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Cat Merc
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3676
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Posted - 2013.08.01 00:34:00 -
[1] - Quote
Seriously wtf, how can you **** it up so badly? EVERY SINGLE AMBUSH MATCH has me die at least 3 times on spawn. I often see myself surrounded by enemy fire from everywhere.
Heck for two matches in a row I died 4 times within 5 seconds from spawning.
Uplinks are not an excuse to have a terrible spawn system.
Is it really that hard to tell the game: "If there are red people, don't spawn that person there!" |
Cat Merc
BetaMax.
3676
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Posted - 2013.08.01 00:43:00 -
[2] - Quote
Acezero 44 wrote:well it is called ambush, its not ment to be fair. Ambush = TDM |
Cat Merc
BetaMax.
3679
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Posted - 2013.08.01 01:04:00 -
[3] - Quote
Baal Roo wrote:who the hell spawns random in ambush?
What's so hard to understand about "random?"
If you don't want to spawn randomly, pick your spawn point from your squad's uplink locations. If your squad doesn't have uplinks down, then you deserve to lose. ^ Stupidity at it's finest. |
Cat Merc
BetaMax.
3679
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Posted - 2013.08.01 01:07:00 -
[4] - Quote
Acezero 44 wrote:Its a death match, any qq about it being unfair or dieing 5 times in a row is silly..
If you random spawn, then its 100% fair for you and the red you spawn in front of. hell we even get a 1 second invis noob shield now. No, it shouldn't. The game should give you a chance. This HTFU mentality is wrong, 100% wrong. If you die 5 seconds within spawning, and it was from 5 enemies seeing you spawn, the game is responsible for that death, not you. |
Cat Merc
BetaMax.
3679
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Posted - 2013.08.01 01:08:00 -
[5] - Quote
Baal Roo wrote:Cat Merc wrote:Baal Roo wrote:who the hell spawns random in ambush?
What's so hard to understand about "random?"
If you don't want to spawn randomly, pick your spawn point from your squad's uplink locations. If your squad doesn't have uplinks down, then you deserve to lose. ^ Stupidity at it's finest. Care to counter, or are you just going to stick to the ad hominem? Why should you not be given a chance? Spawning infront of 5 enemies should never, ever happen. |
Cat Merc
BetaMax.
3679
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Posted - 2013.08.01 01:16:00 -
[6] - Quote
Baal Roo wrote:Cat Merc wrote:Baal Roo wrote:Cat Merc wrote:Baal Roo wrote:who the hell spawns random in ambush?
What's so hard to understand about "random?"
If you don't want to spawn randomly, pick your spawn point from your squad's uplink locations. If your squad doesn't have uplinks down, then you deserve to lose. ^ Stupidity at it's finest. Care to counter, or are you just going to stick to the ad hominem? Why should you not be given a chance? Spawning infront of 5 enemies should never, ever happen. Just cuz? Seriously, it's a RANDOM spawn. The idea is supposed to be to use teamwork and coordinate spawn points with your squad. If you don't want to play as a squad and create staging areas, then throw the dice and spawn in randomly. I just don't understand the problem. What is your counterpoint to this besides "It shouldn't be this way." WHY shouldn't it be? What's wrong with choosing your own spawn locations as a squad? So let me get it straight. It's ok for you to lose a 200k suit because the game decided to **** you over?
It's bad, simple as that. |
Cat Merc
BetaMax.
3679
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Posted - 2013.08.01 01:17:00 -
[7] - Quote
Acezero 44 wrote:Cat Merc wrote:Baal Roo wrote:Cat Merc wrote:Baal Roo wrote:who the hell spawns random in ambush?
What's so hard to understand about "random?"
