrote:Cat Merc wrote:omega 015 wrote:Cat Merc wrote:Seriously wtf, how can you **** it up so badly? EVERY SINGLE AMBUSH MATCH has me die at least 3 times on spawn. I often see myself surrounded by enemy fire from everywhere.
Heck for two matches in a row I died 4 times within 5 seconds from spawning.
Uplinks are not an excuse to have a terrible spawn system.
Is it really that hard to tell the game: "If there are red people, don't spawn that person there!" I told the game not to spawn me next to red people but it did it anyways, maybe if a dev speaks to it it might do something. Because that's how game development works... Right? This is how Siri works and look how accurate she is! I told her to search for Dust 514. She gave me Dolls of War :S |
Taeryn Frost
Zumari Force Projection Caldari State
20
|
Posted - 2013.08.01 02:05:00 -
[35] - Quote
I don't squad much, so I know already I'm going to get flack for that. When I used to spawn at the beginning of a match, then I learned early on that I was possibly going to be dropped in a pack of reds. Its hardly random since most teams spawn near each other instead of, as you lot like to say, randomly across the map.
If I wait 30 or so secs I can usually see a main pack of teammates and then 3 or 4 who were lucky enough to be deployed either way out in the middle of nowhere or conveniently located on top of the enemy team. If I randomly spawn in after those 30 or so seconds 90% of the time my random spawn is in the middle of a friendly patch of blues. Though there's sometimes an unfriendly tank decimating said group of blues. At that point I can only say **** happens.
Edit: I suppose I should also say, as far as using the team drop uplinks. Since I'm not in a player corp there's a large percentage of teammates or even squaddies that can be quite ******** about their placement. Out in the open? Seems like a good place for a drop uplink. And once again, yes I know I should be in a squad or corp or whatever. Not my style, so I'll accept a reasonable amount of risk. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
119
|
Posted - 2013.08.01 02:18:00 -
[36] - Quote
its a rush to see 3-8 reds all spawning in looking around at the start of a match, I meen someone has to get spawned into a world of sh!t.
I LOVE BEING THAT GUY,.
but to spawn into a camped location, or to spawn when there is almost no blue on the map is risky in any fps,.
Avid players can circumvent most of the bad spawn luck, or is it good spawn luck? I really think its just perspective opinion.
so all QQ on the matter is worth nothing..
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Taeryn Frost
Zumari Force Projection Caldari State
20
|
Posted - 2013.08.01 02:25:00 -
[37] - Quote
Acezero 44 wrote:its a rush to see 3-8 reds all spawning in looking around at the start of a match, I meen someone has to get spawned into a world of sh!t.
I LOVE BEING THAT GUY,.
but to spawn into a camped location, or to spawn when there is almost no blue on the map is risky in any fps,.
Avid players can circumvent most of the bad spawn luck, or is it good spawn luck? I really think its just perspective opinion.
so all QQ on the matter is worth nothing..
I like your kind though. Buy me time to run away while the heavy gunner is eating your face with bullets. They'll probably get me anyway but I'll still give myself a shot at surviving. |
Avinash Decker
BetaMax.
63
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Posted - 2013.08.01 02:33:00 -
[38] - Quote
Cat Merc wrote: OR OR CCP failed hard. Because I'm talking with the devs on IRC, this is 100% unintended. CCP can't teach us about something they didn't intend to be there :P
Nah the CCP employer lied , it's obviously intentional to have people spawn in front of many enemies. Said player is at fault for expecting the system they have no control over , to not randomly spawn them in front of other enemies so they won't lose a clone for their team. |
General Regret
PSU GHOST SYNDICATE DARKSTAR ARMY
17
|
Posted - 2013.08.01 02:37:00 -
[39] - Quote
How about team spawns landing you face first into a concrete wall |
Baal Roo
Subdreddit Test Alliance Please Ignore
2076
|
Posted - 2013.08.01 03:00:00 -
[40] - Quote
Cat Merc wrote: OR OR CCP failed hard. Because I'm talking with the devs on IRC, this is 100% unintended. CCP can't teach us about something they didn't intend to be there :P
CCP always backpedal in IRC, that place is a cesspool of QQing badposters. |
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Anita Hardone
Fraternity of St. Venefice Amarr Empire
211
|
Posted - 2013.08.01 03:13:00 -
[41] - Quote
aden slayer wrote:Cat Merc wrote:
Is it really that hard to tell the game: "If there are red people, don't spawn that person there!"
