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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Wowski
KiLo.
11
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Posted - 2013.07.30 15:25:00 -
[1] - Quote
Goodbye Flaylock, hello massdriver.
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FATCannon - XOXO
Osmon Surveillance Caldari State
4
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Posted - 2013.07.30 15:26:00 -
[2] - Quote
And Plasma Cannon <3
-XOXO |
Soldner VonKuechle
SAM-MIK
33
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Posted - 2013.07.30 15:26:00 -
[3] - Quote
Wowski wrote:Goodbye Flaylock, hello massdriver.
You act like we HAVEN'T been doing that since its splash damage got fixed. The golden age of FLUXM'D has returned! |
Wowski
KiLo.
11
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Posted - 2013.07.30 15:27:00 -
[4] - Quote
FATCannon - XOXO wrote:And Plasma Cannon <3
-XOXO
I already have that Proto, but it has a weapon switching bug that is unbearable. Too much delay, needs to be fixed!!! |
Soldner VonKuechle
SAM-MIK
33
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Posted - 2013.07.30 15:29:00 -
[5] - Quote
Wowski wrote:FATCannon - XOXO wrote:And Plasma Cannon <3
-XOXO I already have that Proto, but it has a weapon switching bug that is unbearable. Too much delay, needs to be fixed!!!
Oh dear god yes, i agree! i spam weapon switch after a plasma shot and end up dying before i get my smg out. womp womp.
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Surt gods end
Demon Ronin
758
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Posted - 2013.07.30 15:30:00 -
[6] - Quote
When I see a whole squad of MD doing damage on my team, That's when I call my LAV. to let the good times roll! .......get it?
...I said roll.
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Beren Hurin
K-A-O-S theory
845
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Posted - 2013.07.30 15:32:00 -
[7] - Quote
My bet is that 50% of the frustration of the mass driver is that it can hit you from outside the optimal range of the AR. People need to start getting that weapon ranges matter. |
FATCannon - XOXO
Osmon Surveillance Caldari State
4
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Posted - 2013.07.30 15:39:00 -
[8] - Quote
Soldner VonKuechle wrote:Wowski wrote:FATCannon - XOXO wrote:And Plasma Cannon <3
-XOXO I already have that Proto, but it has a weapon switching bug that is unbearable. Too much delay, needs to be fixed!!! Oh dear god yes, i agree! i spam weapon switch after a plasma shot and end up dying before i get my smg out. womp womp.
IKR....should put that in the bugs section.
-XOXO
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GTA-V FTW
Mannar Focused Warfare Gallente Federation
202
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Posted - 2013.07.30 15:43:00 -
[9] - Quote
MD's getting nerfed in 1.5. |
Soldner VonKuechle
SAM-MIK
33
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Posted - 2013.07.30 15:45:00 -
[10] - Quote
GTA-V FTW wrote:MD's getting nerfed in 1.5.
notation to confirm/deny accusations? |
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Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
478
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Posted - 2013.07.30 15:46:00 -
[11] - Quote
Soldner VonKuechle wrote:Wowski wrote:Goodbye Flaylock, hello massdriver.
You act like we HAVEN'T been doing that since its splash damage got fixed. The golden age of FLUXM'D has returned!
I wouldn't say golden age but the MD is in a good place. As in it works how it's supposed to. |
Wowski
KiLo.
13
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Posted - 2013.07.30 15:46:00 -
[12] - Quote
FATCannon - XOXO wrote:Soldner VonKuechle wrote:Wowski wrote:FATCannon - XOXO wrote:And Plasma Cannon <3
-XOXO I already have that Proto, but it has a weapon switching bug that is unbearable. Too much delay, needs to be fixed!!! Oh dear god yes, i agree! i spam weapon switch after a plasma shot and end up dying before i get my smg out. womp womp. IKR....should put that in the bugs section. -XOXO
Everyone knows CCP only reads general discussion... |
John Demonsbane
Unorganized Ninja Infantry Tactics
38
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Posted - 2013.07.30 15:46:00 -
[13] - Quote
Wowski wrote:Goodbye Flaylock, hello massdriver.
The difference of course is that the MD is supposed to be a primary weapon and is not all that great up close, ala every time I suicide because some idiot blueberry decides to go all rambo and flashes in front of me on his way to die uselessly in a blaze of glory. Also, much less accurate. Verdict: Functioning as intended. |
Charlotte O'Dell
0uter.Heaven EoN.
789
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Posted - 2013.07.30 15:49:00 -
[14] - Quote
The mass driver is perfect. It was too good in Chromosome and terribad in 1.0. It is now just right. Your problem is that you haven't figured out how to counter the mass driver - get Above it. Problem solved and stop QQing |
Sir Meode
Kirkinen Risk Control Caldari State
794
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Posted - 2013.07.30 15:51:00 -
[15] - Quote
I was using Massdrivers before it was cool, you could say im a trend setter |
Beren Hurin
K-A-O-S theory
848
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Posted - 2013.07.30 15:51:00 -
[16] - Quote
John Demonsbane wrote:Wowski wrote:Goodbye Flaylock, hello massdriver.
