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Wowski
KiLo.
11
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Posted - 2013.07.30 15:25:00 -
[1] - Quote
Goodbye Flaylock, hello massdriver.
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FATCannon - XOXO
Osmon Surveillance Caldari State
4
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Posted - 2013.07.30 15:26:00 -
[2] - Quote
And Plasma Cannon <3
-XOXO |
Soldner VonKuechle
SAM-MIK
33
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Posted - 2013.07.30 15:26:00 -
[3] - Quote
Wowski wrote:Goodbye Flaylock, hello massdriver.
You act like we HAVEN'T been doing that since its splash damage got fixed. The golden age of FLUXM'D has returned! |
Wowski
KiLo.
11
|
Posted - 2013.07.30 15:27:00 -
[4] - Quote
FATCannon - XOXO wrote:And Plasma Cannon <3
-XOXO
I already have that Proto, but it has a weapon switching bug that is unbearable. Too much delay, needs to be fixed!!! |
Soldner VonKuechle
SAM-MIK
33
|
Posted - 2013.07.30 15:29:00 -
[5] - Quote
Wowski wrote:FATCannon - XOXO wrote:And Plasma Cannon <3
-XOXO I already have that Proto, but it has a weapon switching bug that is unbearable. Too much delay, needs to be fixed!!!
Oh dear god yes, i agree! i spam weapon switch after a plasma shot and end up dying before i get my smg out. womp womp.
|
Surt gods end
Demon Ronin
758
|
Posted - 2013.07.30 15:30:00 -
[6] - Quote
When I see a whole squad of MD doing damage on my team, That's when I call my LAV. to let the good times roll! .......get it?
...I said roll.
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Beren Hurin
K-A-O-S theory
845
|
Posted - 2013.07.30 15:32:00 -
[7] - Quote
My bet is that 50% of the frustration of the mass driver is that it can hit you from outside the optimal range of the AR. People need to start getting that weapon ranges matter. |
FATCannon - XOXO
Osmon Surveillance Caldari State
4
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Posted - 2013.07.30 15:39:00 -
[8] - Quote
Soldner VonKuechle wrote:Wowski wrote:FATCannon - XOXO wrote:And Plasma Cannon <3
-XOXO I already have that Proto, but it has a weapon switching bug that is unbearable. Too much delay, needs to be fixed!!! Oh dear god yes, i agree! i spam weapon switch after a plasma shot and end up dying before i get my smg out. womp womp.
IKR....should put that in the bugs section.
-XOXO
|
GTA-V FTW
Mannar Focused Warfare Gallente Federation
202
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Posted - 2013.07.30 15:43:00 -
[9] - Quote
MD's getting nerfed in 1.5. |
Soldner VonKuechle
SAM-MIK
33
|
Posted - 2013.07.30 15:45:00 -
[10] - Quote
GTA-V FTW wrote:MD's getting nerfed in 1.5.
notation to confirm/deny accusations? |
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Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
478
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Posted - 2013.07.30 15:46:00 -
[11] - Quote
Soldner VonKuechle wrote:Wowski wrote:Goodbye Flaylock, hello massdriver.
You act like we HAVEN'T been doing that since its splash damage got fixed. The golden age of FLUXM'D has returned!
I wouldn't say golden age but the MD is in a good place. As in it works how it's supposed to. |
Wowski
KiLo.
13
|
Posted - 2013.07.30 15:46:00 -
[12] - Quote
FATCannon - XOXO wrote:Soldner VonKuechle wrote:Wowski wrote:FATCannon - XOXO wrote:And Plasma Cannon <3
-XOXO I already have that Proto, but it has a weapon switching bug that is unbearable. Too much delay, needs to be fixed!!! Oh dear god yes, i agree! i spam weapon switch after a plasma shot and end up dying before i get my smg out. womp womp. IKR....should put that in the bugs section. -XOXO
Everyone knows CCP only reads general discussion... |
John Demonsbane
Unorganized Ninja Infantry Tactics
38
|
Posted - 2013.07.30 15:46:00 -
[13] - Quote
Wowski wrote:Goodbye Flaylock, hello massdriver.
The difference of course is that the MD is supposed to be a primary weapon and is not all that great up close, ala every time I suicide because some idiot blueberry decides to go all rambo and flashes in front of me on his way to die uselessly in a blaze of glory. Also, much less accurate. Verdict: Functioning as intended. |
Charlotte O'Dell
0uter.Heaven EoN.