If it was easy it would be fixed by now. But this is CCP we are talking about so........
I think they consider it the same as if you were camping a Jump Gate in EvE. And when you put it in that context, we can all say get over it. **** happens.
Only problem is the game hasnt progressed enough for that to be a bearable fact... |
Cat Merc
BetaMax.
3686
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Posted - 2013.08.01 03:18:00 -
[42] - Quote
Anita Hardone wrote:aden slayer wrote:Cat Merc wrote:
Is it really that hard to tell the game: "If there are red people, don't spawn that person there!"
If it was easy it would be fixed by now. But this is CCP we are talking about so........ I think they consider it the same as if you were camping a Jump Gate in EvE. And when you put it in that context, we can all say get over it. **** happens. Only problem is the game hasnt progressed enough for that to be a bearable fact... You can avoid a camped jump gate. Dust forces you to spawn wherever it wants, or have an unreliable spawn uplink that may or may not be camped. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
211
|
Posted - 2013.08.01 03:21:00 -
[43] - Quote
Cat Merc wrote:Anita Hardone wrote:aden slayer wrote:Cat Merc wrote:
Is it really that hard to tell the game: "If there are red people, don't spawn that person there!"
If it was easy it would be fixed by now. But this is CCP we are talking about so........ I think they consider it the same as if you were camping a Jump Gate in EvE. And when you put it in that context, we can all say get over it. **** happens. Only problem is the game hasnt progressed enough for that to be a bearable fact... You can avoid a camped jump gate. Dust forces you to spawn wherever it wants, or have an unreliable spawn uplink that may or may not be camped.
Easiest way to fix this problem. Airdrop clones.
Hi-lite a certain are where people can spawn into, let them select it as if they were going to drop an OB. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2076
|
Posted - 2013.08.01 03:23:00 -
[44] - Quote
Cat Merc wrote:Anita Hardone wrote:aden slayer wrote:Cat Merc wrote:
Is it really that hard to tell the game: "If there are red people, don't spawn that person there!"
If it was easy it would be fixed by now. But this is CCP we are talking about so........ I think they consider it the same as if you were camping a Jump Gate in EvE. And when you put it in that context, we can all say get over it. **** happens. Only problem is the game hasnt progressed enough for that to be a bearable fact... You can avoid a camped jump gate. Dust forces you to spawn wherever it wants, or have an unreliable spawn uplink that may or may not be camped.
Again with this odd rhetoric that doesn't actually resemble the gameplay.
Dust doesn't force you to random spawn, unless you haven't planned ahead. Why would you spawn on a camped uplink? What makes them "unreliable?"
Do you really want CCP to focus on removing as much teamwork and strategy as possible?
And for what purpose? Just so new and lazy players can excel without having to think about what they're doing or why?
Anita Hardone wrote: Easiest way to fix this problem. Airdrop clones.
Hi-lite a certain are where people can spawn into, let them select it as if they were going to drop an OB.
This is exactly how uplinks work. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
211
|
Posted - 2013.08.01 03:25:00 -
[45] - Quote
Drop links can be camped which seems to be the issue.
When someone sees a link, they know the enemy will spawn right on top of it. All you have to do is wait until your cursor turns red. |
Cat Merc
BetaMax.
3686
|
Posted - 2013.08.01 03:26:00 -
[46] - Quote
Anita Hardone wrote:Cat Merc wrote:Anita Hardone wrote:aden slayer wrote:Cat Merc wrote:
Is it really that hard to tell the game: "If there are red people, don't spawn that person there!"
If it was easy it would be fixed by now. But this is CCP we are talking about so........ I think they consider it the same as if you were camping a Jump Gate in EvE. And when you put it in that context, we can all say get over it. **** happens. Only problem is the game hasnt progressed enough for that to be a bearable fact... You can avoid a camped jump gate. Dust forces you to spawn wherever it wants, or have an unreliable spawn uplink that may or may not be camped. Easiest way to fix this problem. Airdrop clones. Hi-lite a certain are where people can spawn into, let them select it as if they were going to drop an OB. YES I've been saying that for months! |
Cat Merc
BetaMax.