If you don't want to spawn randomly, pick your spawn point from your squad's uplink locations. If your squad doesn't have uplinks down, then you deserve to lose. ^ Stupidity at it's finest. Care to counter, or are you just going to stick to the ad hominem? Why should you not be given a chance? Spawning infront of 5 enemies should never, ever happen. Its a death match Cat, if you die and loose your position of strength then spawning back in is risky. Hell, someone could spawn right on your back and make you sit. thats what death match is, its risky, its dangerous, and at any time you could be AMBUSHED ! Funny, because I play plenty of deathmatch in tons of games, and rarely do I encounter a spawn system as bad as dust where you can die 2 seconds after you spawn. There are exceptions, always, but Dust's system fucks up constantly. I would say 80% of spawns are terrible. |
Cat Merc
BetaMax.
3679
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Posted - 2013.08.01 01:20:00 -
[8] - Quote
Baal Roo wrote:Cat Merc wrote: So let me get it straight. It's ok for you to lose a 200k suit because the game decided to **** you over?
It's bad, simple as that.
If you spawn in randomly in a 200k suit, that's YOUR fault. You should have used a proper uplink that was covered by your squad. Why would you blame your poor planning on the game? I still don't understand what you're getting at. Hmm... So question. If you never had a chance to drop an uplink, because all of your spawns were terrible, what are you supposed to do? Keep getting farmed? |
Cat Merc
BetaMax.
3679
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Posted - 2013.08.01 01:21:00 -
[9] - Quote
Baal Roo wrote:Cat Merc wrote: Funny, because I play plenty of deathmatch in tons of games, and rarely do I encounter a spawn system as bad as dust where you can die 2 seconds after you spawn. There are exceptions, always, but Dust's system fucks up constantly. I would say 80% of spawns are terrible.
Nearly 100% of spawns in a decent squad are great. If 80% of your spawns are "terrible," you're probably a bad player. Yes, because spawning infront of 5 enemies is considered a great spawn, and is totally my fault, right? |
Cat Merc
BetaMax.
3679
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Posted - 2013.08.01 01:28:00 -
[10] - Quote
Baal Roo wrote:Cat Merc wrote:Baal Roo wrote:Cat Merc wrote: Funny, because I play plenty of deathmatch in tons of games, and rarely do I encounter a spawn system as bad as dust where you can die 2 seconds after you spawn. There are exceptions, always, but Dust's system fucks up constantly. I would say 80% of spawns are terrible.
Nearly 100% of spawns in a decent squad are great. If 80% of your spawns are "terrible," you're probably a bad player. Yes, because spawning infront of 5 enemies is considered a great spawn, and is totally my fault, right? Why would you spawn in front of 5 enemies? Don't you verify with your squad that the uplink is clear before spawning? If not, you may want to examine your own play, because it sounds like you're not communicating well. Who talked about uplinks? |
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Cat Merc
BetaMax.
3680
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Posted - 2013.08.01 01:29:00 -
[11] - Quote
Let me ask you a question. If a new player steps into the game, and gets spawned infront of 5 players because lolrandomhtfu. What do you think he will do? Try to work around that? Or say **** this game and play the dozens of games where the spawn system isn't ****** up? |
Cat Merc
BetaMax.
3680
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Posted - 2013.08.01 01:41:00 -
[12] - Quote
Baal Roo wrote:Cat Merc wrote:Baal Roo wrote:Cat Merc wrote: Yes, because spawning infront of 5 enemies is considered a great spawn, and is totally my fault, right?