789
|
Posted - 2013.07.30 15:49:00 -
[14] - Quote
The mass driver is perfect. It was too good in Chromosome and terribad in 1.0. It is now just right. Your problem is that you haven't figured out how to counter the mass driver - get Above it. Problem solved and stop QQing |
Sir Meode
Kirkinen Risk Control Caldari State
794
|
Posted - 2013.07.30 15:51:00 -
[15] - Quote
I was using Massdrivers before it was cool, you could say im a trend setter |
Beren Hurin
K-A-O-S theory
848
|
Posted - 2013.07.30 15:51:00 -
[16] - Quote
John Demonsbane wrote:Wowski wrote:Goodbye Flaylock, hello massdriver.
The difference of course is that the MD is supposed to be a primary weapon and is not all that great up close, ala every time I suicide because some idiot blueberry decides to go all rambo and flashes in front of me on his way to die uselessly in a blaze of glory. Also, much less accurate. Verdict: Functioning as intended.
Also, I believe has less damage over time than an AR if your hit rate = AR hit rate. If you can get 100% direct hits from anything then you will be OP with anything. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
202
|
Posted - 2013.07.30 15:53:00 -
[17] - Quote
Sir Meode wrote:I was using Massdrivers before it was cool, you could say im a trend setter AKA Pre FOTM user. |
Wowski
KiLo.
14
|
Posted - 2013.07.30 16:00:00 -
[18] - Quote
John Demonsbane wrote:Wowski wrote:Goodbye Flaylock, hello massdriver.
The difference of course is that the MD is supposed to be a primary weapon and is not all that great up close, ala every time I suicide because some idiot blueberry decides to go all rambo and flashes in front of me on his way to die uselessly in a blaze of glory. Also, much less accurate. Verdict: Functioning as intended.
Suicide? That's what half my flaylock deaths were from... next! |
Wowski
KiLo.
14
|
Posted - 2013.07.30 16:00:00 -
[19] - Quote
Charlotte O'Dell wrote:The mass driver is perfect. It was too good in Chromosome and terribad in 1.0. It is now just right. Your problem is that you haven't figured out how to counter the mass driver - get Above it. Problem solved and stop QQing
There is no QQ, they took the flaylock away, so I will use something that requires even less skill. |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
94
|
Posted - 2013.07.30 16:03:00 -
[20] - Quote
Wowski wrote:Goodbye Flaylock, hello massdriver.
i was just in an ambush with you... |
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Wowski
KiLo.
14
|
Posted - 2013.07.30 16:08:00 -
[21] - Quote
NIGGSWORM wrote:Wowski wrote:Goodbye Flaylock, hello massdriver.
i was just in an ambush with you...
Get to learnin' the massdriver with me! |
Funkmaster Whale
0uter.Heaven EoN.
140
|
Posted - 2013.07.30 16:21:00 -
[22] - Quote
Mass drivers are in a good place right now. The only quirk I think that needs to be revised is how much damage they do to armor, but that's something that is exclusive to explosive weapons in general. I think they so something like 120-130% damage, and that should be tweaked to around 110-115%.
People need to realize that all the weapons are great as long as you position yourself in a way that allows you to effectively utilize the weapon. A laser rifle isn't going to do jack in CQC, nor will a mass driver be very effective against someone above them. The key to survival comes down to realizing when you're outgunned/outmaneuvered and then repositioning yourself based on the encounter. If you encounter a mass driver face to face, get him as close to you as possible (melee range) while unloading on him/her. That way, even if you DO die the enemy has a chance of killing themselves to. Most smart MD users will switch to a sidearm but it's funny to see them blow themselves up from time to time.
The flux/MD is hardly something to QQ about. Yes, it's a very potent combo when used correctly, but it requires timing your grenade and MD to pull off, and you only get 3 grenades before restocking. The best thing they could do as far as balancing the combo is removing grenades from nanohives restocks, which would aid in reducing a lot of nade spam in general, since that's what people seem to resort to as a counter to the MD in CQC among other things. |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
289
|
Posted - 2013.07.30 17:14:00 -
[23] - Quote
Funkmaster Whale wrote:Mass drivers are in a good place right now. The only quirk I think that needs to be revised is how much damage they do to armor, but that's something that is exclusive to explosive weapons in general. I think they so something like 120-130% damage, and that should be tweaked to around 110-115%.