3686
|
Posted - 2013.08.01 03:29:00 -
[47] - Quote
Raal Roo, you're assuming everyone runs with a squad. Assuming that will kill this game.
New players don't run in squads, if they get frustrated they will leave, stopping the flow of new players. If the flow stops, the game will die because the vets will eventually get bored and leave. |
Johnny Guilt
Algintal Core Gallente Federation
211
|
Posted - 2013.08.01 03:31:00 -
[48] - Quote
It was better afew builds about before uprising,now you can spawn milies away from the rest of the group at the start of the match sometimes,guess ill make use of that suicide button more now... |
Baal Roo
Subdreddit Test Alliance Please Ignore
2076
|
Posted - 2013.08.01 03:59:00 -
[49] - Quote
Cat Merc wrote:Raal Roo, you're assuming everyone runs with a squad. Assuming that will kill this game.
New players don't run in squads, if they get frustrated they will leave, stopping the flow of new players. If the flow stops, the game will die because the vets will eventually get bored and leave.
And again, I believe this is a problem with CCP's inability to put in a decent new player experience.
Sure, the way the game is right now, with no tutorials or info for new players, you're correct. If the game explained to new players that they need to play in squads to get the full experience (just like any other MMO or tactical shooter), then it wouldn't be a problem.
The main thing that sets Dust 514 apart is it's heavy focus on community. Without corps and the heavy focus on squad play, what is left? A really sub-par CoD style game.
There are two choices:
A) make the game casual and lone wolf friendly by emulating the "one man army" aspect of modern FPS titles like CoD
B) make the game require tactical gameplay revolving around teamwork and outsmarting your opponents
If it's A that you think they should be striving for, then I agree with your assessment.
If it's B, then they can't just dumb down and simplify any mechanic that "confuses a new player," especially if there are ZERO tutorials explaining how things work.
Currently, the gameplay mechanics are just too obscured from view for new players. They think "this spawning sucks" because CCP didn't bother to show them how to set up a drop uplink, and express the importance of working with their squad members to keep those uplinks clear.
Most players interested in Dust 514 are looking for a tactical shooter that requires teamwork, not a run and gun lonewolf arcade shooter. |
Rusty Sandstorm
Raven Accord Black Core Alliance
8
|
Posted - 2013.08.01 10:41:00 -
[50] - Quote
I spawned under an enemy LAV in a skirmish match earlier. 10k dmg. |
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Slickeeboy
Frag1st
4
|
Posted - 2013.08.01 10:44:00 -
[51] - Quote
Beowulf Folkvar wrote:Lol wait till ur stuck on the spawn screen waiting to spawn for 5 minutes after spawn countdown hits 0
Push up on the D-pad and bring up the score board. Dunno why it works but it seems to. Try it. 9/10. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
17
|
Posted - 2013.08.01 10:48:00 -
[52] - Quote
Slickeeboy wrote:Beowulf Folkvar wrote:Lol wait till ur stuck on the spawn screen waiting to spawn for 5 minutes after spawn countdown hits 0 Push up on the D-pad and bring up the score board. Dunno why it works but it seems to. Try it. 9/10.
This works. You instaspawn as soon as you leave the scoreboard. |
Repe Susi
Rautaleijona Top Men.
543
|
Posted - 2013.08.01 10:55:00 -
[53] - Quote
Deluxe Edition wrote:I find either you spawn in the middle of the enemy team... or on the complete other side of the map which on foot takes 3-5 mins just to get back in the action.
Helloooo Heavy-boy. Can I be your Logi-lover? j/k I just saw the 3-5 mins which really is not the case is it.
Anyway, the initial spawns are dangerous but I haven't had too much trouble with them, yet.
But didn't CCP state some time ago that they tweaked the spawn system so you're more likely to spawn near your team/squad?
So Baal Roo, the spawning system is not actually RANDOM. |
Nin Ker
Red Star Jr. EoN.
45
|
Posted - 2013.08.01 11:02:00 -
[54] - Quote
Personally don't see the big deal.
Play as a squad, place multiple uplinks and succeed. It's highly unlikely three or more well positioned up links will be camped.
Random spawn does what it says, randomly spawns you.