Why would you spawn in front of 5 enemies? Don't you verify with your squad that the uplink is clear before spawning? If not, you may want to examine your own play, because it sounds like you're not communicating well. Who talked about uplinks? Again, it's a RANDOM spawn. If you don't want to spawn random, it's up to the player to set up a spawn point. That's why there are militia uplinks available in the marketplace. You can't look at a single mechanic in a vacuum. The spawn system exists alongside CRUs, mCRUs, and uplinks, and thus all of these things have to be taken into consideration. Cat Merc wrote:Let me ask you a question. If a new player steps into the game, and gets spawned infront of 5 players because lolrandomhtfu. What do you think he will do? Try to work around that? Or say **** this game and play the dozens of games where the spawn system isn't ****** up? I don't think there's anything "****** up" about the spawn system. I LOVE the spawn system, because it rewards people who think ahead and work as a team. I think the problem with new players has more to do with CCP lacking any sort of training. If CCP had a proper new player experience that explained the basics of the game, then it wouldn't be a problem. A simple training scenario that explains how to use each piece of equipment, and shows how you NEED to set up a spawn point and make sure it's safe as a squad would resolve the issue you're bringing up. The mechanic is fine, the problem is new players (and players such as yourself) are never told how the mechanic is to be used. OR OR CCP failed hard. Because I'm talking with the devs on IRC, this is 100% unintended. CCP can't teach us about something they didn't intend to be there :P |
Cat Merc
BetaMax.
3681
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Posted - 2013.08.01 01:51:00 -
[13] - Quote
omega 015 wrote:Cat Merc wrote:Seriously wtf, how can you **** it up so badly? EVERY SINGLE AMBUSH MATCH has me die at least 3 times on spawn. I often see myself surrounded by enemy fire from everywhere.
Heck for two matches in a row I died 4 times within 5 seconds from spawning.
Uplinks are not an excuse to have a terrible spawn system.
Is it really that hard to tell the game: "If there are red people, don't spawn that person there!" I told the game not to spawn me next to red people but it did it anyways, maybe if a dev speaks to it it might do something. Because that's how game development works... Right? |
Cat Merc
BetaMax.
3682
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Posted - 2013.08.01 02:03:00 -
[14] - Quote
omega 015 wrote:Cat Merc wrote:omega 015 wrote:Cat Merc wrote:Seriously wtf, how can you **** it up so badly? EVERY SINGLE AMBUSH MATCH has me die at least 3 times on spawn. I often see myself surrounded by enemy fire from everywhere.
Heck for two matches in a row I died 4 times within 5 seconds from spawning.
Uplinks are not an excuse to have a terrible spawn system.
Is it really that hard to tell the game: "If there are red people, don't spawn that person there!" I told the game not to spawn me next to red people but it did it anyways, maybe if a dev speaks to it it might do something. Because that's how game development works... Right? This is how Siri works and look how accurate she is! I told her to search for Dust 514. She gave me Dolls of War :S |
Cat Merc
BetaMax.
3686
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Posted - 2013.08.01 03:18:00 -
[15] - Quote
Anita Hardone wrote:aden slayer wrote:Cat Merc wrote:
Is it really that hard to tell the game: "If there are red people, don't spawn that person there!"
If it was easy it would be fixed by now. But this is CCP we are talking about so........ I think they consider it the same as if you were camping a Jump Gate in EvE. And when you put it in that context, we can all say get over it. **** happens. Only problem is the game hasnt progressed enough for that to be a bearable fact... You can avoid a camped jump gate. Dust forces you to spawn wherever it wants, or have an unreliable spawn uplink that may or may not be camped. |
Cat Merc
BetaMax.
3686
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Posted - 2013.08.01 03:26:00 -
[16] - Quote
Anita Hardone wrote:Cat Merc wrote:Anita Hardone wrote:aden slayer wrote:Cat Merc wrote:
Is it really that hard to tell the game: "If there are red people, don't spawn that person there!"
If it was easy it would be fixed by now. But this is CCP we are talking about so........ I think they consider it the same as if you were camping a Jump Gate in EvE. And when you put it in that context, we can all say get over it. **** happens. Only problem is the game hasnt progressed enough for that to be a bearable fact... You can avoid a camped jump gate. Dust forces you to spawn wherever it wants, or have an unreliable spawn uplink that may or may not be camped. Easiest way to fix this problem. Airdrop clones. Hi-lite a certain are where people can spawn into, let them select it as if they were going to drop an OB. YES I've been saying that for months! |
Cat Merc
BetaMax.
3686
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Posted - 2013.08.01 03:29:00 -
[17] - Quote
Raal Roo, you're assuming everyone runs with a squad. Assuming that will kill this game.