People need to realize that all the weapons are great as long as you position yourself in a way that allows you to effectively utilize the weapon. A laser rifle isn't going to do jack in CQC, nor will a mass driver be very effective against someone above them. The key to survival comes down to realizing when you're outgunned/outmaneuvered and then repositioning yourself based on the encounter. If you encounter a mass driver face to face, get him as close to you as possible (melee range) while unloading on him/her. That way, even if you DO die the enemy has a chance of killing themselves to. Most smart MD users will switch to a sidearm but it's funny to see them blow themselves up from time to time.
The flux/MD is hardly something to QQ about. Yes, it's a very potent combo when used correctly, but it requires timing your grenade and MD to pull off, and you only get 3 grenades before restocking. The best thing they could do as far as balancing the combo is removing grenades from nanohives restocks, which would aid in reducing a lot of nade spam in general, since that's what people seem to resort to as a counter to the MD in CQC among other things.
OKAY THAT is enough of that right there, I sat by and let ccp take my cpu, my scope on my AR (like I had a choice or a vote).... it is time to squash this notion that nano-hives shouldn't give you grenades. They do this then the homing range on my proto-av better yank a grenade off the ground and send it rocketing into the dropship, same thing with a tank on the redline.... if it is in the same map it better travel the 800m to slam into it..... and what about LAV's; it better not take more than 2 grenades to destroy any vehicle so I can throw out my last one to possibly help my team take out a vehicle.
Heck if nano-hive stop giving grenades I want someone's grenades who played on the map in the games before me to lay there and remain active seeking said vehicles. Oh and since we are being just outright silly, only 3 heavies are allowed on 1 team, 1 LAV, 1 Tank, 1Dropship as the available vehicles, one for each squad.... if some dweeb calls in something before you and you only "Skilled into" vehicles take your lumps, like you are asking everyone else to.
EDIT: OH yeah.... finite ammo on all vehicles at that point, so you can no longer just pull the there is a nano-hive inside my tank... funny how they fail to realize that would mean the nano's are converting your tank to ammo, unless the nans are just making ammo from thin air. |
Cosgar
ParagonX
3393
|
Posted - 2013.07.30 17:24:00 -
[24] - Quote
Cyrius Li-Moody wrote:I wouldn't say golden age but the MD is in a good place. As in it works how it's supposed to. Once the secondary skills like rapid reload, fitting optimization, and ammo capacity are weapon specific, the MD will be perfect. I agree that it was a bit OP in Chrome with the damage/radius, but I think they were compensating for that lingering terrain glitch back then. Every once in a while an explosion will still be a dud, but it's nowhere near as bad as before.
Charlotte O'Dell wrote:The mass driver is perfect. It was too good in Chromosome and terribad in 1.0. It is now just right. Your problem is that you haven't figured out how to counter the mass driver - get Above it. Problem solved and stop QQing Don't forget they were horrible in beta. 4 rounds in the clip and grenades used to go through the floor. I tested it out back then and realized why nobody used it.
Wowski wrote:There is no QQ, they took the flaylock away, so I will use something that requires even less skill. Flaylocks are still good, I don't like the direction the nerf went because you can still spam them and they're easy to fit. Also, the MD does take skill. Hard to win against an AR in 1 v 1 on open ground. |
Funkmaster Whale
0uter.Heaven EoN.
141
|
Posted - 2013.07.30 19:15:00 -
[25] - Quote
Wakko03 wrote:Funkmaster Whale wrote:Mass drivers are in a good place right now. The only quirk I think that needs to be revised is how much damage they do to armor, but that's something that is exclusive to explosive weapons in general. I think they so something like 120-130% damage, and that should be tweaked to around 110-115%.
People need to realize that all the weapons are great as long as you position yourself in a way that allows you to effectively utilize the weapon. A laser rifle isn't going to do jack in CQC, nor will a mass driver be very effective against someone above them. The key to survival comes down to realizing when you're outgunned/outmaneuvered and then repositioning yourself based on the encounter. If you encounter a mass driver face to face, get him as close to you as possible (melee range) while unloading on him/her. That way, even if you DO die the enemy has a chance of killing themselves to. Most smart MD users will switch to a sidearm but it's funny to see them blow themselves up from time to time.