If something in that description seems hard to explain, I try saying it again. |
PROh3at
ThatsHott
13
|
Posted - 2013.08.01 11:09:00 -
[55] - Quote
Cat Merc wrote:Seriously wtf, how can you **** it up so badly? EVERY SINGLE AMBUSH MATCH has me die at least 3 times on spawn. I often see myself surrounded by enemy fire from everywhere.
Heck for two matches in a row I died 4 times within 5 seconds from spawning.
Uplinks are not an excuse to have a terrible spawn system.
Is it really that hard to tell the game: "If there are red people, don't spawn that person there!" at least were not predicting their next spawn rushing it then killing them |
steadyhand amarr
Foxhound Corporation General Tso's Alliance
1013
|
Posted - 2013.08.01 11:14:00 -
[56] - Quote
Cat your engaging in a shouting match and weaking your argument as result. Whats your solution to the problem. Because everyone bitched like hell over the random spawns
Or were not around for that?? |
CrotchGrab 360
187.
161
|
Posted - 2013.08.01 11:17:00 -
[57] - Quote
Cat Merc wrote:Seriously wtf, how can you **** it up so badly? EVERY SINGLE AMBUSH MATCH has me die at least 3 times on spawn. I often see myself surrounded by enemy fire from everywhere.
Heck for two matches in a row I died 4 times within 5 seconds from spawning.
Uplinks are not an excuse to have a terrible spawn system.
Is it really that hard to tell the game: "If there are red people, don't spawn that person there!"
I thought this problem had been fixed. I had a random dude who I shot in the back spawn with our team the other day but haven't had this since my experiment.
It spawned me in the middle of where the enemies were, I died instantly and thought, maybe I selected a nanohive. So I made sure to press auto-deploy, it spawns me in the middle again and I die.
I decided to experiment to see how many times it would spawn me with the enemy. I died 7 times in a row that game. |
Viktor Zokas
187.
109
|
Posted - 2013.08.01 11:35:00 -
[58] - Quote
Cat Merc wrote:Baal Roo wrote:Cat Merc wrote:Baal Roo wrote:who the hell spawns random in ambush?
What's so hard to understand about "random?"
If you don't want to spawn randomly, pick your spawn point from your squad's uplink locations. If your squad doesn't have uplinks down, then you deserve to lose. ^ Stupidity at it's finest. Care to counter, or are you just going to stick to the ad hominem? Why should you not be given a chance? Spawning infront of 5 enemies should never, ever happen.
War is hell. |
Shadow of War88
0uter.Heaven EoN.
25
|
Posted - 2013.08.01 11:41:00 -
[59] - Quote
another step backwards for CCP,.....they worked hard to fix spawning system in chromosome and now were stuck with the crappy system again |
steadyhand amarr
Foxhound Corporation General Tso's Alliance
1014
|
Posted - 2013.08.01 12:14:00 -
[60] - Quote
It's the same spawning system it's been like that for ages now I'm fairly sure cat is just trolling cuz he is bored and it's dead easy to get the mob going in this place |
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SIRAJKNIGHT
Dakusuri Assassins
178
|
Posted - 2013.08.01 12:19:00 -
[61] - Quote
The other day at the beginning of an ambush match, an enemy spawned in the middle of our area. So basically he was surround by like 12 blueberrys, poor guy |
Cat Merc
BetaMax.
3716
|
Posted - 2013.08.01 12:51:00 -
[62] - Quote
steadyhand amarr wrote:Cat your engaging in a shouting match and weaking your argument as result. Whats your solution to the problem. Because everyone bitched like hell over the random spawns
Or were not around for that?? Give us the power to select where we want to spawn. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2080
|
Posted - 2013.08.01 20:45:00 -
[63] - Quote
Cat Merc wrote:steadyhand amarr wrote:Cat your engaging in a shouting match and weaking your argument as result. Whats your solution to the problem. Because everyone bitched like hell over the random spawns
Or were not around for that?? Give us the power to select where we want to spawn.
Yeah that's already how it works, they're called uplinks and mCRUs. |
8213
Grade No.2
57
|
Posted - 2013.08.01 20:59:00 -
[64] - Quote
Baal Roo wrote:Cat Merc wrote:steadyhand amarr wrote:Cat your engaging in a shouting match and weaking your argument as result. Whats your solution to the problem. Because everyone bitched like hell over the random spawns
Or were not around for that?? Give us the power to select where we want to spawn. Yeah that's already how it works, they're called uplinks and mCRUs.
