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Cosgar
ParagonX
3393
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Posted - 2013.07.30 17:24:00 -
[1] - Quote
Cyrius Li-Moody wrote:I wouldn't say golden age but the MD is in a good place. As in it works how it's supposed to. Once the secondary skills like rapid reload, fitting optimization, and ammo capacity are weapon specific, the MD will be perfect. I agree that it was a bit OP in Chrome with the damage/radius, but I think they were compensating for that lingering terrain glitch back then. Every once in a while an explosion will still be a dud, but it's nowhere near as bad as before.
Charlotte O'Dell wrote:The mass driver is perfect. It was too good in Chromosome and terribad in 1.0. It is now just right. Your problem is that you haven't figured out how to counter the mass driver - get Above it. Problem solved and stop QQing Don't forget they were horrible in beta. 4 rounds in the clip and grenades used to go through the floor. I tested it out back then and realized why nobody used it.
Wowski wrote:There is no QQ, they took the flaylock away, so I will use something that requires even less skill. Flaylocks are still good, I don't like the direction the nerf went because you can still spam them and they're easy to fit. Also, the MD does take skill. Hard to win against an AR in 1 v 1 on open ground. |
Cosgar
ParagonX
3426
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Posted - 2013.07.30 20:48:00 -
[2] - Quote
Beren Hurin wrote:MAYBE, they should reduce flux grenades by 1. You want to nerf grenades that doing kill anyone? Really? |
Cosgar
ParagonX
3427
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Posted - 2013.07.30 21:00:00 -
[3] - Quote
Cat Merc wrote:Cosgar wrote:Beren Hurin wrote:MAYBE, they should reduce flux grenades by 1. You want to nerf grenades that doing kill anyone? Really? TBH they should nerf all grenades to one. They are extremely powerful and deadly, making them spammable is just insulting :\ Why not just nerf the radius, increase the timer, and bring back the indicator we had in chrome? |
Cosgar
ParagonX
3443
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Posted - 2013.07.30 22:30:00 -
[4] - Quote
P14GU3 wrote:Rigor Mordis wrote:4 different noob tubes in one game. Granted, 2 of them have recharges. Still. Why not just make it where Swarms will lock onto infantry? Just get it over with. I chalked it up when they made a noob tube pistol. AYFKM? Funny how MOST people are ashamed that they exclusively use noob tubes in the REAL shooters. Even if they do really well, they are still mocked. That's why they are called noob tubes. Conversely, noob tubers are proud of themselves on Dust. CCP apparently proud of them too since uprising added 2 new tubes. I guess that's what happens when a "shooter" is designed for RPGers. You obviously have not tried the MD/FG and have no clue what a noob tube is.. The orignal "noobtube" was the RPG launcher in CoD. OHK from massive distances with little aim required. The MD has an arch which you have to learn so takes some aim. (Different but equal to AR) Also, you can not "spam" the vanilla varient (I wouldn't call 1 shell/sec spam..) And the assault varient does laughable damage unless direct hit. on top of it all, anything higher than exo-5 or the assualt varient will kill the user in CQC (usually ran by logis who have no sidearm) The FGs splash has already been nerfed once, and its sights are LOL (no zoom btw) That said, the FG could possibly use a slight dmg nerf and the MD a slight radius nerf. Tbh I think they are two of (if not the only) balanced weapons in the game MD already took a splash and damage nerf, leave it alone. Each AR variant has overwhelming DPS compared to the MD. |
Cosgar
ParagonX
3443
|
Posted - 2013.07.30 23:06:00 -
[5] - Quote
P14GU3 wrote:I thought the MD was spot on in 1.0 (minus broken hit detection(and they took my arch away some))
I get WHY they raised splash (its supposed to be area denial,) but I really don't think it was necessary. Because it's an area denial weapon. Only reason why it got nerfed so low in 1.0 was because of internal play tests and it being popular in the office or some BS like that. Now it's perfectly balanced to the point that you can't win a mid range 1v1 encounter but can rain down hell on anyone dumb enough to rush an objective head-on. |
Cosgar
ParagonX
3443
|
Posted - 2013.07.30 23:12:00 -
[6] - Quote
P14GU3 wrote:Cosgar wrote:P14GU3 wrote:I thought the MD was spot on in 1.0 (minus broken hit detection(and they took my arch away some))
I get WHY they raised splash (its supposed to be area denial,) but I really don't think it was necessary. Because it's an area denial weapon. Only reason why it got nerfed so low in 1.0 was because of internal play tests and it being popular in the office or some BS like that. Now it's perfectly balanced to the point that you can't win a mid range 1v1 encounter but can rain down hell on anyone dumb enough to rush an objective head-on. I get that. I really do. But I didn't kill myself as much in 1.0. Like never.. ok maybe once or twice That tends to happen a lot. I die to kill hungry blue dots jumping in my direct line of fire during ambushes. Try keeping a healthy distance between you and your target or fire down from above. |
Cosgar
ParagonX
3446
|
Posted - 2013.07.30 23:30:00 -
[7] - Quote
Soldner VonKuechle wrote:Cosgar wrote:P14GU3 wrote:I thought the MD was spot on in 1.0 (minus broken hit detection(and they took my arch away some))
I get WHY they raised splash (its supposed to be area denial,) but I really don't think it was necessary. Because it's an area denial weapon. Only reason why it got nerfed so low in 1.0 was because of internal play tests and it being popular in the office or some BS like that. Now it's perfectly balanced to the point that you can't win a mid range 1v1 encounter but can rain down hell on anyone dumb enough to rush an objective head-on. The MD isn't even a viable option on half of the maps, how often do you see them on Manus Peak or Line Harvest? Thunderdome variants though, they have alot of choke points and corridors, great for a denial weapon. Gotta know where and how to use it other wise you're just some goof lobbing grenade shells blindly. Manus Peak has always been a bad MD map, even after the terrain glitch. I tend to hang around the top of B playing point defense. Just watch out for snipers, they can ruin your day pretty easily. A is a good point too if you sit on one of the peaks above the bowl raining down rounds. I tend to switch to my Exile in most cases if there's too many redline snipers.
Line Harvest is actually a fun map. The table top, or anywhere above A, B, C, and D are all good areas to harass targets. If you can't get above, just keep cover between you and the enemy or run with a group to disorient redberries. Again, look out for snipers if you use elevated platforms. If you're squad is particularly mobile, let them rush in first and give them covering fire to disorient the enemy. Scouts and Minmatar assaults will love you for the extra distraction. |
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