The flux/MD is hardly something to QQ about. Yes, it's a very potent combo when used correctly, but it requires timing your grenade and MD to pull off, and you only get 3 grenades before restocking. The best thing they could do as far as balancing the combo is removing grenades from nanohives restocks, which would aid in reducing a lot of nade spam in general, since that's what people seem to resort to as a counter to the MD in CQC among other things. OKAY THAT is enough of that right there, I sat by and let ccp take my cpu, my scope on my AR (like I had a choice or a vote).... it is time to squash this notion that nano-hives shouldn't give you grenades. They do this then the homing range on my proto-av better yank a grenade off the ground and send it rocketing into the dropship, same thing with a tank on the redline.... if it is in the same map it better travel the 800m to slam into it..... and what about LAV's; it better not take more than 2 grenades to destroy any vehicle so I can throw out my last one to possibly help my team take out a vehicle. Heck if nano-hive stop giving grenades I want someone's grenades who played on the map in the games before me to lay there and remain active seeking said vehicles. Oh and since we are being just outright silly, only 3 heavies are allowed on 1 team, 1 LAV, 1 Tank, 1Dropship as the available vehicles, one for each squad.... if some dweeb calls in something before you and you only "Skilled into" vehicles take your lumps, like you are asking everyone else to. EDIT: OH yeah.... finite ammo on all vehicles at that point, so you can no longer just pull the there is a nano-hive inside my tank... funny how they fail to realize that would mean the nano's are converting your tank to ammo, unless the nans are just making ammo from thin air.
Maybe not remove them entirely but only allow a full restock one time. You may not see this as an issue right now, but trust me as time goes on and more and more people skill into and start carrying core locus Nades and spamming their mini-orbitals left and right, you may start to see things differently. Very few people get to witness how Op Core Locus Nades are because not many people spec into them. |
Radar R4D-47
0uter.Heaven EoN.
154
|
Posted - 2013.07.30 19:28:00 -
[26] - Quote
"Nade spams are not a problem" "AV nades better launch like rockets to hit tanks and dropships" "Killing any vehicle with two AV nades" Are you that daft! AV nades should be problematic for tanks and dropships but you should not be able to take out either with less then 4 proto av nades its a heavily armored vehicle. Small explosives shouldnt do anything to them LAV's are different that should be the only thing AV nades wreck. There is a reason Dust has AV weapons. If they made it so you only got gernades from supply depots this game wouldnt be grenadier 514. Because you would have to think tactically if you should waste one of your precious kill all weapons. That way they have their tactical uses not "lets clear a spawn by setting my proto nano hives up and chucking 10 core nades that 0HK everything." |
P14GU3
The Southern Legion
211
|
Posted - 2013.07.30 19:52:00 -
[27] - Quote
Wakko03 wrote:Funkmaster Whale wrote:Mass drivers are in a good place right now. The only quirk I think that needs to be revised is how much damage they do to armor, but that's something that is exclusive to explosive weapons in general. I think they so something like 120-130% damage, and that should be tweaked to around 110-115%.
People need to realize that all the weapons are great as long as you position yourself in a way that allows you to effectively utilize the weapon. A laser rifle isn't going to do jack in CQC, nor will a mass driver be very effective against someone above them. The key to survival comes down to realizing when you're outgunned/outmaneuvered and then repositioning yourself based on the encounter. If you encounter a mass driver face to face, get him as close to you as possible (melee range) while unloading on him/her. That way, even if you DO die the enemy has a chance of killing themselves to. Most smart MD users will switch to a sidearm but it's funny to see them blow themselves up from time to time.
The flux/MD is hardly something to QQ about. Yes, it's a very potent combo when used correctly, but it requires timing your grenade and MD to pull off, and you only get 3 grenades before restocking. The best thing they could do as far as balancing the combo is removing grenades from nanohives restocks, which would aid in reducing a lot of nade spam in general, since that's what people seem to resort to as a counter to the MD in CQC among other things. OKAY THAT is enough of that right there, I sat by and let ccp take my cpu, my scope on my AR (like I had a choice or a vote).... it is time to squash this notion that nano-hives shouldn't give you grenades. They do this then the homing range on my proto-av better yank a grenade off the ground and send it rocketing into the dropship, same thing with a tank on the redline.... if it is in the same map it better travel the 800m to slam into it..... and what about LAV's; it better not take more than 2 grenades to destroy any vehicle so I can throw out my last one to possibly help my team take out a vehicle. Heck if nano-hive stop giving grenades I want someone's grenades who played on the map in the games before me to lay there and remain active seeking said vehicles. Oh and since we are being just outright silly, only 3 heavies are allowed on 1 team, 1 LAV, 1 Tank, 1Dropship as the available vehicles, one for each squad.... if some dweeb calls in something before you and you only "Skilled into" vehicles take your lumps, like you are asking everyone else to. EDIT: OH yeah.... finite ammo on all vehicles at that point, so you can no longer just pull the there is a nano-hive inside my tank... funny how they fail to realize that would mean the nano's are converting your tank to ammo, unless the nans are just making ammo from thin air. AV grenades should be removed IMO, and locus grenades should do more damage to vehicles than they do currently.