There still isn't any fix for when the match starts and you spawn into the enemy. And sometimes, your team gets over run and you can't use uplinks, so instead of giving your team a fighting chance the game fucks you over even more. This is why most Ambush games are won by landslides. I can't tell you how many flawless matches I've had because the game kept spawning the enemy right in front of my site.
This screws over 200K ISK suits and mostly AURUM users. The game wants you to buy and use AURUM, but the game itself will cost you that gear. So why would I buy AURUM? The spawns need to be fixed, they can be like any other game's spawns, spawn you in the least likely spot to be harmed (the general rule in FPS spawn is, spawn in a spot where the player has 3-5 seconds of life). In a game with maps as massive as these and a spawn delay counter, the logic system can determine the best spawn for you.
There is always a way to play around the bugs and glitches, but I want to play the game anyway I want to play it, I don't want the game to be making decisions for me.
|
Baal Roo
Subdreddit Test Alliance Please Ignore
2080
|
Posted - 2013.08.01 21:05:00 -
[65] - Quote
8213 wrote:Baal Roo wrote:Cat Merc wrote:steadyhand amarr wrote:Cat your engaging in a shouting match and weaking your argument as result. Whats your solution to the problem. Because everyone bitched like hell over the random spawns
Or were not around for that?? Give us the power to select where we want to spawn. Yeah that's already how it works, they're called uplinks and mCRUs. There still isn't any fix for when the match starts and you spawn into the enemy. And sometimes, your team gets over run and you can't use uplinks, so instead of giving your team a fighting chance the game fucks you over even more. This is why most Ambush games are won by landslides. I can't tell you how many flawless matches I've had because the game kept spawning the enemy right in front of my site. This screws over 200K ISK suits and mostly AURUM users. The game wants you to buy and use AURUM, but the game itself will cost you that gear. So why would I buy AURUM? The spawns need to be fixed, they can be like any other game's spawns, spawn you in the least likely spot to be harmed (the general rule in FPS spawn is, spawn in a spot where the player has 3-5 seconds of life). In a game with maps as massive as these and a spawn delay counter, the logic system can determine the best spawn for you. There is always a way to play around the bugs and glitches, but I want to play the game anyway I want to play it, I don't want the game to be making decisions for me.
They already tried this, and the playerbase through a huge fit about always spawning far away from the action. |
8213
Grade No.2
58
|
Posted - 2013.08.01 21:10:00 -
[66] - Quote
Baal Roo wrote:8213 wrote:Baal Roo wrote:Cat Merc wrote:steadyhand amarr wrote:Cat your engaging in a shouting match and weaking your argument as result. Whats your solution to the problem. Because everyone bitched like hell over the random spawns
Or were not around for that?? Give us the power to select where we want to spawn. Yeah that's already how it works, they're called uplinks and mCRUs. There still isn't any fix for when the match starts and you spawn into the enemy. And sometimes, your team gets over run and you can't use uplinks, so instead of giving your team a fighting chance the game fucks you over even more. This is why most Ambush games are won by landslides. I can't tell you how many flawless matches I've had because the game kept spawning the enemy right in front of my site. This screws over 200K ISK suits and mostly AURUM users. The game wants you to buy and use AURUM, but the game itself will cost you that gear. So why would I buy AURUM? The spawns need to be fixed, they can be like any other game's spawns, spawn you in the least likely spot to be harmed (the general rule in FPS spawn is, spawn in a spot where the player has 3-5 seconds of life). In a game with maps as massive as these and a spawn delay counter, the logic system can determine the best spawn for you. There is always a way to play around the bugs and glitches, but I want to play the game anyway I want to play it, I don't want the game to be making decisions for me. They already tried this, and the playerbase through a huge fit about always spawning far away from the action.
That shows the Logic Core of that particular Function is flawed. The game will spawn people 500m away from the nearest enemy, why can't it spawn it 250m, 100m, or even 50m? And where enemies are not facing. That would still give you the 3-5 seconds of life that should be expected.