The difference of course is that the MD is supposed to be a primary weapon and is not all that great up close, ala every time I suicide because some idiot blueberry decides to go all rambo and flashes in front of me on his way to die uselessly in a blaze of glory. Also, much less accurate. Verdict: Functioning as intended.
Also, I believe has less damage over time than an AR if your hit rate = AR hit rate. If you can get 100% direct hits from anything then you will be OP with anything. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
202
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Posted - 2013.07.30 15:53:00 -
[17] - Quote
Sir Meode wrote:I was using Massdrivers before it was cool, you could say im a trend setter AKA Pre FOTM user. |
Wowski
KiLo.
14
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Posted - 2013.07.30 16:00:00 -
[18] - Quote
John Demonsbane wrote:Wowski wrote:Goodbye Flaylock, hello massdriver.
The difference of course is that the MD is supposed to be a primary weapon and is not all that great up close, ala every time I suicide because some idiot blueberry decides to go all rambo and flashes in front of me on his way to die uselessly in a blaze of glory. Also, much less accurate. Verdict: Functioning as intended.
Suicide? That's what half my flaylock deaths were from... next! |
Wowski
KiLo.
14
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Posted - 2013.07.30 16:00:00 -
[19] - Quote
Charlotte O'Dell wrote:The mass driver is perfect. It was too good in Chromosome and terribad in 1.0. It is now just right. Your problem is that you haven't figured out how to counter the mass driver - get Above it. Problem solved and stop QQing
There is no QQ, they took the flaylock away, so I will use something that requires even less skill. |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
94
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Posted - 2013.07.30 16:03:00 -
[20] - Quote
Wowski wrote:Goodbye Flaylock, hello massdriver.
i was just in an ambush with you... |
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Wowski
KiLo.
14
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Posted - 2013.07.30 16:08:00 -
[21] - Quote
NIGGSWORM wrote:Wowski wrote:Goodbye Flaylock, hello massdriver.
i was just in an ambush with you...
Get to learnin' the massdriver with me! |
Funkmaster Whale
0uter.Heaven EoN.
140
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Posted - 2013.07.30 16:21:00 -
[22] - Quote
Mass drivers are in a good place right now. The only quirk I think that needs to be revised is how much damage they do to armor, but that's something that is exclusive to explosive weapons in general. I think they so something like 120-130% damage, and that should be tweaked to around 110-115%.
People need to realize that all the weapons are great as long as you position yourself in a way that allows you to effectively utilize the weapon. A laser rifle isn't going to do jack in CQC, nor will a mass driver be very effective against someone above them. The key to survival comes down to realizing when you're outgunned/outmaneuvered and then repositioning yourself based on the encounter. If you encounter a mass driver face to face, get him as close to you as possible (melee range) while unloading on him/her. That way, even if you DO die the enemy has a chance of killing themselves to. Most smart MD users will switch to a sidearm but it's funny to see them blow themselves up from time to time.
The flux/MD is hardly something to QQ about. Yes, it's a very potent combo when used correctly, but it requires timing your grenade and MD to pull off, and you only get 3 grenades before restocking. The best thing they could do as far as balancing the combo is removing grenades from nanohives restocks, which would aid in reducing a lot of nade spam in general, since that's what people seem to resort to as a counter to the MD in CQC among other things. |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
289
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Posted - 2013.07.30 17:14:00 -
[23] - Quote
Funkmaster Whale wrote:Mass drivers are in a good place right now. The only quirk I think that needs to be revised is how much damage they do to armor, but that's something that is exclusive to explosive weapons in general. I think they so something like 120-130% damage, and that should be tweaked to around 110-115%.
People need to realize that all the weapons are great as long as you position yourself in a way that allows you to effectively utilize the weapon. A laser rifle isn't going to do jack in CQC, nor will a mass driver be very effective against someone above them. The key to survival comes down to realizing when you're outgunned/outmaneuvered and then repositioning yourself based on the encounter. If you encounter a mass driver face to face, get him as close to you as possible (melee range) while unloading on him/her. That way, even if you DO die the enemy has a chance of killing themselves to. Most smart MD users will switch to a sidearm but it's funny to see them blow themselves up from time to time.
The flux/MD is hardly something to QQ about. Yes, it's a very potent combo when used correctly, but it requires timing your grenade and MD to pull off, and you only get 3 grenades before restocking. The best thing they could do as far as balancing the combo is removing grenades from nanohives restocks, which would aid in reducing a lot of nade spam in general, since that's what people seem to resort to as a counter to the MD in CQC among other things.