Just an idea, but if you want AV, you should, I dunno, have to spec AV?
No more jack-of-all-trades infantry
|
Buster Friently
Rosen Association
1322
|
Posted - 2013.07.30 20:24:00 -
[28] - Quote
Wowski wrote:Goodbye Flaylock, hello massdriver.
Except the most spammed weapon in the game, by a long shot, is the AR.
Hail AR 514, go AR or go home. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
492
|
Posted - 2013.07.30 20:28:00 -
[29] - Quote
Buster Friently wrote:Wowski wrote:Goodbye Flaylock, hello massdriver.
Except the most spammed weapon in the game, by a long shot, is the AR. Hail AR 514, go AR or go home.
Bro, you can't spam an AR. It's immune to spam 'cause aiming, and skills... n stuff...?
|
Beren Hurin
K-A-O-S theory
856
|
Posted - 2013.07.30 20:42:00 -
[30] - Quote
MAYBE, they should reduce flux grenades by 1. |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
3202
|
Posted - 2013.07.30 20:45:00 -
[31] - Quote
soon, when this becomes over used and spammed, it will get nerfed.
don't know how adding a semi auto noobtube was ever a good idea. But w/e. People will overdo the spam, and CCP will have the numbers to show this. |
Cat Merc
BetaMax.
3635
|
Posted - 2013.07.30 20:47:00 -
[32] - Quote
Charlotte O'Dell wrote:The mass driver is perfect. It was too good in Chromosome and terribad in 1.0. It is now just right. Your problem is that you haven't figured out how to counter the mass driver - get Above it. Problem solved and stop QQing Kind hard when 90% of the maps area are flat lands. |
Cosgar
ParagonX
3426
|
Posted - 2013.07.30 20:48:00 -
[33] - Quote
Beren Hurin wrote:MAYBE, they should reduce flux grenades by 1. You want to nerf grenades that doing kill anyone? Really? |
Cat Merc
BetaMax.
3636
|
Posted - 2013.07.30 20:51:00 -
[34] - Quote
Cosgar wrote:Beren Hurin wrote:MAYBE, they should reduce flux grenades by 1. You want to nerf grenades that doing kill anyone? Really? TBH they should nerf all grenades to one. They are extremely powerful and deadly, making them spammable is just insulting :\ |
Lance 2ballzStrong
SyNergy Gaming EoN.
3202
|
Posted - 2013.07.30 20:56:00 -
[35] - Quote
Couple questions for people...
- What's the bonus to armor dmg?
- How many weapons have a dmg bonus to armor compared to shields?
- What's the radius dmg?
- What weapon does radius dmg *BONUS* to shields? (primary weapon) - there's no weapon you can spam to dmg shields more than armor.
|
RKKR
The Southern Legion
278
|
Posted - 2013.07.30 20:58:00 -
[36] - Quote
You know what CCP is going to do when that pretty MassDriver graph is going to get a boost ;-). I'll happily run into your splash to help with that. |
Cosgar
ParagonX
3427
|
Posted - 2013.07.30 21:00:00 -
[37] - Quote
Cat Merc wrote:Cosgar wrote:Beren Hurin wrote:MAYBE, they should reduce flux grenades by 1. You want to nerf grenades that doing kill anyone? Really? TBH they should nerf all grenades to one. They are extremely powerful and deadly, making them spammable is just insulting :\ Why not just nerf the radius, increase the timer, and bring back the indicator we had in chrome? |
Lance 2ballzStrong
SyNergy Gaming EoN.