Call of Duty can pull it off with maps 1/20th the size of DUST maps, and with an instant respawn logic while the player only has 100HP. Why can't DUST?
|
Baal Roo
Subdreddit Test Alliance Please Ignore
2080
|
Posted - 2013.08.01 21:23:00 -
[67] - Quote
8213 wrote:Baal Roo wrote:8213 wrote: There still isn't any fix for when the match starts and you spawn into the enemy. And sometimes, your team gets over run and you can't use uplinks, so instead of giving your team a fighting chance the game fucks you over even more. This is why most Ambush games are won by landslides. I can't tell you how many flawless matches I've had because the game kept spawning the enemy right in front of my site.
This screws over 200K ISK suits and mostly AURUM users. The game wants you to buy and use AURUM, but the game itself will cost you that gear. So why would I buy AURUM? The spawns need to be fixed, they can be like any other game's spawns, spawn you in the least likely spot to be harmed (the general rule in FPS spawn is, spawn in a spot where the player has 3-5 seconds of life). In a game with maps as massive as these and a spawn delay counter, the logic system can determine the best spawn for you.
There is always a way to play around the bugs and glitches, but I want to play the game anyway I want to play it, I don't want the game to be making decisions for me.
They already tried this, and the playerbase through a huge fit about always spawning far away from the action. That shows the Logic Core of that particular Function is flawed. The game will spawn people 500m away from the nearest enemy, why can't it spawn it 250m, 100m, or even 50m? And where enemies are not facing. That would still give you the 3-5 seconds of life that should be expected. Call of Duty can pull it off with maps 1/20th the size of DUST maps, and with an instant respawn logic while the player only has 100HP. Why can't DUST?
So your argument is that CCP should entirely remove the need for uplinks and mCRUs in ambush?
If the spawn system just spawns you in that perfect window where no one is looking at you, but you're just 3-5 seconds away from ambushing the other team every single spawn, where exactly is the fun?
The enemy doesn't need to manage their spawn points at all, they just automatically get spawned in the best possible location?
How would this sort of spawning even be countered? Wouldn't it result in being constantly shot from behind by perfectly spawning enemies? Wouldn't it basically make the game just like playing Deathmatch in CoD, just high speed rounds where the enemy is constantly spawning in your blind spots and killing you?
No thanks.
I personally think the fix is to simply have the same red line spawning mechanics as skirmish. Forget the random spawn entirely. You spawn in the redline or in your MCC, and your team places and defends uplinks where they want their spawn locations to be. How is this not the most tactical and obvious fix to the problem? This way teams have 100% control over where they spawn. |
Cat Merc
BetaMax.
3728
|
Posted - 2013.08.01 21:32:00 -
[68] - Quote
Baal Roo wrote:8213 wrote:Baal Roo wrote:8213 wrote: There still isn't any fix for when the match starts and you spawn into the enemy. And sometimes, your team gets over run and you can't use uplinks, so instead of giving your team a fighting chance the game fucks you over even more. This is why most Ambush games are won by landslides. I can't tell you how many flawless matches I've had because the game kept spawning the enemy right in front of my site.
This screws over 200K ISK suits and mostly AURUM users. The game wants you to buy and use AURUM, but the game itself will cost you that gear. So why would I buy AURUM? The spawns need to be fixed, they can be like any other game's spawns, spawn you in the least likely spot to be harmed (the general rule in FPS spawn is, spawn in a spot where the player has 3-5 seconds of life). In a game with maps as massive as these and a spawn delay counter, the logic system can determine the best spawn for you.
There is always a way to play around the bugs and glitches, but I want to play the game anyway I want to play it, I don't want the game to be making decisions for me.
They already tried this, and the playerbase through a huge fit about always spawning far away from the action. That shows the Logic Core of that particular Function is flawed. The game will spawn people 500m away from the nearest enemy, why can't it spawn it 250m, 100m, or even 50m? And where enemies are not facing. That would still give you the 3-5 seconds of life that should be expected. Call of Duty can pull it off with maps 1/20th the size of DUST maps, and with an instant respawn logic while the player only has 100HP. Why can't DUST? So your argument is that CCP should entirely remove the need for uplinks and mCRUs in ambush? If the spawn system just spawns you in that perfect window where no one is looking at you, but you're just 3-5 seconds away from ambushing the other team every single spawn, where exactly is the fun? The enemy doesn't need to manage their spawn points at all, they just automatically get spawned in the best possible location? How would this sort of spawning even be countered? Wouldn't it result in being constantly shot from behind by perfectly spawning enemies? Wouldn't it basically make the game just like playing Deathmatch in CoD, just high speed rounds where the enemy is constantly spawning in your blind spots and killing you? No thanks. I personally think the fix is to simply have the same red line spawning mechanics as skirmish. Forget the random spawn entirely. You spawn in the redline or in your MCC, and your team places and defends uplinks where they want their spawn locations to be. How is this not the most tactical and obvious fix to the problem? This way teams have 100% control over where they spawn. I'm pretty sure they already had such a game mode, and players didn't like it. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2080
|
Posted - 2013.08.01 21:45:00 -
[69] - Quote
Cat Merc wrote:Baal Roo wrote:8213 wrote:Baal Roo wrote:8213 wrote: There still isn't any fix for when the match starts and you spawn into the enemy. And sometimes, your team gets over run and you can't use uplinks, so instead of giving your team a fighting chance the game fucks you over even more. This is why most Ambush games are won by landslides. I can't tell you how many flawless matches I've had because the game kept spawning the enemy right in front of my site.