OKAY THAT is enough of that right there, I sat by and let ccp take my cpu, my scope on my AR (like I had a choice or a vote).... it is time to squash this notion that nano-hives shouldn't give you grenades. They do this then the homing range on my proto-av better yank a grenade off the ground and send it rocketing into the dropship, same thing with a tank on the redline.... if it is in the same map it better travel the 800m to slam into it..... and what about LAV's; it better not take more than 2 grenades to destroy any vehicle so I can throw out my last one to possibly help my team take out a vehicle.
Heck if nano-hive stop giving grenades I want someone's grenades who played on the map in the games before me to lay there and remain active seeking said vehicles. Oh and since we are being just outright silly, only 3 heavies are allowed on 1 team, 1 LAV, 1 Tank, 1Dropship as the available vehicles, one for each squad.... if some dweeb calls in something before you and you only "Skilled into" vehicles take your lumps, like you are asking everyone else to.
EDIT: OH yeah.... finite ammo on all vehicles at that point, so you can no longer just pull the there is a nano-hive inside my tank... funny how they fail to realize that would mean the nano's are converting your tank to ammo, unless the nans are just making ammo from thin air. |
Cosgar
ParagonX
3393
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Posted - 2013.07.30 17:24:00 -
[24] - Quote
Cyrius Li-Moody wrote:I wouldn't say golden age but the MD is in a good place. As in it works how it's supposed to. Once the secondary skills like rapid reload, fitting optimization, and ammo capacity are weapon specific, the MD will be perfect. I agree that it was a bit OP in Chrome with the damage/radius, but I think they were compensating for that lingering terrain glitch back then. Every once in a while an explosion will still be a dud, but it's nowhere near as bad as before.
Charlotte O'Dell wrote:The mass driver is perfect. It was too good in Chromosome and terribad in 1.0. It is now just right. Your problem is that you haven't figured out how to counter the mass driver - get Above it. Problem solved and stop QQing Don't forget they were horrible in beta. 4 rounds in the clip and grenades used to go through the floor. I tested it out back then and realized why nobody used it.
Wowski wrote:There is no QQ, they took the flaylock away, so I will use something that requires even less skill. Flaylocks are still good, I don't like the direction the nerf went because you can still spam them and they're easy to fit. Also, the MD does take skill. Hard to win against an AR in 1 v 1 on open ground. |
Funkmaster Whale
0uter.Heaven EoN.
141
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Posted - 2013.07.30 19:15:00 -
[25] - Quote
Wakko03 wrote:Funkmaster Whale wrote:Mass drivers are in a good place right now. The only quirk I think that needs to be revised is how much damage they do to armor, but that's something that is exclusive to explosive weapons in general. I think they so something like 120-130% damage, and that should be tweaked to around 110-115%.
People need to realize that all the weapons are great as long as you position yourself in a way that allows you to effectively utilize the weapon. A laser rifle isn't going to do jack in CQC, nor will a mass driver be very effective against someone above them. The key to survival comes down to realizing when you're outgunned/outmaneuvered and then repositioning yourself based on the encounter. If you encounter a mass driver face to face, get him as close to you as possible (melee range) while unloading on him/her. That way, even if you DO die the enemy has a chance of killing themselves to. Most smart MD users will switch to a sidearm but it's funny to see them blow themselves up from time to time.
The flux/MD is hardly something to QQ about. Yes, it's a very potent combo when used correctly, but it requires timing your grenade and MD to pull off, and you only get 3 grenades before restocking. The best thing they could do as far as balancing the combo is removing grenades from nanohives restocks, which would aid in reducing a lot of nade spam in general, since that's what people seem to resort to as a counter to the MD in CQC among other things. OKAY THAT is enough of that right there, I sat by and let ccp take my cpu, my scope on my AR (like I had a choice or a vote).... it is time to squash this notion that nano-hives shouldn't give you grenades. They do this then the homing range on my proto-av better yank a grenade off the ground and send it rocketing into the dropship, same thing with a tank on the redline.... if it is in the same map it better travel the 800m to slam into it..... and what about LAV's; it better not take more than 2 grenades to destroy any vehicle so I can throw out my last one to possibly help my team take out a vehicle. Heck if nano-hive stop giving grenades I want someone's grenades who played on the map in the games before me to lay there and remain active seeking said vehicles. Oh and since we are being just outright silly, only 3 heavies are allowed on 1 team, 1 LAV, 1 Tank, 1Dropship as the available vehicles, one for each squad.... if some dweeb calls in something before you and you only "Skilled into" vehicles take your lumps, like you are asking everyone else to. EDIT: OH yeah.... finite ammo on all vehicles at that point, so you can no longer just pull the there is a nano-hive inside my tank... funny how they fail to realize that would mean the nano's are converting your tank to ammo, unless the nans are just making ammo from thin air.