3202
|
Posted - 2013.07.30 21:01:00 -
[38] - Quote
RKKR wrote:You know what CCP is going to do when that pretty MassDriver graph is going to get a boost ;-). I'll happily run into your splash to help with that.
funny enough, MD's are becoming the new FoTM.
|
Rusty Shallows
Black Jackals
190
|
Posted - 2013.07.30 21:16:00 -
[39] - Quote
GTA-V FTW wrote:MD's getting nerfed in 1.5. I liked you more when all your replies were for respecs. |
Rusty Shallows
Black Jackals
190
|
Posted - 2013.07.30 21:18:00 -
[40] - Quote
Lance 2ballzStrong wrote:RKKR wrote:You know what CCP is going to do when that pretty MassDriver graph is going to get a boost ;-). I'll happily run into your splash to help with that. funny enough, MD's are becoming the new FoTM. The funny part is it will be called a Flavor of The Month while the kill feed will still be dominated by Assault Rifles. |
|
Rugudorull Apophicyria
Supercalifragilisticexpialidocius
22
|
Posted - 2013.07.30 21:18:00 -
[41] - Quote
For new and og md users join chat channel "Massholes" Lets squad up and make explosions! |
Rigor Mordis
Imperial Populicide Legion Alpha Wolf Pack
62
|
Posted - 2013.07.30 21:25:00 -
[42] - Quote
4 different noob tubes in one game. Granted, 2 of them have recharges. Still.
Why not just make it where Swarms will lock onto infantry? Just get it over with.
I chalked it up when they made a noob tube pistol. AYFKM?
Funny how MOST people are ashamed that they exclusively use noob tubes in the REAL shooters. Even if they do really well, they are still mocked. That's why they are called noob tubes. Conversely, noob tubers are proud of themselves on Dust. CCP apparently proud of them too since uprising added 2 new tubes.
I guess that's what happens when a "shooter" is designed for RPGers. |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
290
|
Posted - 2013.07.30 21:27:00 -
[43] - Quote
Radar R4D-47 wrote:"Nade spams are not a problem" "AV nades better launch like rockets to hit tanks and dropships" "Killing any vehicle with two AV nades" Are you that daft! AV nades should be problematic for tanks and dropships but you should not be able to take out either with less then 4 proto av nades its a heavily armored vehicle. Small explosives shouldnt do anything to them LAV's are different that should be the only thing AV nades wreck. There is a reason Dust has AV weapons. If they made it so you only got gernades from supply depots this game wouldnt be grenadier 514. Because you would have to think tactically if you should waste one of your precious kill all weapons. That way they have their tactical uses not "lets clear a spawn by setting my proto nano hives up and chucking 10 core nades that 0HK everything."
Hey chuckles, read what I was responding to before trying to make it seem like I am bat-***** crazy..... the post you tried to quote and that my somewhat used quote was in response to that ridiculous notion that nano-hives shouldn't resupply grenades. So I wouldn't even be able to throw 4 GRENADES (aka learn to read).
I already think tactically, and as a side note why don't more people have grenades to level 5 to use proto av, so by default they already have access to core locus. And before you think about taking them away from me.... yeah understand that I am usually the one being hunted by most of you as the last man standing on my team.... so that is 12 to 16 vs 1..... which I am sure you guys always win -- seeing as how you have the ultimate in skills.
I still have to cook them just right, so you don't bunny hop over em so keep up with this nonsense and you'll nerf anything that can stand up to your particular brand of FOTM. |
P14GU3
The Southern Legion
229
|
Posted - 2013.07.30 21:41:00 -
[44] - Quote
Rigor Mordis wrote:4 different noob tubes in one game. Granted, 2 of them have recharges. Still. Why not just make it where Swarms will lock onto infantry? Just get it over with. I chalked it up when they made a noob tube pistol. AYFKM? Funny how MOST people are ashamed that they exclusively use noob tubes in the REAL shooters. Even if they do really well, they are still mocked. That's why they are called noob tubes. Conversely, noob tubers are proud of themselves on Dust. CCP apparently proud of them too since uprising added 2 new tubes. I guess that's what happens when a "shooter" is designed for RPGers. You obviously have not tried the MD/FG and have no clue what a noob tube is..
The orignal "noobtube" was the RPG launcher in CoD.
OHK from massive distances with little aim required.
The MD has an arch which you have to learn so takes some aim. (Different but equal to AR) Also, you can not "spam" the vanilla varient (I wouldn't call 1 shell/sec spam..) And the assault varient does laughable damage unless direct hit. on top of it all, anything higher than exo-5 or the assualt varient will kill the user in CQC (usually ran by logis who have no sidearm)
The FGs splash has already been nerfed once, and its sights are LOL (no zoom btw)
That said, the FG could possibly use a slight dmg nerf and the MD a slight radius nerf. Tbh I think they are two of (if not the only) balanced weapons in the game |
Assert Dominance
Ahrendee Mercenaries EoN.