This screws over 200K ISK suits and mostly AURUM users. The game wants you to buy and use AURUM, but the game itself will cost you that gear. So why would I buy AURUM? The spawns need to be fixed, they can be like any other game's spawns, spawn you in the least likely spot to be harmed (the general rule in FPS spawn is, spawn in a spot where the player has 3-5 seconds of life). In a game with maps as massive as these and a spawn delay counter, the logic system can determine the best spawn for you.
There is always a way to play around the bugs and glitches, but I want to play the game anyway I want to play it, I don't want the game to be making decisions for me.
They already tried this, and the playerbase through a huge fit about always spawning far away from the action. That shows the Logic Core of that particular Function is flawed. The game will spawn people 500m away from the nearest enemy, why can't it spawn it 250m, 100m, or even 50m? And where enemies are not facing. That would still give you the 3-5 seconds of life that should be expected. Call of Duty can pull it off with maps 1/20th the size of DUST maps, and with an instant respawn logic while the player only has 100HP. Why can't DUST? So your argument is that CCP should entirely remove the need for uplinks and mCRUs in ambush? If the spawn system just spawns you in that perfect window where no one is looking at you, but you're just 3-5 seconds away from ambushing the other team every single spawn, where exactly is the fun? The enemy doesn't need to manage their spawn points at all, they just automatically get spawned in the best possible location? How would this sort of spawning even be countered? Wouldn't it result in being constantly shot from behind by perfectly spawning enemies? Wouldn't it basically make the game just like playing Deathmatch in CoD, just high speed rounds where the enemy is constantly spawning in your blind spots and killing you? No thanks. I personally think the fix is to simply have the same red line spawning mechanics as skirmish. Forget the random spawn entirely. You spawn in the redline or in your MCC, and your team places and defends uplinks where they want their spawn locations to be. How is this not the most tactical and obvious fix to the problem? This way teams have 100% control over where they spawn. I'm pretty sure they already had such a game mode, and players didn't like it.
Yeah, that's the problem. People want ambush to play like CoD. I suppose it's a losing argument to suggest the mode require actual tactics and team play. I'll just concede at this point and say; if you want ambush to be mindless lone wolfing, so be it. I just figure, if you want to play CoD, why not play CoD? |
8213
Grade No.2
60
|
Posted - 2013.08.01 22:20:00 -
[70] - Quote
The argument is lost. The spawns are GARBAGE.
1. Why do they have you spawn invisible? This was just a band-aid on a broken logic.
2. There is a middle ground as to where the spawns should be, like any other TDM.
3. Talking in circles has gotten you no where. The spawns are junk, and CCP will try to keep fixing them like they have been since they started building DUST 514 |
|
Scheneighnay McBob
Bojo's School of the Trades
2597
|
Posted - 2013.08.01 22:21:00 -
[71] - Quote
In domination, a CRU put me in front of where a red was already firing. |
Dimmu Borgir II
Consolidated Dust
22
|
Posted - 2013.08.01 22:38:00 -
[72] - Quote
They need to keep the on-the-fly calculations to a minimum as there's only so much the game can do before starting to lag and slow frame rate down so no, they can't all of a sudden start calculating where's the safest place to put you by checking everyone's ******* viewing angles and lines of sight dynamically!! What's wrong with spawning in with an uplink and placing it down somewhere safe and playing as a team??? Jesus, that's what I always do and yeah, you'll die sometimes but my advice is don't blind-spawn a 200k suit!! The real problem I have with ambush is when it ends the match when there are still more than 10 of you on the battlefield and you're holding off a the enemy, slowly hacking away at their clone count from 50 to 20 and thinking you may actually win after all when all of a sudden, bang, end of match!!
|
Cat Merc
BetaMax.