Maybe not remove them entirely but only allow a full restock one time. You may not see this as an issue right now, but trust me as time goes on and more and more people skill into and start carrying core locus Nades and spamming their mini-orbitals left and right, you may start to see things differently. Very few people get to witness how Op Core Locus Nades are because not many people spec into them. |
Radar R4D-47
0uter.Heaven EoN.
154
|
Posted - 2013.07.30 19:28:00 -
[26] - Quote
"Nade spams are not a problem" "AV nades better launch like rockets to hit tanks and dropships" "Killing any vehicle with two AV nades" Are you that daft! AV nades should be problematic for tanks and dropships but you should not be able to take out either with less then 4 proto av nades its a heavily armored vehicle. Small explosives shouldnt do anything to them LAV's are different that should be the only thing AV nades wreck. There is a reason Dust has AV weapons. If they made it so you only got gernades from supply depots this game wouldnt be grenadier 514. Because you would have to think tactically if you should waste one of your precious kill all weapons. That way they have their tactical uses not "lets clear a spawn by setting my proto nano hives up and chucking 10 core nades that 0HK everything." |
P14GU3
The Southern Legion
211
|
Posted - 2013.07.30 19:52:00 -
[27] - Quote
Wakko03 wrote:Funkmaster Whale wrote:Mass drivers are in a good place right now. The only quirk I think that needs to be revised is how much damage they do to armor, but that's something that is exclusive to explosive weapons in general. I think they so something like 120-130% damage, and that should be tweaked to around 110-115%.
People need to realize that all the weapons are great as long as you position yourself in a way that allows you to effectively utilize the weapon. A laser rifle isn't going to do jack in CQC, nor will a mass driver be very effective against someone above them. The key to survival comes down to realizing when you're outgunned/outmaneuvered and then repositioning yourself based on the encounter. If you encounter a mass driver face to face, get him as close to you as possible (melee range) while unloading on him/her. That way, even if you DO die the enemy has a chance of killing themselves to. Most smart MD users will switch to a sidearm but it's funny to see them blow themselves up from time to time.
The flux/MD is hardly something to QQ about. Yes, it's a very potent combo when used correctly, but it requires timing your grenade and MD to pull off, and you only get 3 grenades before restocking. The best thing they could do as far as balancing the combo is removing grenades from nanohives restocks, which would aid in reducing a lot of nade spam in general, since that's what people seem to resort to as a counter to the MD in CQC among other things. OKAY THAT is enough of that right there, I sat by and let ccp take my cpu, my scope on my AR (like I had a choice or a vote).... it is time to squash this notion that nano-hives shouldn't give you grenades. They do this then the homing range on my proto-av better yank a grenade off the ground and send it rocketing into the dropship, same thing with a tank on the redline.... if it is in the same map it better travel the 800m to slam into it..... and what about LAV's; it better not take more than 2 grenades to destroy any vehicle so I can throw out my last one to possibly help my team take out a vehicle. Heck if nano-hive stop giving grenades I want someone's grenades who played on the map in the games before me to lay there and remain active seeking said vehicles. Oh and since we are being just outright silly, only 3 heavies are allowed on 1 team, 1 LAV, 1 Tank, 1Dropship as the available vehicles, one for each squad.... if some dweeb calls in something before you and you only "Skilled into" vehicles take your lumps, like you are asking everyone else to. EDIT: OH yeah.... finite ammo on all vehicles at that point, so you can no longer just pull the there is a nano-hive inside my tank... funny how they fail to realize that would mean the nano's are converting your tank to ammo, unless the nans are just making ammo from thin air. AV grenades should be removed IMO, and locus grenades should do more damage to vehicles than they do currently.
Just an idea, but if you want AV, you should, I dunno, have to spec AV?
No more jack-of-all-trades infantry
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Buster Friently
Rosen Association
1322
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Posted - 2013.07.30 20:24:00 -
[28] - Quote
Wowski wrote:Goodbye Flaylock, hello massdriver.
Except the most spammed weapon in the game, by a long shot, is the AR.
Hail AR 514, go AR or go home. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
492
|
Posted - 2013.07.30 20:28:00 -
[29] - Quote
Buster Friently wrote:Wowski wrote:Goodbye Flaylock, hello massdriver.
Except the most spammed weapon in the game, by a long shot, is the AR. Hail AR 514, go AR or go home.
Bro, you can't spam an AR. It's immune to spam 'cause aiming, and skills... n stuff...?
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Beren Hurin
K-A-O-S theory
856
|
Posted - 2013.07.30 20:42:00 -
[30] - Quote
MAYBE, they should reduce flux grenades by 1. |
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