124
|
Posted - 2013.07.30 22:17:00 -
[45] - Quote
Flaylock is still good |
Cosgar
ParagonX
3443
|
Posted - 2013.07.30 22:30:00 -
[46] - Quote
P14GU3 wrote:Rigor Mordis wrote:4 different noob tubes in one game. Granted, 2 of them have recharges. Still. Why not just make it where Swarms will lock onto infantry? Just get it over with. I chalked it up when they made a noob tube pistol. AYFKM? Funny how MOST people are ashamed that they exclusively use noob tubes in the REAL shooters. Even if they do really well, they are still mocked. That's why they are called noob tubes. Conversely, noob tubers are proud of themselves on Dust. CCP apparently proud of them too since uprising added 2 new tubes. I guess that's what happens when a "shooter" is designed for RPGers. You obviously have not tried the MD/FG and have no clue what a noob tube is.. The orignal "noobtube" was the RPG launcher in CoD. OHK from massive distances with little aim required. The MD has an arch which you have to learn so takes some aim. (Different but equal to AR) Also, you can not "spam" the vanilla varient (I wouldn't call 1 shell/sec spam..) And the assault varient does laughable damage unless direct hit. on top of it all, anything higher than exo-5 or the assualt varient will kill the user in CQC (usually ran by logis who have no sidearm) The FGs splash has already been nerfed once, and its sights are LOL (no zoom btw) That said, the FG could possibly use a slight dmg nerf and the MD a slight radius nerf. Tbh I think they are two of (if not the only) balanced weapons in the game MD already took a splash and damage nerf, leave it alone. Each AR variant has overwhelming DPS compared to the MD. |
P14GU3
The Southern Legion
233
|
Posted - 2013.07.30 22:59:00 -
[47] - Quote
I thought the MD was spot on in 1.0 (minus broken hit detection(and they took my arch away some))
I get WHY they raised splash (its supposed to be area denial,) but I really don't think it was necessary. |
Viktor Zokas
187.
100
|
Posted - 2013.07.30 23:03:00 -
[48] - Quote
GTA-V FTW wrote:MD's getting nerfed in 1.5.
Shhhh, you're suppose to let them spec every point they can into it. So when they over use the cheap tactics of bunny hopping and shooting the ground with no risk, it gets nerfed, and they ***** and moan that they want a respec. |
cedz636
Brutor Vanguard Minmatar Republic
32
|
Posted - 2013.07.30 23:06:00 -
[49] - Quote
I'm extremely happy with the MD fix. It's a relief to see infantry players using a weapon effectively other than the AR. I believe it operates exactly as intended. |
Cosgar
ParagonX
3443
|
Posted - 2013.07.30 23:06:00 -
[50] - Quote
P14GU3 wrote:I thought the MD was spot on in 1.0 (minus broken hit detection(and they took my arch away some))
I get WHY they raised splash (its supposed to be area denial,) but I really don't think it was necessary. Because it's an area denial weapon. Only reason why it got nerfed so low in 1.0 was because of internal play tests and it being popular in the office or some BS like that. Now it's perfectly balanced to the point that you can't win a mid range 1v1 encounter but can rain down hell on anyone dumb enough to rush an objective head-on. |
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P14GU3
The Southern Legion
233
|
Posted - 2013.07.30 23:10:00 -
[51] - Quote
Cosgar wrote:P14GU3 wrote:I thought the MD was spot on in 1.0 (minus broken hit detection(and they took my arch away some))
I get WHY they raised splash (its supposed to be area denial,) but I really don't think it was necessary. Because it's an area denial weapon. Only reason why it got nerfed so low in 1.0 was because of internal play tests and it being popular in the office or some BS like that. Now it's perfectly balanced to the point that you can't win a mid range 1v1 encounter but can rain down hell on anyone dumb enough to rush an objective head-on. I get that. I really do.