3731
|
Posted - 2013.08.01 23:22:00 -
[73] - Quote
Dimmu Borgir II wrote:They need to keep the on-the-fly calculations to a minimum as there's only so much the game can do before starting to lag and slow frame rate down so no, they can't all of a sudden start calculating where's the safest place to put you by checking everyone's ******* viewing angles and lines of sight dynamically!! What's wrong with spawning in with an uplink and placing it down somewhere safe and playing as a team??? Jesus, that's what I always do and yeah, you'll die sometimes but my advice is don't blind-spawn a 200k suit!! The real problem I have with ambush is when it ends the match when there are still more than 10 of you on the battlefield and you're holding off a the enemy, slowly hacking away at their clone count from 50 to 20 and thinking you may actually win after all when all of a sudden, bang, end of match!!
Yes, because battle server calculations are totally done by the PS3, right? |
Dimmu Borgir II
Consolidated Dust
23
|
Posted - 2013.08.01 23:37:00 -
[74] - Quote
Cat Merc wrote:Dimmu Borgir II wrote:They need to keep the on-the-fly calculations to a minimum as there's only so much the game can do before starting to lag and slow frame rate down so no, they can't all of a sudden start calculating where's the safest place to put you by checking everyone's ******* viewing angles and lines of sight dynamically!! What's wrong with spawning in with an uplink and placing it down somewhere safe and playing as a team??? Jesus, that's what I always do and yeah, you'll die sometimes but my advice is don't blind-spawn a 200k suit!! The real problem I have with ambush is when it ends the match when there are still more than 10 of you on the battlefield and you're holding off a the enemy, slowly hacking away at their clone count from 50 to 20 and thinking you may actually win after all when all of a sudden, bang, end of match!!
Yes, because battle server calculations are totally done by the PS3, right?
Memory leaks... Who said anything about the PS3 making server-side calculations??? I'm a software developer and more specifically a web-app developer specifically focused on server-side applications so don't attempt to put words into my mouth as the frame-rate issue was just one of knock-on effects that I mentioned, I also mentioned lag and if you know anything about software development and the horrific process that is games development you'll realize that the PS3 still has to do something with the information it receives and sends and asking it for one extra process or to record and relay one extra individual variable (it would be more like hundreds for what they're asking for in this thread) that they potentially don't currently keep in memory is still something that they don't want to do if they don't have to as we're already experiencing a terrible memory-leak problem with this game as it is which they're unable to fix so why make it worse? |
Atikali Havendoorr
Mannar Focused Warfare Gallente Federation
51
|
Posted - 2013.08.02 15:50:00 -
[75] - Quote
Cat Merc wrote:Funny, because I play plenty of deathmatch in tons of games, and rarely do I encounter a spawn system as bad as dust where you can die 2 seconds after you spawn. There are exceptions, always, but Dust's system fucks up constantly. I would say 80% of spawns are terrible. Was gonna write just this. I've never had any problems with the spawn system in any other FPS. Sure, it happened occasionally, but sometimes you're just unlucky. But it wasn't consistently, systematically. The problem with random spawn is that it gives you the impression of being completely random, but in fact there are fixed invisible spawnpoints which the game selects "randomly" from.
It is not clear what kind of FPS CCP wants this to be. In most tactical FPS games the games is worked out so that you understand that you more or less have to play tactically and communicatively to succeed and enjoy the game without having that info smacked in your face. The game mechanics just implies that. In other words, you learn intuitively what type of FPS it is. In Dust, there is both ways, and both ways are half ways... From the visions, ideas, demos and basically everything they have showed off up until the very release have had the clear message that Dust is supposed to be a tactical shooter with focus on teamwork and roles, which you partly make up yourself. But seeing how the game actually works today, one cannot make anything out through the darkness and fog... (Resident evil quote). It seems they're not entirely sure themselves right now. I assume they are working their asses off to sort that out and make this game stable (not just from a tech view), whatever that may be in the end. |
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