New players don't run in squads, if they get frustrated they will leave, stopping the flow of new players. If the flow stops, the game will die because the vets will eventually get bored and leave. |
Cat Merc
BetaMax.
3716
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Posted - 2013.08.01 12:51:00 -
[18] - Quote
steadyhand amarr wrote:Cat your engaging in a shouting match and weaking your argument as result. Whats your solution to the problem. Because everyone bitched like hell over the random spawns
Or were not around for that?? Give us the power to select where we want to spawn. |
Cat Merc
BetaMax.
3728
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Posted - 2013.08.01 21:32:00 -
[19] - Quote
Baal Roo wrote:8213 wrote:Baal Roo wrote:8213 wrote: There still isn't any fix for when the match starts and you spawn into the enemy. And sometimes, your team gets over run and you can't use uplinks, so instead of giving your team a fighting chance the game fucks you over even more. This is why most Ambush games are won by landslides. I can't tell you how many flawless matches I've had because the game kept spawning the enemy right in front of my site.
This screws over 200K ISK suits and mostly AURUM users. The game wants you to buy and use AURUM, but the game itself will cost you that gear. So why would I buy AURUM? The spawns need to be fixed, they can be like any other game's spawns, spawn you in the least likely spot to be harmed (the general rule in FPS spawn is, spawn in a spot where the player has 3-5 seconds of life). In a game with maps as massive as these and a spawn delay counter, the logic system can determine the best spawn for you.
There is always a way to play around the bugs and glitches, but I want to play the game anyway I want to play it, I don't want the game to be making decisions for me.
They already tried this, and the playerbase through a huge fit about always spawning far away from the action. That shows the Logic Core of that particular Function is flawed. The game will spawn people 500m away from the nearest enemy, why can't it spawn it 250m, 100m, or even 50m? And where enemies are not facing. That would still give you the 3-5 seconds of life that should be expected. Call of Duty can pull it off with maps 1/20th the size of DUST maps, and with an instant respawn logic while the player only has 100HP. Why can't DUST? So your argument is that CCP should entirely remove the need for uplinks and mCRUs in ambush? If the spawn system just spawns you in that perfect window where no one is looking at you, but you're just 3-5 seconds away from ambushing the other team every single spawn, where exactly is the fun? The enemy doesn't need to manage their spawn points at all, they just automatically get spawned in the best possible location? How would this sort of spawning even be countered? Wouldn't it result in being constantly shot from behind by perfectly spawning enemies? Wouldn't it basically make the game just like playing Deathmatch in CoD, just high speed rounds where the enemy is constantly spawning in your blind spots and killing you? No thanks. I personally think the fix is to simply have the same red line spawning mechanics as skirmish. Forget the random spawn entirely. You spawn in the redline or in your MCC, and your team places and defends uplinks where they want their spawn locations to be. How is this not the most tactical and obvious fix to the problem? This way teams have 100% control over where they spawn. I'm pretty sure they already had such a game mode, and players didn't like it. |
Cat Merc
BetaMax.
3731
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Posted - 2013.08.01 23:22:00 -
[20] - Quote
Dimmu Borgir II wrote:They need to keep the on-the-fly calculations to a minimum as there's only so much the game can do before starting to lag and slow frame rate down so no, they can't all of a sudden start calculating where's the safest place to put you by checking everyone's ******* viewing angles and lines of sight dynamically!! What's wrong with spawning in with an uplink and placing it down somewhere safe and playing as a team??? Jesus, that's what I always do and yeah, you'll die sometimes but my advice is don't blind-spawn a 200k suit!! The real problem I have with ambush is when it ends the match when there are still more than 10 of you on the battlefield and you're holding off a the enemy, slowly hacking away at their clone count from 50 to 20 and thinking you may actually win after all when all of a sudden, bang, end of match!!
Yes, because battle server calculations are totally done by the PS3, right? |
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