But I didn't kill myself as much in 1.0. Like never.. ok maybe once or twice |
Cosgar
ParagonX
3443
|
Posted - 2013.07.30 23:12:00 -
[52] - Quote
P14GU3 wrote:Cosgar wrote:P14GU3 wrote:I thought the MD was spot on in 1.0 (minus broken hit detection(and they took my arch away some))
I get WHY they raised splash (its supposed to be area denial,) but I really don't think it was necessary. Because it's an area denial weapon. Only reason why it got nerfed so low in 1.0 was because of internal play tests and it being popular in the office or some BS like that. Now it's perfectly balanced to the point that you can't win a mid range 1v1 encounter but can rain down hell on anyone dumb enough to rush an objective head-on. I get that. I really do. But I didn't kill myself as much in 1.0. Like never.. ok maybe once or twice That tends to happen a lot. I die to kill hungry blue dots jumping in my direct line of fire during ambushes. Try keeping a healthy distance between you and your target or fire down from above. |
Soldner VonKuechle
SAM-MIK
43
|
Posted - 2013.07.30 23:19:00 -
[53] - Quote
Cosgar wrote:P14GU3 wrote:I thought the MD was spot on in 1.0 (minus broken hit detection(and they took my arch away some))
I get WHY they raised splash (its supposed to be area denial,) but I really don't think it was necessary. Because it's an area denial weapon. Only reason why it got nerfed so low in 1.0 was because of internal play tests and it being popular in the office or some BS like that. Now it's perfectly balanced to the point that you can't win a mid range 1v1 encounter but can rain down hell on anyone dumb enough to rush an objective head-on.
The MD isn't even a viable option on half of the maps, how often do you see them on Manus Peak or Line Harvest? Thunderdome variants though, they have alot of choke points and corridors, great for a denial weapon. Gotta know where and how to use it other wise you're just some goof lobbing grenade shells blindly. |
KEROSIINI-TERO
Seraphim Auxiliaries
619
|
Posted - 2013.07.30 23:27:00 -
[54] - Quote
Wowski wrote:Goodbye Flaylock, hello massdriver.
MD is a primary weapon, Flaylock is a sidearm so I'd say that's okay.
Ofc I'm monitoring the power of MD with great interest... |
Cosgar
ParagonX
3446
|
Posted - 2013.07.30 23:30:00 -
[55] - Quote
Soldner VonKuechle wrote:Cosgar wrote:P14GU3 wrote:I thought the MD was spot on in 1.0 (minus broken hit detection(and they took my arch away some))
I get WHY they raised splash (its supposed to be area denial,) but I really don't think it was necessary. Because it's an area denial weapon. Only reason why it got nerfed so low in 1.0 was because of internal play tests and it being popular in the office or some BS like that. Now it's perfectly balanced to the point that you can't win a mid range 1v1 encounter but can rain down hell on anyone dumb enough to rush an objective head-on. The MD isn't even a viable option on half of the maps, how often do you see them on Manus Peak or Line Harvest? Thunderdome variants though, they have alot of choke points and corridors, great for a denial weapon. Gotta know where and how to use it other wise you're just some goof lobbing grenade shells blindly. Manus Peak has always been a bad MD map, even after the terrain glitch. I tend to hang around the top of B playing point defense. Just watch out for snipers, they can ruin your day pretty easily. A is a good point too if you sit on one of the peaks above the bowl raining down rounds. I tend to switch to my Exile in most cases if there's too many redline snipers.
Line Harvest is actually a fun map. The table top, or anywhere above A, B, C, and D are all good areas to harass targets. If you can't get above, just keep cover between you and the enemy or run with a group to disorient redberries. Again, look out for snipers if you use elevated platforms. If you're squad is particularly mobile, let them rush in first and give them covering fire to disorient the enemy. Scouts and Minmatar assaults will love you for the extra distraction. |
P14GU3
The Southern Legion
237
|
Posted - 2013.07.31 01:00:00 -
[56] - Quote
Cosgar wrote:P14GU3 wrote:Cosgar wrote:P14GU3 wrote:I thought the MD was spot on in 1.0 (minus broken hit detection(and they took my arch away some))
I get WHY they raised splash (its supposed to be area denial,) but I really don't think it was necessary. Because it's an area denial weapon. Only reason why it got nerfed so low in 1.0 was because of internal play tests and it being popular in the office or some BS like that. Now it's perfectly balanced to the point that you can't win a mid range 1v1 encounter but can rain down hell on anyone dumb enough to rush an objective head-on. I get that. I really do. But I didn't kill myself as much in 1.0. Like never.. ok maybe once or twice That tends to happen a lot. I die to kill hungry blue dots jumping in my direct line of fire during ambushes. Try keeping a healthy distance between you and your target or fire down from above. Lol, you know how many times I've sworn at CCP for no FF in pub matches!
Let's just say my PC mates seem to have learned.. |
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